Commit Graph

4242 Commits

Author SHA1 Message Date
Aaron van Geffen f4602d0a34 Use SCREEN_FLAGS_EDITOR when appropriate. 2019-03-20 20:58:08 +01:00
Duncan 476f392eeb
Merge pull request #8919 from duncanspumpkin/console_set_price
Console command to set price of all rides of type
2019-03-20 19:13:19 +00:00
Michael Steenbeek 1c570c8eec
Move some ride functions to struct methods 2019-03-20 20:05:25 +01:00
duncanspumpkin 320c88df99 Make requested changes 2019-03-20 18:48:01 +00:00
Gymnasiast 511dd44f6b Bump network version 2019-03-20 16:57:22 +01:00
Gymnasiast aa21f0fb1d Prepare for food/drink stall recolouration 2019-03-19 22:55:28 +01:00
Gymnasiast 79318997bc Remove old code for MEDIENTR 2019-03-19 22:21:06 +01:00
Gymnasiast 8b1330ec57 Add comment [ci skip] 2019-03-19 22:13:02 +01:00
Gymnasiast 14c2925ae5 Add import code to make Ice Cream Stalls light blue 2019-03-19 22:11:18 +01:00
Gymnasiast 59c74ead94 Add fallback for legacy objects 2019-03-19 21:20:31 +01:00
Gymnasiast 4f8548dfea Allow different default colours per stall 2019-03-19 21:20:31 +01:00
Michael Steenbeek 68aa5122fa
Fix #6006: Objects higher than 6 metres are considered trees 2019-03-18 22:56:14 +01:00
duncanspumpkin d5fa7185ca Prevent a crash when bad data passed 2019-03-18 21:50:29 +00:00
duncanspumpkin 576976627e Use displayable character instead of pipe 2019-03-18 21:45:32 +00:00
duncanspumpkin fb36d2b1f9 Set price of all rides from the console 2019-03-18 21:38:48 +00:00
duncanspumpkin aa2f0a46d0 Increment network version 2019-03-18 20:01:30 +00:00
duncanspumpkin add40feb57 Merge #8898 branch 'staff_ga' into game_actions 2019-03-18 20:00:34 +00:00
duncanspumpkin 351adcc88b Merge #8897 branch 'surface_set_style_ga' into game_actions 2019-03-18 19:58:21 +00:00
duncanspumpkin f28be1ae30 Merge #8881 branch 'set_park_open' into game_actions 2019-03-18 19:57:50 +00:00
duncanspumpkin 329514a49c Merge #8900 branch 'zehmatt/mp-peep-flags-ga' into game_actions 2019-03-18 19:56:49 +00:00
Duncan a9e9993ff5 Fix #8910. Staff patrol areas sharing id's. (#8912) 2019-03-17 23:18:56 +01:00
Matt 57283a4e2b Fix #8900: Implement GuestSetFlagsAction. 2019-03-17 22:17:04 +01:00
Michael Steenbeek 8bf693983a
Fix #7884: Unfinished preserved rides can be demolished with quick demolish 2019-03-17 16:55:17 +01:00
duncanspumpkin e97428acc0 Make requested changes 2019-03-17 07:26:39 +00:00
duncanspumpkin 9fc464a322 Remove game command
Correct the copyright

