OpenRCT2/src/openrct2/network/Network.cpp

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/*****************************************************************************
* Copyright (c) 2014-2019 OpenRCT2 developers
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*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
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*
* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#include "network.h"
#include "../Context.h"
#include "../Game.h"
#include "../GameStateSnapshots.h"
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#include "../OpenRCT2.h"
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#include "../PlatformEnvironment.h"
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#include "../actions/LoadOrQuitAction.hpp"
#include "../actions/NetworkModifyGroupAction.hpp"
#include "../actions/PeepPickupAction.hpp"
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#include "../core/Guard.hpp"
#include "../platform/platform.h"
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#include "../scripting/ScriptEngine.h"
#include "../ui/UiContext.h"
#include "../ui/WindowManager.h"
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#include "../util/SawyerCoding.h"
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#include "../world/Location.hpp"
#include <algorithm>
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#include <iterator>
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#include <stdexcept>
// This string specifies which version of network stream current build uses.
// It is used for making sure only compatible builds get connected, even within
// single OpenRCT2 version.
#define NETWORK_STREAM_VERSION "8"
#define NETWORK_STREAM_ID OPENRCT2_VERSION "-" NETWORK_STREAM_VERSION
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static Peep* _pickup_peep = nullptr;
static int32_t _pickup_peep_old_x = LOCATION_NULL;
// General chunk size is 63 KiB, this can not be any larger because the packet size is encoded
// with uint16_t and needs some spare room for other data in the packet.
static constexpr uint32_t CHUNK_SIZE = 1024 * 63;
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#ifndef DISABLE_NETWORK
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# include "../Cheats.h"
# include "../ParkImporter.h"
# include "../Version.h"
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# include "../actions/GameAction.h"
# include "../config/Config.h"
# include "../core/Console.hpp"
# include "../core/FileStream.hpp"
# include "../core/Json.hpp"
# include "../core/MemoryStream.h"
# include "../core/Nullable.hpp"
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# include "../core/Path.hpp"
# include "../core/String.hpp"
# include "../interface/Chat.h"
# include "../interface/Window.h"
# include "../localisation/Date.h"
# include "../localisation/Localisation.h"
# include "../object/ObjectManager.h"
# include "../object/ObjectRepository.h"
# include "../rct2/S6Exporter.h"
# include "../scenario/Scenario.h"
# include "../util/Util.h"
# include "../world/Park.h"
# include "NetworkAction.h"
# include "NetworkConnection.h"
# include "NetworkGroup.h"
# include "NetworkKey.h"
# include "NetworkPacket.h"
# include "NetworkPlayer.h"
# include "NetworkServerAdvertiser.h"
# include "NetworkUser.h"
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# include "Socket.h"
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# include <algorithm>
# include <array>
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# include <cerrno>
# include <cmath>
# include <fstream>
# include <functional>
# include <list>
# include <map>
# include <memory>
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# include <set>
# include <string>
# include <vector>
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# if defined(_WIN32)
# pragma comment(lib, "Ws2_32.lib")
# endif
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using namespace OpenRCT2;
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enum
{
SERVER_EVENT_PLAYER_JOINED,
SERVER_EVENT_PLAYER_DISCONNECTED,
};
enum
{
NETWORK_TICK_FLAG_CHECKSUMS = 1 << 0,
};
static void network_chat_show_connected_message();
static void network_chat_show_server_greeting();
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static void network_get_keys_directory(utf8* buffer, size_t bufferSize);
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static void network_get_private_key_path(utf8* buffer, size_t bufferSize, const std::string& playerName);
static void network_get_public_key_path(utf8* buffer, size_t bufferSize, const std::string& playerName, const utf8* hash);
class Network
{
public:
Network();
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void SetEnvironment(const std::shared_ptr<OpenRCT2::IPlatformEnvironment>& env);
bool Init();
void Reconnect();
void Close();
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bool BeginClient(const std::string& host, uint16_t port);
bool BeginServer(uint16_t port, const std::string& address);
int32_t GetMode();
int32_t GetStatus();
int32_t GetAuthStatus();
uint32_t GetServerTick();
uint8_t GetPlayerID();
void Update();
void Flush();
void ProcessPending();
void ProcessPlayerList();
void ProcessPlayerInfo();
void ProcessDisconnectedClients();
std::vector<std::unique_ptr<NetworkPlayer>>::iterator GetPlayerIteratorByID(uint8_t id);
NetworkPlayer* GetPlayerByID(uint8_t id);
std::vector<std::unique_ptr<NetworkGroup>>::iterator GetGroupIteratorByID(uint8_t id);
NetworkGroup* GetGroupByID(uint8_t id);
static const char* FormatChat(NetworkPlayer* fromplayer, const char* text);
void SendPacketToClients(NetworkPacket& packet, bool front = false, bool gameCmd = false);
bool CheckSRAND(uint32_t tick, uint32_t srand0);
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bool IsDesynchronised();
bool CheckDesynchronizaton();
void RequestStateSnapshot();
NetworkServerState_t GetServerState() const;
void KickPlayer(int32_t playerId);
void SetPassword(const char* password);
void ServerClientDisconnected();
NetworkGroup* AddGroup();
void RemoveGroup(uint8_t id);
uint8_t GetDefaultGroup();
uint8_t GetGroupIDByHash(const std::string& keyhash);
void SetDefaultGroup(uint8_t id);
void SaveGroups();
void LoadGroups();
std::string BeginLog(const std::string& directory, const std::string& midName, const std::string& filenameFormat);
void AppendLog(std::ostream& fs, const std::string& s);
void BeginChatLog();
void AppendChatLog(const std::string& s);
void CloseChatLog();
void BeginServerLog();
void AppendServerLog(const std::string& s);
void CloseServerLog();
void Client_Send_RequestGameState(uint32_t tick);
void Client_Send_TOKEN();
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void Client_Send_AUTH(
const std::string& name, const std::string& password, const std::string& pubkey, const std::vector<uint8_t>& signature);
void Server_Send_AUTH(NetworkConnection& connection);
void Server_Send_TOKEN(NetworkConnection& connection);
void Server_Send_MAP(NetworkConnection* connection = nullptr);
void Client_Send_CHAT(const char* text);
void Server_Send_CHAT(const char* text);
void Client_Send_GAME_ACTION(const GameAction* action);
void Server_Send_GAME_ACTION(const GameAction* action);
void Server_Send_TICK();
void Server_Send_PLAYERINFO(int32_t playerId);
void Server_Send_PLAYERLIST();
void Client_Send_PING();
void Server_Send_PING();
void Server_Send_PINGLIST();
void Server_Send_SETDISCONNECTMSG(NetworkConnection& connection, const char* msg);
void Server_Send_GAMEINFO(NetworkConnection& connection);
void Server_Send_SHOWERROR(NetworkConnection& connection, rct_string_id title, rct_string_id message);
void Server_Send_GROUPLIST(NetworkConnection& connection);
void Server_Send_EVENT_PLAYER_JOINED(const char* playerName);
void Server_Send_EVENT_PLAYER_DISCONNECTED(const char* playerName, const char* reason);
void Client_Send_GAMEINFO();
void Client_Send_OBJECTS(const std::vector<std::string>& objects);
void Server_Send_OBJECTS(NetworkConnection& connection, const std::vector<const ObjectRepositoryItem*>& objects) const;
void Server_Send_SCRIPTS(NetworkConnection& connection) const;
NetworkStats_t GetStats() const;
json_t* GetServerInfoAsJson() const;
std::vector<std::unique_ptr<NetworkPlayer>> player_list;
std::vector<std::unique_ptr<NetworkGroup>> group_list;
NetworkKey _key;
std::vector<uint8_t> _challenge;
std::map<uint32_t, GameAction::Callback_t> _gameActionCallbacks;
NetworkUserManager _userManager;
std::string ServerName;
std::string ServerDescription;
std::string ServerGreeting;
std::string ServerProviderName;
std::string ServerProviderEmail;
std::string ServerProviderWebsite;
private:
void DecayCooldown(NetworkPlayer* player);
void CloseConnection();
bool ProcessConnection(NetworkConnection& connection);
void ProcessPacket(NetworkConnection& connection, NetworkPacket& packet);
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void AddClient(std::unique_ptr<ITcpSocket>&& socket);
void ServerClientDisconnected(std::unique_ptr<NetworkConnection>& connection);
void RemovePlayer(std::unique_ptr<NetworkConnection>& connection);
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NetworkPlayer* AddPlayer(const std::string& name, const std::string& keyhash);
std::string MakePlayerNameUnique(const std::string& name);
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std::string GetMasterServerUrl();
std::string GenerateAdvertiseKey();
void SetupDefaultGroups();
bool LoadMap(IStream* stream);
bool SaveMap(IStream* stream, const std::vector<const ObjectRepositoryItem*>& objects) const;
struct PlayerListUpdate
{
std::vector<NetworkPlayer> players;
};
struct ServerTickData_t
{
uint32_t srand0;
uint32_t tick;
std::string spriteHash;
};
std::map<uint32_t, ServerTickData_t> _serverTickData;
std::map<uint32_t, PlayerListUpdate> _pendingPlayerLists;
std::multimap<uint32_t, NetworkPlayer> _pendingPlayerInfo;
bool _playerListInvalidated = false;
int32_t mode = NETWORK_MODE_NONE;
int32_t status = NETWORK_STATUS_NONE;
bool _closeLock = false;
bool _requireClose = false;
bool _requireReconnect = false;
bool wsa_initialized = false;
bool _clientMapLoaded = false;
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std::unique_ptr<ITcpSocket> _listenSocket;
std::unique_ptr<NetworkConnection> _serverConnection;
std::unique_ptr<INetworkServerAdvertiser> _advertiser;
uint16_t listening_port = 0;
SOCKET_STATUS _lastConnectStatus = SOCKET_STATUS_CLOSED;
uint32_t last_ping_sent_time = 0;
uint8_t player_id = 0;
std::list<std::unique_ptr<NetworkConnection>> client_connection_list;
std::vector<uint8_t> chunk_buffer;
std::string _host;
uint16_t _port = 0;
std::string _password;
NetworkServerState_t _serverState;
MemoryStream _serverGameState;
uint32_t server_connect_time = 0;
uint8_t default_group = 0;
uint32_t _actionId;
uint32_t _lastUpdateTime = 0;
uint32_t _currentDeltaTime = 0;
std::string _chatLogPath;
std::string _chatLogFilenameFormat = "%Y%m%d-%H%M%S.txt";
std::string _serverLogPath;
std::string _serverLogFilenameFormat = "%Y%m%d-%H%M%S.txt";
std::shared_ptr<OpenRCT2::IPlatformEnvironment> _env;
void UpdateServer();
void UpdateClient();
private:
std::vector<void (Network::*)(NetworkConnection& connection, NetworkPacket& packet)> client_command_handlers;
std::vector<void (Network::*)(NetworkConnection& connection, NetworkPacket& packet)> server_command_handlers;
void Server_Handle_REQUEST_GAMESTATE(NetworkConnection& connection, NetworkPacket& packet);
void Client_Handle_AUTH(NetworkConnection& connection, NetworkPacket& packet);
void Server_Handle_AUTH(NetworkConnection& connection, NetworkPacket& packet);
void Server_Client_Joined(const char* name, const std::string& keyhash, NetworkConnection& connection);
void Client_Handle_MAP(NetworkConnection& connection, NetworkPacket& packet);
void Client_Handle_CHAT(NetworkConnection& connection, NetworkPacket& packet);
void Server_Handle_CHAT(NetworkConnection& connection, NetworkPacket& packet);
void Client_Handle_GAME_ACTION(NetworkConnection& connection, NetworkPacket& packet);
void Server_Handle_GAME_ACTION(NetworkConnection& connection, NetworkPacket& packet);
void Client_Handle_TICK(NetworkConnection& connection, NetworkPacket& packet);
void Client_Handle_PLAYERINFO(NetworkConnection& connection, NetworkPacket& packet);
void Client_Handle_PLAYERLIST(NetworkConnection& connection, NetworkPacket& packet);
void Client_Handle_PING(NetworkConnection& connection, NetworkPacket& packet);
void Server_Handle_PING(NetworkConnection& connection, NetworkPacket& packet);
void Client_Handle_PINGLIST(NetworkConnection& connection, NetworkPacket& packet);
void Client_Handle_SETDISCONNECTMSG(NetworkConnection& connection, NetworkPacket& packet);
void Client_Handle_GAMEINFO(NetworkConnection& connection, NetworkPacket& packet);
void Server_Handle_GAMEINFO(NetworkConnection& connection, NetworkPacket& packet);
void Client_Handle_SHOWERROR(NetworkConnection& connection, NetworkPacket& packet);
void Client_Handle_GROUPLIST(NetworkConnection& connection, NetworkPacket& packet);
void Client_Handle_EVENT(NetworkConnection& connection, NetworkPacket& packet);
void Client_Handle_TOKEN(NetworkConnection& connection, NetworkPacket& packet);
void Server_Handle_TOKEN(NetworkConnection& connection, NetworkPacket& packet);
void Client_Handle_OBJECTS(NetworkConnection& connection, NetworkPacket& packet);
void Client_Handle_SCRIPTS(NetworkConnection& connection, NetworkPacket& packet);
void Client_Handle_GAMESTATE(NetworkConnection& connection, NetworkPacket& packet);
void Server_Handle_OBJECTS(NetworkConnection& connection, NetworkPacket& packet);
uint8_t* save_for_network(size_t& out_size, const std::vector<const ObjectRepositoryItem*>& objects) const;
std::ofstream _chat_log_fs;
std::ofstream _server_log_fs;
};
static Network gNetwork;
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Network::Network()
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{
wsa_initialized = false;
mode = NETWORK_MODE_NONE;
status = NETWORK_STATUS_NONE;
last_ping_sent_time = 0;
_actionId = 0;
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client_command_handlers.resize(NETWORK_COMMAND_MAX, nullptr);
client_command_handlers[NETWORK_COMMAND_AUTH] = &Network::Client_Handle_AUTH;
client_command_handlers[NETWORK_COMMAND_MAP] = &Network::Client_Handle_MAP;
client_command_handlers[NETWORK_COMMAND_CHAT] = &Network::Client_Handle_CHAT;
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client_command_handlers[NETWORK_COMMAND_GAME_ACTION] = &Network::Client_Handle_GAME_ACTION;
client_command_handlers[NETWORK_COMMAND_TICK] = &Network::Client_Handle_TICK;
client_command_handlers[NETWORK_COMMAND_PLAYERLIST] = &Network::Client_Handle_PLAYERLIST;
client_command_handlers[NETWORK_COMMAND_PLAYERINFO] = &Network::Client_Handle_PLAYERINFO;
client_command_handlers[NETWORK_COMMAND_PING] = &Network::Client_Handle_PING;
client_command_handlers[NETWORK_COMMAND_PINGLIST] = &Network::Client_Handle_PINGLIST;
client_command_handlers[NETWORK_COMMAND_SETDISCONNECTMSG] = &Network::Client_Handle_SETDISCONNECTMSG;
client_command_handlers[NETWORK_COMMAND_SHOWERROR] = &Network::Client_Handle_SHOWERROR;
client_command_handlers[NETWORK_COMMAND_GROUPLIST] = &Network::Client_Handle_GROUPLIST;
client_command_handlers[NETWORK_COMMAND_EVENT] = &Network::Client_Handle_EVENT;
client_command_handlers[NETWORK_COMMAND_GAMEINFO] = &Network::Client_Handle_GAMEINFO;
client_command_handlers[NETWORK_COMMAND_TOKEN] = &Network::Client_Handle_TOKEN;
client_command_handlers[NETWORK_COMMAND_OBJECTS] = &Network::Client_Handle_OBJECTS;
client_command_handlers[NETWORK_COMMAND_SCRIPTS] = &Network::Client_Handle_SCRIPTS;
client_command_handlers[NETWORK_COMMAND_GAMESTATE] = &Network::Client_Handle_GAMESTATE;
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server_command_handlers.resize(NETWORK_COMMAND_MAX, nullptr);
server_command_handlers[NETWORK_COMMAND_AUTH] = &Network::Server_Handle_AUTH;
server_command_handlers[NETWORK_COMMAND_CHAT] = &Network::Server_Handle_CHAT;
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server_command_handlers[NETWORK_COMMAND_GAME_ACTION] = &Network::Server_Handle_GAME_ACTION;
server_command_handlers[NETWORK_COMMAND_PING] = &Network::Server_Handle_PING;
server_command_handlers[NETWORK_COMMAND_GAMEINFO] = &Network::Server_Handle_GAMEINFO;
server_command_handlers[NETWORK_COMMAND_TOKEN] = &Network::Server_Handle_TOKEN;
server_command_handlers[NETWORK_COMMAND_OBJECTS] = &Network::Server_Handle_OBJECTS;
server_command_handlers[NETWORK_COMMAND_REQUEST_GAMESTATE] = &Network::Server_Handle_REQUEST_GAMESTATE;
_chat_log_fs << std::unitbuf;
_server_log_fs << std::unitbuf;
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}
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void Network::SetEnvironment(const std::shared_ptr<IPlatformEnvironment>& env)
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{
_env = env;
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}
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bool Network::Init()
{
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if (!InitialiseWSA())
{
return false;
}
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status = NETWORK_STATUS_READY;
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ServerName = std::string();
ServerDescription = std::string();
ServerGreeting = std::string();
ServerProviderName = std::string();
ServerProviderEmail = std::string();
ServerProviderWebsite = std::string();
return true;
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}
void Network::Reconnect()
{
if (status != NETWORK_STATUS_NONE)
{
Close();
}
if (_requireClose)
{
_requireReconnect = true;
return;
}
BeginClient(_host, _port);
}
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void Network::Close()
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{
if (status != NETWORK_STATUS_NONE)
{
// HACK Because Close() is closed all over the place, it sometimes gets called inside an Update
// call. This then causes disposed data to be accessed. Therefore, save closing until the
// end of the update loop.
