OpenTTD/src/player_gui.cpp

1508 lines
60 KiB
C++
Raw Normal View History

/* $Id$ */
/** @file player_gui.cpp */
#include "stdafx.h"
#include "openttd.h"
#include "table/sprites.h"
#include "table/strings.h"
#include "strings.h"
#include "functions.h"
#include "gui.h"
#include "viewport.h"
#include "gfx.h"
#include "player.h"
#include "command.h"
#include "vehicle.h"
#include "economy.h"
#include "network/network.h"
#include "variables.h"
#include "roadveh.h"
#include "train.h"
#include "aircraft.h"
#include "date.h"
#include "newgrf.h"
#include "network/network_data.h"
#include "network/network_client.h"
#include "network/network_gui.h"
#include "player_face.h"
static void DoShowPlayerFinances(PlayerID player, bool show_small, bool show_stickied);
static void DoSelectPlayerFace(PlayerID player, bool show_big);
static void DrawPlayerEconomyStats(const Player *p, byte mode)
{
int x, y, i, j, year;
const Money (*tbl)[13];
Money sum, cost;
StringID str;
if (!(mode & 1)) { // normal sized economics window (mode&1) is minimized status
/* draw categories */
DrawStringCenterUnderline(61, 15, STR_700F_EXPENDITURE_INCOME, TC_FROMSTRING);
for (i = 0; i != 13; i++)
DrawString(2, 27 + i * 10, STR_7011_CONSTRUCTION + i, TC_FROMSTRING);
DrawStringRightAligned(111, 27 + 10 * 13 + 2, STR_7020_TOTAL, TC_FROMSTRING);
/* draw the price columns */
year = _cur_year - 2;
j = 3;
x = 215;
tbl = p->yearly_expenses + 2;
do {
if (year >= p->inaugurated_year) {
SetDParam(0, year);
DrawStringRightAlignedUnderline(x, 15, STR_7010, TC_FROMSTRING);
sum = 0;
for (i = 0; i != 13; i++) {
/* draw one row in the price column */
cost = (*tbl)[i];
if (cost != 0) {
sum += cost;
str = STR_701E;
if (cost < 0) { cost = -cost; str++; }
SetDParam(0, cost);
DrawStringRightAligned(x, 27 + i * 10, str, TC_FROMSTRING);
}
}
str = STR_701E;
if (sum < 0) { sum = -sum; str++; }
SetDParam(0, sum);
DrawStringRightAligned(x, 27 + 13 * 10 + 2, str, TC_FROMSTRING);
GfxFillRect(x - 75, 27 + 10 * 13, x, 27 + 10 * 13, 215);
x += 95;
}
year++;
tbl--;
} while (--j != 0);
y = 171;
/* draw max loan aligned to loan below (y += 10) */
SetDParam(0, _economy.max_loan);
DrawString(202, y + 10, STR_MAX_LOAN, TC_FROMSTRING);
} else {
y = 15;
}
DrawString(2, y, STR_7026_BANK_BALANCE, TC_FROMSTRING);
SetDParam(0, p->player_money);
DrawStringRightAligned(182, y, STR_7028, TC_FROMSTRING);
y += 10;
DrawString(2, y, STR_7027_LOAN, TC_FROMSTRING);
SetDParam(0, p->current_loan);
DrawStringRightAligned(182, y, STR_7028, TC_FROMSTRING);
y += 12;
GfxFillRect(182 - 75, y - 2, 182, y - 2, 215);
SetDParam(0, p->player_money - p->current_loan);
DrawStringRightAligned(182, y, STR_7028, TC_FROMSTRING);
}
static const Widget _player_finances_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 14, 11, 379, 0, 13, STR_700E_FINANCES, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_IMGBTN, RESIZE_NONE, 14, 380, 394, 0, 13, SPR_LARGE_SMALL_WINDOW, STR_7075_TOGGLE_LARGE_SMALL_WINDOW},
{ WWT_STICKYBOX, RESIZE_NONE, 14, 395, 406, 0, 13, 0x0, STR_STICKY_BUTTON},
{ WWT_PANEL, RESIZE_NONE, 14, 0, 406, 14, 169, 0x0, STR_NULL},
{ WWT_PANEL, RESIZE_NONE, 14, 0, 406, 170, 203, 0x0, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 0, 202, 204, 215, STR_7029_BORROW, STR_7035_INCREASE_SIZE_OF_LOAN},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 203, 406, 204, 215, STR_702A_REPAY, STR_7036_REPAY_PART_OF_LOAN},
{ WIDGETS_END},
};
static const Widget _player_finances_small_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 14, 11, 253, 0, 13, STR_700E_FINANCES, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_IMGBTN, RESIZE_NONE, 14, 254, 267, 0, 13, SPR_LARGE_SMALL_WINDOW, STR_7075_TOGGLE_LARGE_SMALL_WINDOW},
{ WWT_STICKYBOX, RESIZE_NONE, 14, 268, 279, 0, 13, 0x0, STR_STICKY_BUTTON},
{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
{ WWT_PANEL, RESIZE_NONE, 14, 0, 279, 14, 47, STR_NULL, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 0, 139, 48, 59, STR_7029_BORROW, STR_7035_INCREASE_SIZE_OF_LOAN},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 140, 279, 48, 59, STR_702A_REPAY, STR_7036_REPAY_PART_OF_LOAN},
{ WIDGETS_END},
};
