Commit Graph

860 Commits

Author SHA1 Message Date
Olivier Wervers bb72fd6021
Fix #9029: Set animation frame on doors using the tile inspector (#11206) 2020-04-18 07:43:46 -03:00
Gymnasiast a295f3c003 Fix #11315: Never opened ride shown as favourite ride of 74 guests 2020-04-18 07:39:24 +01:00
Olivier Wervers 506b06bd73
Fix #11072: Land and water tools work out of bounds (#11179)
Tool tried to act out of bounds, where it shouldn't do anything
2020-04-17 19:34:32 -03:00
Aaron van Geffen 9ed74d2ccd Amend changelog. 2020-04-17 18:35:21 +02:00
Gymnasiast dd935c4114
Start v0.2.6+1 2020-04-17 16:51:34 +02:00
Gymnasiast 6c3c857dfa
Release v0.2.6
- Feature: [#10925] Show hovered values on finance charts.
- Feature: [#11013] Ctrl+C copies input dialog text to clipboard.
- Feature: [#11218] load_park command for console
- Feature: [#11272] Option for toggling notifications for 'Ride casualties' and 'Stuck or stalled vehicles'.
- Feature: [#11281] add_news_item command for console
- Feature: [#11300] Add powered launch and reverse incline launched shuttle mode to the Stand-Up Roller Coaster (for RCT1 parity).
- Fix: [#475] Water sides drawn incorrectly (original bug).
- Fix: [#6123, #7907, #9472, #11028] Cannot build some track designs with 4 stations (original bug).
- Fix: [#6238] Invalid tile elem iteration in Guest::UpdateUsingBin
- Fix: [#7094] Back wall edge texture in water missing.
- Fix: [#9719] Hacked walls in RCT1 saves are imported incorrectly.
- Fix: [#10372, #10509, #10806] Lift base sections incorrectly exporting, causing various lift related bugs.
- Fix: [#10928] File browser's date column is too narrow.
- Fix: [#10951, #11160] Attempting to place park entrances creates ghost entrances in random locations.
- Fix: [#11005] Company value overflows.
- Fix: [#11027] Third color on walls becomes black when saving.
- Fix: [#11063] Scrolling position persists when switching tabs in the scenery window.
- Fix: [#11106] Crash on getting invalid vehicle index.
- Fix: [#11126] Cannot place Frightmare track design.
- Fix: [#11208] Cannot export parks with RCT2 DLC objects.
- Fix: [#11230] Seat Rotation not imported correctly for hacked rides.
- Fix: [#11225] Replay manager cannot handle track designs.
- Fix: [#11246] Fix Various Import/Export issues with Boat locations, balloon frame number.
- Fix: [#11258] Properly remove format codes from imported strings.
- Fix: [#11286] Fix banner tooltip colour.
- Fix: Small red gardens in RCT1 saves are imported in the wrong colour.
- Improved: [#11157] Slimmer virtual floor lines.
2020-04-17 16:13:30 +02:00
Gymnasiast f2c153a67e
changelog.md: form fixes 2020-04-17 14:55:21 +02:00
Duncan 4a81219521
Merge pull request #11291 from brenoguim/fix_banner_string_coloring
Fix coloring of Banners on tooltip
2020-04-16 22:27:27 +01:00
Duncan 92449773c5
Fix #11106: Crash on getting invalid vehicle index (#11305)
* Fix #11106: Fix crash on bad value prev_vehicle

This allows Thorpe Park to be loaded again. This is ultimately not a great fix. In the future it should be made so that the vehicle pointers are validated on load to ensure there are no loops or bad values.
2020-04-16 18:24:07 -03:00
Michał Janiszewski d8994920f8
Add #11218, #11281 to changelog (#11307) 2020-04-16 21:55:53 +02:00
Aaron van Geffen a81488d704
Fix #11272: Make casualty and stalled vehicle notifications optional 2020-04-16 14:41:39 +02:00
Fred-1044276 a80905e30d
Implement #11300: Add RCT1 operating modes to Stand-up Roller Coaster 2020-04-16 13:12:43 +02:00
Breno Guimaraes 347c402984 Fix #11286: Fix coloring of banners on tooltip
This patch moves the function that adds coloring to the buffer text into the Buffer struct with a flag.
It also changes both Banner printing and Banner tooltip to use the colored version
2020-04-16 08:06:07 -03:00
Breno Rodrigues Guimarães 174a480870
Use utf8_remove_format_codes to remove format codes from user strings (#11289)
The previous code used RCT12::RemoveFormatCodes to remove format codes from RCT strings. But that function uses utf8 methods to identify format codes. In this new version, rct2_to_utf8 is called first to obtain an utf8 string, and then utf8_remove_format_codes can be used.
2020-04-15 07:17:43 +02:00
duncanspumpkin b01e9381f7 Update network version. Add changelog entry 2020-04-11 09:07:02 +01:00
Michał Janiszewski a197e529e8
Fix #6238: Invalid tile elem iteration in Guest::UpdateUsingBin (#11248) 2020-04-08 01:03:02 +02:00
Michał Janiszewski 2851f8654b
Update changelog.txt 2020-04-07 21:50:08 +02:00
Duncan 53b948299a
Merge pull request #11226 from duncanspumpkin/fix_trackdesign
Fix track design replays.
2020-04-05 13:08:27 +01:00
Michael Steenbeek 8a12ad8f6b
Fix #9719: Hacked walls in RCT1 saves are imported incorrectly (#11222) 2020-04-05 13:49:36 +02:00
duncanspumpkin de7051d940 Fix #11225: Track design replays.
The replay state was not being passed to all sub actions this prevented the replay from working. Note replays made before this still work its just they couldn't be replayed.

