Commit Graph

392 Commits

Author SHA1 Message Date
Rubidium e3f49ee7a0 Codechange: coding style fixes 2024-01-04 16:23:54 +01:00
SamuXarick fddcaef74a Codechange: Use town zone constants instead of magic numbers 2023-12-18 22:12:43 +01:00
Tyler Trahan 1f41e773d6 Codechange: Use consistent name for bay road stops
As of #10494, this is how we describe original dead-end road stops.
2023-11-28 14:24:33 -05:00
frosch 5733145c59 Cleanup: Remove unneeded parameters. 2023-09-19 22:49:59 +02:00
frosch b6c8f301be Codechange: Silence warnings about intentionally unused parameters. 2023-09-19 22:49:59 +02:00
PeterN acd7d3c913
Codechange: Rename *Railtype* to *RailType* for consistency. (#11287) 2023-09-11 08:55:12 +00:00
PeterN a0b2f28f9c
Codechange: Use std::copy/fill pattern to initialize rail and road specs. (#11285)
This avoids use of lengthof and array indices.
2023-09-10 23:01:08 +00:00
Tyler Trahan 77173a6a10 Codechange: Move date consts and functions to CalendarTime and TimerGameCalendar classes 2023-09-10 08:40:25 -04:00
mrmbernardi a5c8365aa4
Feature: Setting to disallow level crossings with competitors (#10755) 2023-09-02 12:46:24 +02:00
Joan Josep be9a690f41
Fix #9642: Keep infrastructure totals when overbuilding road depots. (#11229) 2023-08-28 00:20:37 +02:00
Rubidium eaae0bb5e7 Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
2023-07-19 19:30:14 +02:00
Koen Bussemaker 381fa36450 Change: Autorail / autoroad tools can start dragging from invalid tiles 2023-07-04 14:08:32 +02:00
Kuhnovic 6169e7f4bc
Feature: Orientation of rail and road depots can be changed (#9642) 2023-07-01 08:11:31 -04:00
Rubidium 82b434b589 Codechange: rename function to better describe what it is doing 2023-06-12 09:12:11 +02:00
Jonathan G Rennison a2c0e6aa18
Fix #10831: Level crossing parts left barred after crossing tile removal (#10874) 2023-06-03 23:04:24 +02:00
Rubidium 3323402aaa Codechange: rename smallvec_type to container_func and use only when needed 2023-05-20 16:53:10 +02:00
Patric Stout 7aa2b9ab0a
Codechange: move all date-related variables inside the timer (#10706) 2023-04-24 15:56:01 +00:00
Rubidium e8af8daa68 Codechange: pass "ground vehicle" to GetTileSlopeZ since for tunnel/bridges there are two states
Previously it checked the position in non-driving direction to "guess" whether
a ground vehicle was using the function, so on tunnels/bridges it could either
return the Z of the (virtual) ground compared to the Z of the path the vehicle
would take.
2023-04-09 19:00:26 +02:00
SamuXarick b52b29b1a4 Change: Avoid crashing to the side of a train
When a road vehicle is already running on a multi level crossing, and a train shows up ahead, don't make the road vehicle crash on the side of the train.
2023-02-22 20:09:02 +01:00
rubidium42 6ba55e663e Codechange: do not hide variables with other variables 2023-01-29 07:21:34 +01:00
Rubidium fe2bcd2a58 Codechange: migrate size related functions to Map structure 2023-01-21 17:11:40 +01:00
Rubidium b35c791d05 Codechange: use smart pointers when cloning iterators 2023-01-13 21:09:40 +01:00
Francis Herne 6caed5f15e
Add: Slope-aware and roadtype-specific one-way sprites. (#10282) 2022-12-26 15:06:21 -05:00
Loïc Guilloux c50fabb574
Fix #10208: allow to use specific underlay for road/tram tunnels (#10233) 2022-12-17 09:01:47 -05:00
Tyler Trahan c719ba560e
Fix 03cc0d6: Mark level crossings dirty when removing road from them, not from bridges (#10138) 2022-11-05 14:46:19 -04:00
Tyler Trahan c19abebf8d
Feature: Multi-track level crossings (#9931) 2022-11-01 16:51:23 -04:00
Michael Lutz 8e6ed8d5e9 Fix db98cedb: Swap the tile parameter validation around as only the first TileIndex is automatically validated. 2022-10-17 07:54:58 +01:00
Tyler Trahan db98cedb7e Fix #9883: Show cost/income float over end tile of rail or road construction 2022-10-16 14:15:31 +02:00
Michael Lutz 8d54f76539 Fix #9837, 46bd2f1c: Road build with wrong half-tile ends. 2022-03-20 12:56:03 +01:00