Include correct headers
2019-03-17 07:20:37 +00:00
duncanspumpkin c9332b4c5d Use the game action. Fix issues with it 2019-03-17 07:20:36 +00:00
duncanspumpkin 2457feb6ab Create surface set style action 2019-03-17 07:20:36 +00:00
Aaron van Geffen 2af13904c5 Update copyright notices for 2019. (#8903) 2019-03-17 07:16:15 +00:00
ζeh Matt cb88c713c3
Merge pull request #8896 from duncanspumpkin/fix_8885
Fix #8885. Incorrect function for calculating lowest water height.
2019-03-16 13:55:32 -07:00
ζeh Matt 3b69c1c75e Fix #8055: Ignore rendering specific fields for sprite checksum. (#8895) 2019-03-16 21:53:26 +01:00
duncanspumpkin ca92d63b20 Put the correct copyright date on 2019-03-16 20:50:00 +00:00
duncanspumpkin 0b231c8b38 Remove old game commands 2019-03-16 20:47:54 +00:00
duncanspumpkin 77238c1e5e Add staff set patrol area and fire actions 2019-03-16 20:45:52 +00:00
duncanspumpkin 1274a3fae4 Fix #8885. Incorrect function for calculating lowest water height.
Looks like a good old ctrl+c, ctrl+v and then forgot to actually modify it correctly.
2019-03-16 20:08:57 +00:00
duncanspumpkin cb087e3b4e Fix formatting. Initialise to bad value 2019-03-16 16:41:18 +00:00
duncanspumpkin 6c92594c4b Use wall element as return 2019-03-16 16:35:30 +00:00
duncanspumpkin 2c2239b131 Use small scenery element as return 2019-03-16 16:29:02 +00:00
duncanspumpkin c80c7b5cd2 Use LargeSceneryElement for return type 2019-03-16 16:23:26 +00:00
Gymnasiast 7e2ff6d752 Fix alignment 2019-03-16 15:43:36 +01:00
Michael Steenbeek 6884eac24c
Turn railing support type into enum class 2019-03-16 14:21:44 +01:00
Michael Steenbeek 1c0877fc6c
Fix missed occurrence of SCROLLING_MODE_NONE 2019-03-16 14:20:03 +01:00
Michael Steenbeek 602821a389
Split path surface objects into paths and queues 2019-03-16 12:37:32 +01:00
Duncan 9c4430736d
Use get track element (#8884)
* Use get_track_element and change its return type