name the flag

Update changelog
2020-04-05 12:48:42 +01:00
Gymnasiast cfdc8567f7
Fix #11230: Seat Rotation not imported correctly for hacked rides 2020-04-05 12:29:07 +02:00
Michael Steenbeek 13a2f67400
Fix #11208: Cannot export parks with RCT2 DLC objects (#11212)
* Do not try to export official objects

* Do not override legacy object's source games

* Amend changelog
2020-04-04 07:06:34 +01:00
Michael Steenbeek 87dd126e2a
Fix small red gardens getting imported incorrectly from S4 (#11215) 2020-04-03 19:55:39 +02:00
Michael Steenbeek 1e70c4806e
Fix #11126: Cannot place Frightmare track design (#11186) 2020-04-01 17:37:09 +02:00
jeysbach e9611ffaff
Fix #11063: Exchange hack for call to update_scroll (#11178) 2020-03-31 16:03:14 +02:00
Michael Steenbeek 41bf6def69
Fix #10951, #11160: Placing park entrances creates bugged ghosts (#11180) 2020-03-31 13:47:37 +01:00
Aaron van Geffen e6dadaab66
Merge pull request #10953 from AaronVanGeffen/fix/10928
Fix #10928: File browser's date column is too narrow
2020-03-30 23:00:57 +02:00
Olivier Wervers 26546448e1
Improvement: Slimmer virtual floor lines 2020-03-30 22:45:39 +02:00
Aaron van Geffen 484956e006 Fix #10928: File browser's date column is too narrow. 2020-03-30 22:42:58 +02:00
Peter Ryszkiewicz fa1ddbd9e3
Show hovered values on finance charts (#10925) 2020-03-28 11:03:10 +01:00
Thijs Versfelt 3613c660a0
Fix #11005: Company value overflows (#11012)
* Clamp park value to prevent integer overflow.

* Replace casting with built-in clamping.

* Add changlog entry for #11005.

* Modify casting to prevent skewed company value.

