Commit Graph

78 Commits

Author SHA1 Message Date
Peter Nelson c641fd022c
Change: Increase house type limit to 4096.
This moves HouseType from m4+m3[6] to m8.
2024-03-29 11:50:21 +00:00
Peter Nelson b5dc9328f2
Change: Store station blocked/wires/pylons flags in map. (#11337)
This stores three flags in unused map bits, and avoids having to look up
station graphics and custom station specs to determine blocked/wires/pylons
status.

This potentially affects rail pathfinding performance.

Savegame version is not bumped, as the flags can just be updated every
time.
2023-09-30 12:30:25 +01:00
Jonathan G Rennison 4c1406a4b5 Add: NewGRF road stops 2023-02-26 21:28:30 +01:00
Joan Josep b38712a302
Fix a18188a: "Meaningful" is misspelled in landscape grid documentation. (#9498) 2021-08-18 13:15:01 +01:00
Joan Josep a18188ae90
Doc: Add labels to landscape grid description. (#8452) 2021-02-14 23:09:01 +01:00
peter1138 f538179878 Feature: Multi-tile docks and docking points. 2019-06-30 16:46:32 +02:00
peter1138 c02ef3e456 Feature: Add NotRoadTypes (NRT) 2019-05-01 21:36:27 +02:00
Eddi-z b242a04c7d Fix #7307: Add WaterClass to MP_TREES, set when trees are on coast tiles (#7309)
This allows allows NewGRF object/industry placement rules to treat trees on coast tiles the same as regular bare coast.
2019-03-02 17:33:16 +00:00
J0an Josep 8c0a6bbc4f Fix: (Doc) Use free bits and -inherit- more consistently in landscape grid. 2018-08-04 08:59:22 +02:00
J0anJosep 41a620c1a7 Fix #6805: (Doc) Road depot and stations (except rail stations and waypoints) do not use m8 for railtype. 2018-08-04 08:59:22 +02:00
Peter Nelson bf8d7df736 Change: Extend rail types to 64 (6 bit storage) 2018-07-26 13:27:40 +01:00
Peter Nelson 5db883fbe9 Change: Move rail type bits from m3 to m8. 2018-07-26 13:27:40 +01:00
Peter Nelson 65548c37a8 Change: Extend map array by 2 bytes with a uint16. 2018-07-26 13:27:40 +01:00
alberth d741839265 (svn r27210) -Doc[FS#6268]: OpenTTD tiles have more attributes nowadays (Samu). 2015-03-28 16:48:46 +00:00
rubidium 4978ece6ee (svn r26955) -Fix [FS#6126]: owner of road depot road types were not properly changed upon bankruptcy causing crashes when trying to remove the depot in certain situations 2014-10-04 19:23:43 +00:00
rubidium 18b98afabd (svn r26877) -Update: documentation about the map array 2014-09-21 11:20:29 +00:00
frosch 69a0c91d63 (svn r25844) -Change: Increase maximum number of object instances on the map from 64k to about 16M. 2013-10-12 16:35:50 +00:00
frosch 35d7e8bca4 (svn r25833) -Codechange: Move ObjectType from map array into pool item. 2013-10-12 16:30:42 +00:00
rubidium e5a77f94bd (svn r25147) -Fix [FS#5506]: HTML documentation about the map array had a number of small errors (Juanjo) 2013-04-05 19:35:56 +00:00
yexo 5c838ff1c3 (svn r23168) -Feature [FS#1824]: always draw fences around field tiles 2011-11-08 19:48:47 +00:00
rubidium 536bb704b7 (svn r20639) -Add: random bits to object tiles 2010-08-27 22:26:21 +00:00
rubidium 8047d84aa0 (svn r20633) -Cleanup: and clarify some bits in the landscape documentation and make them pass the validator again. 2010-08-27 10:42:48 +00:00
rubidium 7f86dcca90 (svn r20621) -Codechange: move animation frames of houses, objects and industries to m7 (same as airports and stations) 2010-08-26 14:36:00 +00:00
rubidium 89b2b9370a (svn r20482) -Codechange: move some object related information off the map and unify the relation objects have to towns 2010-08-13 12:45:26 +00:00
rubidium ab5b0ceff2 (svn r20446) -Codechange: unify the location of the water class 2010-08-11 14:14:06 +00:00
rubidium 3da3d131c6 (svn r20411) -Codechange: rename unmovables as quite a lot of them are actually movable; e.g. HQ and owned land are pretty movable. 2010-08-08 10:59:30 +00:00