* Make things work

* Use helper functions where possible
2019-03-16 11:21:36 +00:00
Duncan adf440ed1f
Merge pull request #8874 from ZehMatt/fix-8873
Fix #8873: null dereference when trying to place footpath.
2019-03-16 07:40:48 +00:00
Duncan 296a0e3d35
Merge pull request #8879 from ZehMatt/ga-player-error
Fix #8851: Show only game action errors to the issuer.
2019-03-16 07:40:08 +00:00
duncanspumpkin 24e9428731 Use 64bit values to simplify code 2019-03-16 07:33:21 +00:00
duncanspumpkin 78ede8758b Add a default to the switch 2019-03-16 07:15:12 +00:00
Phillip Walters 0e50d438d7 Added console logging for failed map saves 2019-03-15 20:35:41 -07:00
duncanspumpkin 9a1532ecc4 Add ParkSetParameterAction 2019-03-15 21:01:35 +00:00
Matt 2090cbefae Fix #8851: Show only game action errors to the issuer. 2019-03-15 21:27:51 +01:00
duncanspumpkin 0c46475d07 Increment network version 2019-03-15 20:12:10 +00:00
duncanspumpkin cd6c9b7b15 Fix set brakes speed action 2019-03-15 20:11:06 +00:00
duncanspumpkin edff5caa7e Merge pull request #8849 'ga-staff-hire' 2019-03-15 19:49:24 +00:00
duncanspumpkin fa0feb18d0 Merge pull request #8852 'track_set_brake_speed' 2019-03-15 19:46:19 +00:00
duncanspumpkin cdabb7c388 Use continue to prevent nested brackets 2019-03-15 19:44:17 +00:00
duncanspumpkin 3ed08f8977 Fix formatting. Add missing header 2019-03-15 19:44:17 +00:00
duncanspumpkin d8f764723f Remove old game command 2019-03-15 19:44:17 +00:00
duncanspumpkin c84927306e Implement land/water lower raise 2019-03-15 19:44:17 +00:00
Duncan 82f320eb24
Merge pull request #8830 from duncanspumpkin/path_from_track
Footpath Place From Track Game Action
2019-03-15 19:42:30 +00:00
Matt 126ffd104e Fix #8873: null dereference when trying to place footpath. 2019-03-15 19:31:04 +01:00
Matt 3c8480ee26 Remove unused variables and strip unused DEBUG_DESYNC paths. 2019-03-14 13:43:49 +01:00
Matt b249928222 Buffer tick data so client can catch up. 2019-03-14 13:43:49 +01:00
Matt 258f2722d7 Bump up network version. 2019-03-14 13:43:49 +01:00
Matt 8f7cf5fcc9 Check desyncs only when the map is fully loaded. 2019-03-14 13:42:15 +01:00
Matt 7410c4b56c Use real server tick to check desyncs. 2019-03-14 13:42:15 +01:00
Michał Janiszewski 298c9f5238 Release 0.2.2
- Feature: [#4418] Allow steep slopes on the side-friction roller coaster.
- Feature: [#7726] Add shortcut to advance one tick.
- Feature: [#7956, #7964] Add sprite font glyphs for Hungarian and some Czech letters.
- Feature: [#7971] Toolbox option to open custom content folder.
- Feature: [#7980] Allow data path for RCT1 to be specified by a command line argument.
- Feature: [#8073] Auto-upload minidumps to backtrace.io (optional, MSVC/Windows only)
- Feature: [#8078] Add save_park command to in-game console.
- Feature: [#8080] New console variable "current_rotation" to get or set view rotation.
- Feature: [#8098] Glyph for Russian rouble sign.
- Feature: [#8099] Add Powered Launch mode to Inverted RC (for RCT1 parity).
- Feature: [#8190] Allow building footpaths on 'corner down' terrain.
- Feature: [#8191] Allow building on-ride photos and water S-bends on the Water Coaster.
- Feature: [#8259] Add say command to in-game console.
- Feature: [#8374] Add replay system.
- Feature: [#8377] Add option to adjust amount of autosaves to keep.
- Feature: [#8458] Add sprite sorting benchmark.
- Feature: [#8583] Add boosters to water coaster.
- Feature: [#8648] Add optional chat button to top toolbar in multiplayer games.
- Feature: [#8652] Add network window including a graph for data usage visualisation.
- Feature: [#8670] Add ability to download missing objects when loading a park.
- Change: [#7961] Add new object types: station, terrain surface, and terrain edge.
- Change: [#8222] The climate setting has been moved from objective options to scenario options.