static void PlayerFinancesWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT: {
PlayerID player = (PlayerID)w->window_number;
const Player *p = GetPlayer(player);
/* Recheck the size of the window as it might need to be resized due to the local player changing */
int new_height = ((player != _local_player) ? 0 : 12) + ((WP(w, def_d).data_1 != 0) ? 48 : 204);
if (w->height != new_height) {
/* Make window dirty before and after resizing */
SetWindowDirty(w);
w->height = new_height;
SetWindowDirty(w);
w->SetWidgetHiddenState(6, player != _local_player);
w->SetWidgetHiddenState(7, player != _local_player);
}
/* Borrow button only shows when there is any more money to loan */
w->SetWidgetDisabledState(6, p->current_loan == _economy.max_loan);
/* Repay button only shows when there is any more money to repay */
w->SetWidgetDisabledState(7, player != _local_player || p->current_loan == 0);
SetDParam(0, p->index);
SetDParam(1, p->index);
SetDParam(2, LOAN_INTERVAL);
DrawWindowWidgets(w);
DrawPlayerEconomyStats(p, (byte)WP(w, def_d).data_1);
} break;
case WE_CLICK:
switch (e->we.click.widget) {
case 2: {/* toggle size */
byte mode = (byte)WP(w, def_d).data_1;
bool stickied = !!(w->flags4 & WF_STICKY);
PlayerID player = (PlayerID)w->window_number;
DeleteWindow(w);
DoShowPlayerFinances(player, !HasBit(mode, 0), stickied);
} break;
case 6: /* increase loan */
DoCommandP(0, 0, _ctrl_pressed, NULL, CMD_INCREASE_LOAN | CMD_MSG(STR_702C_CAN_T_BORROW_ANY_MORE_MONEY));
break;
case 7: /* repay loan */
DoCommandP(0, 0, _ctrl_pressed, NULL, CMD_DECREASE_LOAN | CMD_MSG(STR_702F_CAN_T_REPAY_LOAN));
break;
}
break;
}
}
static const WindowDesc _player_finances_desc = {
WDP_AUTO, WDP_AUTO, 407, 216, 407, 216,
WC_FINANCES, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON,
_player_finances_widgets,
PlayerFinancesWndProc
};
static const WindowDesc _player_finances_small_desc = {
WDP_AUTO, WDP_AUTO, 280, 60, 280, 60,
WC_FINANCES, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON,
_player_finances_small_widgets,
PlayerFinancesWndProc
};
static void DoShowPlayerFinances(PlayerID player, bool show_small, bool show_stickied)
{
if (!IsValidPlayer(player)) return;
Window *w = AllocateWindowDescFront(show_small ? &_player_finances_small_desc : &_player_finances_desc, player);
if (w != NULL) {
w->caption_color = w->window_number;
WP(w, def_d).data_1 = show_small;
if (show_stickied) w->flags4 |= WF_STICKY;
}
}
void ShowPlayerFinances(PlayerID player)
{
DoShowPlayerFinances(player, false, false);
}
/* List of colours for the livery window */
static const StringID _colour_dropdown[] = {
STR_00D1_DARK_BLUE,
STR_00D2_PALE_GREEN,
STR_00D3_PINK,
STR_00D4_YELLOW,
STR_00D5_RED,
STR_00D6_LIGHT_BLUE,
STR_00D7_GREEN,
STR_00D8_DARK_GREEN,
STR_00D9_BLUE,
STR_00DA_CREAM,
STR_00DB_MAUVE,
STR_00DC_PURPLE,
STR_00DD_ORANGE,
STR_00DE_BROWN,
STR_00DF_GREY,
STR_00E0_WHITE,
INVALID_STRING_ID
};
/* Association of liveries to livery classes */
static const LiveryClass livery_class[LS_END] = {
LC_OTHER,
LC_RAIL, LC_RAIL, LC_RAIL, LC_RAIL, LC_RAIL, LC_RAIL, LC_RAIL, LC_RAIL, LC_RAIL, LC_RAIL, LC_RAIL,
LC_ROAD, LC_ROAD,
LC_SHIP, LC_SHIP,
LC_AIRCRAFT, LC_AIRCRAFT, LC_AIRCRAFT,
LC_ROAD, LC_ROAD,
};
/* Number of liveries in each class, used to determine the height of the livery window */
static const byte livery_height[] = {
1,
11,
4,
2,
3,
};
struct livery_d {
uint32 sel;
LiveryClass livery_class;
};
assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(livery_d));
static void ShowColourDropDownMenu(Window *w, uint32 widget)
{
uint32 used_colours = 0;
const Livery *livery;
LiveryScheme scheme;
/* Disallow other player colours for the primary colour */
if (HasBit(WP(w, livery_d).sel, LS_DEFAULT) && widget == 10) {
const Player *p;
FOR_ALL_PLAYERS(p) {
if (p->is_active && p->index != _local_player) SetBit(used_colours, p->player_color);
}
}
/* Get the first selected livery to use as the default dropdown item */
for (scheme = LS_BEGIN; scheme < LS_END; scheme++) {
if (HasBit(WP(w, livery_d).sel, scheme)) break;
}
if (scheme == LS_END) scheme = LS_DEFAULT;
livery = &GetPlayer((PlayerID)w->window_number)->livery[scheme];