* Increment network version

Co-authored-by: Michał Janiszewski <janisozaur@gmail.com>
2020-03-27 13:25:16 +01:00
Gymnasiast 905ba0c47b
Fix #475: GFX water sides drawn incorrectly 2020-03-26 20:01:25 +01:00
Gymnasiast aeb1b32078
Fix #7094: Back wall edge texture in water missing 2020-03-26 20:00:53 +01:00
Daan de Heij 9035ba2827
Simple implementation of copy input to clipboard (Ctrl+C) (#11013)
This is a simple implementation of copying all current input text to the clipboard using ctrl+c. A simple dialog acknowledges that text is copied. This commit includes a new string ID for the text in this dialog.
2020-03-26 17:53:34 +01:00
Tulio Leao 8373fe6f7b
Update changelog to state fix of original bug (#11031) (#11035) 2020-03-25 18:42:56 +01:00
Michael Steenbeek 3f473ec3f0
Fix #6123: Cannot build some track designs with 4 stations (#11031) 2020-03-25 14:20:29 +01:00
Michael Steenbeek 766339d771
Fix #11027: Third color on walls becomes black when saving (#11029) 2020-03-25 13:57:15 +01:00
Michał Janiszewski 164a7750f1 Start v0.2.5+ 2020-03-24 22:32:54 +01:00
Michał Janiszewski 4f6e77e30a Release 0.2.5
- Feature: [#3154] Use a random title sequence each time it is shown.
- Feature: [#6553] Android version now runs in full screen.
- Feature: [#7865] Transport rides can now be synchronised.
- Feature: [#9073] Shortcut keys for the Tile Inspector.
- Feature: [#10305] Add two shortcuts for increasing and decreasing the scaling factor.
- Feature: [#10189] Make Track Designs work in multiplayer.
- Feature: [#10357] Added window for scenery scatter tool, allowing for area and density selection.
- Feature: [#10637] Console command to remove all floating objects.
- Change: [#1164] Use available translations for shortcut key bindings.
- Change: [#10997] Speed is automatically reset to normal upon scenario completion.
- Fix: [#2485] Hide Vertical Faces not applied to the edges of water.
- Fix: [#5249] No collision detection when building ride entrance at heights > 85.5m.
- Fix: [#6766] Changelog window doesn't open on some platforms.
- Fix: [#7784] Vehicle tab takes 1st car colour instead of tab_vehicle's colour.
- Fix: [#7854] Cannot build a custom spiral roller coaster design.
- Fix: [#7854] Empty entries in spiral roller coaster designs list.
- Fix: [#8151] Game freezes upon demolishing mazes at odd heights.
- Fix: [#8875] RCT1 competition scenarios are classified incorrectly.
- Fix: [#10176] Mistake in the sprite for the land tool's 6x6 grid.
- Fix: [#10196] Doors unable to be placed at end of track corners.
- Fix: [#10228] Can't import RCT1 Deluxe from Steam.
- Fix: [#10313] Path furniture can be placed on level crossings.
- Fix: [#10325] Crash when banners have no text.
- Fix: [#10376] No ratings generated when a shop and track intersect.
- Fix: [#10420] Money effect causing false positive desync.
- Fix: [#10477] Large Scenery cannot be placed higher using SHIFT.
- Fix: [#10489] Hosts last player action not being synchronized.
- Fix: [#10543] Secondary shop item prices are not imported correctly from RCT1 saves.
- Fix: [#10547] RCT1 parks have too many rides available.
- Fix: [#10587] Update last action coordinates on correct player.
- Fix: [#10631] Game bugs out and crashes if you get too many stations via copying stations with the tile inspector.
- Fix: [#10662] Duck cheat tooltips look odd and do not explain anything.
- Fix: [#10694] The lift hill speed of the flying roller coaster cannot be changed (original bug).
- Fix: [#10705] Apply multithreaded rendering to all viewports.
- Fix: [#10739] Mountain tool overlay for even-numbered selections.
- Fix: [#10752] Mute button state not correctly set at startup.
- Fix: [#10822] Can place too many peep spawns.
- Fix: [#10898] Banner text has an offset in tile inspector window.
- Fix: [#10904] RCT1/LL-scenarios with red water won't open.
- Fix: [#10941] The Clear Scenery tool gives refunds for ghost elements.
- Fix: [#10963] Light effects are drawn off-centre in some rotations.
- Fix: [#10993] Bottom toolbar not refreshing when a guest leaves the park.
- Fix: [#11001] Rides list does not use natural sorting.
- Fix: [objects#54] Stage Coach cars are not considered covered by the game.
- Fix: [objects#56] Handymen cut grass incorrectly.
- Improved: [#682] The staff patrol area is now drawn on the water, instead of on the surface under water.
- Improved: [#10858] Added horizontal grid lines to finance charts.
- Improved: [#10884] Added y-axes and labels to park window charts.
- Improved: [#10970] Introduced optional light effects for vehicles at night.
- Removed: [#6898] LOADMM and LOADRCT1 title sequence commands (use LOADSC instead).
2020-03-24 21:46:30 +01:00
Daan de Heij 3dc0110fe1
Fix #10993: Guest Count Intent Not Listened To (#11008)
* Fix #10993: Guest Count Intent Not Listened To

Because of a missing intent case, the guest count did not redraw whenever a guest leaves.

* Update changelog.

