Commit Graph

1625 Commits

Author SHA1 Message Date
celestar fe8313159a (svn r2028) Added detection of SVN version (rev.c generation) for OS/2, updated readme, initial clipboard support (orudge) 2005-03-19 22:36:13 +00:00
miham d2ae7dd186 (svn r2027) Fixed a typo in the brazilian-portuguese language name 2005-03-19 22:11:21 +00:00
miham d6b8375504 (svn r2026) Moved brasilian_portuguese to finished languages 2005-03-19 22:04:59 +00:00
miham b3b6eafe1d (svn r2025) Daily langfile changes - 05/03/19 2005-03-19 22:04:36 +00:00
bjarni acb1fb2e30 (svn r2024) -Fix: [autoreplace] reverted all changes involving v->set_for_replacement as they caused desyncs.
The bad sideeffect of this is that now no vehicle will automatically go to a depot anymore just 
because it is set to be autoreplaced. We will have to find a better way to solve this problem.

Revisions reverted: 1640, 1707, 1709, 1710, 1712(but not the cheat prevention in this one)
2005-03-19 21:16:22 +00:00
miham e12bb5504a (svn r2023) Added brazilian-portuguese translation [yet unfinished] 2005-03-19 12:24:51 +00:00
tron e5036891f6 (svn r2022) Revise CmdRemoveSingleSignal: Check parameters for validity and simplify the function 2005-03-18 07:37:32 +00:00
pasky ad579912f4 (svn r2021) Fix: Enlarge _cur_town_ctr from byte to uint32 so that all the towns are considered when growing them even for big maps, where much more than 256 towns are around; reported by Tomasz Dubiński <uboottd@hydra.polsl.gliwice.pl>. The savegame still saves just the lowest 8 bits but that doesn't hurt so much. 2005-03-17 23:12:23 +00:00
tron cb084f59c2 (svn r2020) Reduce code duplication in the minimap code a bit 2005-03-17 16:31:18 +00:00
tron f1f70501db (svn r2019) Miscellaneous cleanups, like uint -> TileIndex, >> -> /, if cascade -> switch 2005-03-17 09:59:52 +00:00
tron 195e515de1 (svn r2018) Yet another workaround 2005-03-15 21:07:09 +00:00
tron dad3d12406 (svn r2017) Explicitly mark SlReadByte as 'inline' 2005-03-15 20:07:46 +00:00
miham 42cd07a2e2 (svn r2016) Langfile updates 2005-03-15 19:26:46 +00:00
tron 61e0dd439f (svn r2015) Use a struct and an inline function for colour masking on the mini-map - this should improve readability a bit 2005-03-15 18:31:38 +00:00
tron f91f8d9559 (svn r2014) Don't manually inline a piece of code 2005-03-15 16:56:05 +00:00
tron cf43c7a0e6 (svn r2013) Always ignore SIGPIPE, not only when SDL is used (ShadowJK) 2005-03-15 14:23:00 +00:00
tron 3763ec7652 (svn r2012) When making a savegame name, don't append the extension, if it is already there 2005-03-15 14:06:28 +00:00
darkvater cc99c3e262 (svn r2011) - Fix: [ 1162209 ] Fix OS/2 build (orudge) #2 2005-03-15 12:21:59 +00:00
darkvater 2c762a67ab (svn r2010) - Fix: [ 1162209 ] Fix OS/2 build (orudge) 2005-03-15 12:21:15 +00:00
darkvater 6cbf73a666 (svn r2009) - VS.NET/VS6 removed all builds except for Release and Debug. Also add additional dependencies to the project file instead of in the header file itself. 2005-03-14 19:27:19 +00:00
darkvater 038e711af2 (svn r2008) - Fix: Added missing file (mixer.[ch]) to VS.NET and VS6 project files. 2005-03-14 18:20:00 +00:00
matthijs c2fea7b3c6 (svn r2007) - Fix: [NPF] Slope penalties did not work correctly with foundations. (HackyKid)
- Fix: [NPF] Stations penalties were not applied correctly, since stations had no base cost. (HackyKid)
- Fix: [NPF] Lastred penalty was applied multiple times for every red signal, instead of just the last one. (HackyKid)
2005-03-14 16:56:05 +00:00
matthijs d631b1fa8c (svn r2006) - Fix: [NPF] Wrong signal detection for last signal red detection. Multiple tracks per tile with only one signal were detected wrong. (HackyKid) 2005-03-13 17:51:29 +00:00
Darkvater de47d0935f (svn r2005) - Fix: fix previous commit. Using 'New Game (scenario)' will use YOUR difficulty settings but ingame options (eg townnames, currency). Also settings are correctly saved when closing the difficulty window now. 2005-03-13 11:47:04 +00:00
Darkvater 010d1a9be3 (svn r2004) - Fix: [ 1149487 ] Autosave ignoring settings