ShowDropDownMenu(w, _colour_dropdown, widget == 10 ? livery->colour1 : livery->colour2, widget, used_colours, 0);
}
static void SelectPlayerLiveryWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_CREATE:
w->LowerWidget(WP(w, livery_d).livery_class + 2);
if (!_loaded_newgrf_features.has_2CC) {
w->HideWidget(11);
w->HideWidget(12);
}
break;
case WE_PAINT: {
const Player *p = GetPlayer((PlayerID)w->window_number);
LiveryScheme scheme = LS_DEFAULT;
int y = 51;
/* Disable dropdown controls if no scheme is selected */
w->SetWidgetDisabledState( 9, (WP(w, livery_d).sel == 0));
w->SetWidgetDisabledState(10, (WP(w, livery_d).sel == 0));
w->SetWidgetDisabledState(11, (WP(w, livery_d).sel == 0));
w->SetWidgetDisabledState(12, (WP(w, livery_d).sel == 0));
if (!(WP(w, livery_d).sel == 0)) {
for (scheme = LS_BEGIN; scheme < LS_END; scheme++) {
if (HasBit(WP(w, livery_d).sel, scheme)) break;
}
if (scheme == LS_END) scheme = LS_DEFAULT;
}
SetDParam(0, STR_00D1_DARK_BLUE + p->livery[scheme].colour1);
SetDParam(1, STR_00D1_DARK_BLUE + p->livery[scheme].colour2);
DrawWindowWidgets(w);
for (scheme = LS_DEFAULT; scheme < LS_END; scheme++) {
if (livery_class[scheme] == WP(w, livery_d).livery_class) {
bool sel = HasBit(WP(w, livery_d).sel, scheme) != 0;
if (scheme != LS_DEFAULT) {
DrawSprite(p->livery[scheme].in_use ? SPR_BOX_CHECKED : SPR_BOX_EMPTY, PAL_NONE, 2, y);
}
DrawString(15, y, STR_LIVERY_DEFAULT + scheme, sel ? TC_WHITE : TC_BLACK);
DrawSprite(SPR_SQUARE, GENERAL_SPRITE_COLOR(p->livery[scheme].colour1), 152, y);
DrawString(165, y, STR_00D1_DARK_BLUE + p->livery[scheme].colour1, sel ? TC_WHITE : TC_GOLD);
if (_loaded_newgrf_features.has_2CC) {
DrawSprite(SPR_SQUARE, GENERAL_SPRITE_COLOR(p->livery[scheme].colour2), 277, y);
DrawString(290, y, STR_00D1_DARK_BLUE + p->livery[scheme].colour2, sel ? TC_WHITE : TC_GOLD);
}
y += 14;
}
}
break;
}
case WE_CLICK: {
switch (e->we.click.widget) {
/* Livery Class buttons */
case 2:
case 3:
case 4:
case 5:
case 6: {
LiveryScheme scheme;
w->RaiseWidget(WP(w, livery_d).livery_class + 2);
WP(w, livery_d).livery_class = (LiveryClass)(e->we.click.widget - 2);
WP(w, livery_d).sel = 0;
w->LowerWidget(WP(w, livery_d).livery_class + 2);
/* Select the first item in the list */
for (scheme = LS_DEFAULT; scheme < LS_END; scheme++) {
if (livery_class[scheme] == WP(w, livery_d).livery_class) {
WP(w, livery_d).sel = 1 << scheme;
break;
}
}
w->height = 49 + livery_height[WP(w, livery_d).livery_class] * 14;
w->widget[13].bottom = w->height - 1;
w->widget[13].data = livery_height[WP(w, livery_d).livery_class] << 8 | 1;
MarkWholeScreenDirty();
break;
}
case 9:
case 10: /* First colour dropdown */
ShowColourDropDownMenu(w, 10);
break;
case 11:
case 12: /* Second colour dropdown */
ShowColourDropDownMenu(w, 12);
break;
case 13: {
LiveryScheme scheme;
LiveryScheme j = (LiveryScheme)((e->we.click.pt.y - 48) / 14);
for (scheme = LS_BEGIN; scheme <= j; scheme++) {
if (livery_class[scheme] != WP(w, livery_d).livery_class) j++;
if (scheme >= LS_END) return;
}
if (j >= LS_END) return;
/* If clicking on the left edge, toggle using the livery */
if (e->we.click.pt.x < 10) {
DoCommandP(0, j | (2 << 8), !GetPlayer((PlayerID)w->window_number)->livery[j].in_use, NULL, CMD_SET_PLAYER_COLOR);
}
if (_ctrl_pressed) {
ToggleBit(WP(w, livery_d).sel, j);
} else {
WP(w, livery_d).sel = 1 << j;
}
SetWindowDirty(w);
break;
}
}
break;
}
case WE_DROPDOWN_SELECT: {
LiveryScheme scheme;
for (scheme = LS_DEFAULT; scheme < LS_END; scheme++) {
if (HasBit(WP(w, livery_d).sel, scheme)) {
DoCommandP(0, scheme | (e->we.dropdown.button == 10 ? 0 : 256), e->we.dropdown.index, NULL, CMD_SET_PLAYER_COLOR);
}
}
break;
}
}
}
static const Widget _select_player_livery_2cc_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW },
{ WWT_CAPTION, RESIZE_NONE, 14, 11, 399, 0, 13, STR_7007_NEW_COLOR_SCHEME, STR_018C_WINDOW_TITLE_DRAG_THIS },
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 21, 14, 35, SPR_IMG_COMPANY_GENERAL, STR_LIVERY_GENERAL_TIP },
{ WWT_IMGBTN, RESIZE_NONE, 14, 22, 43, 14, 35, SPR_IMG_TRAINLIST, STR_LIVERY_TRAIN_TIP },
{ WWT_IMGBTN, RESIZE_NONE, 14, 44, 65, 14, 35, SPR_IMG_TRUCKLIST, STR_LIVERY_ROADVEH_TIP },