if (_closeLock)
{
_requireClose = true;
return;
}
CloseChatLog();
CloseServerLog();
CloseConnection();
client_connection_list.clear();
GameActions::ClearQueue();
GameActions::ResumeQueue();
player_list.clear();
group_list.clear();
_serverTickData.clear();
_pendingPlayerLists.clear();
_pendingPlayerInfo.clear();
gfx_invalidate_screen();
_requireClose = false;
}
}
void Network::DecayCooldown(NetworkPlayer* player)
{
if (player == nullptr)
return; // No valid connection yet.
for (auto it = std::begin(player->CooldownTime); it != std::end(player->CooldownTime);)
{
it->second -= _currentDeltaTime;
if (it->second <= 0)
it = player->CooldownTime.erase(it);
else
it++;
}
}
void Network::CloseConnection()
{
if (mode == NETWORK_MODE_CLIENT)
{
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_serverConnection.reset();
}
else if (mode == NETWORK_MODE_SERVER)
{
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_listenSocket.reset();
_advertiser.reset();
}
mode = NETWORK_MODE_NONE;
status = NETWORK_STATUS_NONE;
_lastConnectStatus = SOCKET_STATUS_CLOSED;
DisposeWSA();
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}
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bool Network::BeginClient(const std::string& host, uint16_t port)
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{
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if (GetMode() != NETWORK_MODE_NONE)
{
return false;
}
Close();
if (!Init())
return false;
mode = NETWORK_MODE_CLIENT;
log_info("Connecting to %s:%u", host.c_str(), port);
_host = host;
_port = port;
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_serverConnection = std::make_unique<NetworkConnection>();
_serverConnection->Socket = CreateTcpSocket();
_serverConnection->Socket->ConnectAsync(host, port);
_serverState.gamestateSnapshotsEnabled = false;
status = NETWORK_STATUS_CONNECTING;
_lastConnectStatus = SOCKET_STATUS_CLOSED;
_clientMapLoaded = false;
_serverTickData.clear();
BeginChatLog();
BeginServerLog();
// We need to wait for the map load before we execute any actions.
// If the client has the title screen running then theres a potential
// risk of tick collision with the server map and title screen map.
GameActions::SuspendQueue();
utf8 keyPath[MAX_PATH];
network_get_private_key_path(keyPath, sizeof(keyPath), gConfigNetwork.player_name);
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if (!platform_file_exists(keyPath))
{
Console::WriteLine("Generating key... This may take a while");
Console::WriteLine("Need to collect enough entropy from the system");
_key.Generate();
Console::WriteLine("Key generated, saving private bits as %s", keyPath);
utf8 keysDirectory[MAX_PATH];
network_get_keys_directory(keysDirectory, sizeof(keysDirectory));
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if (!platform_ensure_directory_exists(keysDirectory))
{
log_error("Unable to create directory %s.", keysDirectory);
return false;
}
try
{
auto fs = FileStream(keyPath, FILE_MODE_WRITE);
_key.SavePrivate(&fs);
}
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catch (const std::exception&)
{
log_error("Unable to save private key at %s.", keyPath);
return false;
}
const std::string hash = _key.PublicKeyHash();
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const utf8* publicKeyHash = hash.c_str();
network_get_public_key_path(keyPath, sizeof(keyPath), gConfigNetwork.player_name, publicKeyHash);
Console::WriteLine("Key generated, saving public bits as %s", keyPath);
try
{
auto fs = FileStream(keyPath, FILE_MODE_WRITE);
_key.SavePublic(&fs);
}
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catch (const std::exception&)
{
log_error("Unable to save public key at %s.", keyPath);
return false;
}
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}
else
{
// LoadPrivate returns validity of loaded key
bool ok = false;
try
{
log_verbose("Loading key from %s", keyPath);
auto fs = FileStream(keyPath, FILE_MODE_OPEN);
ok = _key.LoadPrivate(&fs);
}
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catch (const std::exception&)
{
log_error("Unable to read private key from %s.", keyPath);
return false;
}
// Don't store private key in memory when it's not in use.
_key.Unload();
return ok;
}
return true;
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}
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bool Network::BeginServer(uint16_t port, const std::string& address)
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{
Close();
if (!Init())
return false;
mode = NETWORK_MODE_SERVER;
_userManager.Load();
log_verbose("Begin listening for clients");
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_listenSocket = CreateTcpSocket();
try
{
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_listenSocket->Listen(address, port);
}
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catch (const std::exception& ex)
{
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Console::Error::WriteLine(ex.what());
Close();
return false;
}
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ServerName = gConfigNetwork.server_name;
ServerDescription = gConfigNetwork.server_description;
ServerGreeting = gConfigNetwork.server_greeting;
ServerProviderName = gConfigNetwork.provider_name;
ServerProviderEmail = gConfigNetwork.provider_email;
ServerProviderWebsite = gConfigNetwork.provider_website;
CheatsReset();
LoadGroups();
BeginChatLog();
BeginServerLog();
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NetworkPlayer* player = AddPlayer(gConfigNetwork.player_name, "");
player->Flags |= NETWORK_PLAYER_FLAG_ISSERVER;
player->Group = 0;
player_id = player->Id;
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if (network_get_mode() == NETWORK_MODE_SERVER)
{
// Add SERVER to users.json and save.
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NetworkUser* networkUser = _userManager.GetOrAddUser(player->KeyHash);
networkUser->GroupId = player->Group;
networkUser->Name = player->Name;
_userManager.Save();
}
printf("Ready for clients...\n");
network_chat_show_connected_message();
network_chat_show_server_greeting();
status = NETWORK_STATUS_CONNECTED;
listening_port = port;
_serverState.gamestateSnapshotsEnabled = gConfigNetwork.desync_debugging;
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_advertiser = CreateServerAdvertiser(listening_port);
game_load_scripts();
return true;
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}
int32_t Network::GetMode()
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{
return mode;
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}
int32_t Network::GetStatus()
{
return status;
}
int32_t Network::GetAuthStatus()
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{
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if (GetMode() == NETWORK_MODE_CLIENT)
{
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return _serverConnection->AuthStatus;
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}
else if (GetMode() == NETWORK_MODE_SERVER)
{
return NETWORK_AUTH_OK;
}
return NETWORK_AUTH_NONE;
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}
uint32_t Network::GetServerTick()
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{
return _serverState.tick;
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}
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uint8_t Network::GetPlayerID()
{
return player_id;
}
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void Network::Update()
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{
_closeLock = true;
// Update is not necessarily called per game tick, maintain our own delta time
uint32_t ticks = platform_get_ticks();
_currentDeltaTime = std::max<uint32_t>(ticks - _lastUpdateTime, 1);
_lastUpdateTime = ticks;
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switch (GetMode())
{
case NETWORK_MODE_SERVER:
UpdateServer();
break;
case NETWORK_MODE_CLIENT:
UpdateClient();
break;
}
// If the Close() was called during the update, close it for real
_closeLock = false;
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if (_requireClose)
{
Close();
if (_requireReconnect)
{
Reconnect();
}
}
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}
void Network::Flush()
{
if (GetMode() == NETWORK_MODE_CLIENT)
{
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_serverConnection->SendQueuedPackets();
}
else
{
for (auto& it : client_connection_list)
{
it->SendQueuedPackets();
}
}
}
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void Network::UpdateServer()
{
for (auto& connection : client_connection_list)
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{
// This can be called multiple times before the connection is removed.
if (connection->IsDisconnected)
continue;
if (!ProcessConnection(*connection))
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{
connection->IsDisconnected = true;
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}
else
{
DecayCooldown(connection->Player);
}
}
uint32_t ticks = platform_get_ticks();
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if (ticks > last_ping_sent_time + 3000)
{
Server_Send_PING();
Server_Send_PINGLIST();
}
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if (_advertiser != nullptr)
{
_advertiser->Update();
}
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std::unique_ptr<ITcpSocket> tcpSocket = _listenSocket->Accept();
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if (tcpSocket != nullptr)
{
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AddClient(std::move(tcpSocket));
}
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}
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void Network::UpdateClient()
{
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assert(_serverConnection != nullptr);
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switch (status)
{
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case NETWORK_STATUS_CONNECTING:
{
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switch (_serverConnection->Socket->GetStatus())
{
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case SOCKET_STATUS_RESOLVING:
{
if (_lastConnectStatus != SOCKET_STATUS_RESOLVING)
{
_lastConnectStatus = SOCKET_STATUS_RESOLVING;
char str_resolving[256];
format_string(str_resolving, 256, STR_MULTIPLAYER_RESOLVING, nullptr);
auto intent = Intent(WC_NETWORK_STATUS);
intent.putExtra(INTENT_EXTRA_MESSAGE, std::string{ str_resolving });
intent.putExtra(INTENT_EXTRA_CALLBACK, []() -> void { gNetwork.Close(); });
context_open_intent(&intent);
}
break;
}
case SOCKET_STATUS_CONNECTING:
{
if (_lastConnectStatus != SOCKET_STATUS_CONNECTING)
{
_lastConnectStatus = SOCKET_STATUS_CONNECTING;
char str_connecting[256];
format_string(str_connecting, 256, STR_MULTIPLAYER_CONNECTING, nullptr);
auto intent = Intent(WC_NETWORK_STATUS);
intent.putExtra(INTENT_EXTRA_MESSAGE, std::string{ str_connecting });
intent.putExtra(INTENT_EXTRA_CALLBACK, []() -> void { gNetwork.Close(); });
context_open_intent(&intent);
server_connect_time = platform_get_ticks();
}
break;
}
case SOCKET_STATUS_CONNECTED:
{
status = NETWORK_STATUS_CONNECTED;
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_serverConnection->ResetLastPacketTime();
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Client_Send_TOKEN();
char str_authenticating[256];
format_string(str_authenticating, 256, STR_MULTIPLAYER_AUTHENTICATING, nullptr);
auto intent = Intent(WC_NETWORK_STATUS);
intent.putExtra(INTENT_EXTRA_MESSAGE, std::string{ str_authenticating });
intent.putExtra(INTENT_EXTRA_CALLBACK, []() -> void { gNetwork.Close(); });
context_open_intent(&intent);
break;
}
default:
{
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const char* error = _serverConnection->Socket->GetError();
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if (error != nullptr)
{
Console::Error::WriteLine(error);
}
Close();
context_force_close_window_by_class(WC_NETWORK_STATUS);
context_show_error(STR_UNABLE_TO_CONNECT_TO_SERVER, STR_NONE);
break;
}
}
break;
}
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case NETWORK_STATUS_CONNECTED:
{
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if (!ProcessConnection(*_serverConnection))
{
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// Do not show disconnect message window when password window closed/canceled
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if (_serverConnection->AuthStatus == NETWORK_AUTH_REQUIREPASSWORD)
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{
context_force_close_window_by_class(WC_NETWORK_STATUS);
}
else
{
char str_disconnected[256];
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if (_serverConnection->GetLastDisconnectReason())
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{
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const char* disconnect_reason = _serverConnection->GetLastDisconnectReason();
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format_string(str_disconnected, 256, STR_MULTIPLAYER_DISCONNECTED_WITH_REASON, &disconnect_reason);
}
else
{
format_string(str_disconnected, 256, STR_MULTIPLAYER_DISCONNECTED_NO_REASON, nullptr);
}
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auto intent = Intent(WC_NETWORK_STATUS);
intent.putExtra(INTENT_EXTRA_MESSAGE, std::string{ str_disconnected });
context_open_intent(&intent);
}
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window_close_by_class(WC_MULTIPLAYER);
Close();
}
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break;
}
}
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}
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std::vector<std::unique_ptr<NetworkPlayer>>::iterator Network::GetPlayerIteratorByID(uint8_t id)
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{
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auto it = std::find_if(player_list.begin(), player_list.end(), [&id](std::unique_ptr<NetworkPlayer> const& player) {
return player->Id == id;
});
if (it != player_list.end())
{
return it;
}
return player_list.end();
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}
NetworkPlayer* Network::GetPlayerByID(uint8_t id)
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{
auto it = GetPlayerIteratorByID(id);
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if (it != player_list.end())
{
return it->get();
}
return nullptr;
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}
std::vector<std::unique_ptr<NetworkGroup>>::iterator Network::GetGroupIteratorByID(uint8_t id)
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{
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auto it = std::find_if(
group_list.begin(), group_list.end(), [&id](std::unique_ptr<NetworkGroup> const& group) { return group->Id == id; });
if (it != group_list.end())
{
return it;
}
return group_list.end();
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}
NetworkGroup* Network::GetGroupByID(uint8_t id)
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{
auto it = GetGroupIteratorByID(id);
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if (it != group_list.end())
{
return it->get();
}
return nullptr;
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}
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const char* Network::FormatChat(NetworkPlayer* fromplayer, const char* text)
{
static char formatted[1024];
char* lineCh = formatted;
formatted[0] = 0;
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if (fromplayer)
{
lineCh = utf8_write_codepoint(lineCh, FORMAT_OUTLINE);
lineCh = utf8_write_codepoint(lineCh, FORMAT_BABYBLUE);
safe_strcpy(lineCh, static_cast<const char*>(fromplayer->Name.c_str()), sizeof(formatted) - (lineCh - formatted));
safe_strcat(lineCh, ": ", sizeof(formatted) - (lineCh - formatted));
lineCh = strchr(lineCh, '\0');
}
lineCh = utf8_write_codepoint(lineCh, FORMAT_OUTLINE);
lineCh = utf8_write_codepoint(lineCh, FORMAT_WHITE);
char* ptrtext = lineCh;
safe_strcpy(lineCh, text, 800);
utf8_remove_format_codes(ptrtext, true);
return formatted;
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}
void Network::SendPacketToClients(NetworkPacket& packet, bool front, bool gameCmd)
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{
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for (auto& client_connection : client_connection_list)
{
if (client_connection->IsDisconnected)
{
// Client will be removed at the end of the tick, don't bother.
continue;
}
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if (gameCmd)
{
// If marked as game command we can not send the packet to connections that are not fully connected.
// Sending the packet would cause the client to store a command that is behind the tick where he starts,
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// which would be essentially never executed. The clients do not require commands before the server has not sent the
// map data.
if (client_connection->Player == nullptr)
{
continue;
}
}
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client_connection->QueuePacket(NetworkPacket::Duplicate(packet), front);
}
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}
bool Network::CheckSRAND(uint32_t tick, uint32_t srand0)
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{
// We have to wait for the map to be loaded first, ticks may match current loaded map.