Patric Stout 68ec2a7877
Fix: removing long roads doesn't prioritize refusal of local authority over other errors (#9831) 2022-03-11 16:18:09 +01:00
J0anJosep d9a37c915f Cleanup #9725: Replace cmd_helper related functions and remove cmd_helper.h. 2022-02-02 21:30:15 +01:00
Michael Lutz 2e39637db2 Codechange: Don't use a global for the 'not enough cash' message. 2021-12-16 22:28:32 +01:00
Michael Lutz c6d7b98808 Codechange: Un-bitstuff landscape commands. 2021-12-16 22:28:32 +01:00
Michael Lutz 46bd2f1ced Codechange: Un-bitstuff remaining transport infrastructure commands. 2021-12-16 22:28:32 +01:00
Michael Lutz 55170ae703 Codechange: Un-bitstuff rail commands. 2021-12-16 22:28:32 +01:00
Michael Lutz 6fe445e6c0 Codechange: Un-bitstuff station/depot/waypoint commands. 2021-12-16 22:28:32 +01:00
Michael Lutz e740c24eb7 Codechange: Template DoCommand to automagically reflect the parameters of the command proc.
When finished, this will allow each command handler to take individually
different parameters, obliviating the need for bit-packing.
2021-12-16 22:28:32 +01:00
Michael Lutz 7048e1522f Codechange: Move flags in CommandProc in front of the command arguments. 2021-12-16 22:28:32 +01:00
Michael Lutz 33ca4f2b99 Codechange: Let the compile generate the master command table out of templated command traits.
This is using a non-intrusive type-traits like templated system, which
allows compile-time validation that the command table and the command
enum match up.
2021-12-16 22:28:32 +01:00
Michael Lutz b6933a2ebd Codechange: Move command arguments to the back of the DoCommand function call. 2021-12-16 22:28:32 +01:00
rubidium42 2e136285e1 Codechange: move from C-string to std::string for DoCommand 2021-05-29 19:02:18 +02:00
glx22 2feb801e56 Codechange: Replace FOR_ALL_ROADTRAMTYPES with range-based for loops 2021-05-03 19:46:57 +02:00
frosch f580ab4ba4 Fix #8647: draw tram catenary using 4 bounding boxes.
The back sprite is now supposed to contain west, north and east pillars.
The front sprite is supposed to contain the south pillar and the wires.
2021-03-11 00:21:09 +01:00
frosch d9b4413bc9
Codechange: rename sound ids to make more sense. (#8701) 2021-02-20 19:01:04 +01:00
Matt Kimber 2a6da319b2
Fix 0125892: Don't crash when towns upgrade road tiles during expansion (#8651) 2021-02-07 16:15:46 +01:00
Patric Stout 1b675e7075
Fix #8068: always allow removal of tram track if that generates money (#8509)
Even if you are completely broke, generating money should always
be allowed.
2021-01-07 08:01:46 +01:00
gooball c017a3662a
Change: converting town-owned road types now require town rating (#8457) 2021-01-05 11:45:07 +01:00
gooball 0125892f04
Fix #8297: Infrastructure counters for road tunnels, bridges, depots … (#8454)
The previous fix 887e9481ff0e70df6bf93ce15a3899a03f124c50 only worked for roads and failed to consider a multiplier used for the infrastructure totals for tunnels/bridges.
Also, depots and bus/truck stops are counted as 2 road pieces on creation but were only counted as 1 road piece on conversion because the function DiagDirToRoadBits() was used, which only ever returns single-piece road segments.

Co-authored-by: A. S <admin-git@sotai.tk>
2020-12-28 22:54:28 +01:00
Charles Pigott 860c270c73 Codechange: Replace assert_compile macro with static_assert 2020-12-27 10:55:42 +00:00
TrevorShelton c7e391da93 Change #8162: Conversion of Town Road, Impr. Error
This changes the error when you attempt to convert a road owned by a town to another road, specifying that it's owned by the town rather than simply being incompatible. As the original poster of the issue pointed out, these seemed to be the only occurences of the incompatible road string, so now it's unused, but they would be left untouched in case of future use or since changing it to a different error would do the work of removing it then. If requested, it likely wouldn't be too difficult to remove the string entirely.
2020-07-10 14:47:55 +01:00