Co-authored-by: Aaron van Geffen <aaron@aaronweb.net>
2020-03-24 18:35:00 +00:00
Michael Steenbeek 82e5ceb30d
Update objects to v1.0.13 (#11011) 2020-03-24 15:37:54 +01:00
Hielke Morsink cb5bae1988
Consistent use of periods in changelog (#11009) 2020-03-24 00:06:57 +01:00
Tulio Leao 3e2533ac50
Fix #11001: Rides list does not use natural sorting (#11007) 2020-03-23 22:33:57 +01:00
Aaron van Geffen a2f8e8c72b
Automatically reset speed to normal upon scenario completion. (#10998) 2020-03-22 23:22:28 +01:00
Gymnasiast 0f8fec1413
Fix #10631: Assertion fails when modifying copied station pieces 2020-03-21 18:43:34 +01:00
Gymnasiast e433ed7d7c
Fix #8151: Game freezes upon demolishing mazes at odd heights
Co-Authored-By: Felix Pelletier <felixpelletier@users.noreply.github.com>
2020-03-20 16:06:12 +01:00
WantDiscussion 828eef7411
Introduced optional light effects for vehicles at night. (#10970) 2020-03-20 11:47:31 +01:00
WantDiscussion d6c7aaf69c
Fix: Light effects are drawn off-centre in some rotations 2020-03-18 15:04:57 +01:00
Aaron van Geffen a56a3fb804
Fix #6766: Changelog window won't open (#10954) 2020-03-17 21:38:15 +01:00
Michael Steenbeek fd2e3f7b08
Add #10637 to changelog 2020-03-16 09:49:39 +01:00
Michael Steenbeek e32518208f
Fix Clear Scenery refunding ghost tile elements (#10941) 2020-03-15 23:26:32 +01:00
Aaron van Geffen dfe1c8dea8 Use COMMA32 instead of UINT16 for future-proofing; amend changelog. 2020-03-11 19:25:32 +01:00
Michael Steenbeek 8113c89f9b
Fix #10904: RCT1/LL-scenarios with red water won't open (#10905)
Co-authored-by: Ted John <ted@brambles.org>
2020-03-11 19:21:02 +01:00
Hielke Morsink 8737d3c2f0
Fix #10898: banner text has an offset in tile inspector window (#10900)
Interesting how this only gets reported now, it has been broken for 8 months already. It's likely a copy-paste error from 61d64ab8c5.
2020-03-08 23:02:55 +01:00
Michael Steenbeek 60f768e966
Fix #10822: Can place too many peep spawns (#10889) 2020-03-08 21:17:41 +01:00
Michael Steenbeek 425b05d011
Add #10662 to changelog 2020-03-04 11:20:33 +01:00
Peter Ryszkiewicz e322519025
Added horizontal grid lines to finance charts (#10851)
Co-authored-by: Aaron van Geffen <aaron@aaronweb.net>
2020-03-02 21:59:05 +01:00
ζeh Matt b86854a259
Fix #10587: Update last action coordinates on correct player (#10845) 2020-02-28 16:23:41 +01:00
Michael Steenbeek 938f2a891f
Implement #682: Staff patrol area now drawn on the water (#10830) 2020-02-24 13:47:28 +01:00
pizza2004 57605f36e3
Fix #2485: Hide Vertical Faces not applied to water 2020-02-23 21:32:57 +01:00
Michael Steenbeek 4c2a0f279b
Fix #10752: Mute button state not correctly set at startup (#10816) 2020-02-22 19:20:14 +01:00
Michael Steenbeek 86c7dbf1d5
Fix #7854: Cannot build custom Spiral RC; dummy entries in track designs list (#10814) 2020-02-22 19:06:57 +01:00
Michael Steenbeek e16a53df1d
Fix #10694: Lift hill speed of the Flying RC cannot be changed 2020-02-22 18:47:33 +01:00
Aaron van Geffen 71bd161143 Add changelog entry for scenery scatter tool. 2020-02-22 17:25:30 +01:00
Aaron van Geffen ae814571df Add changelog entry for #10739. 2020-02-19 11:25:15 +01:00
Aaron van Geffen dd869c8c0a
Fix #10176: Mistake in sprite for the land tool's 6x6 grid. (#10735) 2020-02-19 09:45:00 +01:00
Matt 3d16b6c538
Update changelog.txt 2020-02-16 14:06:16 +01:00
aw20368 c76378bc8b Fix #8064 Ride construction errors shown as (undefined string)
The search for height to build track ended at a half-height, leading to (undefined string) error. Changed to always end at whole height and search as high as possible.
2020-02-10 21:54:26 -03:00
Gymnasiast afab401660
Add #6553 to changelog 2020-02-08 10:09:12 +01:00
Duncan 661be85193
Fix #10196: Cannot place doors at end of track corners (#10663) 2020-02-08 00:02:33 +01:00
Ted John 519ea1c8c3 Fix #10376: No ratings generated when a shop and track intersect (#10387) 2020-01-25 23:09:58 +01:00
Aaron van Geffen 5cf7618610 Update changelog. 2020-01-22 11:41:34 +01:00
Michael Steenbeek 4781ee3176
Add #9073 to changelog [ci skip] 2020-01-21 22:51:46 +01:00
Michael Steenbeek 0f306d6f5c
Fix #10547: RCT1 parks have too many rides available (#10556) 2020-01-13 19:23:05 +01:00
Michael Steenbeek 3fc5f75eb8
Fix #8875: RCT1 competition scenarios are classified incorrectly (#10548) 2020-01-12 14:29:02 +01:00
Michael Steenbeek d7f23bc5bf
Close #6898: Remove LOADMM and LOADRCT1 commands (#10546) 2020-01-12 14:26:33 +01:00
Michael Steenbeek f05aeb1fcd
Fix #7784: Vehicle tab takes 1st car colour instead of tab_vehicle's colour (#10544) 2020-01-12 10:32:11 +01:00
Michael Steenbeek 5e5752d49d
Fix secondary prices being imported incorrectly from SV4 (#10543)
An oversight that has been present since the very first version of the SV4 import code.
2020-01-11 23:27:01 +01:00
Michael Steenbeek 08ab15ef36
Fix #10313: Path furniture can be placed on level crossings 2020-01-05 17:59:02 +01:00
Matt 0807bd4d89
Update changelog.txt 2019-12-31 10:35:00 +01:00
Duncan c74339fed9 Fix #10477. Fix upper max height limit being very low for large scenery
Mistake made while improving mouse control when zoomed out caused the upper limit for multi tile scenery to be limited by the sum of all clearance z values instead of the greatest clearance z value.
2019-12-31 09:15:46 +01:00
Michael Steenbeek 9de8fa233f
Fix #5249: No collision detection when building ride entrance at heights > 85.5m (#10473) 2019-12-30 14:01:36 +01:00
Matt 3a3367f179
[ci skip] Update changelog.txt 2019-12-22 07:50:55 +01:00
duncanspumpkin d4e15d7238 Update changelog 2019-12-15 08:23:21 +00:00
frutiemax 18ba9b27a3 Implement #7865: Allow transport rides to synchronise with adjacent stations (#10280) 2019-12-14 09:58:00 +01:00
Abd Narane 1ace96ccc4 Add shortcuts for changing the scaling value. (#10341)
Fixes #10305
2019-12-13 17:31:23 +01:00
ζeh Matt ab5be44ccb Fix #10325: Crash when banners have no text (#10327)
* Fix #10325: Crash when banners have no text