{ WWT_IMGBTN, RESIZE_NONE, 14, 66, 87, 14, 35, SPR_IMG_SHIPLIST, STR_LIVERY_SHIP_TIP },
{ WWT_IMGBTN, RESIZE_NONE, 14, 88, 109, 14, 35, SPR_IMG_AIRPLANESLIST, STR_LIVERY_AIRCRAFT_TIP },
{ WWT_PANEL, RESIZE_NONE, 14, 110, 399, 14, 35, 0x0, STR_NULL },
{ WWT_PANEL, RESIZE_NONE, 14, 0, 149, 36, 47, 0x0, STR_NULL },
{ WWT_TEXTBTN, RESIZE_NONE, 14, 150, 262, 36, 47, STR_02BD, STR_LIVERY_PRIMARY_TIP },
{ WWT_TEXTBTN, RESIZE_NONE, 14, 263, 274, 36, 47, STR_0225, STR_LIVERY_PRIMARY_TIP },
{ WWT_TEXTBTN, RESIZE_NONE, 14, 275, 387, 36, 47, STR_02E1, STR_LIVERY_SECONDARY_TIP },
{ WWT_TEXTBTN, RESIZE_NONE, 14, 388, 399, 36, 47, STR_0225, STR_LIVERY_SECONDARY_TIP },
{ WWT_MATRIX, RESIZE_NONE, 14, 0, 399, 48, 48 + 1 * 14, (1 << 8) | 1, STR_LIVERY_PANEL_TIP },
{ WIDGETS_END },
};
static const WindowDesc _select_player_livery_2cc_desc = {
WDP_AUTO, WDP_AUTO, 400, 49 + 1 * 14, 400, 49 + 1 * 14,
WC_PLAYER_COLOR, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
_select_player_livery_2cc_widgets,
SelectPlayerLiveryWndProc
};
static const Widget _select_player_livery_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW },
{ WWT_CAPTION, RESIZE_NONE, 14, 11, 274, 0, 13, STR_7007_NEW_COLOR_SCHEME, STR_018C_WINDOW_TITLE_DRAG_THIS },
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 21, 14, 35, SPR_IMG_COMPANY_GENERAL, STR_LIVERY_GENERAL_TIP },
{ WWT_IMGBTN, RESIZE_NONE, 14, 22, 43, 14, 35, SPR_IMG_TRAINLIST, STR_LIVERY_TRAIN_TIP },
{ WWT_IMGBTN, RESIZE_NONE, 14, 44, 65, 14, 35, SPR_IMG_TRUCKLIST, STR_LIVERY_ROADVEH_TIP },
{ WWT_IMGBTN, RESIZE_NONE, 14, 66, 87, 14, 35, SPR_IMG_SHIPLIST, STR_LIVERY_SHIP_TIP },
{ WWT_IMGBTN, RESIZE_NONE, 14, 88, 109, 14, 35, SPR_IMG_AIRPLANESLIST, STR_LIVERY_AIRCRAFT_TIP },
{ WWT_PANEL, RESIZE_NONE, 14, 110, 274, 14, 35, 0x0, STR_NULL },
{ WWT_PANEL, RESIZE_NONE, 14, 0, 149, 36, 47, 0x0, STR_NULL },
{ WWT_TEXTBTN, RESIZE_NONE, 14, 150, 262, 36, 47, STR_02BD, STR_LIVERY_PRIMARY_TIP },
{ WWT_TEXTBTN, RESIZE_NONE, 14, 263, 274, 36, 47, STR_0225, STR_LIVERY_PRIMARY_TIP },
{ WWT_TEXTBTN, RESIZE_NONE, 14, 275, 275, 36, 47, STR_02E1, STR_LIVERY_SECONDARY_TIP },
{ WWT_TEXTBTN, RESIZE_NONE, 14, 275, 275, 36, 47, STR_0225, STR_LIVERY_SECONDARY_TIP },
{ WWT_MATRIX, RESIZE_NONE, 14, 0, 274, 48, 48 + 1 * 14, (1 << 8) | 1, STR_LIVERY_PANEL_TIP },
{ WIDGETS_END },
};
static const WindowDesc _select_player_livery_desc = {
WDP_AUTO, WDP_AUTO, 275, 49 + 1 * 14, 275, 49 + 1 * 14,
WC_PLAYER_COLOR, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
_select_player_livery_widgets,
SelectPlayerLiveryWndProc
};
/**
* Draws the face of a player.
* @param pf the player's face
* @param color the (background) color of the gradient
* @param x x-position to draw the face
* @param y y-position to draw the face
*/
void DrawPlayerFace(PlayerFace pf, int color, int x, int y)
{
GenderEthnicity ge = (GenderEthnicity)GetPlayerFaceBits(pf, PFV_GEN_ETHN, GE_WM);
bool has_moustache = !HasBit(ge, GENDER_FEMALE) && GetPlayerFaceBits(pf, PFV_HAS_MOUSTACHE, ge) != 0;
bool has_tie_earring = !HasBit(ge, GENDER_FEMALE) || GetPlayerFaceBits(pf, PFV_HAS_TIE_EARRING, ge) != 0;
bool has_glasses = GetPlayerFaceBits(pf, PFV_HAS_GLASSES, ge) != 0;
SpriteID pal;
/* Modify eye colour palette only if 2 or more valid values exist */
if (_pf_info[PFV_EYE_COLOUR].valid_values[ge] < 2) {
pal = PAL_NONE;
} else {
switch (GetPlayerFaceBits(pf, PFV_EYE_COLOUR, ge)) {
default: NOT_REACHED();
case 0: pal = PALETTE_TO_BROWN; break;
case 1: pal = PALETTE_TO_BLUE; break;
case 2: pal = PALETTE_TO_GREEN; break;
}
}
/* Draw the gradient (background) */
DrawSprite(SPR_GRADIENT, GENERAL_SPRITE_COLOR(color), x, y);
for (PlayerFaceVariable pfv = PFV_CHEEKS; pfv < PFV_END; pfv++) {
switch (pfv) {
case PFV_MOUSTACHE: if (!has_moustache) continue; break;
case PFV_LIPS: /* FALL THROUGH */
case PFV_NOSE: if (has_moustache) continue; break;
case PFV_TIE_EARRING: if (!has_tie_earring) continue; break;
case PFV_GLASSES: if (!has_glasses) continue; break;
default: break;
}
DrawSprite(GetPlayerFaceSprite(pf, pfv, ge), (pfv == PFV_EYEBROWS) ? pal : PAL_NONE, x, y);
}
}
/**
* Names of the widgets. Keep them in the same order as in the widget array.