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if (!_clientMapLoaded)
return true;
auto itTickData = _serverTickData.find(tick);
if (itTickData == std::end(_serverTickData))
return true;
const ServerTickData_t storedTick = itTickData->second;
_serverTickData.erase(itTickData);
if (storedTick.srand0 != srand0)
{
log_info("Srand0 mismatch, client = %08X, server = %08X", srand0, storedTick.srand0);
return false;
}
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if (!storedTick.spriteHash.empty())
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{
rct_sprite_checksum checksum = sprite_checksum();
std::string clientSpriteHash = checksum.ToString();
if (clientSpriteHash != storedTick.spriteHash)
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{
log_info("Sprite hash mismatch, client = %s, server = %s", clientSpriteHash.c_str(), storedTick.spriteHash.c_str());
return false;
}
}
return true;
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}
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bool Network::IsDesynchronised()
{
return _serverState.state == NETWORK_SERVER_STATE_DESYNCED;
}
bool Network::CheckDesynchronizaton()
{
// Check synchronisation
if (GetMode() == NETWORK_MODE_CLIENT && _serverState.state != NETWORK_SERVER_STATE_DESYNCED
&& !CheckSRAND(gCurrentTicks, scenario_rand_state().s0))
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{
_serverState.state = NETWORK_SERVER_STATE_DESYNCED;
_serverState.desyncTick = gCurrentTicks;
char str_desync[256];
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format_string(str_desync, 256, STR_MULTIPLAYER_DESYNC, nullptr);
auto intent = Intent(WC_NETWORK_STATUS);
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intent.putExtra(INTENT_EXTRA_MESSAGE, std::string{ str_desync });
context_open_intent(&intent);
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if (!gConfigNetwork.stay_connected)
{
Close();
}
return true;
}
return false;
}
void Network::RequestStateSnapshot()
{
log_info("Requesting game state for tick %u", _serverState.desyncTick);
Client_Send_RequestGameState(_serverState.desyncTick);
}
NetworkServerState_t Network::GetServerState() const
{
return _serverState;
}
void Network::KickPlayer(int32_t playerId)
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{
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for (auto& client_connection : client_connection_list)
{
if (client_connection->Player->Id == playerId)
{
// Disconnect the client gracefully
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client_connection->SetLastDisconnectReason(STR_MULTIPLAYER_KICKED);
char str_disconnect_msg[256];
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format_string(str_disconnect_msg, 256, STR_MULTIPLAYER_KICKED_REASON, nullptr);
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Server_Send_SETDISCONNECTMSG(*client_connection, str_disconnect_msg);
client_connection->Socket->Disconnect();
break;
}
}
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}
void Network::SetPassword(const char* password)
{
_password = password == nullptr ? "" : password;
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}
void Network::ServerClientDisconnected()
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{
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if (GetMode() == NETWORK_MODE_CLIENT)
{
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_serverConnection->Socket->Disconnect();
}
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}
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std::string Network::GenerateAdvertiseKey()
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{
// Generate a string of 16 random hex characters (64-integer key as a hex formatted string)
static char hexChars[] = { '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'a', 'b', 'c', 'd', 'e', 'f' };
char key[17];
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for (int32_t i = 0; i < 16; i++)
{
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int32_t hexCharIndex = util_rand() % std::size(hexChars);
key[i] = hexChars[hexCharIndex];
}
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key[std::size(key) - 1] = 0;
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return key;
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}
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std::string Network::GetMasterServerUrl()
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{
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if (gConfigNetwork.master_server_url.empty())
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{
return OPENRCT2_MASTER_SERVER_URL;
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}
else
{
return gConfigNetwork.master_server_url;
}
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}
NetworkGroup* Network::AddGroup()
{
NetworkGroup* addedgroup = nullptr;
int32_t newid = -1;
// Find first unused group id
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for (int32_t id = 0; id < 255; id++)
{
if (std::find_if(
group_list.begin(), group_list.end(),
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[&id](std::unique_ptr<NetworkGroup> const& group) { return group->Id == id; })
== group_list.end())
{
newid = id;
break;
}
}
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if (newid != -1)
{
auto group = std::make_unique<NetworkGroup>();
group->Id = newid;
group->SetName("Group #" + std::to_string(newid));
addedgroup = group.get();
group_list.push_back(std::move(group));
}
return addedgroup;
}
void Network::RemoveGroup(uint8_t id)
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{
auto group = GetGroupIteratorByID(id);
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if (group != group_list.end())
{
group_list.erase(group);
}
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if (GetMode() == NETWORK_MODE_SERVER)
{
_userManager.UnsetUsersOfGroup(id);
_userManager.Save();
}
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}
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uint8_t Network::GetGroupIDByHash(const std::string& keyhash)
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{
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const NetworkUser* networkUser = _userManager.GetUserByHash(keyhash);
uint8_t groupId = GetDefaultGroup();
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if (networkUser != nullptr && networkUser->GroupId.HasValue())
{
const uint8_t assignedGroup = networkUser->GroupId.GetValue();
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if (GetGroupByID(assignedGroup) != nullptr)
{
groupId = assignedGroup;
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}
else
{
log_warning(
"User %s is assigned to non-existent group %u. Assigning to default group (%u)", keyhash.c_str(), assignedGroup,
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groupId);
}
}
return groupId;
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}
uint8_t Network::GetDefaultGroup()
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{
return default_group;
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}
void Network::SetDefaultGroup(uint8_t id)
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{
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if (GetGroupByID(id))
{
default_group = id;
}
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}
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void Network::SaveGroups()
{
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if (GetMode() == NETWORK_MODE_SERVER)
{
utf8 path[MAX_PATH];
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platform_get_user_directory(path, nullptr, sizeof(path));
safe_strcat_path(path, "groups.json", sizeof(path));
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json_t* jsonGroupsCfg = json_object();
json_t* jsonGroups = json_array();
for (auto& group : group_list)
{
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json_array_append_new(jsonGroups, group->ToJson());
}
json_object_set_new(jsonGroupsCfg, "default_group", json_integer(default_group));
json_object_set_new(jsonGroupsCfg, "groups", jsonGroups);
try
{
Json::WriteToFile(path, jsonGroupsCfg, JSON_INDENT(4) | JSON_PRESERVE_ORDER);
}
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catch (const std::exception& ex)
{
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log_error("Unable to save %s: %s", path, ex.what());
}
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json_decref(jsonGroupsCfg);
}
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}
void Network::SetupDefaultGroups()
{
// Admin group
auto admin = std::make_unique<NetworkGroup>();
admin->SetName("Admin");
admin->ActionsAllowed.fill(0xFF);
admin->Id = 0;
group_list.push_back(std::move(admin));
// Spectator group
auto spectator = std::make_unique<NetworkGroup>();
spectator->SetName("Spectator");
spectator->ToggleActionPermission(NETWORK_PERMISSION_CHAT);
spectator->Id = 1;
group_list.push_back(std::move(spectator));
// User group
auto user = std::make_unique<NetworkGroup>();
user->SetName("User");
user->ActionsAllowed.fill(0xFF);
user->ToggleActionPermission(NETWORK_PERMISSION_KICK_PLAYER);
user->ToggleActionPermission(NETWORK_PERMISSION_MODIFY_GROUPS);
user->ToggleActionPermission(NETWORK_PERMISSION_SET_PLAYER_GROUP);
user->ToggleActionPermission(NETWORK_PERMISSION_CHEAT);
user->ToggleActionPermission(NETWORK_PERMISSION_PASSWORDLESS_LOGIN);
user->ToggleActionPermission(NETWORK_PERMISSION_MODIFY_TILE);
user->ToggleActionPermission(NETWORK_PERMISSION_EDIT_SCENARIO_OPTIONS);
user->Id = 2;
group_list.push_back(std::move(user));
SetDefaultGroup(1);
}
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void Network::LoadGroups()
{
group_list.clear();
utf8 path[MAX_PATH];
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platform_get_user_directory(path, nullptr, sizeof(path));
safe_strcat_path(path, "groups.json", sizeof(path));
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json_t* json = nullptr;
if (platform_file_exists(path))
{
try
{
json = Json::ReadFromFile(path);
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}
catch (const std::exception& e)
{
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log_error("Failed to read %s as JSON. Setting default groups. %s", path, e.what());
}
}
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if (json == nullptr)
{
SetupDefaultGroups();
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}
else
{
json_t* json_groups = json_object_get(json, "groups");
size_t groupCount = json_array_size(json_groups);
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for (size_t i = 0; i < groupCount; i++)
{
json_t* jsonGroup = json_array_get(json_groups, i);
auto newgroup = std::make_unique<NetworkGroup>(NetworkGroup::FromJson(jsonGroup));
group_list.push_back(std::move(newgroup));
}
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json_t* jsonDefaultGroup = json_object_get(json, "default_group");
default_group = static_cast<uint8_t>(json_integer_value(jsonDefaultGroup));
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if (GetGroupByID(default_group) == nullptr)
{
default_group = 0;
}
json_decref(json);
}
// Host group should always contain all permissions.
group_list.at(0)->ActionsAllowed.fill(0xFF);
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}
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std::string Network::BeginLog(const std::string& directory, const std::string& midName, const std::string& filenameFormat)
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{
utf8 filename[256];
time_t timer;
time(&timer);
auto tmInfo = localtime(&timer);
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if (strftime(filename, sizeof(filename), filenameFormat.c_str(), tmInfo) == 0)
{
throw std::runtime_error("strftime failed");
}
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platform_ensure_directory_exists(Path::Combine(directory, midName).c_str());
return Path::Combine(directory, midName, filename);
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}
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void Network::AppendLog(std::ostream& fs, const std::string& s)
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{
if (fs.fail())
{
log_error("bad ostream failed to append log");
return;
}
try
{
utf8 buffer[1024];
time_t timer;
time(&timer);
auto tmInfo = localtime(&timer);
if (strftime(buffer, sizeof(buffer), "[%Y/%m/%d %H:%M:%S] ", tmInfo) != 0)
{
String::Append(buffer, sizeof(buffer), s.c_str());
utf8_remove_formatting(buffer, false);
String::Append(buffer, sizeof(buffer), PLATFORM_NEWLINE);
fs.write(buffer, strlen(buffer));
}
}
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catch (const std::exception& ex)
{
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log_error("%s", ex.what());
}
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}
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void Network::BeginChatLog()
{
auto directory = _env->GetDirectoryPath(DIRBASE::USER, DIRID::LOG_CHAT);
_chatLogPath = BeginLog(directory, "", _chatLogFilenameFormat);
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# if defined(_WIN32) && !defined(__MINGW32__)
auto pathW = String::ToWideChar(_chatLogPath.c_str());
_chat_log_fs.open(pathW.c_str(), std::ios::out | std::ios::app);
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# else
_chat_log_fs.open(_chatLogPath, std::ios::out | std::ios::app);
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# endif
}
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void Network::AppendChatLog(const std::string& s)
{
if (gConfigNetwork.log_chat && _chat_log_fs.is_open())
{
AppendLog(_chat_log_fs, s);
}
}
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void Network::CloseChatLog()
{
_chat_log_fs.close();
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}
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void Network::BeginServerLog()
{
auto directory = _env->GetDirectoryPath(DIRBASE::USER, DIRID::LOG_SERVER);
_serverLogPath = BeginLog(directory, ServerName, _serverLogFilenameFormat);
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# if defined(_WIN32) && !defined(__MINGW32__)
auto pathW = String::ToWideChar(_serverLogPath.c_str());
_server_log_fs.open(pathW.c_str(), std::ios::out | std::ios::app | std::ios::binary);
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# else
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_server_log_fs.open(_serverLogPath, std::ios::out | std::ios::app | std::ios::binary);
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# endif
// Log server start event
utf8 logMessage[256];
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if (GetMode() == NETWORK_MODE_CLIENT)
{
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format_string(logMessage, sizeof(logMessage), STR_LOG_CLIENT_STARTED, nullptr);
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}
else if (GetMode() == NETWORK_MODE_SERVER)
{
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format_string(logMessage, sizeof(logMessage), STR_LOG_SERVER_STARTED, nullptr);
}
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else
{
logMessage[0] = '\0';
Guard::Assert(false, "Unknown network mode!");
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}
AppendServerLog(logMessage);
}
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void Network::AppendServerLog(const std::string& s)
{
if (gConfigNetwork.log_server_actions && _server_log_fs.is_open())
{
AppendLog(_server_log_fs, s);
}
}
void Network::CloseServerLog()
{
// Log server stopped event
char logMessage[256];
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if (GetMode() == NETWORK_MODE_CLIENT)
{
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format_string(logMessage, sizeof(logMessage), STR_LOG_CLIENT_STOPPED, nullptr);
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}
else if (GetMode() == NETWORK_MODE_SERVER)
{
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format_string(logMessage, sizeof(logMessage), STR_LOG_SERVER_STOPPED, nullptr);
}
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else
{
logMessage[0] = '\0';
Guard::Assert(false, "Unknown network mode!");
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}
AppendServerLog(logMessage);
_server_log_fs.close();
}
void Network::Client_Send_RequestGameState(uint32_t tick)
{
if (_serverState.gamestateSnapshotsEnabled == false)
{
log_verbose("Server does not store a gamestate history");
return;
}
log_verbose("Requesting gamestate from server for tick %u", tick);
std::unique_ptr<NetworkPacket> packet(NetworkPacket::Allocate());
*packet << static_cast<uint32_t>(NETWORK_COMMAND_REQUEST_GAMESTATE) << tick;
_serverConnection->QueuePacket(std::move(packet));
}
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void Network::Client_Send_TOKEN()
{
log_verbose("requesting token");
std::unique_ptr<NetworkPacket> packet(NetworkPacket::Allocate());
*packet << static_cast<uint32_t>(NETWORK_COMMAND_TOKEN);
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_serverConnection->AuthStatus = NETWORK_AUTH_REQUESTED;
_serverConnection->QueuePacket(std::move(packet));
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}
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void Network::Client_Send_AUTH(
const std::string& name, const std::string& password, const std::string& pubkey, const std::vector<uint8_t>& signature)
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{
std::unique_ptr<NetworkPacket> packet(NetworkPacket::Allocate());
*packet << static_cast<uint32_t>(NETWORK_COMMAND_AUTH);
packet->WriteString(network_get_version().c_str());
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packet->WriteString(name.c_str());
packet->WriteString(password.c_str());
packet->WriteString(pubkey.c_str());
assert(signature.size() <= (size_t)UINT32_MAX);
*packet << static_cast<uint32_t>(signature.size());
packet->Write(signature.data(), signature.size());
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_serverConnection->AuthStatus = NETWORK_AUTH_REQUESTED;
_serverConnection->QueuePacket(std::move(packet));
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}
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void Network::Client_Send_OBJECTS(const std::vector<std::string>& objects)
{
log_verbose("client requests %u objects", uint32_t(objects.size()));
std::unique_ptr<NetworkPacket> packet(NetworkPacket::Allocate());
*packet << static_cast<uint32_t>(NETWORK_COMMAND_OBJECTS) << static_cast<uint32_t>(objects.size());
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for (const auto& object : objects)
{
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log_verbose("client requests object %s", object.c_str());
packet->Write(reinterpret_cast<const uint8_t*>(object.c_str()), 8);
}
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_serverConnection->QueuePacket(std::move(packet));
}
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void Network::Server_Send_TOKEN(NetworkConnection& connection)
{
std::unique_ptr<NetworkPacket> packet(NetworkPacket::Allocate());
*packet << static_cast<uint32_t>(NETWORK_COMMAND_TOKEN) << static_cast<uint32_t>(connection.Challenge.size());
packet->Write(connection.Challenge.data(), connection.Challenge.size());
connection.QueuePacket(std::move(packet));
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}
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void Network::Server_Send_OBJECTS(NetworkConnection& connection, const std::vector<const ObjectRepositoryItem*>& objects) const
{
log_verbose("Server sends objects list with %u items", objects.size());
std::unique_ptr<NetworkPacket> packet(NetworkPacket::Allocate());
*packet << static_cast<uint32_t>(NETWORK_COMMAND_OBJECTS) << static_cast<uint32_t>(objects.size());
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for (auto object : objects)
{
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log_verbose("Object %.8s (checksum %x)", object->ObjectEntry.name, object->ObjectEntry.checksum);
packet->Write(reinterpret_cast<const uint8_t*>(object->ObjectEntry.name), 8);
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*packet << object->ObjectEntry.checksum << object->ObjectEntry.flags;
}
connection.QueuePacket(std::move(packet));
}
void Network::Server_Send_SCRIPTS(NetworkConnection& connection) const
{
using namespace OpenRCT2::Scripting;
auto& scriptEngine = GetContext()->GetScriptEngine();
const auto& plugins = scriptEngine.GetPlugins();
std::vector<std::shared_ptr<Plugin>> pluginsToSend;
for (const auto& plugin : plugins)
{
const auto& metadata = plugin->GetMetadata();
if (metadata.Type == OpenRCT2::Scripting::PluginType::ServerClient)
{
pluginsToSend.push_back(plugin);
}
}
log_verbose("Server sends %u scripts", pluginsToSend.size());
std::unique_ptr<NetworkPacket> packet(NetworkPacket::Allocate());
*packet << (uint32_t)NETWORK_COMMAND_SCRIPTS << (uint32_t)pluginsToSend.size();
for (const auto& plugin : pluginsToSend)
{
const auto& metadata = plugin->GetMetadata();
log_verbose("Script %s", metadata.Name.c_str());
const auto& code = plugin->GetCode();
*packet << (uint32_t)code.size();
packet->Write((const uint8_t*)code.c_str(), code.size());
}
connection.QueuePacket(std::move(packet));
}
NetworkStats_t Network::GetStats() const
{
NetworkStats_t stats = {};
if (mode == NETWORK_MODE_CLIENT)
{
stats = _serverConnection->Stats;
}
else
{
for (auto& connection : client_connection_list)
{
for (size_t n = 0; n < NETWORK_STATISTICS_GROUP_MAX; n++)
{
stats.bytesReceived[n] += connection->Stats.bytesReceived[n];
stats.bytesSent[n] += connection->Stats.bytesSent[n];
}
}
}
return stats;
}
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void Network::Server_Send_AUTH(NetworkConnection& connection)
{
uint8_t new_playerid = 0;
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if (connection.Player)
{
new_playerid = connection.Player->Id;
}
std::unique_ptr<NetworkPacket> packet(NetworkPacket::Allocate());
*packet << static_cast<uint32_t>(NETWORK_COMMAND_AUTH) << static_cast<uint32_t>(connection.AuthStatus) << new_playerid;
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if (connection.AuthStatus == NETWORK_AUTH_BADVERSION)
{
packet->WriteString(network_get_version().c_str());
}
connection.QueuePacket(std::move(packet));
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if (connection.AuthStatus != NETWORK_AUTH_OK && connection.AuthStatus != NETWORK_AUTH_REQUIREPASSWORD)
{
connection.Socket->Disconnect();
}
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}
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void Network::Server_Send_MAP(NetworkConnection* connection)
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{
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std::vector<const ObjectRepositoryItem*> objects;
if (connection)
{
objects = connection->RequestedObjects;
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}
else
{
// This will send all custom objects to connected clients
// TODO: fix it so custom objects negotiation is performed even in this case.