yexo 2b871fe953 (svn r19200) -Doc: update the map array documentation 2010-02-22 14:17:26 +00:00
peter1138 990cbe6263 (svn r18970) -Codechange: Increase number of possible rail types to 16. 2010-01-30 21:59:22 +00:00
yexo 18e7ec6b3e (svn r18876) -Codechange: make sure m4 is always 0 for non-railroad station tiles 2010-01-21 13:34:05 +00:00
yexo b378e82676 (svn r18719) -Feature: don't delete the rough/rocky status of a tile when it's covered by snow, this allows rocky tiles under snow if you have a variable snowline 2010-01-04 18:33:43 +00:00
rubidium 55ddce8da2 (svn r17493) -Codechange: store the depot index on the map 2009-09-10 14:33:07 +00:00
rubidium 565b99db22 (svn r16911) -Update: map array documentation 2009-07-22 09:21:48 +00:00
yexo fb72e85543 (svn r16570) -Doc: 2 small fixes to docs/landscape_grid.html 2009-06-12 20:58:19 +00:00
rubidium 7831346ef8 (svn r15601) -Fix [FS#2615]: bridges/tunnels don't store tram owner making it possible to remove someone's tram tracks.
-Feature: allow building road stops on road/tram tracks of competitors.
2009-03-02 22:57:47 +00:00
belugas 3671ed9e4f (svn r15290) -Codechange: Isolate size and section of the UnMovable HQ object, in order to keep the Unmovable type free of any irrelevant data 2009-01-28 19:57:23 +00:00
rubidium a14ad77a36 (svn r14528) -Codechange: cache the closest town for all road tiles instead of only roads owned by tiles. This replaces a O(n) search over all towns from the road's tileloop with a O(1) lookup (PhilSophus) 2008-10-25 13:51:47 +00:00
frosch 42f33890aa (svn r14333) -Documentation: Update docs/landscape*. Based on patch by yorick. 2008-09-15 18:50:48 +00:00
rubidium fe4f23dba2 (svn r13932) -Add [YAPP]: PBS signals added to the map array. The signals are drawn using the old Patch-like PBS sprites. (michi_cc) 2008-08-02 22:48:43 +00:00
rubidium ec7cc49825 (svn r13926) -Add [YAPP]: Add map accessors for path reservations. (michi_cc) 2008-08-02 22:47:20 +00:00
frosch 16c80d031c (svn r13838) -Codechange: Make industry tiles aware of WaterClasses. 2008-07-26 16:14:10 +00:00
peter1138 b2095f37ac (svn r12746) -Codechange: Add map storage for station animation frame 2008-04-17 06:52:56 +00:00
frosch 08f0179916 (svn r12347) -Feature(ette): Increase house animation frame number from 32 to 128. 2008-03-06 14:21:10 +00:00
frosch e95e887772 (svn r12070) -Cleanup(r12042): Water-owner of shipdepots is no longer needed. Removed. 2008-02-06 15:32:06 +00:00
peter1138 1d891a8b15 (svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in the map, allowing the sea/river/canal status to also be
stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the 
original water type.
2008-02-02 09:28:43 +00:00
frosch ef35cefddc (svn r12027) -Documentation: Update 'landscape.html' and 'landscape_grid.html' to reflect reality and add some details. 2008-01-31 15:18:07 +00:00
frosch bd0c853e27 (svn r11975) -Documentation: Distinguish between station types in 'landscape_grid.html'. 2008-01-24 17:32:03 +00:00
rubidium cbb2d39860 (svn r11589) -Fix [FS#1514]: when ship depots got destroyed they always returned to water, even when it should've been canals. 2007-12-07 21:14:54 +00:00
rubidium 4dca543135 (svn r11151) -Codechange: add (partial) support for randomizing industry triggers (part of the backend for it). Furthermore update the documentation of the map's bits wrt to industries. 2007-09-23 19:27:35 +00:00
rubidium 3dd6362bb8 (svn r10601) -Codechange: store (and use) the type of stations instead of hardcoding station types by graphics IDs. 2007-07-16 23:55:22 +00:00
glx 2958f0c53a (svn r10006) -Fix (FS#362): allow different signal types on one tile 2007-05-31 21:21:04 +00:00