* Update changelog.txt
2019-12-04 11:22:07 +01:00
Ted John f7a8f5a0c7 Fix #10228: Can't import RCT1 Deluxe from Steam (#10260)
Use size of buffer rather than the size of a pointer which would always return 4 or 8 for the buffer size.
2019-11-18 10:05:16 +01:00
ζeh Matt 7744fc71e4 Fix #10256: Desync because of client advancing ahead of server ticks during map change (#10257) 2019-11-17 23:26:32 +01:00
ζeh Matt 5606b4895b Fix desync because of ride status (#10227) 2019-11-16 16:12:33 +01:00
Aaron van Geffen 71699543dd Remove obsolete key label strings; update changelog. 2019-11-01 21:14:01 +01:00
Michał Janiszewski 9836293305 Start v0.2.4+ 2019-10-28 23:33:20 +01:00
Michał Janiszewski d645338752 Release 0.2.4
- Feature: [#9285] Remember current group in scenario list window.
- Feature: [#9918] Increase image list capacity by about 100k units.
- Change: [#1349] Increase the number of ride music played simultaneously from 2 to 32.
- Fix: [#4927] Giant screenshot cut off at bottom and top.
- Fix: [#7572] Queue paths connect to regular paths through fences.
- Fix: [#7690] Problem with guests freezing on certain tiles of path.
- Fix: [#7883] Headless server log is stored incorrectly if server name contains CJK in Ubuntu
- Fix: [#8136] Excessive lateral G penalty is too excessive.
- Fix: [#8584] Duck spawning function does not check tiles with x or y coordinate of 0..64 (Original bug)
- Fix: [#9179] Crash when modifying a ride occasionally.
- Fix: [#9533] Door sounds not playing.
- Fix: [#9574] Text overflow in scenario objective window when using CJK languages.
- Fix: [#9603] Don't render audio when master volume is turned off.
- Fix: [#9625] Show correct cost in scenery selection.
- Fix: [#9669] The tile inspector shortcut key does not work with debugging tools disabled.
- Fix: [#9675] Guest entry point limit can be bypassed in scenario editor.
- Fix: [#9683] Cannot raise water level if part of the tool's area of effect is off of the map.
- Fix: [#9684] Entering custom size for water/land tool allows confirmation with main enter key, but not numpad enter key.
- Fix: [#9690] The keyboard shortcut for rotating the game view can be set to Enter or KP Enter, but not both.
- Fix: [#9717] Scroll bars do not render correctly when using OpenGL renderer.
- Fix: [#9729] Peeps do not take into account height difference when deciding to pathfind to a ride entrance (original bug).
- Fix: [#9902] Doors/Portcullis do not check to make sure doors are open causing double opens.
- Fix: [#9926] Africa - Oasis park has wrong peep spawn (original bug).
- Fix: [#9953] Crash when hacked rides attempt to find the closest mechanic.
- Fix: [#9955] Resizing map in while pause mode does not work and may result in freezes.
- Fix: [#9957] When using 'no money' cheat, guests complain of running out of cash.
- Fix: [#9970] Wait for quarter load fails.
- Fix: [#9994] Game action tick collision during server connect and map load.
- Fix: [#10017] Ghost elements influencing ride excitement.
- Fix: [#10036] Do not allocate large chunks of memory for save file classification.
- Fix: [#10106] Ride circuits should not be used for modes that do not support it.
- Fix: [#10149] Desync in headless mode with rides that create smoke particles.
- Improved: [#9466] Add the rain weather effect to the OpenGL renderer.
- Improved: [#9987] Minimum load rounding.
- Improved: [#10125] Better support for high DPI screens.
2019-10-28 21:18:47 +01:00
ζeh Matt 040a0e58aa Fix desync in headless mode with rides that create smoke particles 2019-10-27 16:55:34 +01:00
Tom Lankhorst 6eea943083 Pass SDL_WINDOW_ALLOW_HIGHDPI to SDL_CreateWindow (#10125) 2019-10-21 22:36:05 +02:00
Tulio Leao 9d468167e4 Fix #10106: Reset number of circuits if unsupported
Closes #10106
2019-10-18 18:06:51 -03:00
Denis Khabenkov 6632b979d7 Fix #9684 and #9690: Enter and keypad enter are treated as different keys
* Remapped keypad Enter to return scancode