* Do not change the order of the widgets from PFW_WIDGET_HAS_MOUSTACHE_EARRING to PFW_WIDGET_GLASSES_R,
* this order is needed for the WE_CLICK event of DrawFaceStringLabel().
*/
enum PlayerFaceWindowWidgets {
PFW_WIDGET_CLOSEBOX = 0,
PFW_WIDGET_CAPTION,
PFW_WIDGET_TOGGLE_LARGE_SMALL,
PFW_WIDGET_SELECT_FACE,
PFW_WIDGET_CANCEL,
PFW_WIDGET_ACCEPT,
PFW_WIDGET_MALE,
PFW_WIDGET_FEMALE,
PFW_WIDGET_RANDOM_NEW_FACE,
PFW_WIDGET_TOGGLE_LARGE_SMALL_BUTTON,
/* from here is the advanced player face selection window */
PFW_WIDGET_LOAD,
PFW_WIDGET_FACECODE,
PFW_WIDGET_SAVE,
PFW_WIDGET_ETHNICITY_EUR,
PFW_WIDGET_ETHNICITY_AFR,
PFW_WIDGET_HAS_MOUSTACHE_EARRING,
PFW_WIDGET_HAS_GLASSES,
PFW_WIDGET_EYECOLOUR_L,
PFW_WIDGET_EYECOLOUR,
PFW_WIDGET_EYECOLOUR_R,
PFW_WIDGET_CHIN_L,
PFW_WIDGET_CHIN,
PFW_WIDGET_CHIN_R,
PFW_WIDGET_EYEBROWS_L,
PFW_WIDGET_EYEBROWS,
PFW_WIDGET_EYEBROWS_R,
PFW_WIDGET_LIPS_MOUSTACHE_L,
PFW_WIDGET_LIPS_MOUSTACHE,
PFW_WIDGET_LIPS_MOUSTACHE_R,
PFW_WIDGET_NOSE_L,
PFW_WIDGET_NOSE,
PFW_WIDGET_NOSE_R,
PFW_WIDGET_HAIR_L,
PFW_WIDGET_HAIR,
PFW_WIDGET_HAIR_R,
PFW_WIDGET_JACKET_L,
PFW_WIDGET_JACKET,
PFW_WIDGET_JACKET_R,
PFW_WIDGET_COLLAR_L,
PFW_WIDGET_COLLAR,
PFW_WIDGET_COLLAR_R,
PFW_WIDGET_TIE_EARRING_L,
PFW_WIDGET_TIE_EARRING,
PFW_WIDGET_TIE_EARRING_R,
PFW_WIDGET_GLASSES_L,
PFW_WIDGET_GLASSES,
PFW_WIDGET_GLASSES_R,
};
/** Widget description for the normal/simple player face selection dialog */
static const Widget _select_player_face_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // PFW_WIDGET_CLOSEBOX
{ WWT_CAPTION, RESIZE_NONE, 14, 11, 174, 0, 13, STR_7043_FACE_SELECTION, STR_018C_WINDOW_TITLE_DRAG_THIS}, // PFW_WIDGET_CAPTION
{ WWT_IMGBTN, RESIZE_NONE, 14, 175, 189, 0, 13, SPR_LARGE_SMALL_WINDOW, STR_FACE_ADVANCED_TIP}, // PFW_WIDGET_TOGGLE_LARGE_SMALL
{ WWT_PANEL, RESIZE_NONE, 14, 0, 189, 14, 150, 0x0, STR_NULL}, // PFW_WIDGET_SELECT_FACE
{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 0, 94, 151, 162, STR_012E_CANCEL, STR_7047_CANCEL_NEW_FACE_SELECTION}, // PFW_WIDGET_CANCEL
{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 95, 189, 151, 162, STR_012F_OK, STR_7048_ACCEPT_NEW_FACE_SELECTION}, // PFW_WIDGET_ACCEPT
{ WWT_TEXTBTN, RESIZE_NONE, 14, 95, 187, 75, 86, STR_7044_MALE, STR_7049_SELECT_MALE_FACES}, // PFW_WIDGET_MALE
{ WWT_TEXTBTN, RESIZE_NONE, 14, 95, 187, 87, 98, STR_7045_FEMALE, STR_704A_SELECT_FEMALE_FACES}, // PFW_WIDGET_FEMALE
{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 2, 93, 137, 148, STR_7046_NEW_FACE, STR_704B_GENERATE_RANDOM_NEW_FACE}, // PFW_WIDGET_RANDOM_NEW_FACE
{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 95, 187, 16, 27, STR_FACE_ADVANCED, STR_FACE_ADVANCED_TIP}, // PFW_WIDGET_TOGGLE_LARGE_SMALL_BUTTON
{ WIDGETS_END},
};
/** Widget description for the advanced player face selection dialog */
static const Widget _select_player_face_adv_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // PFW_WIDGET_CLOSEBOX
{ WWT_CAPTION, RESIZE_NONE, 14, 11, 204, 0, 13, STR_7043_FACE_SELECTION, STR_018C_WINDOW_TITLE_DRAG_THIS}, // PFW_WIDGET_CAPTION
{ WWT_IMGBTN, RESIZE_NONE, 14, 205, 219, 0, 13, SPR_LARGE_SMALL_WINDOW, STR_FACE_SIMPLE_TIP}, // PFW_WIDGET_TOGGLE_LARGE_SMALL
{ WWT_PANEL, RESIZE_NONE, 14, 0, 219, 14, 207, 0x0, STR_NULL}, // PFW_WIDGET_SELECT_FACE
{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 0, 94, 208, 219, STR_012E_CANCEL, STR_7047_CANCEL_NEW_FACE_SELECTION}, // PFW_WIDGET_CANCEL
{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 95, 219, 208, 219, STR_012F_OK, STR_7048_ACCEPT_NEW_FACE_SELECTION}, // PFW_WIDGET_ACCEPT
{ WWT_TEXTBTN, RESIZE_NONE, 14, 96, 156, 32, 43, STR_7044_MALE, STR_7049_SELECT_MALE_FACES}, // PFW_WIDGET_MALE