- Change: [#8718] Allow TARMAC object to be removed when running the `remove_unused_objects` command.
- Change: [#8718] No longer require the generic scenery groups and tarmac footpath to be checked when creating a scenario.
- Change: [#8734] Disable kick button in multiplayer window when unable to use it.
- Fix: [#3832] Changing the colour scheme of track pieces does not work in multiplayer.
- Fix: [#4094] Coasters with long flat-to-steep pieces offer them in diagonal mode (original bug).
- Fix: [#5684] Player list can desync between clients and server and can crash.
- Fix: [#6191] OpenRCT2 fails to run when the path has an emoji in it.
- Fix: [#7439] Placement messages have mixed strings
- Fix: [#7473] Disabling sound effects also disables "Disable audio on focus loss".
- Fix: [#7536] Android builds fail to start.
- Fix: [#7689] Deleting 0-tile maze gives a MONEY32_UNDEFINED (negative) refund.
- Fix: [#7828] Copied entrances and exits stay when demolishing ride.
- Fix: [#7945] Client IP address is logged as `(null)` in server logs.
- Fix: [#7952] Performance drop caused by code refactor.
- Fix: [#7954] Key validation fails on Windows due to non-ASCII user / player name.
- Fix: [#7975] Inspection flag not cleared for rides which are set to never be inspected (original bug).
- Fix: [#7985] Giant Screenshot ignores 'Map rendering' settings.
- Fix: [#7987] Broken track designs increase money by MONEY32_UNDEFINED.
- Fix: [#7991] Scenery and footpaths on Construction Rights tiles can be deleted using Clear Scenery.
- Fix: [#8034] Vanilla sprites are broken when making screenshots from command line.
- Fix: [#8045] Crash when switching between languages.
- Fix: [#8062] In multiplayer warnings for unstable cheats are shown when disabling them.
- Fix: [#8090] Maze designs saved incorrectly.
- Fix: [#8101] Title sequences window flashes after opening.
- Fix: [#8120] Crash trying to place peep spawn outside of map.
- Fix: [#8121] Crash Renaming park with server logging enabled.
- Fix: [#8139] Buying land costs money when the game is in "no money" mode.
- Fix: [#8141] Attempting to build entrance/exit on station 2 does not work.
- Fix: [#8142] Reliability of mazes and crooked houses can go below 100%.
- Fix: [#8187] Cannot set land ownership over ride entrances or exits in sandbox mode.
- Fix: [#8200] Incorrect behaviour when removing entrances and exits that are on the same tile.
- Fix: [#8204] Crash when tile element has no surface elements.
- Fix: [#8264] Rides and scenery placeable outside of map with ZC and Sandbox mode enabled.
- Fix: [#8335] Rides with arbitrary ride types can crash the game when they break down.
- Fix: [#8358] Infinite loop when changing vehicle count on stopped ride.
- Fix: [#8402] Crash closing a window in some cases.
- Fix: [#8431] Crash when game action logging is enabled.
- Fix: [#8433] Crash if master server response is not valid JSON.
- Fix: [#8434] Crash if curl_easy_init fails.
- Fix: [#8443] Crash when selecting the current vehicle for ride that has none available.
- Fix: [#8456] Junior booster track piece doesn't connect properly.
- Fix: [#8464] Crash on game shutdown.
- Fix: [#8469] Crash modifying colour on hacked rides.
- Fix: [#8508] Underground roto-drop is not going up.
- Fix: [#8555] Multiplayer window text limits are not computed properly.
- Fix: [#8572] Steel Twister track pieces ID 64 and 65 drawn incorrectly.
- Fix: [#8585] Part of track missing on air powered vertical coaster.
- Fix: [#8588] Guest list scrolling breaks above ~2000 guests.
- Fix: [#8591] Game loop does not run at a consistent tick rate of 40 Hz.
- Fix: [#8647] Marketing campaigns check for entry fees below £1 (original bug).
- Fix: [#8653] Crash when peeps attempt to enter a ride with no vehicles.
- Fix: [#8720] Desync due to boats colliding with ghost pieces.
- Fix: [#8739] Savegame from original game crashes when cruising through map.
