Patric Stout
cafe4eed6e
Feature: setting to indicate snow coverage for arctic climate (replaces snow line height)
...
Setting the snow coverage (in % of the map) makes a lot more sense
to the human, while still allowing the niche player to set (by
finding the correct %) a snow line height they like. This makes for
easier defaults, as it decoupled terrain height from amount of snow.
Maps can never be 100% snow, as we do not have sprites for coastal
tiles.
Internally, this calculates the best snow line height to approach
this coverage as close as possible.
2021-03-26 12:22:32 +01:00
Patric Stout
970fedd78c
Add: make modal windows update more smooth
...
Basically, modal windows had their own thread-locking for what
drawing was possible. This is a bit nonsense now we have a
game-thread. And it makes much more sense to do things like
NewGRFScan and GenerateWorld in the game-thread, and not in a
thread next to the game-thread.
This commit changes that: it removes the threads for NewGRFScan
and GenerateWorld, and just runs the code in the game-thread.
On regular intervals it allows the draw-thread to do a tick,
which gives a much smoother look and feel.
It does slow down NewGRFScan and GenerateWorld ever so slightly
as it spends more time on drawing. But the slowdown is not
measureable on my machines (with 700+ NewGRFs / 4kx4k map and
a Debug build).
Running without a game-thread means NewGRFScan and GenerateWorld
are now blocking.
2021-03-10 13:41:18 +01:00
Charles Pigott
9b800a96ed
Codechange: Remove min/max functions in favour of STL variants ( #8502 )
2021-01-08 11:16:18 +01:00
Michael Lutz
65f65ad2ad
Codechange: Convert some more FIO functions to take std::string.
2020-12-27 13:19:25 +01:00
Charles Pigott
860c270c73
Codechange: Replace assert_compile macro with static_assert
2020-12-27 10:55:42 +00:00
SamuXarick
1d85d71d29
Fix: for original terrain generator, keep a single gap of water at the borders ( #7883 )
...
This means that for NE/NW, it should have one more in case of
freeform-edges, and in case of SE/SW it should have one less.
Reminder: freeform-edges only adds VOID tiles on X=0 and Y=0.
2020-12-15 21:52:41 +01:00
TechGeekNZ
716c883737
Fix: Globally apply preprocessor directive coding style
...
Global; except for the 32-bit SSE blitter, which has some #DEFINEs
in not-very-nice places.
2020-07-03 09:08:46 +02:00
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
2019-11-10 17:59:20 +00:00
JMcKiern
04f659e768
Fix: Some typos found using codespell
2019-09-29 21:27:32 +01:00
Henry Wilson
7c8e7c6b6e
Codechange: Use null pointer literal instead of the NULL macro
2019-04-10 23:22:20 +02:00
SamuXarick
4adb91202d
Fix: Remove desert around lakes upon generation
2019-02-23 13:16:12 +01:00
Gabda
37bb2c9308
Codechange: Make the style of MakeVoid calls uniform ( #7192 )
2019-02-08 23:05:25 +00:00
J0an Josep
19be1f4ace
Codechange: [NPF] Add some consts.
2019-01-31 22:15:56 +00:00
Johannes E. Krause
c33596fe4a
Codechange: Unify tile height model in all functions (Patch by adf88, #6583 )
2019-01-24 21:17:17 +01:00
Johannes E. Krause
f744dea0ff
Fix: jumping effect when scrolling viewport over bottom edge of the map (Patch by adf88, #6583 )
2019-01-24 21:17:17 +01:00
Johannes E. Krause
f0290d5de7
Codechange: Add InverseRemapCoords2 function for remapping viewport coordinates to underlying tile coordinates (Patch by adf88, #6583 )
2019-01-24 21:17:17 +01:00
Niels Martin Hansen
2a868b9f3b
Feature: Framerate display window ( #6822 )
...
Frame rate and various game loop/graphics timing measurements and graphs. Accessible via the Help menu, and can print some stats in the console via the fps command.
2018-07-19 21:17:07 +02:00
Charles Pigott
5f86e1a390
Codechange: Silence -Wclass-memaccess warnings with GCC8
2018-06-27 22:54:46 +02:00
alberth
597380e099
(svn r27650) -Codechange: Replace SaveOrLoadMode by FileOperation and DetailedFileType.
2016-09-04 12:57:43 +00:00
alberth
9135f7130e
(svn r27635) -Codechange: Move FileType and FileToSaveLoad structure definitions.