{ WWT_TEXTBTN, RESIZE_NONE, 14, 157, 217, 32, 43, STR_7045_FEMALE, STR_704A_SELECT_FEMALE_FACES}, // PFW_WIDGET_FEMALE
{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 2, 93, 137, 148, STR_RANDOM, STR_704B_GENERATE_RANDOM_NEW_FACE}, // PFW_WIDGET_RANDOM_NEW_FACE
{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 95, 217, 16, 27, STR_FACE_SIMPLE, STR_FACE_SIMPLE_TIP}, // PFW_WIDGET_TOGGLE_LARGE_SMALL_BUTTON
{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 2, 93, 158, 169, STR_FACE_LOAD, STR_FACE_LOAD_TIP}, // PFW_WIDGET_LOAD
{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 2, 93, 170, 181, STR_FACE_FACECODE, STR_FACE_FACECODE_TIP}, // PFW_WIDGET_FACECODE
{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 2, 93, 182, 193, STR_FACE_SAVE, STR_FACE_SAVE_TIP}, // PFW_WIDGET_SAVE
{ WWT_TEXTBTN, RESIZE_NONE, 14, 96, 156, 46, 57, STR_FACE_EUROPEAN, STR_FACE_SELECT_EUROPEAN}, // PFW_WIDGET_ETHNICITY_EUR
{ WWT_TEXTBTN, RESIZE_NONE, 14, 157, 217, 46, 57, STR_FACE_AFRICAN, STR_FACE_SELECT_AFRICAN}, // PFW_WIDGET_ETHNICITY_AFR
{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 175, 217, 60, 71, STR_EMPTY, STR_FACE_MOUSTACHE_EARRING_TIP}, // PFW_WIDGET_HAS_MOUSTACHE_EARRING
{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 175, 217, 72, 83, STR_EMPTY, STR_FACE_GLASSES_TIP}, // PFW_WIDGET_HAS_GLASSES
{ WWT_PUSHIMGBTN, RESIZE_NONE, 14, 175, 183, 110, 121, SPR_ARROW_LEFT, STR_FACE_EYECOLOUR_TIP}, // PFW_WIDGET_EYECOLOUR_L
{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 184, 208, 110, 121, STR_EMPTY, STR_FACE_EYECOLOUR_TIP}, // PFW_WIDGET_EYECOLOUR
{ WWT_PUSHIMGBTN, RESIZE_NONE, 14, 209, 217, 110, 121, SPR_ARROW_RIGHT, STR_FACE_EYECOLOUR_TIP}, // PFW_WIDGET_EYECOLOUR_R
{ WWT_PUSHIMGBTN, RESIZE_NONE, 14, 175, 183, 158, 169, SPR_ARROW_LEFT, STR_FACE_CHIN_TIP}, // PFW_WIDGET_CHIN_L
{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 184, 208, 158, 169, STR_EMPTY, STR_FACE_CHIN_TIP}, // PFW_WIDGET_CHIN
{ WWT_PUSHIMGBTN, RESIZE_NONE, 14, 209, 217, 158, 169, SPR_ARROW_RIGHT, STR_FACE_CHIN_TIP}, // PFW_WIDGET_CHIN_R
{ WWT_PUSHIMGBTN, RESIZE_NONE, 14, 175, 183, 98, 109, SPR_ARROW_LEFT, STR_FACE_EYEBROWS_TIP}, // PFW_WIDGET_EYEBROWS_L
{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 184, 208, 98, 109, STR_EMPTY, STR_FACE_EYEBROWS_TIP}, // PFW_WIDGET_EYEBROWS
{ WWT_PUSHIMGBTN, RESIZE_NONE, 14, 209, 217, 98, 109, SPR_ARROW_RIGHT, STR_FACE_EYEBROWS_TIP}, // PFW_WIDGET_EYEBROWS_R
{ WWT_PUSHIMGBTN, RESIZE_NONE, 14, 175, 183, 146, 157, SPR_ARROW_LEFT, STR_FACE_LIPS_MOUSTACHE_TIP}, // PFW_WIDGET_LIPS_MOUSTACHE_L
{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 184, 208, 146, 157, STR_EMPTY, STR_FACE_LIPS_MOUSTACHE_TIP}, // PFW_WIDGET_LIPS_MOUSTACHE
{ WWT_PUSHIMGBTN, RESIZE_NONE, 14, 209, 217, 146, 157, SPR_ARROW_RIGHT, STR_FACE_LIPS_MOUSTACHE_TIP}, // PFW_WIDGET_LIPS_MOUSTACHE_R
{ WWT_PUSHIMGBTN, RESIZE_NONE, 14, 175, 183, 134, 145, SPR_ARROW_LEFT, STR_FACE_NOSE_TIP}, // PFW_WIDGET_NOSE_L
{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 184, 208, 134, 145, STR_EMPTY, STR_FACE_NOSE_TIP}, // PFW_WIDGET_NOSE
{ WWT_PUSHIMGBTN, RESIZE_NONE, 14, 209, 217, 134, 145, SPR_ARROW_RIGHT, STR_FACE_NOSE_TIP}, // PFW_WIDGET_NOSE_R
{ WWT_PUSHIMGBTN, RESIZE_NONE, 14, 175, 183, 86, 97, SPR_ARROW_LEFT, STR_FACE_HAIR_TIP}, // PFW_WIDGET_HAIR_L
{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 184, 208, 86, 97, STR_EMPTY, STR_FACE_HAIR_TIP}, // PFW_WIDGET_HAIR
{ WWT_PUSHIMGBTN, RESIZE_NONE, 14, 209, 217, 86, 97, SPR_ARROW_RIGHT, STR_FACE_HAIR_TIP}, // PFW_WIDGET_HAIR_R
{ WWT_PUSHIMGBTN, RESIZE_NONE, 14, 175, 183, 170, 181, SPR_ARROW_LEFT, STR_FACE_JACKET_TIP}, // PFW_WIDGET_JACKET_L
{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 184, 208, 170, 181, STR_EMPTY, STR_FACE_JACKET_TIP}, // PFW_WIDGET_JACKET