- Fix: [#8742] Access violation in vehicle_update_sound_params.
- Fix: [#8804] Raising water shows money effect at the bottom rather than new height.
- Fix: [#8811] Some fields in the sv6 save file not being copied correctly.
- Fix: [#8824] Invalid read in footpath_chain_ride_queue.
- Improved: [#2940] Allow mouse-dragging to set patrol area (Singleplayer only).
- Improved: [#7730] Draw extreme vertical and lateral Gs red in the ride window's graph tab.
- Improved: [#7930] Automatically create folders for custom content.
- Improved: [#7980] Show the full path of the scenario in the scenario select window.
- Improved: [#7993] Allow assigning a keyboard shortcut for opening the tile inspector.
- Improved: [#8107] Support Discord release of RCT2.
- Improved: [#8491] Highlight entrance and exit with different colours in track design previews.
- Improved: Almost completely new Hungarian translation.
- Removed: [#7929] Support for scenario text objects.
2019-03-13 21:51:10 +01:00
duncanspumpkin 6daa406138 Actually register it. Include correct header. Fix formatting 2019-03-12 17:29:38 +00:00
Duncan 5538fe3ac5
Merge pull request #8599 from janisozaur/fix-h2h7-r4-diamondheights
Add missing nullptr check in rct_peep::UpdateRideMazePathfinding
2019-03-12 11:19:04 +00:00
Michael Steenbeek 18ac3b02b1
Fix #8524: Do not show RCT1 land edges when CSG1 is not loaded (#8845) 2019-03-12 09:23:17 +01:00
duncanspumpkin 539c12b41a Remove old game command 2019-03-11 19:11:54 +00:00
duncanspumpkin 7fbf11ac79 Implement TrackSetBrakeSpeedAction 2019-03-11 19:08:07 +00:00
duncanspumpkin da377e5b64 Add constants for min and max footpath height 2019-03-11 17:43:07 +00:00
Ted John f4526dd2ae
Merge pull request #8837 from IntelOrca/fix/invalid-reads
Fix more of these backtrace reports
2019-03-11 16:31:21 +00:00
Matt 84d28f2967 Update error messages. 2019-03-11 17:02:29 +01:00
Matt f8e98b4e3e Pass staff orders by parameter. 2019-03-11 16:54:46 +01:00
Matt f96a1a1b5f Implement StaffHireNewAction game action. 2019-03-11 13:44:34 +01:00
duncanspumpkin 0b989710b5 Increment network version 2019-03-09 18:08:20 +00:00
duncanspumpkin 904bb0b6e9 Fix formatting 2019-03-09 18:07:52 +00:00
duncanspumpkin a3703cf2c0 Fix #8736. Add error title to ride create 2019-03-09 18:07:52 +00:00
duncanspumpkin 63e7f7a990 Use correct error messages with can_construct_with_clear
Pass correct parameters to the function
2019-03-09 18:07:52 +00:00
Ted John ca023f7c5e Fix #8829: invalid read in window_guest_open 2019-03-09 13:05:12 +00:00
Matt e9523caeb4 Bump up network version. 2019-03-09 13:58:49 +01:00
Matt d7a4570a1c Fix #8802: public key signature being null terminated. 2019-03-09 13:58:23 +01:00
Ted John f5904c90cb Fix #8834: Invalid read in UpdateRideApproachExitWaypoints 2019-03-09 11:36:53 +00:00
Ted John 0aade935aa
Fix #8824: invalid read in footpath_chain_ride_queue (#8831) 2019-03-06 19:11:21 +00:00
duncanspumpkin 0070283dc2 Implement game action 2019-03-05 19:54:17 +00:00
duncanspumpkin cfeeeab9b9 Increment network version 2019-03-04 16:58:57 +00:00
duncanspumpkin da24ea53b8 Fix formating add missing include 2019-03-04 16:58:22 +00:00
duncanspumpkin 540be7c7be Provide a conversion from old game command.
Note doesn't handle footpath scenery or clear direction mode
2019-03-04 16:57:21 +00:00
duncanspumpkin 29de97f5b1 Remove references to old game command 2019-03-04 16:57:21 +00:00
duncanspumpkin bcced4016f Use new action 2019-03-04 16:57:21 +00:00
duncanspumpkin c8fd5174ae Implement footpathplace 2019-03-04 16:57:21 +00:00
duncanspumpkin 510d71ab68 Add FootpathSceneryPlaceAction 2019-03-04 16:57:21 +00:00
duncanspumpkin ef69c01da5 Create FootpathSceneryRemoveAction to split up footpath place 2019-03-04 16:57:21 +00:00
Michał Janiszewski 1fa5606509
Simplify some code in Vehicle.cpp (#8595)
* Simplify some code in Vehicle.cpp

