Duncan Frost
328abd1d45
Fix out of bounds errors
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Changed get_surface_element to bubble up the null mapElement to be taken care of by the calling function.
Added checks on the track functions to ensure that invalid coordinates do not call get_surface_element_at.
Fixes #1066 and Fixes #1057
2015-05-17 07:58:51 +01:00
IntelOrca
f7972f0d48
Merge branch 'land-rights-tool' of https://github.com/trigger-death/OpenRCT2 into trigger-death-land-rights-tool
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Conflicts:
data/language/english_uk.txt
2015-05-15 22:10:13 +01:00
Robert Jordan
09cc46c1e6
Almost finished land rights tool
2015-05-15 11:28:27 -04:00
Duncan Frost
ed685688e2
More scenery_place.
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There is a bug in the path code
2015-05-13 19:19:43 +01:00
Robert Jordan
ceaa97c321
Land tool paint mode, and text input sizes
2015-05-12 11:37:16 -04:00
Duncan Frost
a768d3dc96
Fix large scenery removal bug.
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Issue was caused by comparing the height value to the wrong number. I've rejigged the function to make it easier to follow and added in an error message if an element fails to be found.
2015-05-07 19:16:00 +01:00
Duncan Frost
6b8709aed0
Scenery now works correctly in scenario editor
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There were a couple bugs that were causing functions to return unsuccessful if you were in scenario editor.
2015-05-07 18:57:14 +01:00
zsilencer
71e21c2a6c
refactor mixer, add support for streamed music
2015-04-25 09:28:28 -06:00
zsilencer
3b416a646e
create_new_banner done by duncanspumpkin
2015-04-25 09:21:35 -06:00
zsilencer
a8a434e261
game_command_place_banner
2015-04-25 09:21:35 -06:00
zsilencer
c40a6f4789
game_command_remove_banner
2015-04-25 09:21:11 -06:00
zsilencer
b8657da99f
game_command_set_banner_colour
2015-04-25 09:21:11 -06:00
zsilencer
4379df67c4
game_command_set_large_scenery_colour
2015-04-25 09:21:11 -06:00
zsilencer
1782a62055
game_command_set_fence_colour
2015-04-25 09:21:11 -06:00
zsilencer
e7d3d8b19d
game_command_set_scenery_colour
2015-04-25 09:21:11 -06:00
zsilencer
ed709b8353
game_command_remove_large_scenery
2015-04-25 09:21:11 -06:00
zsilencer
16cb732533
game_command_remove_scenery
2015-04-25 09:20:46 -06:00
zsilencer
68d7f84098
rename 0x80000000 to MONEY32_UNDEFINED
2015-04-25 09:20:46 -06:00
zsilencer
e2d386edbc
game_command_remove_fence
2015-04-25 09:20:15 -06:00
zsilencer
9bd620cd99
game_command_raise_water, game_command_lower_water, suggested changes
2015-04-25 09:20:15 -06:00
zsilencer
af46537667
game_command_raise_land, game_command_lower_land
2015-04-25 09:20:15 -06:00
Duncan Frost
e8d27b0424
Finished scenery repaint tool down
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Renamed map_element variables that were badly named
Changed scenerymultiple(large) to use the correct size for type. This will cause merge issues with anyone working on large scenery.
2015-04-17 17:36:28 +01:00
IntelOrca
7d383a586e
implement map_update_tiles, grass growing and scenery aging
2015-03-22 17:04:50 +00:00
IntelOrca
cd16af0f60
add some event handlers for invalidating map objects
2015-03-18 19:52:45 +00:00
IntelOrca
058f10845f
implement map_invalidate_animations
2015-03-17 23:47:54 +00:00
IntelOrca
c0e4518972
refactor some of the footpath code after merging
2015-02-13 20:55:49 +00:00
IntelOrca
e953fdc360
improve random map generator, change algorithm to simplex noise
2015-02-13 03:29:40 +00:00
IntelOrca
9d2abf1925
add map generation window
2015-02-09 18:32:58 +00:00
IntelOrca
dfc723573c
fix expenditure table issues, fixes #762
2015-02-08 14:31:57 +00:00
Duncan Frost
0f6dd51736
Added load_palette. Labelled offset for paused and palette effect frame. Fixed fast moving water.
2015-02-07 17:40:20 +00:00
Duncan Frost
359cc9aa99
Add upper bounds
2015-01-29 17:47:35 +00:00
Duncan Frost
fddcfc69e0
Add error logging to get_first_element_at
2015-01-29 17:45:08 +00:00
IntelOrca
36971b29cb
implement game_command_set_park_name and game_command_remove_park_entrance
2015-01-27 21:18:41 +00:00
IntelOrca
8774731f03
refactor map element iteration
2015-01-22 00:19:05 +00:00
IntelOrca
0ff125b9b3
move across useful map functions and other bits from footpath branch to develop
2015-01-14 23:38:48 +00:00
Duncan Frost
974ecd904c
Finish game command 20 change surface style
2015-01-12 18:39:53 +00:00
Duncan Frost
8a4e12a3f4
Started game_command_20 raise lower land
2015-01-12 18:39:52 +00:00
IntelOrca
44efbd95ac
implement more footpath construction and window
2014-12-17 20:45:27 +00:00
IntelOrca
e887311219
add more cheats to cheat window and a small amount of refactoring
2014-12-10 01:44:30 +00:00
IntelOrca
73a6b1acea
implement editor_read_s6, partial fix for #433
2014-11-24 02:58:48 +00:00
IntelOrca
d111c715d6
implement viewport_interaction_get_item_left
2014-11-10 00:40:59 +00:00
Duncan Frost
2f64d2a6db
Fixed bugs and refactored
2014-11-05 16:35:16 +00:00
IntelOrca
2f4fd67170
implement more viewport input functions
2014-11-05 14:38:19 +00:00
IntelOrca
ad84e6d076
implement ride_modify and supporting methods
2014-11-05 02:55:29 +00:00
IntelOrca
0104042640
Merge branch 'ride-update'
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Conflicts:
src/world/map.c
2014-11-04 19:01:59 +00:00
IntelOrca
d92a4d9418
implement clear scenery game command, try out removing paths feature
2014-11-04 03:34:48 +00:00
IntelOrca
cf59455d69
refactor ride update and fix bugs
2014-11-02 03:38:05 +00:00
IntelOrca
3d40c7e3ee
add various ride mechanic functions
2014-11-02 01:41:00 +00:00
Duncan Frost
2774c63eba
Added first draft of tool update and down
2014-10-12 11:37:06 +01:00
IntelOrca
70a33f6593
refactor game_logic_update
2014-10-09 20:31:58 +01:00