{ WWT_PUSHIMGBTN, RESIZE_NONE, 14, 209, 217, 170, 181, SPR_ARROW_RIGHT, STR_FACE_JACKET_TIP}, // PFW_WIDGET_JACKET_R
{ WWT_PUSHIMGBTN, RESIZE_NONE, 14, 175, 183, 182, 193, SPR_ARROW_LEFT, STR_FACE_COLLAR_TIP}, // PFW_WIDGET_COLLAR_L
{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 184, 208, 182, 193, STR_EMPTY, STR_FACE_COLLAR_TIP}, // PFW_WIDGET_COLLAR
{ WWT_PUSHIMGBTN, RESIZE_NONE, 14, 209, 217, 182, 193, SPR_ARROW_RIGHT, STR_FACE_COLLAR_TIP}, // PFW_WIDGET_COLLAR_R
{ WWT_PUSHIMGBTN, RESIZE_NONE, 14, 175, 183, 194, 205, SPR_ARROW_LEFT, STR_FACE_TIE_EARRING_TIP}, // PFW_WIDGET_TIE_EARRING_L
{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 184, 208, 194, 205, STR_EMPTY, STR_FACE_TIE_EARRING_TIP}, // PFW_WIDGET_TIE_EARRING
{ WWT_PUSHIMGBTN, RESIZE_NONE, 14, 209, 217, 194, 205, SPR_ARROW_RIGHT, STR_FACE_TIE_EARRING_TIP}, // PFW_WIDGET_TIE_EARRING_R
{ WWT_PUSHIMGBTN, RESIZE_NONE, 14, 175, 183, 122, 133, SPR_ARROW_LEFT, STR_FACE_GLASSES_TIP_2}, // PFW_WIDGET_GLASSES_L
{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 184, 208, 122, 133, STR_EMPTY, STR_FACE_GLASSES_TIP_2}, // PFW_WIDGET_GLASSES
{ WWT_PUSHIMGBTN, RESIZE_NONE, 14, 209, 217, 122, 133, SPR_ARROW_RIGHT, STR_FACE_GLASSES_TIP_2}, // PFW_WIDGET_GLASSES_R
{ WIDGETS_END},
};
/**
* Draw dynamic a label to the left of the button and a value in the button
*
* @param w Window on which the widget is located
* @param widget_index index of this widget in the window
* @param str the label which will be draw
* @param val the value which will be draw
* @param is_bool_widget is it a bool button
*/
void DrawFaceStringLabel(const Window *w, byte widget_index, StringID str, uint8 val, bool is_bool_widget)
{
/* Write the label in gold (0x2) to the left of the button. */
DrawStringRightAligned(w->widget[widget_index].left - (is_bool_widget ? 5 : 14), w->widget[widget_index].top + 1, str, TC_GOLD);
if (!w->IsWidgetDisabled(widget_index)) {
if (is_bool_widget) {
/* if it a bool button write yes or no */
str = (val != 0) ? STR_FACE_YES : STR_FACE_NO;
} else {
/* else write the value + 1 */
SetDParam(0, val + 1);
str = STR_JUST_INT;
}
/* Draw the value/bool in white (0xC). If the button clicked adds 1px to x and y text coordinates (IsWindowWidgetLowered()). */
DrawStringCentered(w->widget[widget_index].left + (w->widget[widget_index].right - w->widget[widget_index].left) / 2 +
w->IsWidgetLowered(widget_index), w->widget[widget_index].top + 1 + w->IsWidgetLowered(widget_index), str, TC_WHITE);
}
}
/**
* Player face selection window event definition
*
* @param w window pointer
* @param e event been triggered
*/
static void SelectPlayerFaceWndProc(Window *w, WindowEvent *e)
{
PlayerFace *pf = &WP(w, facesel_d).face; // pointer to the player face bits
GenderEthnicity ge = (GenderEthnicity)GB(*pf, _pf_info[PFV_GEN_ETHN].offset, _pf_info[PFV_GEN_ETHN].length); // get the gender and ethnicity
bool is_female = HasBit(ge, GENDER_FEMALE); // get the gender: 0 == male and 1 == female
bool is_moust_male = !is_female && GetPlayerFaceBits(*pf, PFV_HAS_MOUSTACHE, ge) != 0; // is a male face with moustache
switch (e->event) {
case WE_PAINT:
/* lower the non-selected gender button */
w->SetWidgetLoweredState(PFW_WIDGET_MALE, !is_female);
w->SetWidgetLoweredState(PFW_WIDGET_FEMALE, is_female);
/* advanced player face selection window */
if (WP(w, facesel_d).advanced) {
/* lower the non-selected ethnicity button */
w->SetWidgetLoweredState(PFW_WIDGET_ETHNICITY_EUR, !HasBit(ge, ETHNICITY_BLACK));
w->SetWidgetLoweredState(PFW_WIDGET_ETHNICITY_AFR, HasBit(ge, ETHNICITY_BLACK));
/* Disable dynamically the widgets which PlayerFaceVariable has less than 2 options
* (or in other words you haven't any choice).
