OpenTTD/src/saveload
zuu 9aa1bf0264 (svn r25342) -Add: StoryPage data structures and GS API 2013-06-09 12:19:09 +00:00
..
afterload.cpp (svn r25185) -Fix [FS#5508]: Remove ambivalent functions CargoList::Empty() and Count(), and replace them with VehicleCargoList::StoredCount(), TotalCount(), StationCargoList::AvailableCount() and TotalCount(). (fonsinchen) 2013-04-13 13:42:08 +00:00
ai_sl.cpp (svn r24033) -Fix: reset "is random" status of temporary variable during saveload as it's not always written to when loading an AI which means it'd be taking the is random setting of another AI. 2012-03-17 11:14:25 +00:00
airport_sl.cpp (svn r20450) -Fix: same the airport tile ID mapping as well 2010-08-11 19:09:26 +00:00
animated_tile_sl.cpp (svn r21284) -Codechange: Rename CheckSavegameVersion() to IsSavegameVersionBefore(). 2010-11-21 12:47:04 +00:00
autoreplace_sl.cpp (svn r24136) -Feature [FS#4465]: Autoreplace vehicles only when they get old. (Vikthor) 2012-04-17 19:44:02 +00:00
cargomonitor_sl.cpp (svn r24405) -Add: Save and load of active cargo monitors. 2012-07-15 17:07:06 +00:00
cargopacket_sl.cpp (svn r25012) -Codechange: persistently keep 'reserved' cargo (for full-load improved loading) instead of calculating if for every cycle 2013-02-17 14:54:50 +00:00
cheat_sl.cpp (svn r22737) -Fix [FS#4717]: some corrupted savegames could crash OpenTTD instead of showing the "savegame corrupted" message 2011-08-12 18:36:47 +00:00
company_sl.cpp (svn r24619) -Change: Check for bankruptcy on a monthly basis (ZxBioHazardZx) 2012-10-20 22:05:26 +00:00
depot_sl.cpp (svn r21284) -Codechange: Rename CheckSavegameVersion() to IsSavegameVersionBefore(). 2010-11-21 12:47:04 +00:00
economy_sl.cpp (svn r25011) -Codechange: allow vehicle transfer and profit text effects to be shown at the same time (fonsinchen) 2013-02-17 14:50:54 +00:00
engine_sl.cpp (svn r24810) -Fix: Make engine preview offers more robust wrt. changes in the company ranking. 2012-12-09 16:55:03 +00:00
game_sl.cpp (svn r23829) -Fix [FS#4996]: Loading empty GS strings/translations failed. 2012-01-21 13:21:33 +00:00
gamelog_sl.cpp (svn r23065) -Add: -q option to read a savegame, write some general info and exit 2011-10-30 13:47:45 +00:00
goal_sl.cpp (svn r25296) -Feature: Goals can now have a progress text and/or be marked as completed. 2013-05-26 19:54:43 +00:00
group_sl.cpp (svn r24878) -Update: the obligatory first of January commit 2013-01-01 11:08:22 +00:00
industry_sl.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
labelmaps_sl.cpp (svn r20860) -Cleanup: remove some unused functions and variables 2010-10-01 16:42:28 +00:00
linkgraph_sl.cpp (svn r25258) -Codechange: save linkgraph (fonsinchen) 2013-05-19 14:17:02 +00:00
map_sl.cpp (svn r21284) -Codechange: Rename CheckSavegameVersion() to IsSavegameVersionBefore(). 2010-11-21 12:47:04 +00:00
misc_sl.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
newgrf_sl.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
newgrf_sl.h (svn r21886) -Codechange: move documentation towards the code to make it more likely to be updated [n]. 2011-01-22 09:53:15 +00:00
object_sl.cpp (svn r21453) -Codechange: add the view of an object to the savegame 2010-12-10 21:32:04 +00:00
oldloader.cpp (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow) 2013-01-08 22:46:42 +00:00
oldloader.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
oldloader_sl.cpp (svn r25259) -Codechange: track capacities and usage of links 2013-05-19 14:22:04 +00:00
order_sl.cpp (svn r25041) -Remove [FS#3764-ish]: ordered refit with subtypes, since the cases where it worked were corner cases rather than the general case. 2013-02-24 16:41:51 +00:00
saveload.cpp (svn r25342) -Add: StoryPage data structures and GS API 2013-06-09 12:19:09 +00:00
saveload.h (svn r25258) -Codechange: save linkgraph (fonsinchen) 2013-05-19 14:17:02 +00:00
saveload_filter.h (svn r21395) -Codechange: move the save and load filter's interface to a header 2010-12-05 14:41:34 +00:00
saveload_internal.h (svn r25258) -Codechange: save linkgraph (fonsinchen) 2013-05-19 14:17:02 +00:00
signs_sl.cpp (svn r23835) -Change [FS#4999]: Make signs placed in scenario editor belong to the GS. That way they are always shown in game and are not editable. 2012-01-22 13:54:02 +00:00
station_sl.cpp (svn r25337) -Fix: saving only 8 bits of 16 causes endianness problems 2013-06-08 20:47:59 +00:00
storage_sl.cpp (svn r23853) -Fix: several incorrect @files 2012-01-25 22:10:14 +00:00
story_sl.cpp (svn r25342) -Add: StoryPage data structures and GS API 2013-06-09 12:19:09 +00:00
strings_sl.cpp (svn r22957) -Codechange: SPECSTR_PLAYERNAME is actually the company name, which is derived from the town name + ' Transport'. So make sure the last constant is in sync with the town name table 2011-09-23 19:27:15 +00:00
subsidy_sl.cpp (svn r19973) -Codechange: Add another procedure to chunk handlers for checking savegames (empty for now). 2010-06-13 14:11:59 +00:00
town_sl.cpp (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow) 2013-01-08 22:46:42 +00:00
vehicle_sl.cpp (svn r25259) -Codechange: track capacities and usage of links 2013-05-19 14:22:04 +00:00
waypoint_sl.cpp (svn r24166) -Codechange: Turn NewGRFClass::Get(Tid, uint) and GetCount(Tid) into non-static members GetSpec(uint) and GetSpecCount(). 2012-04-22 16:28:14 +00:00