Fix #9684: Entering custom size for water/land tool allows confirmation
with main enter key, but not numpad enter key

Fix #9690: The keyboard shortcut for rotating the game view can be set
to Enter or KP Enter, but not both

* Add changelog entry
2019-10-18 10:40:07 +02:00
Matt e149b8c051
Update changelog.txt 2019-10-05 13:14:21 +02:00
ζeh Matt e4a2b1f9c5 Fix #9953: Crash when hacked rides attempt to find the closest mechanic 2019-10-03 23:08:40 +02:00
Gymnasiast d5866e1d14
Update changelog [ci skip] 2019-10-03 22:27:19 +02:00
ζeh Matt a39bd39268 Fix #10036: Do not allocate large chunks of memory for save file classification (#10040) 2019-10-03 17:36:58 +02:00
ζeh Matt 0b95dcd0d0 Fix #8584: Duck spawn search now uses entire map (#9743) 2019-10-02 22:14:56 +02:00
aw20368 ff1698bcb9 Improve #9987: Minimum load rounding (#9987)
Refactor code for vehicles waiting for a specific load level.
Original code rounded the target load down, changed to round up.
2019-09-28 20:51:13 +02:00
ζeh Matt b2a42de579 Fix ghost elements influencing ride excitement 2019-09-23 22:36:51 +02:00
Gymnasiast 856075a781
Bump network version and amend changelog 2019-09-22 23:07:57 +02:00
gill984 565ad3798d Fix #9957: Guests complain about running out of money in no money parks 2019-09-22 16:52:53 +02:00
Joseph Atkins-Turkish 2e5f46fcf1 Fix raise/lowering water at edge of map (#9979) 2019-09-22 14:13:52 +02:00
Joseph Atkins-Turkish 747e00512d Fix #7572: Queue paths connect to regular paths through fences 2019-09-18 23:31:29 +02:00
Michael Steenbeek ce41b8f793
Add #9902 to changelog [ci skip] 2019-09-18 23:27:31 +02:00
Joseph Atkins-Turkish 6b21aac4ea Fix #9675: Inconsistent number of guest entry points (#9990) 2019-09-15 18:57:21 +02:00
Matt 787979cfe9
[ci skip] Update changelog.txt 2019-08-25 18:15:37 +02:00
Aaron van Geffen 0e795b376f Update changelog for #9285, #9918. [ci skip] 2019-08-23 23:04:36 +02:00
Hielke Morsink 371f1fd016 Fix #9926: Africa - Oasis park has wrong peep spawn (#9927) 2019-08-23 21:54:54 +02:00
r0 9f6a944174 Fix #9603: Don't render audio when master volume is turned off (#9907) 2019-08-21 23:36:07 +02:00
Ted John f4079434dc Fix #4927: Giant screenshot cut off at bottom and top 2019-08-21 20:11:06 +01:00
Gymnasiast 1f4d721a2b
Update changelog [ci skip] 2019-08-18 12:05:26 +02:00
Ted John 7fd4fd0c2a
Fix #9179: Crash when modifying a ride occasionally (#9756)
Add lots of nullptr and tile element checks in the ride_modify call chain.
2019-08-08 12:59:06 +01:00
duncanspumpkin ad06491d21 Abstract the common score generator 2019-08-07 20:35:20 +01:00
duncanspumpkin 8ba5b43636 Fix #9729. Change peep pathfinding to take entrance height into account
When choosing which entrance to head to peeps would not take into account the height difference between the locations. This caused peeps to choose badly especially when useing lift transport rides.
2019-08-06 21:28:34 +01:00
Michael Steenbeek 073e4b0ccc
Fix #7690: Problem with guests freezing on certain tiles of path (#9723) 2019-08-04 17:19:40 +02:00
Ted John a8f4db7b4b Fix #9717: Scroll bars do not render correctly when using OpenGL renderer 2019-08-03 11:02:44 +01:00
Duncan 77f1905271
Fix #8136. Fix incorrect calculation of excessive lateral G penalty. (#9667)
* Fix #8136. Fix incorrect calculation of excessive lateral G penalty.

This penalty had been modified for OpenRCT2 moving it from before certain other penalties were applied to after. The move accidently removed the ride type multiplier which caused a very large penalty to be applied. In addition the excitement penalty applied to the whole calculation instead of just the gforce bonus. This caused an excessive penalty to the excitement.