- Fix: [ 1153926 ] All my settings in vain... IGNORED!
- Change: I hope I got it all right. Pressing 'New Game' (either choosing random or a preset scenario) and 'Create Scenario' will start a new game with the settings and difficulty in the intro menu. Using 'Load Game' and 'Play Scenario' will take the values from the savegame/scenario itself.
2005-03-12 21:21:47 +00:00
tron c3f9f5efaf (svn r2003) Remove some now unused filehandling stuff, this should have been part of r1990 2005-03-12 09:48:08 +00:00
tron 1cb9ea5c46 (svn r2002) Rename MxActivate to MxActivateChannel, which is more appropriate 2005-03-12 09:46:07 +00:00
tron 39305c1a7c (svn r2001) Resolve a race condition which could lead to dropped a sound and a memory leak 2005-03-12 09:40:29 +00:00
tron f04780e66d (svn r2000) Split the sound system into backend (mixer.[ch]) and frontend (sound.[ch]) 2005-03-12 09:38:03 +00:00
tron 70be35f319 (svn r1999) r1990 broke savegame deletion, fix that [1161729] 2005-03-12 09:24:27 +00:00
pasky e76912303c (svn r1998) Give penalty 100 to the AI for using foundations (buildonslopes). This prevents it from building long road lines on foundations unless really necessary. 2005-03-12 08:52:40 +00:00
pasky 2d9611f948 (svn r1997) Fixed errorneous tab expansion on the indentation side which happenned in r1993. Pointed out by Tron. 2005-03-12 01:02:17 +00:00
pasky bf8965a615 (svn r1996) makefile.config -> Makefile.config, that's its name. 2005-03-11 22:48:37 +00:00
pasky e003532701 (svn r1995) Makefile: Use the install tool instead of mkdir+cp for installing the system-wide stuff, more secure. Based on Peter Brett's patch 1152428. 2005-03-11 22:47:33 +00:00
pasky 89d1c60c3f (svn r1994) Fix: 1159456 - hopefully prevent the new AI to get stuck in an infinite loop forlorny trying to build its haven. Unintentionally bundled with trivial tidyup. 2005-03-11 22:27:49 +00:00
pasky f820aa3f60 (svn r1993) Fixed some devious [lack of] tabs usage. 2005-03-11 22:07:20 +00:00
pasky 83df863b6c (svn r1992) Show the ./svnup.sh output in $PAGER (less if unset). 2005-03-11 19:35:50 +00:00
Darkvater fea811a4b7 (svn r1991) - Fix: Fix some of the gaping holes in the colouring, and added some additional info 2005-03-11 18:31:56 +00:00
tron d755b7908e (svn r1990) Reduce the diff between the OS specific files with respect to file handling and fix some inconsitencies (I hope I didn't break the OS/2 part, couldn't test it, feedback is welcome) 2005-03-11 14:14:54 +00:00
tron eab8b9a116 (svn r1989) -Feature: Resizable vehicle view windows; this is based on a patch by tmesisbob 2005-03-11 13:17:39 +00:00
Darkvater e98a7ff239 (svn r1988) - Docs: Added graphical representation of tile-data to docs section 2005-03-11 00:32:24 +00:00
Darkvater 0b82467cf1 (svn r1987) - Cleanup: remove the last remaining dinosaurs of a dead console 2005-03-10 22:03:55 +00:00
Darkvater a0ef37e7bc (svn r1986) - Fix: free _config_file when shutting down openttd. Strange that Valgrind didn't catch this, kudos to TrueLight
- Feature (small): new command-line option -c <config_file>. You can have OpenTTD load alternative config files with this setup, handy for servers, or for saves from other players if you don't want to rename your own config. This will have to do until all game-related settings are saved ingame. Couldn't find the SF patch, so credits to the guy that wrote it.
2005-03-10 21:44:17 +00:00
miham 8064254eaf (svn r1985) Automatic langfile updates 2005-03-10 16:09:51 +00:00
tron 8982342c54 (svn r1984) -Fix: [1155762] Don't try to open the non-existent menu, when F10 is pressed 2005-03-10 15:41:25 +00:00
tron c26177d14f (svn r1983) Introduce multiple compile time debug levels 2005-03-10 15:23:13 +00:00
truelight ba89c8d580 (svn r1982) -Fix: also windows has no 'fork' option 2005-03-10 10:59:35 +00:00
tron 4bf173e9c1 (svn r1981) Typedef some structs and enums 2005-03-10 07:01:43 +00:00
pasky e6feb22411 (svn r1980) Check $DESTDIR if $DEST_DIR was not set. 2005-03-09 23:59:18 +00:00
tron e5121e70d0 (svn r1979) Const correctness 2005-03-09 21:54:52 +00:00