Commit Graph

1625 Commits

Author SHA1 Message Date
Darkvater 9bd079d425 (svn r1978) - Fix: Plug some memleaks; thanks Valgrind 2005-03-09 19:48:20 +00:00
tron 9bc68d209f (svn r1977) Typedef some enums and struct plus some minor style changes 2005-03-09 19:42:37 +00:00
tron e6e3e69da4 (svn r1976) Cleanups - mostly indentation and fiddling with loops 2005-03-09 19:09:04 +00:00
pasky 750a265531 (svn r1975) Minor tweaking of the Czech name generator tables. 2005-03-09 18:19:13 +00:00
tron 95fafc7c25 (svn r1974) Cleanups, quite similar to those done to win32.c in r1972 (code duplication, anyone?) 2005-03-09 17:45:51 +00:00
tron 0f3bb838d8 (svn r1973) Ignore the Windows binaries 2005-03-09 17:03:28 +00:00
tron 11ba413c4a (svn r1972) Several cleanups and fix some latent bugs 2005-03-09 16:56:26 +00:00
celestar 6e1e4f1dc2 (svn r1971) -Codechange: Got rid of two ugly gotos and replaced them by one elegant and one ugly non-goto. Credits for 1959 go to Darkvater. Sorry 2005-03-09 15:37:36 +00:00
tron 34f14e657d (svn r1970) Fix some warnings which Cygwin showed 2005-03-09 11:49:34 +00:00
Darkvater a571f31c95 (svn r1969) - GUI: Replace vehicle dropdown menu now looks a bit more comform the ones used throughout the game. 2005-03-08 23:20:47 +00:00
matthijs b7747b50ce (svn r1968) - Fix: [NPF] Mixed declarations and statements 2005-03-08 22:28:59 +00:00
pasky 0e367ba541 (svn r1967) Codechange: A mix of mostly indentation-related tidyups. 2005-03-08 22:21:20 +00:00
Darkvater 83d3f85636 (svn r1966) - Fix: [ 1110437 ] Replace Vehicles GUI gets random clicks. Breaks people! Don't forget the breaks in switch() statements!! 2005-03-08 21:47:22 +00:00
matthijs 4206d8f955 (svn r1965) - Fix: [NPF] Forgot to update one line where NPFGetFlag() should have been used two commits ago.
Message for last commit should have been:
- Add: [NPF] Added penalty for curves, straighter paths are now preferred when the length is the same. (HackyKid)
2005-03-08 20:13:21 +00:00
matthijs aea57f2026 (svn r1964) - Add: [NPF] Added a penalty 2005-03-08 19:59:56 +00:00
matthijs 232e41f2ff (svn r1963) - Add: [NPF] Penalty for a red signal that is the last signal on the path.
- Add: [NPF] NPFGetFlag() and NPFSetFlag() to wrap NPF node flag handling
2005-03-08 19:54:10 +00:00
Darkvater d781d7ec00 (svn r1962) - SVN: set eol-style property for the last file 2005-03-08 17:47:28 +00:00
Darkvater 3e51317236 (svn r1961) - Fix: [ 1158618 ] Segmentation fault when loading savegame, out of bounds array check. 2005-03-08 17:32:34 +00:00
Darkvater 9c7d3f7f67 (svn r1960)
- SVN: ignore some files created with KDevelop
- SVN: set eol-style properly for some of the newly added files

_M   .
_M   npf.c
_M   debug.c
_M   npf.h
_M   debug.h
_M   lang/unfinished/frisian.txt
_M   lang/unfinished/lithuanian.txt
_M   lang/unfinished/estonian.txt
_M   pool.c
_M   depot.c
_M   pool.h
_M   depot.h
_M   string.c
_M   string.h
_M   strings.h
_M   table/sprites.h
_M   table/currency.h
_M   table/files.h
_M   namegen.h
2005-03-08 17:28:41 +00:00
Celestar 7473cef063 (svn r1959) -Fix: Repaired two memleaks I have hacked :( 2005-03-08 16:27:26 +00:00
pasky bcc9dcd210 (svn r1958) GenerateStationName() tidyup. 2005-03-08 00:26:30 +00:00
pasky f2e45daf54 (svn r1957) Compilation fix. 2005-03-08 00:18:31 +00:00
matthijs b43a52128f (svn r1956) -Fix: [NPF] New target tile for heuristic should perform better with larger stations (HackyKid) 2005-03-07 23:28:27 +00:00
pasky 0e4828e732 (svn r1955) Fix: Make the town growth frequency scale properly both up and down. The scaling is now also based on the number of towns instead of the map size. (In cooperation with HackyKid.) 2005-03-07 13:20:22 +00:00
pasky 771bd349cb (svn r1954) Fix: The new AI now does not think it can connect to the road by building its piece of road above the end of a tunnel anymore. 2005-03-07 11:36:05 +00:00
pasky 6c60ff92ff (svn r1953) Codechange: Tidyup, reduced ridiculous indentation levels, some sprintf()s replced by snprintf()s. 2005-03-07 00:39:41 +00:00
pasky f1f1783aa8 (svn r1952) Fix: Hopefully fixed the enormous towns growth slowdown in large maps. (Inspired by toholio.) 2005-03-06 23:46:52 +00:00
pasky 028ef2b5b5 (svn r1951) Introduced SeedModChance() (which is like SeedChance() but uses simple modulo instead of bitshifting and multiplication), explained why does it work better, used it in MakeCzechTownName() and added a TODO note about possibly using it in the other town name generators too. 2005-03-06 23:21:57 +00:00
pasky 6902a8b294 (svn r1950) Fix: A slight adjustment in the DoRandom() function which however causes dramatic improvement in the distribution of random numbers.
With the original generator, e.g. Random()%44 on 100 attempts regularily
generated only 22 different values! With this adjustment, the distribution is
much more uniform, almost approaching the glibc's random() call.