* Add changelog entry. Fix default initilisation.

* Increment network version
2019-07-29 19:35:04 +01:00
Aaron van Geffen 5066ebebf9
Fix #9574: Text overflow in scenario objective window. 2019-07-29 15:16:36 +02:00
Hielke Morsink 3ac43114a6 Fix: tile inspector hotkey does not work with debugging tools disabled (#9669)
* Fix: tile inspector hotkey does not work with debugging tools disabled

* Update changelog
2019-07-28 16:55:11 +02:00
Duncan 75e0757ee9
Merge pull request #9632 from ZehMatt/fix-9625
Fix #9625: Show correct cost in scenery selection
2019-07-26 07:12:57 +01:00
Michael Steenbeek e5ed5568a8
Remove conversion from UTF-8 to widechar and back again (#9637) 2019-07-24 21:56:49 +02:00
Matt 126226dbe3
Fix #9625: Show correct cost in scenery selection 2019-07-23 18:03:26 +02:00
Matt 5e79c65d47
[ci skip] Update changelog.txt 2019-07-18 20:55:23 +02:00
Aaron van Geffen 57347d5710 Start v0.2.3+ [ci skip] 2019-07-10 23:44:41 +02:00
Aaron van Geffen ac7a1ebf71 Release v0.2.3.
- Feature: [#485] Rides can now be simulated with ghost trains during construction.
- Feature: [#1260] Option for making giant screenshots have a transparent background.
- Feature: [#2339] Find local servers automatically when fetching servers.
- Feature: [#7296] Allow assigning a keyboard shortcut for the scenery picker.
- Feature: [#8029] Add the Hungarian Forint (HUF) to the list of available currencies.
- Feature: [#8481] Multi-threaded rendering.
- Feature: [#8558] Guest debugging tab.
- Feature: [#8659] Banner and sign texts are now shown in tooltips.
- Feature: [#8687] New multiplayer toolbar icon showing network status with reconnect option.
- Feature: [#8791] Improved tile element flag manipulation in Tile Inspector.
- Feature: [#8919] Allow setting ride price from console.
- Feature: [#8963] Add missing Czech letters to sprite font, use sprite font for Czech.
- Feature: [#9154] Change map toolbar icon with current viewport rotation.
- Change: [#7877] Files are now sorted in logical rather than dictionary order.
- Change: [#8427] Ghost elements now show up as white on the mini-map.
- Change: [#8688] Move common actions from debug menu into cheats menu.
- Change: [#9428] Increase maximum height of the Hypercoaster to RCT1 limits.
- Fix: [#2294] Clients crashing the server with invalid object selection.
- Fix: [#4568, #5896] Incorrect fences removed when building a tracked ride through
- Fix: [#5103] OpenGL: ride track preview not rendered.
- Fix: [#5889] Giant screenshot does not work while using OpenGL renderer.
- Fix: [#5579] Network desync immediately after connecting.
- Fix: [#5893] Looking at guest window tabs other than the main tab eventually causes assertion.
- Fix: [#5905] Urban Park merry-go-round has entrance and exit swapped (original bug).
- Fix: [#6006] Objects higher than 6 metres are considered trees (original bug).
- Fix: [#7039] Map window not rendering properly when using OpenGL.
- Fix: [#7045] Theme window's colour pickers not drawn properly on OpenGL.
- Fix: [#7323] Tunnel entrances not rendering in 'highlight path issues' mode if they have benches inside.
- Fix: [#7729] Money Input Prompt breaks on certain values.
- Fix: [#7884] Unfinished preserved rides can be demolished with quick demolish.
- Fix: [#7913] RCT1/RCT2 title sequence timing is off.
- Fix: [#7700, #8079, #8969] Crash when unloading buggy custom rides.
- Fix: [#7829] Rotated information kiosk can cause 'unreachable' messages.
- Fix: [#7878] Scroll shortcut keys ignore SHIFT/CTRL/ALT modifiers.
- Fix: [#8219] Faulty folder recreation in "save" folder.
- Fix: [#8480, #8535] Crash when mirroring track design.
- Fix: [#8507] Incorrect change in vehicle rolling direction.
- Fix: [#8537] Imported RCT1 rides/shops are all numbered 1.
- Fix: [#8553] Scenery removal tool removes fences and paths while paused.
- Fix: [#8598] Taking screenshots fails with some park names.
- Fix: [#8602] Wall piece collision detection deviates from vanilla
- Fix: [#8649] Setting date does not work in multiplayer.
- Fix: [#8873] Potential crash when placing footpaths.
- Fix: [#8882] Submarine Ride does not count as indoors (original bug).
- Fix: [#8900] Peep tracking is not synchronized.