auto context = GetContext();
auto& objManager = context->GetObjectManager();
objects = objManager.GetPackableObjects();
}
size_t out_size;
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uint8_t* header = save_for_network(out_size, objects);
if (header == nullptr)
{
if (connection)
{
connection->SetLastDisconnectReason(STR_MULTIPLAYER_CONNECTION_CLOSED);
connection->Socket->Disconnect();
}
return;
}
size_t chunksize = CHUNK_SIZE;
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for (size_t i = 0; i < out_size; i += chunksize)
{
size_t datasize = std::min(chunksize, out_size - i);
std::unique_ptr<NetworkPacket> packet(NetworkPacket::Allocate());
*packet << static_cast<uint32_t>(NETWORK_COMMAND_MAP) << static_cast<uint32_t>(out_size) << static_cast<uint32_t>(i);
packet->Write(&header[i], datasize);
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if (connection)
{
connection->QueuePacket(std::move(packet));
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}
else
{
SendPacketToClients(*packet);
}
}
free(header);
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}
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uint8_t* Network::save_for_network(size_t& out_size, const std::vector<const ObjectRepositoryItem*>& objects) const
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{
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uint8_t* header = nullptr;
out_size = 0;
bool RLEState = gUseRLE;
gUseRLE = false;
auto ms = MemoryStream();
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if (!SaveMap(&ms, objects))
{
log_warning("Failed to export map.");
return nullptr;
}
gUseRLE = RLEState;
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const void* data = ms.GetData();
int32_t size = ms.GetLength();
uint8_t* compressed = util_zlib_deflate(static_cast<const uint8_t*>(data), size, &out_size);
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if (compressed != nullptr)
{
header = reinterpret_cast<uint8_t*>(_strdup("open2_sv6_zlib"));
size_t header_len = strlen(reinterpret_cast<char*>(header)) + 1; // account for null terminator
header = static_cast<uint8_t*>(realloc(header, header_len + out_size));
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if (header == nullptr)
{
log_error("Failed to allocate %u bytes.", header_len + out_size);
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}
else
{
std::memcpy(&header[header_len], compressed, out_size);
out_size += header_len;
log_verbose("Sending map of size %u bytes, compressed to %u bytes", size, out_size);
}
free(compressed);
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}
else
{
log_warning("Failed to compress the data, falling back to non-compressed sv6.");
header = static_cast<uint8_t*>(malloc(size));
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if (header == nullptr)
{
log_error("Failed to allocate %u bytes.", size);
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}
else
{
out_size = size;
std::memcpy(header, data, size);
}
}
return header;
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}
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void Network::Client_Send_CHAT(const char* text)
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{
std::unique_ptr<NetworkPacket> packet(NetworkPacket::Allocate());
*packet << static_cast<uint32_t>(NETWORK_COMMAND_CHAT);
packet->WriteString(text);
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_serverConnection->QueuePacket(std::move(packet));
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}
void Network::Server_Send_CHAT(const char* text)
{
std::unique_ptr<NetworkPacket> packet(NetworkPacket::Allocate());
*packet << static_cast<uint32_t>(NETWORK_COMMAND_CHAT);
packet->WriteString(text);
SendPacketToClients(*packet);
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}
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void Network::Client_Send_GAME_ACTION(const GameAction* action)
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{
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std::unique_ptr<NetworkPacket> packet(NetworkPacket::Allocate());
uint32_t networkId = 0;
networkId = ++_actionId;
// I know its ugly, want basic functionality for now.
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const_cast<GameAction*>(action)->SetNetworkId(networkId);
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if (action->GetCallback())
{
_gameActionCallbacks.insert(std::make_pair(networkId, action->GetCallback()));
}
DataSerialiser stream(true);
action->Serialise(stream);
*packet << static_cast<uint32_t>(NETWORK_COMMAND_GAME_ACTION) << gCurrentTicks << action->GetType() << stream;
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_serverConnection->QueuePacket(std::move(packet));
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}
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void Network::Server_Send_GAME_ACTION(const GameAction* action)
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{
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std::unique_ptr<NetworkPacket> packet(NetworkPacket::Allocate());
DataSerialiser stream(true);
action->Serialise(stream);
*packet << static_cast<uint32_t>(NETWORK_COMMAND_GAME_ACTION) << gCurrentTicks << action->GetType() << stream;
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SendPacketToClients(*packet);
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}
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void Network::Server_Send_TICK()
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{
std::unique_ptr<NetworkPacket> packet(NetworkPacket::Allocate());
*packet << static_cast<uint32_t>(NETWORK_COMMAND_TICK) << gCurrentTicks << scenario_rand_state().s0;
uint32_t flags = 0;
// Simple counter which limits how often a sprite checksum gets sent.
// This can get somewhat expensive, so we don't want to push it every tick in release,
// but debug version can check more often.
static int32_t checksum_counter = 0;
checksum_counter++;
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if (checksum_counter >= 100)
{
checksum_counter = 0;
flags |= NETWORK_TICK_FLAG_CHECKSUMS;
}
// Send flags always, so we can understand packet structure on the other end,
// and allow for some expansion.
*packet << flags;
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if (flags & NETWORK_TICK_FLAG_CHECKSUMS)
{
rct_sprite_checksum checksum = sprite_checksum();
packet->WriteString(checksum.ToString().c_str());
}
SendPacketToClients(*packet);
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}
void Network::Server_Send_PLAYERINFO(int32_t playerId)
{
std::unique_ptr<NetworkPacket> packet(NetworkPacket::Allocate());
*packet << static_cast<uint32_t>(NETWORK_COMMAND_PLAYERINFO) << gCurrentTicks;
auto* player = GetPlayerByID(playerId);
if (player == nullptr)
return;
player->Write(*packet);
SendPacketToClients(*packet);
}
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void Network::Server_Send_PLAYERLIST()
{
std::unique_ptr<NetworkPacket> packet(NetworkPacket::Allocate());
*packet << static_cast<uint32_t>(NETWORK_COMMAND_PLAYERLIST) << gCurrentTicks << static_cast<uint8_t>(player_list.size());
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for (auto& player : player_list)
{
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player->Write(*packet);
}
SendPacketToClients(*packet);
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}
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void Network::Client_Send_PING()
{
std::unique_ptr<NetworkPacket> packet(NetworkPacket::Allocate());
*packet << static_cast<uint32_t>(NETWORK_COMMAND_PING);
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_serverConnection->QueuePacket(std::move(packet));
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}
void Network::Server_Send_PING()
{
last_ping_sent_time = platform_get_ticks();
std::unique_ptr<NetworkPacket> packet(NetworkPacket::Allocate());
*packet << static_cast<uint32_t>(NETWORK_COMMAND_PING);
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for (auto& client_connection : client_connection_list)
{
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client_connection->PingTime = platform_get_ticks();
}
SendPacketToClients(*packet, true);
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}
void Network::Server_Send_PINGLIST()
{
std::unique_ptr<NetworkPacket> packet(NetworkPacket::Allocate());
*packet << static_cast<uint32_t>(NETWORK_COMMAND_PINGLIST) << static_cast<uint8_t>(player_list.size());
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for (auto& player : player_list)
{
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*packet << player->Id << player->Ping;
}
SendPacketToClients(*packet);
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}
void Network::Server_Send_SETDISCONNECTMSG(NetworkConnection& connection, const char* msg)
{
std::unique_ptr<NetworkPacket> packet(NetworkPacket::Allocate());
*packet << static_cast<uint32_t>(NETWORK_COMMAND_SETDISCONNECTMSG);
packet->WriteString(msg);
connection.QueuePacket(std::move(packet));
}
json_t* Network::GetServerInfoAsJson() const
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{
json_t* obj = json_object();
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json_object_set_new(obj, "name", json_string(gConfigNetwork.server_name.c_str()));
json_object_set_new(obj, "requiresPassword", json_boolean(_password.size() > 0));
json_object_set_new(obj, "version", json_string(network_get_version().c_str()));
json_object_set_new(obj, "players", json_integer(player_list.size()));
json_object_set_new(obj, "maxPlayers", json_integer(gConfigNetwork.maxplayers));
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json_object_set_new(obj, "description", json_string(gConfigNetwork.server_description.c_str()));
json_object_set_new(obj, "greeting", json_string(gConfigNetwork.server_greeting.c_str()));
json_object_set_new(obj, "dedicated", json_boolean(gOpenRCT2Headless));
return obj;
}
void Network::Server_Send_GAMEINFO(NetworkConnection& connection)
{
std::unique_ptr<NetworkPacket> packet(NetworkPacket::Allocate());
*packet << static_cast<uint32_t>(NETWORK_COMMAND_GAMEINFO);
# ifndef DISABLE_HTTP
json_t* obj = GetServerInfoAsJson();
// Provider details
json_t* jsonProvider = json_object();
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json_object_set_new(jsonProvider, "name", json_string(gConfigNetwork.provider_name.c_str()));
json_object_set_new(jsonProvider, "email", json_string(gConfigNetwork.provider_email.c_str()));
json_object_set_new(jsonProvider, "website", json_string(gConfigNetwork.provider_website.c_str()));
json_object_set_new(obj, "provider", jsonProvider);
packet->WriteString(json_dumps(obj, 0));
*packet << _serverState.gamestateSnapshotsEnabled;
json_decref(obj);
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# endif
connection.QueuePacket(std::move(packet));
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}
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void Network::Server_Send_SHOWERROR(NetworkConnection& connection, rct_string_id title, rct_string_id message)
{
std::unique_ptr<NetworkPacket> packet(NetworkPacket::Allocate());
*packet << static_cast<uint32_t>(NETWORK_COMMAND_SHOWERROR) << title << message;
connection.QueuePacket(std::move(packet));
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}
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void Network::Server_Send_GROUPLIST(NetworkConnection& connection)
{
std::unique_ptr<NetworkPacket> packet(NetworkPacket::Allocate());
*packet << static_cast<uint32_t>(NETWORK_COMMAND_GROUPLIST) << static_cast<uint8_t>(group_list.size()) << default_group;
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for (auto& group : group_list)
{
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group->Write(*packet);
}
connection.QueuePacket(std::move(packet));
}
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void Network::Server_Send_EVENT_PLAYER_JOINED(const char* playerName)
{
std::unique_ptr<NetworkPacket> packet(NetworkPacket::Allocate());
*packet << static_cast<uint32_t>(NETWORK_COMMAND_EVENT);
*packet << static_cast<uint16_t>(SERVER_EVENT_PLAYER_JOINED);
packet->WriteString(playerName);
SendPacketToClients(*packet);
}
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void Network::Server_Send_EVENT_PLAYER_DISCONNECTED(const char* playerName, const char* reason)
{
std::unique_ptr<NetworkPacket> packet(NetworkPacket::Allocate());
*packet << static_cast<uint32_t>(NETWORK_COMMAND_EVENT);
*packet << static_cast<uint16_t>(SERVER_EVENT_PLAYER_DISCONNECTED);
packet->WriteString(playerName);
packet->WriteString(reason);
SendPacketToClients(*packet);
}
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bool Network::ProcessConnection(NetworkConnection& connection)
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{
int32_t packetStatus;
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do
{
packetStatus = connection.ReadPacket();
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switch (packetStatus)
{
case NETWORK_READPACKET_DISCONNECTED:
// closed connection or network error
if (!connection.GetLastDisconnectReason())
{
connection.SetLastDisconnectReason(STR_MULTIPLAYER_CONNECTION_CLOSED);
}
return false;
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case NETWORK_READPACKET_SUCCESS:
// done reading in packet
ProcessPacket(connection, connection.InboundPacket);
if (connection.Socket == nullptr)
{
return false;
}
break;
case NETWORK_READPACKET_MORE_DATA:
// more data required to be read
break;
case NETWORK_READPACKET_NO_DATA:
// could not read anything from socket
break;
}
} while (packetStatus == NETWORK_READPACKET_MORE_DATA || packetStatus == NETWORK_READPACKET_SUCCESS);
connection.SendQueuedPackets();
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if (!connection.ReceivedPacketRecently())
{
if (!connection.GetLastDisconnectReason())
{
connection.SetLastDisconnectReason(STR_MULTIPLAYER_NO_DATA);
}
return false;
}
return true;
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}
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void Network::ProcessPacket(NetworkConnection& connection, NetworkPacket& packet)
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{
uint32_t command;
packet >> command;
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if (command < NETWORK_COMMAND_MAX)
{
switch (gNetwork.GetMode())
{
case NETWORK_MODE_SERVER:
if (server_command_handlers[command])
{
if (connection.AuthStatus == NETWORK_AUTH_OK || !packet.CommandRequiresAuth())
{
(this->*server_command_handlers[command])(connection, packet);
}
}
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break;
case NETWORK_MODE_CLIENT:
if (client_command_handlers[command])
{
(this->*client_command_handlers[command])(connection, packet);
}
break;
}
}
packet.Clear();
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}
// This is called at the end of each game tick, this where things should be processed that affects the game state.
void Network::ProcessPending()
{
if (GetMode() == NETWORK_MODE_SERVER)
{
ProcessDisconnectedClients();
}
else if (GetMode() == NETWORK_MODE_CLIENT)
{
ProcessPlayerInfo();
}
ProcessPlayerList();
}
void Network::ProcessPlayerList()
{
if (GetMode() == NETWORK_MODE_SERVER)
{
// Avoid sending multiple times the player list, we mark the list invalidated on modifications
// and then send at the end of the tick the final player list.
if (_playerListInvalidated)
{
_playerListInvalidated = false;
Server_Send_PLAYERLIST();
}
}
else
{
// As client we have to keep things in order so the update is tick bound.
// Commands/Actions reference players and so this list needs to be in sync with those.
auto itPending = _pendingPlayerLists.begin();
while (itPending != _pendingPlayerLists.end())
{
if (itPending->first > gCurrentTicks)
break;
// List of active players found in the list.
std::vector<uint8_t> activePlayerIds;
for (auto&& pendingPlayer : itPending->second.players)
{
activePlayerIds.push_back(pendingPlayer.Id);
auto* player = GetPlayerByID(pendingPlayer.Id);
if (player == nullptr)
{
// Add new player.
player = AddPlayer("", "");
if (player)
{
*player = pendingPlayer;
if (player->Flags & NETWORK_PLAYER_FLAG_ISSERVER)
{
_serverConnection->Player = player;
}
}
}
else
{
// Update.