2016-09-04 12:45:40 +00:00
rubidium
8d90e86c2c
(svn r27009) -Add: extra level of general map heightness (ChillCore)
2014-10-13 14:22:48 +00:00
rubidium
cfe08b86c9
(svn r26883) -Change: make maximum desert height scale with the maximum configured height
2014-09-21 11:53:06 +00:00
rubidium
0463dbdc9e
(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2014-04-23 20:13:33 +00:00
fonsinchen
e4c7c8876b
(svn r26323) -Fix: update some constants related to map size.
2014-02-09 15:00:30 +00:00
rubidium
f99d380583
(svn r26309) -Codechange: instead of memsetting a byte array with zero, use a set for marking the flow area of a river
2014-02-06 20:51:01 +00:00
fonsinchen
dda4ffab5e
(svn r26290) -Codechange: Use nicer orthogonal tile iterator constructor and simplify calculation of explosion points when clearing.
2014-02-02 14:53:52 +00:00
zuu
dfb5663313
(svn r25849) -Codechange: Introduce IsTileFlat to not compute full slope information for situations when we only want to know if a tile is flat or not (cirdan, LordAro)
2013-10-12 22:07:58 +00:00
zuu
d908897918
(svn r25847) -Fix: Comment for GetFoundationSlope was wrong (cirdan, LordAro)
2013-10-12 22:01:21 +00:00
fonsinchen
c32eea02dd
(svn r25354) -Add: link graph schedule and typedefs for LinkGraph and related classes
2013-06-09 12:58:37 +00:00
michi_cc
6f9668330e
(svn r24132) -Change [FS#4713]: Improve randomness of tile order in the tile loop. (monoid)
2012-04-17 19:43:43 +00:00
michi_cc
02d07e68d8
(svn r23885) -Codechange: Use the GRF sprite loader for then mapgen sprites as well.
2012-02-04 13:28:56 +00:00
rubidium
6d6be50ae0
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
rubidium
19eabdba2c
(svn r23106) -Codechange: pass int* to GetTileSlope and friends
2011-11-04 11:30:37 +00:00
rubidium
f01b3e2721
(svn r23104) -Codechange: prepare the vehicle/sign z for some further changes to reduce casting
2011-11-04 11:09:06 +00:00
rubidium
0b6dbaf664
(svn r23099) -Codechange: remove pointless multiplications by TILE_HEIGHT for the water/river code
2011-11-04 10:29:26 +00:00
rubidium
69162621d8
(svn r23096) -Codechange: remove useless divisions and multiplications by TILE_HEIGHT for the snow line code
2011-11-04 10:25:58 +00:00
rubidium
2ed0f93bfb
(svn r23093) -Codechange: add a default NULL for the Z of GetTileSlope and use it
2011-11-04 10:22:27 +00:00
rubidium
a36551dbb4
(svn r23092) -Codechange: create a non-pixel version of some of the Get*PixelZ functions, and let Get*PixelZ wrap around the new function (multiplying the Z by TILE_HEIGHT) just like TileHeight and TilePixelHeight
2011-11-04 10:20:24 +00:00
rubidium
7757a2ed40
(svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ functions if they return the Z in pixels (like TilePixelHeight)
2011-11-04 10:18:13 +00:00
rubidium
47203dbeb5
(svn r23090) -Codechange: use map accessors instead of directly accessing the map (mhl)
2011-11-04 06:05:11 +00:00
rubidium
47c5d30b5d
(svn r23084) -Codechange: get rid of a redundant variable
2011-11-03 22:49:03 +00:00
rubidium
9023de2c1f
(svn r22808) -Change [FS#4740]: make it less likely that a one tile wide lake is created
2011-08-21 19:36:30 +00:00
michi_cc
4261e8fdfd
(svn r22773) -Add: Some grass around rivers in desert areas.
2011-08-20 20:07:02 +00:00
rubidium
11a4e402c6
(svn r22768) -Add: progress bar updates for river building
2011-08-20 14:15:40 +00:00
rubidium
0041408e4f
(svn r22767) -Add: river generation
2011-08-20 14:14:17 +00:00
frosch
718e0090b2
(svn r22670) -Change: Do not spawn explosion effects when bulldozing in paused mode. They block the view.
2011-07-17 16:09:38 +00:00
rubidium
bc3ce1e53b
(svn r22018) -Cleanup: remove some (now) unneeded includes of functions.h
2011-02-07 22:37:22 +00:00
rubidium
7e6ccf3a0a
(svn r21767) -Fix [FS#4397]: don't limit tile clearing during bankruptcy
2011-01-10 21:58:05 +00:00
rubidium
eab47d2227
(svn r21728) -Fix/Feature [FS#4331]: (configurably) limit amount of tiles that can be cleared/terraformed by a company
2011-01-04 22:50:09 +00:00
rubidium
73d26d3831
(svn r21714) -Codechange: unduplicate a bit of code path
2011-01-04 20:33:22 +00:00