This reduces amount of code that depends on registers struct

* Simplify code in Vehicle.cpp

This removes one goto.
2019-03-03 15:25:47 +01:00
Aaron van Geffen a6773584b0 Amend changelog; increase network version. 2019-03-03 12:09:19 +01:00
duncanspumpkin e4ab16acc1 Fix #8804: Raising water shows money effect at the bottom rather than new height 2019-03-03 11:17:21 +01:00
Michał Janiszewski a2bfb77b4a Make sure the header-only function `direction_valid` is `static` 2019-03-03 08:18:15 +01:00
Michał Janiszewski f83fa88512 Fix printing of non-POD NetworkRideId_t
The underlying type is using int32_t rather than uint32_t, so reflect
that as well
2019-03-03 08:18:15 +01:00
duncanspumpkin 47de289ca2 Increment network version 2019-03-02 16:06:44 +00:00
duncanspumpkin 7484b3f00e Fix formating. Add correct includes 2019-03-02 16:06:03 +00:00
duncanspumpkin aef3f24178 Remove reference to game command 2019-03-02 16:06:03 +00:00
duncanspumpkin 61cb84e0ca Add WaterSetHeightAction 2019-03-02 16:06:03 +00:00
Duncan ec60781a2b
Merge pull request #8796 from duncanspumpkin/entranceexit_place_ga
Entranceexit place ga
2019-03-02 16:04:01 +00:00
Duncan 46ae0934f8 Fix #8809. Check for valid colours ignored special cases (#8813)
Due to the special cases the colour check would fail and this would mean that the ride type could not be changed. 255 and 0 are both used to indicate that the ride should use different colours for each train.
2019-03-02 12:51:27 +01:00
duncanspumpkin 87a21d6cda Increment network version 2019-03-02 07:25:28 +00:00
duncanspumpkin e128a78b91 Fix formating and other issues
Refactor as per comments.

Simplified some of the code as well

Use constants
2019-03-02 07:24:42 +00:00
duncanspumpkin c55ff1288d Add conversion from old command 2019-03-02 07:24:42 +00:00
duncanspumpkin f10391c98d Remove references to old command 2019-03-02 07:24:42 +00:00
duncanspumpkin 7f586f50e1 Move all callees to the game action framework. Fix CoordXY bug 2019-03-02 07:24:41 +00:00
duncanspumpkin 27046c2468 Simplify game action by creating seperate function for track design ptd1 2019-03-02 07:24:41 +00:00
duncanspumpkin 6081aa4720 Create place game action 2019-03-02 07:24:41 +00:00
ζeh Matt e776faee97
Merge pull request #8812 from ZehMatt/import-export-fixes
Fix #8811: Import export fields not copied correctly.
2019-03-02 07:47:36 +01:00
Matt 538526f075 Bump up network version. 2019-03-02 04:51:20 +01:00
Matt 8b6012a44b Add missing field "no_of_food" to importer/exporter. 2019-03-02 04:46:31 +01:00
Matt 5f6ae6ac8c Fix copying the wrong field. 2019-03-02 04:45:47 +01:00
ζeh Matt dcf750f004
Merge pull request #8805 from ZehMatt/ga-toplevel-pause
Fix nested query not working in paused game state.
2019-03-01 10:56:57 +01:00
Matt df5dfa6863 Bump up network version. 2019-03-01 10:21:09 +01:00
Matt 6350a3b0b4 Fix nested query not working in paused game state. 2019-03-01 08:26:03 +01:00
ζeh Matt 4805c1c082
Merge pull request #8801 from ZehMatt/mp-playerinfo
Synchronize player info
2019-02-28 20:41:00 +01:00
Ted John cdec457abd Refactor peep struct 2019-02-28 20:28:58 +01:00
Matt d14b07a748 Bump up network version. 2019-02-28 20:15:32 +01:00
Matt 0000e9741f Fix #8798: Player info not being synchronized over network. 2019-02-28 20:15:11 +01:00
duncanspumpkin 6c91d54255 Increment network version 2019-02-28 09:13:11 +00:00
duncanspumpkin 5d82760cf0 Use more sensible flags 2019-02-28 08:22:52 +00:00
duncanspumpkin 1565982f18 Fix formating 2019-02-28 08:22:52 +00:00
duncanspumpkin 7fdc482e7d Make review changes. Fix formating 2019-02-28 08:21:58 +00:00
duncanspumpkin 245a7fe64d Remove old game command 2019-02-28 08:21:58 +00:00
duncanspumpkin f4791f9d96 Remove allow while paused 2019-02-28 08:21:58 +00:00
duncanspumpkin 705fe17362 Implement RideEntranceExitRemoveAction
Move all calls to the game action framework
2019-02-28 08:21:58 +00:00
Duncan 8ed824f285
Merge pull request #8773 from duncanspumpkin/scenery_place_ga
Implement SmallSceneryPlaceAction
Fix #8793, Fix #8787
2019-02-28 08:21:02 +00:00
duncanspumpkin de1ec264b0 Increment network version 2019-02-28 08:03:00 +00:00
Duncan f0092b7aae
Merge pull request #8781 from duncanspumpkin/flag_refactor
Flag refactor
2019-02-27 19:18:02 +00:00
duncanspumpkin cbb02ec98a Use game action for track design. Fix error titles.
Add files to xcode project (#20)