*player = pendingPlayer;
}
}
// Remove any players that are not in newly received list
auto it = player_list.begin();
while (it != player_list.end())
{
if (std::find(activePlayerIds.begin(), activePlayerIds.end(), (*it)->Id) == activePlayerIds.end())
{
it = player_list.erase(it);
}
else
{
it++;
}
}
_pendingPlayerLists.erase(itPending);
itPending = _pendingPlayerLists.begin();
}
}
}
void Network::ProcessPlayerInfo()
{
auto range = _pendingPlayerInfo.equal_range(gCurrentTicks);
for (auto it = range.first; it != range.second; it++)
{
auto* player = GetPlayerByID(it->second.Id);
if (player != nullptr)
{
const NetworkPlayer& networkedInfo = it->second;
player->Flags = networkedInfo.Flags;
player->Group = networkedInfo.Group;
player->LastAction = networkedInfo.LastAction;
player->LastActionCoord = networkedInfo.LastActionCoord;
player->MoneySpent = networkedInfo.MoneySpent;
player->CommandsRan = networkedInfo.CommandsRan;
}
}
_pendingPlayerInfo.erase(gCurrentTicks);
}
void Network::ProcessDisconnectedClients()
{
for (auto it = client_connection_list.begin(); it != client_connection_list.end();)
{
auto& connection = *it;
if (connection->IsDisconnected)
{
ServerClientDisconnected(connection);
RemovePlayer(connection);
it = client_connection_list.erase(it);
}
else
{
it++;
}
}
}
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void Network::AddClient(std::unique_ptr<ITcpSocket>&& socket)
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{
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// Log connection info.
char addr[128];
snprintf(addr, sizeof(addr), "Client joined from %s", socket->GetHostName());
AppendServerLog(addr);
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// Store connection
auto connection = std::make_unique<NetworkConnection>();
connection->Socket = std::move(socket);
client_connection_list.push_back(std::move(connection));
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}
void Network::ServerClientDisconnected(std::unique_ptr<NetworkConnection>& connection)
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{
NetworkPlayer* connection_player = connection->Player;
if (connection_player == nullptr)
return;
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char text[256];
const char* has_disconnected_args[2] = {
connection_player->Name.c_str(),
connection->GetLastDisconnectReason(),
};
if (has_disconnected_args[1])
{
format_string(text, 256, STR_MULTIPLAYER_PLAYER_HAS_DISCONNECTED_WITH_REASON, has_disconnected_args);
}
else
{
format_string(text, 256, STR_MULTIPLAYER_PLAYER_HAS_DISCONNECTED_NO_REASON, &(has_disconnected_args[0]));
}
chat_history_add(text);
Peep* pickup_peep = network_get_pickup_peep(connection_player->Id);
if (pickup_peep)
{
PeepPickupAction pickupAction{ PeepPickupType::Cancel,
pickup_peep->sprite_index,
{ network_get_pickup_peep_old_x(connection_player->Id), 0, 0 },
network_get_current_player_id() };
auto res = GameActions::Execute(&pickupAction);
}
gNetwork.Server_Send_EVENT_PLAYER_DISCONNECTED(
const_cast<char*>(connection_player->Name.c_str()), connection->GetLastDisconnectReason());
// Log player disconnected event
AppendServerLog(text);
}
void Network::RemovePlayer(std::unique_ptr<NetworkConnection>& connection)
{
NetworkPlayer* connection_player = connection->Player;
if (connection_player == nullptr)
return;
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player_list.erase(
std::remove_if(
player_list.begin(), player_list.end(),
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[connection_player](std::unique_ptr<NetworkPlayer>& player) { return player.get() == connection_player; }),
player_list.end());
// Send new player list.
_playerListInvalidated = true;
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}
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NetworkPlayer* Network::AddPlayer(const std::string& name, const std::string& keyhash)
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{
NetworkPlayer* addedplayer = nullptr;
int32_t newid = -1;
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if (GetMode() == NETWORK_MODE_SERVER)
{
// Find first unused player id
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for (int32_t id = 0; id < 255; id++)
{
if (std::find_if(
player_list.begin(), player_list.end(),
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[&id](std::unique_ptr<NetworkPlayer> const& player) { return player->Id == id; })
== player_list.end())
{
newid = id;
break;
}
}
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}
else
{
newid = 0;
}
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if (newid != -1)
{
std::unique_ptr<NetworkPlayer> player;
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if (GetMode() == NETWORK_MODE_SERVER)
{
// Load keys host may have added manually
_userManager.Load();
// Check if the key is registered
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const NetworkUser* networkUser = _userManager.GetUserByHash(keyhash);
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player = std::make_unique<NetworkPlayer>();
player->Id = newid;
player->KeyHash = keyhash;
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if (networkUser == nullptr)
{
player->Group = GetDefaultGroup();
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if (!name.empty())
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{
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player->SetName(MakePlayerNameUnique(String::Trim(name)));
}
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}
else
{
player->Group = networkUser->GroupId.GetValueOrDefault(GetDefaultGroup());
player->SetName(networkUser->Name);
}
// Send new player list.
_playerListInvalidated = true;
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}
else
{
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player = std::make_unique<NetworkPlayer>();
player->Id = newid;
player->Group = GetDefaultGroup();
player->SetName(String::Trim(std::string(name)));
}
addedplayer = player.get();
player_list.push_back(std::move(player));
}
return addedplayer;
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}
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std::string Network::MakePlayerNameUnique(const std::string& name)
{
// Note: Player names are case-insensitive
std::string new_name = name.substr(0, 31);
int32_t counter = 1;
bool unique;
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do
{
unique = true;
// Check if there is already a player with this name in the server
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for (const auto& player : player_list)
{
if (String::Equals(player->Name.c_str(), new_name.c_str(), true))
{
unique = false;
break;
}
}
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if (unique)
{
// Check if there is already a registered player with this name
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if (_userManager.GetUserByName(new_name) != nullptr)
{
unique = false;
}
}
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if (!unique)
{
// Increment name counter
counter++;
new_name = name.substr(0, 31) + " #" + std::to_string(counter);
}
} while (!unique);
return new_name;
}
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void Network::Client_Handle_TOKEN(NetworkConnection& connection, NetworkPacket& packet)
{
utf8 keyPath[MAX_PATH];
network_get_private_key_path(keyPath, sizeof(keyPath), gConfigNetwork.player_name);
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if (!platform_file_exists(keyPath))
{
log_error("Key file (%s) was not found. Restart client to re-generate it.", keyPath);
return;
}
try
{
auto fs = FileStream(keyPath, FILE_MODE_OPEN);
if (!_key.LoadPrivate(&fs))
{
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throw std::runtime_error("Failed to load private key.");
}
}
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catch (const std::exception&)
{
log_error("Failed to load key %s", keyPath);
connection.SetLastDisconnectReason(STR_MULTIPLAYER_VERIFICATION_FAILURE);
connection.Socket->Disconnect();
return;
}
uint32_t challenge_size;
packet >> challenge_size;
const char* challenge = reinterpret_cast<const char*>(packet.Read(challenge_size));
std::vector<uint8_t> signature;
const std::string pubkey = _key.PublicKeyString();
_challenge.resize(challenge_size);
std::memcpy(_challenge.data(), challenge, challenge_size);
bool ok = _key.Sign(_challenge.data(), _challenge.size(), signature);
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if (!ok)
{
log_error("Failed to sign server's challenge.");
connection.SetLastDisconnectReason(STR_MULTIPLAYER_VERIFICATION_FAILURE);
connection.Socket->Disconnect();
return;
}
// Don't keep private key in memory. There's no need and it may get leaked
// when process dump gets collected at some point in future.
_key.Unload();
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const char* password = String::IsNullOrEmpty(gCustomPassword) ? "" : gCustomPassword;
Client_Send_AUTH(gConfigNetwork.player_name.c_str(), password, pubkey.c_str(), signature);
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}
void Network::Server_Handle_REQUEST_GAMESTATE(NetworkConnection& connection, NetworkPacket& packet)
{
uint32_t tick;
packet >> tick;
if (_serverState.gamestateSnapshotsEnabled == false)
{
// Ignore this if this is off.
return;
}
IGameStateSnapshots* snapshots = GetContext()->GetGameStateSnapshots();
const GameStateSnapshot_t* snapshot = snapshots->GetLinkedSnapshot(tick);
if (snapshot)
{
MemoryStream snapshotMemory;
DataSerialiser ds(true, snapshotMemory);
snapshots->SerialiseSnapshot(const_cast<GameStateSnapshot_t&>(*snapshot), ds);
uint32_t bytesSent = 0;
uint32_t length = static_cast<uint32_t>(snapshotMemory.GetLength());
while (bytesSent < length)
{
uint32_t dataSize = CHUNK_SIZE;
if (bytesSent + dataSize > snapshotMemory.GetLength())
{
dataSize = snapshotMemory.GetLength() - bytesSent;
}
std::unique_ptr<NetworkPacket> gameStateChunk(NetworkPacket::Allocate());
*gameStateChunk << static_cast<uint32_t>(NETWORK_COMMAND_GAMESTATE) << tick << length << bytesSent << dataSize;
gameStateChunk->Write(static_cast<const uint8_t*>(snapshotMemory.GetData()) + bytesSent, dataSize);
connection.QueuePacket(std::move(gameStateChunk));
bytesSent += dataSize;
}
}
}
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void Network::Client_Handle_AUTH(NetworkConnection& connection, NetworkPacket& packet)
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{
uint32_t auth_status;
packet >> auth_status >> const_cast<uint8_t&>(player_id);
connection.AuthStatus = static_cast<NETWORK_AUTH>(auth_status);
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switch (connection.AuthStatus)
{
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case NETWORK_AUTH_OK:
Client_Send_GAMEINFO();
break;
case NETWORK_AUTH_BADNAME:
connection.SetLastDisconnectReason(STR_MULTIPLAYER_BAD_PLAYER_NAME);
connection.Socket->Disconnect();
break;
case NETWORK_AUTH_BADVERSION:
{
const char* version = packet.ReadString();
connection.SetLastDisconnectReason(STR_MULTIPLAYER_INCORRECT_SOFTWARE_VERSION, &version);
connection.Socket->Disconnect();
break;
}
case NETWORK_AUTH_BADPASSWORD:
connection.SetLastDisconnectReason(STR_MULTIPLAYER_BAD_PASSWORD);
connection.Socket->Disconnect();
break;
case NETWORK_AUTH_VERIFICATIONFAILURE:
connection.SetLastDisconnectReason(STR_MULTIPLAYER_VERIFICATION_FAILURE);
connection.Socket->Disconnect();
break;
case NETWORK_AUTH_FULL:
connection.SetLastDisconnectReason(STR_MULTIPLAYER_SERVER_FULL);
connection.Socket->Disconnect();
break;
case NETWORK_AUTH_REQUIREPASSWORD:
context_open_window_view(WV_NETWORK_PASSWORD);
break;
case NETWORK_AUTH_UNKNOWN_KEY_DISALLOWED:
connection.SetLastDisconnectReason(STR_MULTIPLAYER_UNKNOWN_KEY_DISALLOWED);
connection.Socket->Disconnect();
break;
default:
connection.SetLastDisconnectReason(STR_MULTIPLAYER_INCORRECT_SOFTWARE_VERSION);
connection.Socket->Disconnect();
break;
}
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}
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void Network::Server_Client_Joined(const char* name, const std::string& keyhash, NetworkConnection& connection)
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{
NetworkPlayer* player = AddPlayer(name, keyhash);
connection.Player = player;
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if (player)
{
char text[256];
const char* player_name = static_cast<const char*>(player->Name.c_str());
format_string(text, 256, STR_MULTIPLAYER_PLAYER_HAS_JOINED_THE_GAME, &player_name);
chat_history_add(text);
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auto context = GetContext();
auto& objManager = context->GetObjectManager();
auto objects = objManager.GetPackableObjects();
Server_Send_OBJECTS(connection, objects);
Server_Send_SCRIPTS(connection);
// Log player joining event
std::string playerNameHash = player->Name + " (" + keyhash + ")";
player_name = static_cast<const char*>(playerNameHash.c_str());
format_string(text, 256, STR_MULTIPLAYER_PLAYER_HAS_JOINED_THE_GAME, &player_name);
AppendServerLog(text);
}
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}
void Network::Server_Handle_TOKEN(NetworkConnection& connection, [[maybe_unused]] NetworkPacket& packet)
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{
uint8_t token_size = 10 + (rand() & 0x7f);
connection.Challenge.resize(token_size);
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for (int32_t i = 0; i < token_size; i++)
{
connection.Challenge[i] = static_cast<uint8_t>(rand() & 0xff);
}
Server_Send_TOKEN(connection);
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}
void Network::Client_Handle_OBJECTS(NetworkConnection& connection, NetworkPacket& packet)
{
auto& repo = GetContext()->GetObjectRepository();
uint32_t size;
packet >> size;
log_verbose("client received object list, it has %u entries", size);
if (size > OBJECT_ENTRY_COUNT)
{
connection.SetLastDisconnectReason(STR_MULTIPLAYER_SERVER_INVALID_REQUEST);
connection.Socket->Disconnect();
log_warning("Server sent invalid amount of objects");
return;
}
std::vector<std::string> requested_objects;
for (uint32_t i = 0; i < size; i++)
{
const char* name = reinterpret_cast<const char*>(packet.Read(8));
// Required, as packet has no null terminators.
std::string s(name, name + 8);
uint32_t checksum, flags;
packet >> checksum >> flags;
const ObjectRepositoryItem* ori = repo.FindObject(s.c_str());
// This could potentially request the object if checksums don't match, but since client
// won't replace its version with server-provided one, we don't do that.
