Commit Graph

32 Commits

Author SHA1 Message Date
Broxzier f44a78ff8a Add clamp corrupt element to MP 2017-02-12 23:02:18 +01:00
Broxzier cc2fae2f6a Add setting quadrant collision for small scenery to MP 2017-02-12 23:02:18 +01:00
Broxzier 2682639393 Add setting small scenery quadrant location to MP 2017-02-12 23:02:18 +01:00
Broxzier 1cbf2e6589 Remove no longer needed definitions 2017-02-12 23:01:51 +01:00
Broxzier d5291cfd0a Add raising and setting chain for track blocks to MP 2017-02-12 23:01:51 +01:00
Broxzier 96a1192445 Replaced asserts with openrct2_asserts 2017-02-12 23:01:51 +01:00
Broxzier 9400b292cf Add toggling footpath slope to MP 2017-02-12 23:01:51 +01:00
Broxzier 7ffcc61bf2 Add toggling footpath slope to the tile inspector. 2017-02-12 23:01:49 +01:00
Broxzier 1a611bc5be Add setting slope for fences to MP 2017-02-12 23:00:07 +01:00
Broxzier 31aa7f045a Add path edges and corner toggle to MP 2017-02-12 23:00:07 +01:00
Broxzier 577d1d1128 Add diagonal toggle to MP 2017-02-12 23:00:07 +01:00
Broxzier 7349177c2d Add toggle surface corner to MP 2017-02-12 23:00:07 +01:00
Broxzier c38f4b7171 Add show/restore park fences to MP 2017-02-12 23:00:07 +01:00
Broxzier 044f9c60a9 Better code for readiblity and consistency 2017-02-12 23:00:07 +01:00
Broxzier efd9fce064 Change base height 2017-02-12 23:00:07 +01:00
Broxzier 83dbb52976 Sorting tile 2017-02-12 23:00:07 +01:00
Michał Janiszewski fc42dce87e Use our own assert_struct_size macro for static assert 2017-02-12 23:00:07 +01:00
Broxzier be97031bb9 Add compiletime asserts to verify size hasn't changed. 2017-02-12 23:00:07 +01:00
Broxzier ff1e5c7675 Use memcpy instead of copying data manually 2017-02-12 23:00:07 +01:00
Broxzier f7ae3065f9 Made pasting of map elements work in MP 2017-02-12 23:00:07 +01:00
Broxzier ab62d3505a Made rotate button work in MP 2017-02-12 23:00:06 +01:00
Broxzier 87216cf8a6 Add moving of elements
This also simplifies the logic in map.c a little bit, as elements are not
important for modifying a tile.
2017-02-12 23:00:06 +01:00
Broxzier b774c1db2b Check on clients if the same tile was selected 2017-02-12 23:00:06 +01:00
Broxzier 8a8e2c1cd6 Remove button works in MP
This moves the logic from the window file to the file in world/.
It updates the window on all clients correctly.
2017-02-12 23:00:06 +01:00
Broxzier 88a0bb4270 Add support for inserting corrupt elements in MP
This PR adds three new files, one to expose some of the funcitons for the
tile inspector window, and two completely new ones for the tile inspector
logic, which handles what happens.

This commit adds the logic for inserting corrupt elements, while keeping
the list on both server and client correct (e.g. client has the same tile
selected, and keeps the same element in focus when the tiles gets changed)
2017-02-12 23:00:06 +01:00
Broxzier 5fef1a5d0b fix paste button becomes active after sorting tile
Remove unneeded call to window_tileinspector_set_page
2017-02-03 21:10:20 +01:00
Broxzier 81a8a1a939 Minor tile inspector improvements
- Fix tile unselectable after closing the window
- Remove unused code (scenery has no dropdown)
- Drawing dashes in X/Y spinners when no tile is selected
2017-02-02 21:28:18 +01:00
Broxzier b80b71cf81 Fixed typos and warnings after rebase 2017-01-14 14:31:06 +01:00
Broxzier 60603ae10a Use types from common.h 2017-01-14 12:37:31 +01:00
Ted John 868bb54383 Fix remaining warnings 2017-01-12 18:20:22 +00:00
wolfreak99 bdc34b608d Make tile inspector selector draggable 2017-01-09 19:30:42 +00:00
Ted John 25bc798ff8 Move contents of src into project sub directory 2017-01-04 17:44:12 +00:00
Renamed from src/windows/tile_inspector.c (Browse further)