- Fix: [#8909] Potential crash when invoking game actions as server.
- Fix: [#8947] Detection of AVX2 support.
- Fix: [#8988] Character sprite lookup noticeably slows down drawing.
- Fix: [#9000] Show correct error message if not enough money available.
- Fix: [#9067] Land/water tools show prices when money is disabled.
- Fix: [#9124] Disconnected clients can crash the server.
- Fix: [#9132] System file browser cannot open SV4 files.
- Fix: [#9152] Spectators can modify ride colours.
- Fix: [#9202] Artefacts show when changing ride type as client or using in-game console.
- Fix: [#9240] Crash when passing directory instead of save file.
- Fix: [#9245] Headless servers apply Discord Rich Presence.
- Fix: [#9293] Issue with the native load/save dialog.
- Fix: [#9322] Peep crashing the game trying to find a ride to look at.
- Fix: [#9324] Crash trying to remove invalid footpath scenery.
- Fix: [#9402] Ad campaigns disappear when you save and load the game.
- Fix: [#9411] Ad campaigns end too soon.
- Fix: [#9476] Running `simulate` command on park yields `Completed: (null)`.
- Fix: [#9520] Time Twister object artdec29 conversion problem.
- Fix: Guests eating popcorn are drawn as if they're eating pizza.
- Fix: The arbitrary ride type and vehicle dropdown lists are ordered case-sensitively.
- Improved: [#6116] Expose colour scheme for track elements in the tile inspector.
- Improved: Allow the use of numpad enter key for console and chat.
2019-07-10 22:52:26 +02:00
Michael Steenbeek b973d51c73
Remove fix for feature introduced after 0.2.2 [ci skip] 2019-07-06 19:08:42 +02:00
Michael Steenbeek 8ff0cf9546
Update objects to 1.0.11 (#9529) 2019-07-06 16:50:58 +02:00
Ted John f9101a2d7a Fix #9476: Running `simulate` command on park yields `Completed: (null)` 2019-06-24 23:17:48 +01:00
nhair eb13c5a776 Fix #9245: Headless servers apply Discord Rich Presence 2019-06-19 23:02:57 +02:00
Michael Steenbeek bbd93f93cc
Increase maximum height of Hypercoaster to RCT1 limits 2019-06-18 21:44:06 +02:00
ζeh Matt 7c0f04903e Fix crash with truetype fonts and multi threading (#9424) 2019-06-16 17:43:53 +02:00
ζeh Matt 2044dbcad5 Fix #9324: crash trying to remove invalid footpath scenery 2019-06-16 13:40:15 +02:00
Hielke Morsink b94cd2b30a
Fix campaign bugs (#9402 and #9411) (#9413)
Fix campaign bugs (#9402 and #9411)
2019-06-14 23:54:59 +02:00
aw20368 9effe21dd0 Fix #8602: Wall piece collision detection deviates from vanilla (#9414)
Wall piece collision used the base height of the wall. Changed to use the clearance height.
2019-06-13 20:03:53 +02:00
Gymnasiast 72c4baebda Fix #9411: Ad campaigns end too soon 2019-06-12 22:31:16 +02:00
Gymnasiast 3933e2ffc6 Fix #9402: Ad campaigns disappear when you save and load the game 2019-06-12 22:20:00 +02:00
Michael Steenbeek 1993704e8f
Add #8553 to changelog [ci skip] 2019-06-10 22:34:29 +02:00
Hielke Morsink 5418eb6e34 Add transparency setting to options window 2019-06-09 11:03:01 +02:00
aw20368 834d1e828a Fix #7829 Rotated information kiosk can cause 'unreachable' messages (#9337)
Some entrance directions were lost upon rotation. Corrected rotation of entrance directions.
2019-06-05 09:33:39 +02:00
aw20368 df263eb1f6 Fix #5896 Fences not always removed when building a tracked ride through (#9341)
Fence removal did not account for track direction. Added the rotation for the track/fence intersection test.
2019-06-04 23:27:36 +02:00
aw20368 3823befa10 Fix #7323 Tunnel entrances not rendering in 'highlight path issues' (#9339)
Hiding path scenery caused function that draws tunnel to prematurely return. Changed to only skip drawing scenery.
2019-06-04 20:34:39 +02:00
Aaron van Geffen f1ac847fce
Merge pull request #9222 from IntelOrca/implement/485-ghost-train-simulation
Implement #485: ghost train simulation
2019-06-04 20:24:16 +02:00
ζeh Matt bc14f427a5 Fix #9322: Peep crashing the game trying to find a ride to look at 2019-05-30 20:49:54 +02:00
Ted John c4e18e570e Add and implement simulation mode for rides 2019-05-28 16:50:08 +01:00
Ted John abf72eda7f
Fix #9293: Issue with the native load/save dialog (#9294)
Do not set OpenRCT2 as the owner of the file dialog so that it has its own taskbar button and can be independently focused.
2019-05-24 19:31:29 +01:00