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if (ori == nullptr)
{
log_verbose("Requesting object %s with checksum %x from server", s.c_str(), checksum);
requested_objects.push_back(s);
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}
else if (ori->ObjectEntry.checksum != checksum || ori->ObjectEntry.flags != flags)
{
log_warning(
"Object %s has different checksum/flags (%x/%x) than server (%x/%x).", s.c_str(), ori->ObjectEntry.checksum,
ori->ObjectEntry.flags, checksum, flags);
}
}
Client_Send_OBJECTS(requested_objects);
}
void Network::Client_Handle_SCRIPTS(NetworkConnection& connection, NetworkPacket& packet)
{
auto& scriptEngine = GetContext()->GetScriptEngine();
uint32_t numScripts{};
packet >> numScripts;
for (uint32_t i = 0; i < numScripts; i++)
{
uint32_t codeLength{};
packet >> codeLength;
auto code = std::string_view((const char*)packet.Read(codeLength), codeLength);
scriptEngine.AddNetworkPlugin(code);
}
}
void Network::Client_Handle_GAMESTATE(NetworkConnection& connection, NetworkPacket& packet)
{
uint32_t tick;
uint32_t totalSize;
uint32_t offset;
uint32_t dataSize;
packet >> tick >> totalSize >> offset >> dataSize;
if (offset == 0)
{
// Reset
_serverGameState = MemoryStream();
}
_serverGameState.SetPosition(offset);
const uint8_t* data = packet.Read(dataSize);
_serverGameState.Write(data, dataSize);
log_verbose("Received Game State %.02f%%", ((float)_serverGameState.GetLength() / (float)totalSize) * 100.0f);
if (_serverGameState.GetLength() == totalSize)
{
_serverGameState.SetPosition(0);
DataSerialiser ds(false, _serverGameState);
IGameStateSnapshots* snapshots = GetContext()->GetGameStateSnapshots();
GameStateSnapshot_t& serverSnapshot = snapshots->CreateSnapshot();
snapshots->SerialiseSnapshot(serverSnapshot, ds);
const GameStateSnapshot_t* desyncSnapshot = snapshots->GetLinkedSnapshot(tick);
if (desyncSnapshot)
{
GameStateCompareData_t cmpData = snapshots->Compare(serverSnapshot, *desyncSnapshot);
std::string outputPath = GetContext()->GetPlatformEnvironment()->GetDirectoryPath(
DIRBASE::USER, DIRID::LOG_DESYNCS);
platform_ensure_directory_exists(outputPath.c_str());
char uniqueFileName[128] = {};
snprintf(
uniqueFileName, sizeof(uniqueFileName), "desync_%llu_%u.txt",
static_cast<long long unsigned>(platform_get_datetime_now_utc()), tick);
std::string outputFile = Path::Combine(outputPath, uniqueFileName);
if (snapshots->LogCompareDataToFile(outputFile, cmpData))
{
log_info("Wrote desync report to '%s'", outputFile.c_str());
uint8_t args[32]{};
Formatter(args).Add<char*>(uniqueFileName);
char str_desync[1024];
format_string(str_desync, sizeof(str_desync), STR_DESYNC_REPORT, args);
auto intent = Intent(WC_NETWORK_STATUS);
intent.putExtra(INTENT_EXTRA_MESSAGE, std::string{ str_desync });
context_open_intent(&intent);
}
}
}
}
void Network::Server_Handle_OBJECTS(NetworkConnection& connection, NetworkPacket& packet)
{
uint32_t size;
packet >> size;
if (size > OBJECT_ENTRY_COUNT)
{
connection.SetLastDisconnectReason(STR_MULTIPLAYER_CLIENT_INVALID_REQUEST);
connection.Socket->Disconnect();
std::string playerName = "(unknown)";
if (connection.Player)
{
playerName = connection.Player->Name;
}
std::string text = std::string("Player ") + playerName + std::string(" requested invalid amount of objects");
AppendServerLog(text);
log_warning(text.c_str());
return;
}
log_verbose("Client requested %u objects", size);
auto& repo = GetContext()->GetObjectRepository();
for (uint32_t i = 0; i < size; i++)
{
const char* name = reinterpret_cast<const char*>(packet.Read(8));
// This is required, as packet does not have null terminator
std::string s(name, name + 8);
log_verbose("Client requested object %s", s.c_str());
const ObjectRepositoryItem* item = repo.FindObject(s.c_str());
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if (item == nullptr)
{
log_warning("Client tried getting non-existent object %s from us.", s.c_str());
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}
else
{
connection.RequestedObjects.push_back(item);
}
}
const char* player_name = static_cast<const char*>(connection.Player->Name.c_str());
Server_Send_MAP(&connection);
Server_Send_EVENT_PLAYER_JOINED(player_name);
Server_Send_GROUPLIST(connection);
}
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void Network::Server_Handle_AUTH(NetworkConnection& connection, NetworkPacket& packet)
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{
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if (connection.AuthStatus != NETWORK_AUTH_OK)
{
const char* gameversion = packet.ReadString();
const char* name = packet.ReadString();
const char* password = packet.ReadString();
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const char* pubkey = packet.ReadString();
uint32_t sigsize;
packet >> sigsize;
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if (pubkey == nullptr)
{
connection.AuthStatus = NETWORK_AUTH_VERIFICATIONFAILURE;
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}
else
{
try
{
std::vector<uint8_t> signature;
signature.resize(sigsize);
const uint8_t* signatureData = packet.Read(sigsize);
if (signatureData == nullptr)
{
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throw std::runtime_error("Failed to read packet.");
}
std::memcpy(signature.data(), signatureData, sigsize);
auto ms = MemoryStream(pubkey, strlen(pubkey));
if (!connection.Key.LoadPublic(&ms))
{
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throw std::runtime_error("Failed to load public key.");
}
bool verified = connection.Key.Verify(connection.Challenge.data(), connection.Challenge.size(), signature);
const std::string hash = connection.Key.PublicKeyHash();
if (verified)
{
log_verbose("Signature verification ok. Hash %s", hash.c_str());
if (gConfigNetwork.known_keys_only && _userManager.GetUserByHash(hash) == nullptr)
{
log_verbose("Hash %s, not known", hash.c_str());
connection.AuthStatus = NETWORK_AUTH_UNKNOWN_KEY_DISALLOWED;
}
else
{
connection.AuthStatus = NETWORK_AUTH_VERIFIED;
}
}
else
{
connection.AuthStatus = NETWORK_AUTH_VERIFICATIONFAILURE;
log_verbose("Signature verification failed!");
}
}
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catch (const std::exception&)
{
connection.AuthStatus = NETWORK_AUTH_VERIFICATIONFAILURE;
log_verbose("Signature verification failed, invalid data!");
}
}
bool passwordless = false;
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if (connection.AuthStatus == NETWORK_AUTH_VERIFIED)
{
const NetworkGroup* group = GetGroupByID(GetGroupIDByHash(connection.Key.PublicKeyHash()));
passwordless = group->CanPerformCommand(MISC_COMMAND_PASSWORDLESS_LOGIN);
}
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if (!gameversion || network_get_version() != gameversion)
{
connection.AuthStatus = NETWORK_AUTH_BADVERSION;
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}
else if (!name)
{
connection.AuthStatus = NETWORK_AUTH_BADNAME;
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}
else if (!passwordless)
{
if ((!password || strlen(password) == 0) && !_password.empty())
{
connection.AuthStatus = NETWORK_AUTH_REQUIREPASSWORD;
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}
else if (password && _password != password)
{
connection.AuthStatus = NETWORK_AUTH_BADPASSWORD;
}
}
if (static_cast<size_t>(gConfigNetwork.maxplayers) <= player_list.size())
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{
connection.AuthStatus = NETWORK_AUTH_FULL;
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}
else if (connection.AuthStatus == NETWORK_AUTH_VERIFIED)
{
connection.AuthStatus = NETWORK_AUTH_OK;
const std::string hash = connection.Key.PublicKeyHash();
Server_Client_Joined(name, hash, connection);
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}
else if (connection.AuthStatus != NETWORK_AUTH_REQUIREPASSWORD)
{
log_error("Unknown failure (%d) while authenticating client", connection.AuthStatus);
}
Server_Send_AUTH(connection);
}
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}
void Network::Client_Handle_MAP([[maybe_unused]] NetworkConnection& connection, NetworkPacket& packet)
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{
uint32_t size, offset;
packet >> size >> offset;
int32_t chunksize = static_cast<int32_t>(packet.Size - packet.BytesRead);
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if (chunksize <= 0)
{
return;
}
if (offset == 0)
{
// Start of a new map load, clear the queue now as we have to buffer them
// until the map is fully loaded.
GameActions::ClearQueue();
GameActions::SuspendQueue();
_serverTickData.clear();
_clientMapLoaded = false;
}
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if (size > chunk_buffer.size())
{
chunk_buffer.resize(size);
}
char str_downloading_map[256];
uint32_t downloading_map_args[2] = {
(offset + chunksize) / 1024,
size / 1024,
};
format_string(str_downloading_map, 256, STR_MULTIPLAYER_DOWNLOADING_MAP, downloading_map_args);
auto intent = Intent(WC_NETWORK_STATUS);
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intent.putExtra(INTENT_EXTRA_MESSAGE, std::string{ str_downloading_map });
intent.putExtra(INTENT_EXTRA_CALLBACK, []() -> void { gNetwork.Close(); });
context_open_intent(&intent);
std::memcpy(&chunk_buffer[offset], (void*)packet.Read(chunksize), chunksize);
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if (offset + chunksize == size)
{
// Allow queue processing of game actions again.
GameActions::ResumeQueue();
context_force_close_window_by_class(WC_NETWORK_STATUS);
bool has_to_free = false;
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uint8_t* data = &chunk_buffer[0];
size_t data_size = size;
// zlib-compressed
if (strcmp("open2_sv6_zlib", reinterpret_cast<char*>(&chunk_buffer[0])) == 0)
{
log_verbose("Received zlib-compressed sv6 map");
has_to_free = true;
size_t header_len = strlen("open2_sv6_zlib") + 1;
data = util_zlib_inflate(&chunk_buffer[header_len], size - header_len, &data_size);
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if (data == nullptr)
{
log_warning("Failed to decompress data sent from server.");
Close();
return;
}
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}
else
{
log_verbose("Assuming received map is in plain sv6 format");
}
auto ms = MemoryStream(data, data_size);
if (LoadMap(&ms))
{
game_load_init();
game_load_scripts();
_serverState.tick = gCurrentTicks;
// window_network_status_open("Loaded new map from network");
_serverState.state = NETWORK_SERVER_STATE_OK;
_clientMapLoaded = true;
gFirstTimeSaving = true;
// Notify user he is now online and which shortcut key enables chat
network_chat_show_connected_message();
// Fix invalid vehicle sprite sizes, thus preventing visual corruption of sprites
fix_invalid_vehicle_sprite_sizes();
}
else
{
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// Something went wrong, game is not loaded. Return to main screen.
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auto loadOrQuitAction = LoadOrQuitAction(LoadOrQuitModes::OpenSavePrompt, PM_SAVE_BEFORE_QUIT);
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GameActions::Execute(&loadOrQuitAction);
}
if (has_to_free)
{
free(data);
}
}
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}
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bool Network::LoadMap(IStream* stream)
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{
bool result = false;
try
{
auto context = GetContext();
auto& objManager = context->GetObjectManager();
auto importer = ParkImporter::CreateS6(context->GetObjectRepository());
auto loadResult = importer->LoadFromStream(stream, false);
objManager.LoadObjects(loadResult.RequiredObjects.data(), loadResult.RequiredObjects.size());
importer->Import();
sprite_position_tween_reset();
AutoCreateMapAnimations();
// Read checksum
[[maybe_unused]] uint32_t checksum = stream->ReadValue<uint32_t>();
// Read other data not in normal save files
gGamePaused = stream->ReadValue<uint32_t>();
_guestGenerationProbability = stream->ReadValue<uint32_t>();
_suggestedGuestMaximum = stream->ReadValue<uint32_t>();
gCheatsAllowTrackPlaceInvalidHeights = stream->ReadValue<uint8_t>() != 0;
gCheatsEnableAllDrawableTrackPieces = stream->ReadValue<uint8_t>() != 0;
gCheatsSandboxMode = stream->ReadValue<uint8_t>() != 0;
gCheatsDisableClearanceChecks = stream->ReadValue<uint8_t>() != 0;
gCheatsDisableSupportLimits = stream->ReadValue<uint8_t>() != 0;
gCheatsDisableTrainLengthLimit = stream->ReadValue<uint8_t>() != 0;
gCheatsEnableChainLiftOnAllTrack = stream->ReadValue<uint8_t>() != 0;
gCheatsShowAllOperatingModes = stream->ReadValue<uint8_t>() != 0;
gCheatsShowVehiclesFromOtherTrackTypes = stream->ReadValue<uint8_t>() != 0;
gCheatsFastLiftHill = stream->ReadValue<uint8_t>() != 0;
gCheatsDisableBrakesFailure = stream->ReadValue<uint8_t>() != 0;
gCheatsDisableAllBreakdowns = stream->ReadValue<uint8_t>() != 0;
gCheatsBuildInPauseMode = stream->ReadValue<uint8_t>() != 0;
gCheatsIgnoreRideIntensity = stream->ReadValue<uint8_t>() != 0;
gCheatsDisableVandalism = stream->ReadValue<uint8_t>() != 0;
gCheatsDisableLittering = stream->ReadValue<uint8_t>() != 0;
gCheatsNeverendingMarketing = stream->ReadValue<uint8_t>() != 0;
gCheatsFreezeWeather = stream->ReadValue<uint8_t>() != 0;
gCheatsDisablePlantAging = stream->ReadValue<uint8_t>() != 0;
gCheatsAllowArbitraryRideTypeChanges = stream->ReadValue<uint8_t>() != 0;
gCheatsDisableRideValueAging = stream->ReadValue<uint8_t>() != 0;
gConfigGeneral.show_real_names_of_guests = stream->ReadValue<uint8_t>() != 0;
gCheatsIgnoreResearchStatus = stream->ReadValue<uint8_t>() != 0;
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gLastAutoSaveUpdate = AUTOSAVE_PAUSE;
result = true;
}
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catch (const std::exception&)
{
}
return result;
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}
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bool Network::SaveMap(IStream* stream, const std::vector<const ObjectRepositoryItem*>& objects) const
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{
bool result = false;
map_reorganise_elements();
viewport_set_saved_view();
try
{
auto s6exporter = std::make_unique<S6Exporter>();
s6exporter->ExportObjectsList = objects;
s6exporter->Export();
s6exporter->SaveGame(stream);
// Write other data not in normal save files
stream->WriteValue<uint32_t>(gGamePaused);
stream->WriteValue<uint32_t>(_guestGenerationProbability);
stream->WriteValue<uint32_t>(_suggestedGuestMaximum);
stream->WriteValue<uint8_t>(gCheatsAllowTrackPlaceInvalidHeights);
stream->WriteValue<uint8_t>(gCheatsEnableAllDrawableTrackPieces);
stream->WriteValue<uint8_t>(gCheatsSandboxMode);
stream->WriteValue<uint8_t>(gCheatsDisableClearanceChecks);
stream->WriteValue<uint8_t>(gCheatsDisableSupportLimits);
stream->WriteValue<uint8_t>(gCheatsDisableTrainLengthLimit);
stream->WriteValue<uint8_t>(gCheatsEnableChainLiftOnAllTrack);
stream->WriteValue<uint8_t>(gCheatsShowAllOperatingModes);
stream->WriteValue<uint8_t>(gCheatsShowVehiclesFromOtherTrackTypes);
stream->WriteValue<uint8_t>(gCheatsFastLiftHill);
stream->WriteValue<uint8_t>(gCheatsDisableBrakesFailure);
stream->WriteValue<uint8_t>(gCheatsDisableAllBreakdowns);
stream->WriteValue<uint8_t>(gCheatsBuildInPauseMode);
stream->WriteValue<uint8_t>(gCheatsIgnoreRideIntensity);
stream->WriteValue<uint8_t>(gCheatsDisableVandalism);
stream->WriteValue<uint8_t>(gCheatsDisableLittering);
stream->WriteValue<uint8_t>(gCheatsNeverendingMarketing);
stream->WriteValue<uint8_t>(gCheatsFreezeWeather);
stream->WriteValue<uint8_t>(gCheatsDisablePlantAging);
stream->WriteValue<uint8_t>(gCheatsAllowArbitraryRideTypeChanges);
stream->WriteValue<uint8_t>(gCheatsDisableRideValueAging);
stream->WriteValue<uint8_t>(gConfigGeneral.show_real_names_of_guests);
stream->WriteValue<uint8_t>(gCheatsIgnoreResearchStatus);
result = true;
}
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catch (const std::exception&)
{
}
return result;
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}
void Network::Client_Handle_CHAT([[maybe_unused]] NetworkConnection& connection, NetworkPacket& packet)
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{
const char* text = packet.ReadString();
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if (text)
{
chat_history_add(text);
}
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}
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void Network::Server_Handle_CHAT(NetworkConnection& connection, NetworkPacket& packet)
2015-07-15 08:23:04 +02:00
{
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auto szText = packet.ReadString();
if (szText == nullptr || szText[0] == '\0')
return;
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if (connection.Player)
{
NetworkGroup* group = GetGroupByID(connection.Player->Group);
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if (!group || !group->CanPerformCommand(MISC_COMMAND_CHAT))
{
return;
}
}
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std::string text = szText;
if (connection.Player != nullptr)
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{
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auto& hookEngine = GetContext()->GetScriptEngine().GetHookEngine();
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if (hookEngine.HasSubscriptions(OpenRCT2::Scripting::HOOK_TYPE::NETWORK_CHAT))
{
auto ctx = GetContext()->GetScriptEngine().GetContext();
// Create event args object
auto objIdx = duk_push_object(ctx);
duk_push_number(ctx, (int32_t)connection.Player->Id);
duk_put_prop_string(ctx, objIdx, "player");
duk_push_string(ctx, text.c_str());
duk_put_prop_string(ctx, objIdx, "message");
auto e = DukValue::take_from_stack(ctx);
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// Call the subscriptions
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hookEngine.Call(OpenRCT2::Scripting::HOOK_TYPE::NETWORK_CHAT, e, false);
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// Update text from object if subscriptions changed it
if (e["message"].type() != DukValue::Type::STRING)
{
// Subscription set text to non-string, do not relay message
return;
}
text = e["message"].as_string();
if (text.empty())
{
// Subscription set text to empty string, do not relay message
return;
}
}
}
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const char* formatted = FormatChat(connection.Player, text.c_str());
chat_history_add(formatted);
Server_Send_CHAT(formatted);
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}
void Network::Client_Handle_GAME_ACTION([[maybe_unused]] NetworkConnection& connection, NetworkPacket& packet)
2017-03-23 20:49:19 +01:00
{
uint32_t tick;
uint32_t actionType;
packet >> tick >> actionType;
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MemoryStream stream;
size_t size = packet.Size - packet.BytesRead;
stream.WriteArray(packet.Read(size), size);
stream.SetPosition(0);
DataSerialiser ds(false, stream);
GameAction::Ptr action = GameActions::Create(actionType);
if (action == nullptr)
{
log_error("Received unregistered game action type: 0x%08X", actionType);
return;
}
action->Serialise(ds);
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if (player_id == action->GetPlayer().id)
{
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// Only execute callbacks that belong to us,
// clients can have identical network ids assigned.
auto itr = _gameActionCallbacks.find(action->GetNetworkId());
if (itr != _gameActionCallbacks.end())
{
action->SetCallback(itr->second);
_gameActionCallbacks.erase(itr);
}
}
GameActions::Enqueue(std::move(action), tick);
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}
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2017-03-23 20:49:19 +01:00
void Network::Server_Handle_GAME_ACTION(NetworkConnection& connection, NetworkPacket& packet)
{
uint32_t tick;
uint32_t actionType;
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NetworkPlayer* player = connection.Player;
if (player == nullptr)
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{
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return;
}
packet >> tick >> actionType;
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// Don't let clients send pause or quit
if (actionType == GAME_COMMAND_TOGGLE_PAUSE || actionType == GAME_COMMAND_LOAD_OR_QUIT)
{
return;
}
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// Check if player's group permission allows command to run
NetworkGroup* group = GetGroupByID(connection.Player->Group);
if (group == nullptr || group->CanPerformCommand(actionType) == false)
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{
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Server_Send_SHOWERROR(connection, STR_CANT_DO_THIS, STR_PERMISSION_DENIED);
return;
}
// Create and enqueue the action.