This means the random numbers are actually usable i.e.  for the town names
generators which almost never tried a large part of the names while others were
very frequent.

Note that we attempted to test whether the randomness did not degrade in some
other way, and it came clean from the tests we performed. If you spot anything
fishy, try without this patch, though.
2005-03-06 22:28:35 +00:00
pasky feb907d225 (svn r1949) Fixed the CzechChoose usage in the Czech word tables. Now selecting colours actually works. 2005-03-06 21:20:34 +00:00
pasky bb5b89eb26 (svn r1948) Add an explicit copyright notice regarding the Czech town names generator and an offer to help. :-) 2005-03-06 17:09:08 +00:00
pasky a0c157eea8 (svn r1947) As in r1946, permit DC_QUERY_COST even on non-depot tiles - so that it works for the ai_new. It is de iure not a bug yet but let's be safe against future annoying headaches. Signed-Off-By: TrueLight 2005-03-06 16:58:42 +00:00
pasky 4a6a7028a9 (svn r1946) Fix: [AInew] Allow DC_QUERY_COST even on tiles with no depot built. This is used by the ai_new for deciding if it can afford the vehicles before actually building the depot. Was broken in r1728. Signed-Off-By: TrueLight ;-) 2005-03-06 16:53:00 +00:00
darkvater eb3671b647 (svn r1945) - CodeChange: re-commit of rev 1835: "Reduce the visibility of network_core.h (Tron)".
- VS6/.NET: moved ENABLE_NETWORK to the project file setting (same place as WITH_SDL, WITH_ZLIB) and removed it from network_core.h
2005-03-06 16:23:32 +00:00
pasky 97b2635e7d (svn r1944) Make --help output for -d at least somewhat useful. 2005-03-06 16:08:19 +00:00
pasky 39743082b4 (svn r1943) Show the sprite ID in the check_length() error message. Also show the correct sprite ID in the spriteskip notice. 2005-03-06 15:22:28 +00:00
tron 2e3465cb49 (svn r1942) Fix r1938 2005-03-06 15:15:27 +00:00
pasky 7ee6d0fa62 (svn r1941) Report missing NewGRF file as a fatal error. 2005-03-06 13:57:19 +00:00
pasky 0ae7df4a95 (svn r1940) TODO about usrerror(). 2005-03-06 13:55:40 +00:00
tron 3e142a6297 (svn r1939) Revert part of r1938 which accidently crept in 2005-03-06 12:56:02 +00:00
tron aee2b0c50a (svn r1938) Miscellaneous cleanups: const correctness, kill a goto, ... 2005-03-06 12:54:19 +00:00
tron 9973e97b84 (svn r1937) TILE_FROM_XY() returns a TileIndex, not an int 2005-03-06 12:46:29 +00:00
tron e748280622 (svn r1936) End some void-pointer-as-int-abuse; this also fixes a latent bug where a TileIndex was only 24bit wide (on 32bit architectures) 2005-03-06 12:41:18 +00:00
tron a4a09e73d5 (svn r1935) Missing braces; while here turn the ifs into a single switch 2005-03-06 12:33:33 +00:00
tron a747e2bb97 (svn r1934) Small cleanup (uint -> TileIndex, (uint)-1 -> INVALID_TILE and similar stuff) 2005-03-06 12:31:07 +00:00
tron 4c9b6b44d5 (svn r1933) typedef socklen_t for BeOS 2005-03-06 12:26:38 +00:00
pasky 71906d09b7 (svn r1932) Fix: [SDL] On Linux console, the backquote scancode is 41. Let's hope nothing conflicts with it in X. 2005-03-06 00:39:38 +00:00
pasky fb98c932b2 (svn r1931) Added Krystofova, Udoli and Hut. Zdar is s. masc., not s. neut. 2005-03-05 22:21:43 +00:00
pasky 2a78d3efa9 (svn r1930) Cleaned up the postfix-ending connecting code and introduced some simple postfix-last-letter transformations when the ending first letter is 'i'. 2005-03-05 22:21:02 +00:00
pasky d0f9cc27a3 (svn r1929) Feature: [namegen] Support for dynamic generation of the Czech town names.
The static names are still used in 1/4 of cases. I think the tables for
dynamic generation must look pretty spectacular. :-) New stems are still
needed and there can be occasional glitches, please let me know.

I guess that this method of dynamic generation could be used for at least
Slovak town names, too. And possibly other Slavic languages?
2005-03-05 21:00:13 +00:00