Finally get the placement code working

Use game action for ghosts. Fix basequarter

Remove references to old command

Fix formating remove unused var

Fix clang format
2019-02-27 18:51:54 +00:00
duncanspumpkin 4714350216 Implement SmallSceneryPlaceAction 2019-02-27 18:46:51 +00:00
jensj12 89066759eb Fix #8264: Rides and scenery placeable outside of map with ZC and Sandbox mode enabled (#8715)
* Fix #8264: Rides and scenery placeable outside of map with ZC and Sandbox mode enabled

map_can_construct_with_clear_at first checks whether it is inside the map, and then checks gCheatsDisableClearanceChecks, making earlier checks for gCheatsDisableClearanceChecks unnecessary.

* Increase network version
2019-02-27 18:46:18 +00:00
Michael Steenbeek 6d3200aacc
Merge pull request #8772 from IntelOrca/refactor/sprite-import-export-2
Refactor in-game sprite structs
2019-02-27 13:29:13 +01:00
duncanspumpkin 9d78bb0d4e Fix compile and formating 2019-02-27 10:54:08 +00:00
duncanspumpkin 584c4d5134 Prevent a dereference of nullptr 2019-02-27 10:49:48 +00:00
duncanspumpkin d3c0a76259 Use correct functions where defined 2019-02-27 10:49:48 +00:00
duncanspumpkin 47b0c779de Use correct function call.
SMALL_SCENERY_FLAG_ANIMATED is for SmallScenery not for SmallSceneryElements
2019-02-27 10:49:48 +00:00
duncanspumpkin 83f7547bf2 Use Is/Set BlockBrakeClosed 2019-02-27 10:49:48 +00:00
duncanspumpkin 92cdbfb0a8 Use Is/Set Indestructible 2019-02-27 10:49:48 +00:00
duncanspumpkin 411e5c47a2 Use Is/Set Accounted 2019-02-27 10:49:48 +00:00
duncanspumpkin fae15fceca Use IsBroken 2019-02-27 10:49:48 +00:00
duncanspumpkin 7840f6a7f7 Use SetIsBroken 2019-02-27 10:49:48 +00:00
duncanspumpkin 6495ffdb34 Use IsBlockedByVehicle 2019-02-27 10:49:48 +00:00
duncanspumpkin 354cce71eb Introduce new functions to stop direct access 2019-02-27 10:49:48 +00:00
duncanspumpkin c68af628c2 Increment network version 2019-02-27 10:18:52 +00:00
duncanspumpkin 93873c5e74 Make review changes. Fix formating
Reorder includes
2019-02-27 08:15:11 +00:00