GameAction::Ptr ga = GameActions::Create(actionType);
if (ga == nullptr)
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{
log_error(
"Received unregistered game action type: 0x%08X from player: (%d) %s", actionType, connection.Player->Id,
connection.Player->Name.c_str());
return;
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}
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// Player who is hosting is not affected by cooldowns.
if ((player->Flags & NETWORK_PLAYER_FLAG_ISSERVER) == 0)
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{
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auto cooldownIt = player->CooldownTime.find(actionType);
if (cooldownIt != std::end(player->CooldownTime))
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{
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if (cooldownIt->second > 0)
{
Server_Send_SHOWERROR(connection, STR_CANT_DO_THIS, STR_NETWORK_ACTION_RATE_LIMIT_MESSAGE);
return;
}
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}
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uint32_t cooldownTime = ga->GetCooldownTime();
if (cooldownTime > 0)
{
player->CooldownTime[actionType] = cooldownTime;
}
}
DataSerialiser stream(false);
size_t size = packet.Size - packet.BytesRead;
stream.GetStream().WriteArray(packet.Read(size), size);
stream.GetStream().SetPosition(0);
ga->Serialise(stream);
// Set player to sender, should be 0 if sent from client.
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ga->SetPlayer(NetworkPlayerId_t{ connection.Player->Id });
GameActions::Enqueue(std::move(ga), tick);
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}
void Network::Client_Handle_TICK([[maybe_unused]] NetworkConnection& connection, NetworkPacket& packet)
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{
uint32_t srand0;
uint32_t flags;
uint32_t serverTick;
packet >> serverTick >> srand0 >> flags;
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ServerTickData_t tickData;
tickData.srand0 = srand0;
tickData.tick = serverTick;
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if (flags & NETWORK_TICK_FLAG_CHECKSUMS)
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{
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const char* text = packet.ReadString();
if (text != nullptr)
{
tickData.spriteHash = text;
}
}
// Don't let the history grow too much.
while (_serverTickData.size() >= 100)
{
_serverTickData.erase(_serverTickData.begin());
}
_serverState.tick = serverTick;
_serverTickData.emplace(serverTick, tickData);
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}
void Network::Client_Handle_PLAYERINFO([[maybe_unused]] NetworkConnection& connection, NetworkPacket& packet)
{
uint32_t tick;
packet >> tick;
NetworkPlayer playerInfo;
playerInfo.Read(packet);
_pendingPlayerInfo.emplace(tick, playerInfo);
}
void Network::Client_Handle_PLAYERLIST([[maybe_unused]] NetworkConnection& connection, NetworkPacket& packet)
2015-07-16 19:32:43 +02:00
{
uint32_t tick;
uint8_t size;
packet >> tick >> size;
auto& pending = _pendingPlayerLists[tick];
pending.players.clear();
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for (uint32_t i = 0; i < size; i++)
{
NetworkPlayer tempplayer;
tempplayer.Read(packet);
pending.players.push_back(tempplayer);
}
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}
void Network::Client_Handle_PING([[maybe_unused]] NetworkConnection& connection, [[maybe_unused]] NetworkPacket& packet)
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{
Client_Send_PING();
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}
void Network::Server_Handle_PING(NetworkConnection& connection, [[maybe_unused]] NetworkPacket& packet)
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{
int32_t ping = platform_get_ticks() - connection.PingTime;
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if (ping < 0)
{
ping = 0;
}
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if (connection.Player)
{
connection.Player->Ping = ping;
window_invalidate_by_number(WC_PLAYER, connection.Player->Id);
}
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}
void Network::Client_Handle_PINGLIST([[maybe_unused]] NetworkConnection& connection, NetworkPacket& packet)
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{
uint8_t size;
packet >> size;
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for (uint32_t i = 0; i < size; i++)
{
uint8_t id;
uint16_t ping;
packet >> id >> ping;
NetworkPlayer* player = GetPlayerByID(id);
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if (player)
{
player->Ping = ping;
}
}
window_invalidate_by_class(WC_PLAYER);
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}
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void Network::Client_Handle_SETDISCONNECTMSG(NetworkConnection& connection, NetworkPacket& packet)
{
static std::string msg;
const char* disconnectmsg = packet.ReadString();
2018-06-22 23:02:47 +02:00
if (disconnectmsg)
{
msg = disconnectmsg;
connection.SetLastDisconnectReason(msg.c_str());
}
}
void Network::Server_Handle_GAMEINFO(NetworkConnection& connection, [[maybe_unused]] NetworkPacket& packet)
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{
Server_Send_GAMEINFO(connection);
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}
void Network::Client_Handle_SHOWERROR([[maybe_unused]] NetworkConnection& connection, NetworkPacket& packet)
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{
rct_string_id title, message;
packet >> title >> message;
context_show_error(title, message);
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}
void Network::Client_Handle_GROUPLIST([[maybe_unused]] NetworkConnection& connection, NetworkPacket& packet)
2016-01-22 07:32:40 +01:00
{
group_list.clear();
uint8_t size;
packet >> size >> default_group;
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for (uint32_t i = 0; i < size; i++)
{
NetworkGroup group;
group.Read(packet);
auto newgroup = std::make_unique<NetworkGroup>(group);
group_list.push_back(std::move(newgroup));
}
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}
void Network::Client_Handle_EVENT([[maybe_unused]] NetworkConnection& connection, NetworkPacket& packet)
{
char text[256];
uint16_t eventType;
packet >> eventType;
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switch (eventType)
{
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case SERVER_EVENT_PLAYER_JOINED:
{
const char* playerName = packet.ReadString();
format_string(text, 256, STR_MULTIPLAYER_PLAYER_HAS_JOINED_THE_GAME, &playerName);
chat_history_add(text);
break;
}
case SERVER_EVENT_PLAYER_DISCONNECTED:
{
const char* playerName = packet.ReadString();
const char* reason = packet.ReadString();
const char* args[] = { playerName, reason };
if (str_is_null_or_empty(reason))
{
format_string(text, 256, STR_MULTIPLAYER_PLAYER_HAS_DISCONNECTED_NO_REASON, args);
}
else
{
format_string(text, 256, STR_MULTIPLAYER_PLAYER_HAS_DISCONNECTED_WITH_REASON, args);
}
chat_history_add(text);
break;
}
}
}
2016-05-30 23:25:43 +02:00
void Network::Client_Send_GAMEINFO()
{
log_verbose("requesting gameinfo");
std::unique_ptr<NetworkPacket> packet(NetworkPacket::Allocate());
*packet << static_cast<uint32_t>(NETWORK_COMMAND_GAMEINFO);
2018-12-17 12:58:12 +01:00
_serverConnection->QueuePacket(std::move(packet));
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}
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static std::string json_stdstring_value(const json_t* string)
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{
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const char* cstr = json_string_value(string);
return cstr == nullptr ? std::string() : std::string(cstr);
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}
void Network::Client_Handle_GAMEINFO([[maybe_unused]] NetworkConnection& connection, NetworkPacket& packet)
2016-05-30 23:25:43 +02:00
{
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const char* jsonString = packet.ReadString();
packet >> _serverState.gamestateSnapshotsEnabled;
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json_error_t error;
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json_t* root = json_loads(jsonString, 0, &error);
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ServerName = json_stdstring_value(json_object_get(root, "name"));
ServerDescription = json_stdstring_value(json_object_get(root, "description"));
ServerGreeting = json_stdstring_value(json_object_get(root, "greeting"));
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json_t* jsonProvider = json_object_get(root, "provider");
if (jsonProvider != nullptr)
{
ServerProviderName = json_stdstring_value(json_object_get(jsonProvider, "name"));
ServerProviderEmail = json_stdstring_value(json_object_get(jsonProvider, "email"));
ServerProviderWebsite = json_stdstring_value(json_object_get(jsonProvider, "website"));
}
json_decref(root);
network_chat_show_server_greeting();
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}
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void network_set_env(const std::shared_ptr<IPlatformEnvironment>& env)
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{
gNetwork.SetEnvironment(env);
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}
void network_close()
{
gNetwork.Close();
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}
void network_reconnect()
{
gNetwork.Reconnect();
}
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void network_shutdown_client()
{
gNetwork.ServerClientDisconnected();
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}
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int32_t network_begin_client(const std::string& host, int32_t port)
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{
return gNetwork.BeginClient(host, port);
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}
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int32_t network_begin_server(int32_t port, const std::string& address)
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{
return gNetwork.BeginServer(port, address);
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}
void network_update()
{
gNetwork.Update();
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}
void network_process_pending()
{
gNetwork.ProcessPending();
}
void network_flush()
{
gNetwork.Flush();
}
int32_t network_get_mode()
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{
return gNetwork.GetMode();
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}
int32_t network_get_status()
{
return gNetwork.GetStatus();
}
bool network_is_desynchronised()
{
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return gNetwork.IsDesynchronised();
}
bool network_check_desynchronisation()
{
return gNetwork.CheckDesynchronizaton();
}
void network_request_gamestate_snapshot()
{
return gNetwork.RequestStateSnapshot();
}
void network_send_tick()
{
gNetwork.Server_Send_TICK();
}
int32_t network_get_authstatus()
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{
return gNetwork.GetAuthStatus();
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}
uint32_t network_get_server_tick()
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{
return gNetwork.GetServerTick();
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}
uint8_t network_get_current_player_id()
{
return gNetwork.GetPlayerID();
}
int32_t network_get_num_players()
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{
return static_cast<int32_t>(gNetwork.player_list.size());
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}
const char* network_get_player_name(uint32_t index)
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{
return static_cast<const char*>(gNetwork.player_list[index]->Name.c_str());
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}
uint32_t network_get_player_flags(uint32_t index)
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{
return gNetwork.player_list[index]->Flags;
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}
int32_t network_get_player_ping(uint32_t index)
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{
return gNetwork.player_list[index]->Ping;
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}
int32_t network_get_player_id(uint32_t index)
{
return gNetwork.player_list[index]->Id;
}
money32 network_get_player_money_spent(uint32_t index)
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{
return gNetwork.player_list[index]->MoneySpent;
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}
void network_add_player_money_spent(uint32_t index, money32 cost)
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{
gNetwork.player_list[index]->AddMoneySpent(cost);
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}
int32_t network_get_player_last_action(uint32_t index, int32_t time)
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{
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if (time && platform_get_ticks() > gNetwork.player_list[index]->LastActionTime + time)
{
return -999;
}
return gNetwork.player_list[index]->LastAction;
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}
void network_set_player_last_action(uint32_t index, int32_t command)
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{
gNetwork.player_list[index]->LastAction = NetworkActions::FindCommand(command);
gNetwork.player_list[index]->LastActionTime = platform_get_ticks();
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}
CoordsXYZ network_get_player_last_action_coord(uint32_t index)
{
return gNetwork.player_list[index]->LastActionCoord;
}
void network_set_player_last_action_coord(uint32_t index, const CoordsXYZ& coord)
{
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if (index < gNetwork.player_list.size())
{
gNetwork.player_list[index]->LastActionCoord = coord;
}
}
uint32_t network_get_player_commands_ran(uint32_t index)
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{
return gNetwork.player_list[index]->CommandsRan;
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}
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int32_t network_get_player_index(uint32_t id)
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{
auto it = gNetwork.GetPlayerIteratorByID(id);
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if (it == gNetwork.player_list.end())
{
return -1;
}
return static_cast<int32_t>(gNetwork.GetPlayerIteratorByID(id) - gNetwork.player_list.begin());
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}
uint8_t network_get_player_group(uint32_t index)
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{
return gNetwork.player_list[index]->Group;
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}
void network_set_player_group(uint32_t index, uint32_t groupindex)
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{
gNetwork.player_list[index]->Group = gNetwork.group_list[groupindex]->Id;
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}
int32_t network_get_group_index(uint8_t id)
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{
auto it = gNetwork.GetGroupIteratorByID(id);
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if (it == gNetwork.group_list.end())
{
return -1;
}
return static_cast<int32_t>(gNetwork.GetGroupIteratorByID(id) - gNetwork.group_list.begin());
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}
uint8_t network_get_group_id(uint32_t index)
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{
return gNetwork.group_list[index]->Id;
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}
int32_t network_get_num_groups()
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{
return static_cast<int32_t>(gNetwork.group_list.size());
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}
const char* network_get_group_name(uint32_t index)
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{
return gNetwork.group_list[index]->GetName().c_str();
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}
void network_chat_show_connected_message()
{
auto windowManager = GetContext()->GetUiContext()->GetWindowManager();
std::string s = windowManager->GetKeyboardShortcutString(41 /* SHORTCUT_OPEN_CHAT_WINDOW */);
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const char* sptr = s.c_str();
utf8 buffer[256];
format_string(buffer, sizeof(buffer), STR_MULTIPLAYER_CONNECTED_CHAT_HINT, &sptr);
NetworkPlayer server;
server.Name = "Server";
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const char* formatted = Network::FormatChat(&server, buffer);
chat_history_add(formatted);
}
// Display server greeting if one exists
void network_chat_show_server_greeting()
{
const char* greeting = network_get_server_greeting();
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if (!str_is_null_or_empty(greeting))
{
static char greeting_formatted[CHAT_INPUT_SIZE];
char* lineCh = greeting_formatted;
greeting_formatted[0] = 0;
lineCh = utf8_write_codepoint(lineCh, FORMAT_OUTLINE);
lineCh = utf8_write_codepoint(lineCh, FORMAT_GREEN);
char* ptrtext = lineCh;
safe_strcpy(lineCh, greeting, CHAT_INPUT_SIZE - 24); // Limit to 1000 characters so we don't overflow the buffer
utf8_remove_format_codes(ptrtext, true);
chat_history_add(greeting_formatted);
}
}
GameActionResult::Ptr network_set_player_group(
NetworkPlayerId_t actionPlayerId, NetworkPlayerId_t playerId, uint8_t groupId, bool isExecuting)
{
NetworkPlayer* player = gNetwork.GetPlayerByID(playerId);
NetworkGroup* fromgroup = gNetwork.GetGroupByID(actionPlayerId);
if (player == nullptr)
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{
return std::make_unique<GameActionResult>(GA_ERROR::INVALID_PARAMETERS, STR_CANT_DO_THIS);
}
if (!gNetwork.GetGroupByID(groupId))
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{
return std::make_unique<GameActionResult>(GA_ERROR::INVALID_PARAMETERS, STR_CANT_DO_THIS);
}
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if (player->Flags & NETWORK_PLAYER_FLAG_ISSERVER)
{
return std::make_unique<GameActionResult>(GA_ERROR::INVALID_PARAMETERS, STR_CANT_CHANGE_GROUP_THAT_THE_HOST_BELONGS_TO);
}
if (groupId == 0 && fromgroup && fromgroup->Id != 0)
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{
return std::make_unique<GameActionResult>(GA_ERROR::INVALID_PARAMETERS, STR_CANT_SET_TO_THIS_GROUP);
}
if (isExecuting)
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{
player->Group = groupId;
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if (network_get_mode() == NETWORK_MODE_SERVER)
{
// Add or update saved user
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NetworkUserManager* userManager = &gNetwork._userManager;
NetworkUser* networkUser = userManager->GetOrAddUser(player->KeyHash);
networkUser->GroupId = groupId;
networkUser->Name = player->Name;
userManager->Save();
}
window_invalidate_by_number(WC_PLAYER, playerId);
// Log set player group event
NetworkPlayer* game_command_player = gNetwork.GetPlayerByID(actionPlayerId);
NetworkGroup* new_player_group = gNetwork.GetGroupByID(groupId);
char log_msg[256];
const char* args[3] = {
player->Name.c_str(),
new_player_group->GetName().c_str(),
game_command_player->Name.c_str(),
};
format_string(log_msg, 256, STR_LOG_SET_PLAYER_GROUP, args);
network_append_server_log(log_msg);
}
return std::make_unique<GameActionResult>();
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}
GameActionResult::Ptr network_modify_groups(
NetworkPlayerId_t actionPlayerId, ModifyGroupType type, uint8_t groupId, const std::string& name, uint32_t permissionIndex,
PermissionState permissionState, bool isExecuting)
{
switch (type)
{
case ModifyGroupType::AddGroup:
{
if (isExecuting)
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{
NetworkGroup* newgroup = gNetwork.AddGroup();
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if (newgroup == nullptr)
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{
return std::make_unique<GameActionResult>(GA_ERROR::UNKNOWN, STR_CANT_DO_THIS);
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}
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}
}
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break;
case ModifyGroupType::RemoveGroup:
{
if (groupId == 0)
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{
return std::make_unique<GameActionResult>(GA_ERROR::DISALLOWED, STR_THIS_GROUP_CANNOT_BE_MODIFIED);
}
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for (const auto& it : gNetwork.player_list)
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{
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if ((it.get())->Group == groupId)
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{
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return std::make_unique<GameActionResult>(
GA_ERROR::DISALLOWED, STR_CANT_REMOVE_GROUP_THAT_PLAYERS_BELONG_TO);
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}
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}
if (isExecuting)
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{
gNetwork.RemoveGroup(groupId);
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}
}
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break;
case ModifyGroupType::SetPermissions:
{
if (groupId == 0)
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{ // cant change admin group permissions
return std::make_unique<GameActionResult>(GA_ERROR::DISALLOWED, STR_THIS_GROUP_CANNOT_BE_MODIFIED);
}
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NetworkGroup* mygroup = nullptr;
NetworkPlayer* player = gNetwork.GetPlayerByID(actionPlayerId);
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if (player != nullptr && permissionState == PermissionState::Toggle)
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{
mygroup = gNetwork.GetGroupByID(player->Group);
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if (mygroup == nullptr || !mygroup->CanPerformAction(permissionIndex))
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{
return std::make_unique<GameActionResult>(
GA_ERROR::DISALLOWED, STR_CANT_MODIFY_PERMISSION_THAT_YOU_DO_NOT_HAVE_YOURSELF);
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}
}
if (isExecuting)
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{
NetworkGroup* group = gNetwork.GetGroupByID(groupId);
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if (group != nullptr)
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{
if (permissionState != PermissionState::Toggle)
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{
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if (mygroup != nullptr)
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{
if (permissionState == PermissionState::SetAll)
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{
group->ActionsAllowed = mygroup->ActionsAllowed;
}
else
{
group->ActionsAllowed.fill(0x00);
}
}
}
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else
{
group->ToggleActionPermission(permissionIndex);
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}
}
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}
}
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break;
case ModifyGroupType::SetName:
{
NetworkGroup* group = gNetwork.GetGroupByID(groupId);
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const char* oldName = group->GetName().c_str();
if (strcmp(oldName, name.c_str()) == 0)
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{
return std::make_unique<GameActionResult>();
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}
if (name.empty())
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{
return std::make_unique<GameActionResult>(
GA_ERROR::INVALID_PARAMETERS, STR_CANT_RENAME_GROUP, STR_INVALID_GROUP_NAME);
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}
if (isExecuting)
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{
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if (group != nullptr)
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{
group->SetName(name);
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}
}
}
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break;
case ModifyGroupType::SetDefault:
{
if (groupId == 0)
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{
return std::make_unique<GameActionResult>(GA_ERROR::DISALLOWED, STR_CANT_SET_TO_THIS_GROUP);
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}
if (isExecuting)
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{
gNetwork.SetDefaultGroup(groupId);
}
}
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break;
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default:
log_error("Invalid Modify Group Type: %u", static_cast<uint8_t>(type));
return std::make_unique<GameActionResult>(GA_ERROR::INVALID_PARAMETERS, STR_NONE);
}
gNetwork.SaveGroups();
return std::make_unique<GameActionResult>();
}
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GameActionResult::Ptr network_kick_player(NetworkPlayerId_t playerId, bool isExecuting)
{
NetworkPlayer* player = gNetwork.GetPlayerByID(playerId);
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if (player == nullptr)
{
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// Player might be already removed by the PLAYERLIST command, need to refactor non-game commands executing too
// early.
