- Feature: console command to get the current game date (r10137)
- Fix: When you got a sufficiently small resolution, there is a possibility for a division by zero when a sound is played (r10138)
- Fix: When removing a dock, a ship will always try to reach the old location of the dock even when it cannot anymore because it the old location of the dock is now land instead of water [FS#810] (r10131)
- Fix: SetCurrentGrfLangID returned the wrong language ids for most languages (r10130)
-Regression: [win32] Possible buffer overflow if unicode text is pasted into an input box and needs trimming. (r8975)
-Codechange: Introduce a function Utf8PrevCharLen that finds the starting character of an UTF-8 sequence from a given position and returns the length to the first UTF-8 encoding byte of that sequence. (r9003)
-Codechange: Rework Utf8PrevChar so that it returns a pointer to the previous UTF8 character's first byte instead of a byte-length offset (r9011)
-Fix: When cutting strings into multiple lines also take into consideration whitespace characters of more than 1 byte length (eg IDEOGRAPHIC SPACE, IsWhitespace() function). When trimming such strings, account for multiple-byte long sequences so use *Utf8PrevChar(v) = '\0'. (r9012)
-Codechange: Add a function Utf8TrimString() that properly trims a string to an UTF8 encoding seperation instead of somewhere in the wild (and use it in the chat area) (r9012)
-Codechange: Be more strict about language generation and fail any languages not having the mandatory ##name, ##ownname and ##isocode pragma's.
-Fix: return value from clamp was ignored
-Codechange: Increase the size of the sound/video/music-drivers to 32 bytes (instead of 16) so their actual parameters can be passed. Sound has for example 'bufsize' and 'hz'.
-Fix/Feature: requery gameservers that did not respond to their first query.
- crash when removing a town in the scenario editor and the query tool is open for a town's tile (r8030)
- (FS#537) heightmap crashes when rescaling, or using 24bpp bitmaps (r8070, r8074)
- (FS#536) inauguration date of companies from TTDP games was wrong (r8071)
- No new company could join if 8 clients were connected in less than 8 companies (r7560).
- [FS#431] internal and visible settings of autorenew could go out of sync (r8561).
- Server told clients to start syncing from a bad position, causing asserts/crashes (r7566).
This is only possible in SP (or in the intro menu). During game play you will
get a confirmation window when applying the changes as some actions can crash
OpenTTD and/or make your current game unplayable.
in a sane way. Correctly specify resize flags for windows and only manually change the
widgets that the resize system cannot handle (eg centering). This changes r6562, and
probably some other commits
since it uses UTF16 for file access. To keep os-specific code to a minimum, OpenTTD
uses UTF8 internally everywhere, converting to OS-type when needed (save/load/screenshot/etc.)
WWT_IMGBTN must contain an image for drawing. Renamed WWT_PANEL_2 to WWT_IMGBTN_2
because that is what it is. Added WWT_PUSHBTN that is either just a pushable button,
or a textbutton, which text's drawn dynamically independent of widget.
It made no sense to maintain 8 nearly identically arrays when a single one can do the job
Also made the two buttons always use half of the bottom width each, even when resizing
cursor size and cursor offset (hotspot). The maximum and minimum y-values
for the tooltip are just below the mainbar and statusbar. Also, if the tooltip
would be too low, flip it above the cursor.
The game date subsystem now allows someone to start in the year 0 and continue
up to the year 5 000 000. However, you currently cannot build anything before
1920 as there is no newgrf support for dates before 1920 or after 2090 yet.
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings