- Fix: shared orders got messed up when the 'first' trains got removed in the depot (r9277)
- Fix: assert() when you removed the orders of a shared list while having the shared order vehicle list open (r9337)
- Fix: close the Shared Order Vehicle List if you remove the shared link with only 2 vehicles (r9338)
- Fix: desync caused by buffer overflow (r9027)
- Feature: kick inactive initial network connections after some time (r9038, r9061)
- Fix: take over companies properly in multiplayer games (r9071)
- Fix: new locomotive names were not announced in the news, it said "new railway locomotive available - railway locomotive" (r9000, r9001)
- Feature: add an extra news group for opening and closing of industries (r9097)
- Fix: when all news-setting buttons are 'full', make the for-all button show 'full' too (r9137)
- Fix: the industry list should also be (re)set when the number of industries is 0 (r8980)
- Fix: possible dereference of NULL pointer (r9065)
- Codechange: disable shares by default and increase the default maximum distance from edge for oil refineries (r9339)
- Fix: NewGRF support for vehicle variable 48 (r8943)
- Fix: crash on loading savegames with GRFs that do not have their GRF info/name set (r8955)
- Fix: reinitialize all engines after grf files have been reloaded/changed (r8976)
- Fix: do not select a disabled platform length/number of track count when going out of drag-drop mode (r8999)
- Fix: play the correct engine sound based on the engine type instead of the sprite (r9009)
- [OSX] Reading from an unitialized variable (r8907)
- [Win9x] FindFile with C:\\* doesn't work, don't append a slash doubly (r8919)
- Do not require to press 'Apply changes' in the newgrf GUI if the changes in there are not activated (this happens in the title screen) (r8920)
- Possible crashes, problems with aircraft and airport removal (r8921)
- GCC warnings for r8738 (r8740)
- Correct spelling of real french townnames and 'remove' a duplicate (r8793)
- (NewGRF) Ignore 1 byte action 0s during safety check (r8865)
- Stricter checks for CmdMoveRailVehicle() parameters (r8878)
- Call GetFirstVehicleInChain only for trains thus increasing performance in large games (r8744)
- (Feature) Selecting "end of orders" and deleting will delete all the vehicle's orders (in unshared mode, shared is unchanged) (r8685)
- Rail station platform penalty not calculated properly (r8766)
- Don't tell destination was found if it was only guessed (r8836)
- Large Train Stations/Trains causes assert due to wrong cost calculation (r8869)
- Unable to load TTDP (on *NIX) games (r8784)
- Unable to browse directories on *nix if the filesystem is not in UTF-8 charset and special characters are used (r8821, r8823, r8824)
- Crash when an old savegame had buoys on the northern edge of the map (r8689)
- It was possible to take over buoys by building a station next to them (r8794)
- Adhere order types for ship order insertion to determine destination type (r8802)
- Do not show the 'edit sign' window for spectators (r8808)
- Bool (uint32 in PPC) was written to as a uint8 (r8684)
- Fix a problem where loading times for overhanging trains are miscomputed (r8709)
- Load newer TTDP games (update coastal tiles) (r8738)
- Cloning unaware of articulated locomotives that could refit without refitting the front unit (r8777)
- Load station rectangle for all savegames, not only after version 27 (r8828)
- Add stubs for unsupported newgrf station properties (r8526)
- Be more strict about grf-string input (r8792, r8825)
- Fix an off-by-one error in GRFComment (r8843)
-Regression: When the latest news was deleted, the news queue wrapped back to the oldest item, showing all news again.
-Regression [FS#573]: ShowLastNewsMessage could show an out-of-bounds news item because it did not checked if a previous item actually existed the first time it is called (forced news is INVALID_NEWS).
-Codechange: Rename the 'New <vehtype>' button of the global vehicle lists to 'Available <vehtype>' as it is a view-only list, not one from which you can purchase (rolling) stock.
-Fix: segmentation fault when the toolbar gets removed and you have selected one of the items in a submenu of the toolbar.
-Fix [FS#582]: When the currently selected player in the performance details window is no longer active, choose the first active player instead of the first player as that may also be inactive.
-Fix: deleting a vehicle with shared orders, but no orders would fail to reset prev_shared and next_shared
-Fix: GenerateVehicleSortList()/CmdMassStartStopVehicle() tried to put a TileIndex into an uint16
-Fix (FS#577): Road Vehicles now can obtain a slot even if the station is very spread out
-Fix[YAPF]: Assert when buoy is placed on NE or NW map edge (Dan)
-Fix: a road vehicle that is very close after another (slower) road vehicle gets its speed reset to 0 when entering a tunnel, which causes a traffic jam outside of the tunnel.
-Codechange: Be more strict about language generation and fail any languages not having the mandatory ##name, ##ownname and ##isocode pragma's.
-Fix: return value from clamp was ignored
-Codechange: Increase the size of the sound/video/music-drivers to 32 bytes (instead of 16) so their actual parameters can be passed. Sound has for example 'bufsize' and 'hz'.
-Fix/Feature: requery gameservers that did not respond to their first query.
-Regression (r7278): Help window was empty for UNICODE builds
-Fix (r8013): Put the output of -h to stdout and not to stderr (through ShowInfo)
-Fix: use ShowInfo over fprintf(stderr, as Windows doesn't always have a stderr visible/available
-Fix (FS#564): bridges do not get destroyed when the bridge head gets flooded and there is a vehicle on the bridge.
-Fix: you were unable to build roads in the scenario editor when there is no town 0, even though there are other towns.
-Fix: store the ownership of a water tile in the buoy tile and set the ownership of the water tile when the buoy is removed. This solves the issue of removing ownership from canal tiles thus making is possible for other players to remove the canal tile.
-Fix: buoys on canal tiles do not flood anymore.
-Fix: [OSX] fontconfig is disabled even if it's found because the default one in OSX is 2.1.0 and OpenTTD needs at least 2.3.0
-Fix: FREETYPE_CONFIG is only set when it's undefined. This makes it possible to add it as argument to make
- last missed chunk of danish language changes (lang)
- (FS#556) return SL_ERROR when unthreaded saves failed (r8171)
- (FS#557) apply railtype offset to station graphics if no custom station is in use (r8186)
- Increase spritecache size to 2MB (r8218).
- (FS#551) roadstop->num_vehicles was wrong for old savegames loaded for MP (r8137)
- v->leave_depot_instantly was not always reset correctly (r8147)
- moving cargo during auto replaces did not update the cached vehicle weight for trains properly (r8157)
*NOTE* This fixes several desync issues. Big props to Rubidium for finding, debugging
and fixing them!
- Show the activated status of the GRF after pressing apply in window (r8094)
- Add the ability to load savegames without matching grf's.
*NOTE*: currently this feature is different from trunk in behaviour as it does NOT
allow you to load savegames with MISSING grfs only compatible (matching GRFID, non-
matching MD5SUM).
- The station list does now remember the sort settings (r8065)
- Uninitializing windows calls WE_DESTROY to free dynamic memory used (r8101, r8119)
- (FS#538) Findfirstbit returns first bit (bouys now numbered 1..9) (r8123)
- FS#54) Combat helicopter shoots from right position, (r8140)
- Submarine disaster did not move around (r8158)
- oe more news-window fix and fix up ShowLastNewsMessage (r8049)
- float division by 0 in YAPF code on Win9x (r8079, r8080)
- do not assert when removing duplicates would remove non-static grf (r8135)