return std::make_unique<GameActionResult>(GA_ERROR::UNKNOWN, STR_NONE);
}
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if (player && player->Flags & NETWORK_PLAYER_FLAG_ISSERVER)
{
return std::make_unique<GameActionResult>(GA_ERROR::DISALLOWED, STR_CANT_KICK_THE_HOST);
}
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if (isExecuting)
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{
if (gNetwork.GetMode() == NETWORK_MODE_SERVER)
{
gNetwork.KickPlayer(playerId);
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NetworkUserManager* networkUserManager = &gNetwork._userManager;
networkUserManager->Load();
networkUserManager->RemoveUser(player->KeyHash);
networkUserManager->Save();
}
}
return std::make_unique<GameActionResult>();
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}
uint8_t network_get_default_group()
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{
return gNetwork.GetDefaultGroup();
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}
int32_t network_get_num_actions()
{
return static_cast<int32_t>(NetworkActions::Actions.size());
}
rct_string_id network_get_action_name_string_id(uint32_t index)
{
if (index < NetworkActions::Actions.size())
{
return NetworkActions::Actions[index].Name;
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}
else
{
return STR_NONE;
}
}
int32_t network_can_perform_action(uint32_t groupindex, uint32_t index)
{
return gNetwork.group_list[groupindex]->CanPerformAction(index);
}
int32_t network_can_perform_command(uint32_t groupindex, int32_t index)
{
return gNetwork.group_list[groupindex]->CanPerformCommand(index);
}
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void network_set_pickup_peep(uint8_t playerid, Peep* peep)
{
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if (gNetwork.GetMode() == NETWORK_MODE_NONE)
{
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_pickup_peep = peep;
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}
else
{
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NetworkPlayer* player = gNetwork.GetPlayerByID(playerid);
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if (player)
{
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player->PickupPeep = peep;
}
}
}
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Peep* network_get_pickup_peep(uint8_t playerid)
{
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if (gNetwork.GetMode() == NETWORK_MODE_NONE)
{
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return _pickup_peep;
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}
else
{
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NetworkPlayer* player = gNetwork.GetPlayerByID(playerid);
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if (player)
{
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return player->PickupPeep;
}
return nullptr;
}
}
void network_set_pickup_peep_old_x(uint8_t playerid, int32_t x)
{
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if (gNetwork.GetMode() == NETWORK_MODE_NONE)
{
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_pickup_peep_old_x = x;
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}
else
{
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NetworkPlayer* player = gNetwork.GetPlayerByID(playerid);
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if (player)
{
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player->PickupPeepOldX = x;
}
}
}
int32_t network_get_pickup_peep_old_x(uint8_t playerid)
{
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if (gNetwork.GetMode() == NETWORK_MODE_NONE)
{
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return _pickup_peep_old_x;
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}
else
{
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NetworkPlayer* player = gNetwork.GetPlayerByID(playerid);
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if (player)
{
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return player->PickupPeepOldX;
}
return -1;
}
}
int32_t network_get_current_player_group_index()
{
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NetworkPlayer* player = gNetwork.GetPlayerByID(gNetwork.GetPlayerID());
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if (player)
{
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return network_get_group_index(player->Group);
}
return -1;
}
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void network_send_map()
{
gNetwork.Server_Send_MAP();
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}
void network_send_chat(const char* text)
{
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if (gNetwork.GetMode() == NETWORK_MODE_CLIENT)
{
gNetwork.Client_Send_CHAT(text);
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}
else if (gNetwork.GetMode() == NETWORK_MODE_SERVER)
{
NetworkPlayer* player = gNetwork.GetPlayerByID(gNetwork.GetPlayerID());
const char* formatted = gNetwork.FormatChat(player, text);
chat_history_add(formatted);
gNetwork.Server_Send_CHAT(formatted);
}
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}
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void network_send_game_action(const GameAction* action)
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{
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switch (gNetwork.GetMode())
{
case NETWORK_MODE_SERVER:
gNetwork.Server_Send_GAME_ACTION(action);
break;
case NETWORK_MODE_CLIENT:
gNetwork.Client_Send_GAME_ACTION(action);
break;
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}
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}
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void network_send_password(const std::string& password)
2015-11-02 04:12:14 +01:00
{
utf8 keyPath[MAX_PATH];
network_get_private_key_path(keyPath, sizeof(keyPath), gConfigNetwork.player_name);
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if (!platform_file_exists(keyPath))
{
log_error("Private key %s missing! Restart the game to generate it.", keyPath);
return;
}
try
{
auto fs = FileStream(keyPath, FILE_MODE_OPEN);
gNetwork._key.LoadPrivate(&fs);
}
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catch (const std::exception&)
{
log_error("Error reading private key from %s.", keyPath);
return;
}
const std::string pubkey = gNetwork._key.PublicKeyString();
std::vector<uint8_t> signature;
gNetwork._key.Sign(gNetwork._challenge.data(), gNetwork._challenge.size(), signature);
// Don't keep private key in memory. There's no need and it may get leaked
// when process dump gets collected at some point in future.
gNetwork._key.Unload();
gNetwork.Client_Send_AUTH(gConfigNetwork.player_name.c_str(), password, pubkey.c_str(), signature);
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}
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void network_set_password(const char* password)
{
gNetwork.SetPassword(password);
}
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void network_append_chat_log(const utf8* text)
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{
gNetwork.AppendChatLog(text);
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}
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void network_append_server_log(const utf8* text)
{
gNetwork.AppendServerLog(text);
}
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static void network_get_keys_directory(utf8* buffer, size_t bufferSize)
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{
platform_get_user_directory(buffer, "keys", bufferSize);
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}
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static void network_get_private_key_path(utf8* buffer, size_t bufferSize, const std::string& playerName)
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{
network_get_keys_directory(buffer, bufferSize);
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Path::Append(buffer, bufferSize, playerName.c_str());
String::Append(buffer, bufferSize, ".privkey");
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}
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static void network_get_public_key_path(utf8* buffer, size_t bufferSize, const std::string& playerName, const utf8* hash)
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{
network_get_keys_directory(buffer, bufferSize);
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Path::Append(buffer, bufferSize, playerName.c_str());
String::Append(buffer, bufferSize, "-");
String::Append(buffer, bufferSize, hash);
String::Append(buffer, bufferSize, ".pubkey");
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}
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const utf8* network_get_server_name()
{
return gNetwork.ServerName.c_str();
}
const utf8* network_get_server_description()
{
return gNetwork.ServerDescription.c_str();
}
const utf8* network_get_server_greeting()
{
return gNetwork.ServerGreeting.c_str();
}
const utf8* network_get_server_provider_name()
{
return gNetwork.ServerProviderName.c_str();
}
const utf8* network_get_server_provider_email()
{
return gNetwork.ServerProviderEmail.c_str();
}
const utf8* network_get_server_provider_website()
{
return gNetwork.ServerProviderWebsite.c_str();
}
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std::string network_get_version()
{
return NETWORK_STREAM_ID;
}
NetworkStats_t network_get_stats()
{
return gNetwork.GetStats();
}
NetworkServerState_t network_get_server_state()
{
return gNetwork.GetServerState();
}
bool network_gamestate_snapshots_enabled()
{
return network_get_server_state().gamestateSnapshotsEnabled;
}
json_t* network_get_server_info_as_json()
{
return gNetwork.GetServerInfoAsJson();
}
#else
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int32_t network_get_mode()
{
return NETWORK_MODE_NONE;
}
int32_t network_get_status()
{
return NETWORK_STATUS_NONE;
}
int32_t network_get_authstatus()
{
return NETWORK_AUTH_NONE;
}
uint32_t network_get_server_tick()
{
return gCurrentTicks;
}
void network_flush()
{
}
void network_send_tick()
{
}
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bool network_is_desynchronised()
{
return false;
}
bool network_gamestate_snapshots_enabled()
{
return false;
}
bool network_check_desynchronisation()
{
return false;
}
void network_request_gamestate_snapshot()
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{
}
void network_send_game_action(const GameAction* action)
{
}
void network_send_map()
{
}
void network_update()
{
}
void network_process_pending()
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{
}
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int32_t network_begin_client(const std::string& host, int32_t port)
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{
return 1;
}
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int32_t network_begin_server(int32_t port, const std::string& address)
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{
return 1;
}
int32_t network_get_num_players()
{
return 1;
}
const char* network_get_player_name(uint32_t index)
{
return "local (OpenRCT2 compiled without MP)";
}
uint32_t network_get_player_flags(uint32_t index)
{
return 0;
}
int32_t network_get_player_ping(uint32_t index)
{
return 0;
}
int32_t network_get_player_id(uint32_t index)
{
return 0;
}
money32 network_get_player_money_spent(uint32_t index)
{
return MONEY(0, 0);
}
void network_add_player_money_spent(uint32_t index, money32 cost)
{
}
int32_t network_get_player_last_action(uint32_t index, int32_t time)
{
return -999;
}
void network_set_player_last_action(uint32_t index, int32_t command)
{
}
CoordsXYZ network_get_player_last_action_coord(uint32_t index)
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{
return { 0, 0, 0 };
}
void network_set_player_last_action_coord(uint32_t index, const CoordsXYZ& coord)
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{
}
uint32_t network_get_player_commands_ran(uint32_t index)
{
return 0;
}
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int32_t network_get_player_index(uint32_t id)
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{
return -1;
}
uint8_t network_get_player_group(uint32_t index)
{
return 0;
}
void network_set_player_group(uint32_t index, uint32_t groupindex)
{
}
int32_t network_get_group_index(uint8_t id)
{
return -1;
}
uint8_t network_get_group_id(uint32_t index)
{
return 0;
}
int32_t network_get_num_groups()
{
return 0;
}
const char* network_get_group_name(uint32_t index)
{
return "";
};
GameActionResult::Ptr network_set_player_group(
NetworkPlayerId_t actionPlayerId, NetworkPlayerId_t playerId, uint8_t groupId, bool isExecuting)
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{
return std::make_unique<GameActionResult>();
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}
GameActionResult::Ptr network_modify_groups(
NetworkPlayerId_t actionPlayerId, ModifyGroupType type, uint8_t groupId, const std::string& name, uint32_t permissionIndex,
PermissionState permissionState, bool isExecuting)
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{
return std::make_unique<GameActionResult>();
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}
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GameActionResult::Ptr network_kick_player(NetworkPlayerId_t playerId, bool isExecuting)
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{
return std::make_unique<GameActionResult>();
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}
uint8_t network_get_default_group()
{
return 0;
}
int32_t network_get_num_actions()
{
return 0;
}
rct_string_id network_get_action_name_string_id(uint32_t index)
{
return -1;
}
int32_t network_can_perform_action(uint32_t groupindex, uint32_t index)
{
return 0;
}
int32_t network_can_perform_command(uint32_t groupindex, int32_t index)
{
return 0;
}
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void network_set_pickup_peep(uint8_t playerid, Peep* peep)
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{
_pickup_peep = peep;
}
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Peep* network_get_pickup_peep(uint8_t playerid)
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{
return _pickup_peep;
}
void network_set_pickup_peep_old_x(uint8_t playerid, int32_t x)
{
_pickup_peep_old_x = x;
}
int32_t network_get_pickup_peep_old_x(uint8_t playerid)
{
return _pickup_peep_old_x;
}
void network_send_chat(const char* text)
{
}
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void network_send_password(const std::string& password)
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{
}
void network_close()
{
}
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void network_reconnect()
{
}
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void network_set_env(const std::shared_ptr<OpenRCT2::IPlatformEnvironment>&)
{
}
void network_shutdown_client()
{
}
void network_set_password(const char* password)
{
}
uint8_t network_get_current_player_id()
{
return 0;
}
int32_t network_get_current_player_group_index()
{
return 0;
}
void network_append_chat_log(const utf8* text)
{
}
void network_append_server_log(const utf8* text)
{
}
const utf8* network_get_server_name()
{
return nullptr;
}
const utf8* network_get_server_description()
{
return nullptr;
}
const utf8* network_get_server_greeting()
{
return nullptr;
}
const utf8* network_get_server_provider_name()
{
return nullptr;
}
const utf8* network_get_server_provider_email()
{
return nullptr;
}
const utf8* network_get_server_provider_website()
{
return nullptr;
}
std::string network_get_version()
{
return "Multiplayer disabled";
}
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NetworkStats_t network_get_stats()
{
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return NetworkStats_t{};
}
NetworkServerState_t network_get_server_state()
{
return NetworkServerState_t{};
}
json_t* network_get_server_info_as_json()
{
return nullptr;
}
#endif /* DISABLE_NETWORK */