* If the widgets depend on a HAS-variable and this is false the widgets will be disabled, too. */
/* Eye colour buttons */
w->SetWidgetsDisabledState(_pf_info[PFV_EYE_COLOUR].valid_values[ge] < 2,
PFW_WIDGET_EYECOLOUR, PFW_WIDGET_EYECOLOUR_L, PFW_WIDGET_EYECOLOUR_R, WIDGET_LIST_END);
/* Chin buttons */
w->SetWidgetsDisabledState(_pf_info[PFV_CHIN].valid_values[ge] < 2,
PFW_WIDGET_CHIN, PFW_WIDGET_CHIN_L, PFW_WIDGET_CHIN_R, WIDGET_LIST_END);
/* Eyebrows buttons */
w->SetWidgetsDisabledState(_pf_info[PFV_EYEBROWS].valid_values[ge] < 2,
PFW_WIDGET_EYEBROWS, PFW_WIDGET_EYEBROWS_L, PFW_WIDGET_EYEBROWS_R, WIDGET_LIST_END);
/* Lips or (if it a male face with a moustache) moustache buttons */
w->SetWidgetsDisabledState(_pf_info[is_moust_male ? PFV_MOUSTACHE : PFV_LIPS].valid_values[ge] < 2,
PFW_WIDGET_LIPS_MOUSTACHE, PFW_WIDGET_LIPS_MOUSTACHE_L, PFW_WIDGET_LIPS_MOUSTACHE_R, WIDGET_LIST_END);
/* Nose buttons | male faces with moustache haven't any nose options */
w->SetWidgetsDisabledState(_pf_info[PFV_NOSE].valid_values[ge] < 2 || is_moust_male,
PFW_WIDGET_NOSE, PFW_WIDGET_NOSE_L, PFW_WIDGET_NOSE_R, WIDGET_LIST_END);
/* Hair buttons */
w->SetWidgetsDisabledState(_pf_info[PFV_HAIR].valid_values[ge] < 2,
PFW_WIDGET_HAIR, PFW_WIDGET_HAIR_L, PFW_WIDGET_HAIR_R, WIDGET_LIST_END);
/* Jacket buttons */
w->SetWidgetsDisabledState(_pf_info[PFV_JACKET].valid_values[ge] < 2,
PFW_WIDGET_JACKET, PFW_WIDGET_JACKET_L, PFW_WIDGET_JACKET_R, WIDGET_LIST_END);
/* Collar buttons */
w->SetWidgetsDisabledState(_pf_info[PFV_COLLAR].valid_values[ge] < 2,
PFW_WIDGET_COLLAR, PFW_WIDGET_COLLAR_L, PFW_WIDGET_COLLAR_R, WIDGET_LIST_END);
/* Tie/earring buttons | female faces without earring haven't any earring options */
w->SetWidgetsDisabledState(_pf_info[PFV_TIE_EARRING].valid_values[ge] < 2 ||
(is_female && GetPlayerFaceBits(*pf, PFV_HAS_TIE_EARRING, ge) == 0),
PFW_WIDGET_TIE_EARRING, PFW_WIDGET_TIE_EARRING_L, PFW_WIDGET_TIE_EARRING_R, WIDGET_LIST_END);
/* Glasses buttons | faces without glasses haven't any glasses options */
w->SetWidgetsDisabledState(_pf_info[PFV_GLASSES].valid_values[ge] < 2 || GetPlayerFaceBits(*pf, PFV_HAS_GLASSES, ge) == 0,
PFW_WIDGET_GLASSES, PFW_WIDGET_GLASSES_L, PFW_WIDGET_GLASSES_R, WIDGET_LIST_END);
}
DrawWindowWidgets(w);
/* Draw dynamic button value and labels for the advanced player face selection window */
if (WP(w, facesel_d).advanced) {
if (is_female) {
/* Only for female faces */
DrawFaceStringLabel(w, PFW_WIDGET_HAS_MOUSTACHE_EARRING, STR_FACE_EARRING, GetPlayerFaceBits(*pf, PFV_HAS_TIE_EARRING, ge), true );
DrawFaceStringLabel(w, PFW_WIDGET_TIE_EARRING, STR_FACE_EARRING, GetPlayerFaceBits(*pf, PFV_TIE_EARRING, ge), false);
} else {
/* Only for male faces */
DrawFaceStringLabel(w, PFW_WIDGET_HAS_MOUSTACHE_EARRING, STR_FACE_MOUSTACHE, GetPlayerFaceBits(*pf, PFV_HAS_MOUSTACHE, ge), true );
DrawFaceStringLabel(w, PFW_WIDGET_TIE_EARRING, STR_FACE_TIE, GetPlayerFaceBits(*pf, PFV_TIE_EARRING, ge), false);
}
if (is_moust_male) {
/* Only for male faces with moustache */
DrawFaceStringLabel(w, PFW_WIDGET_LIPS_MOUSTACHE, STR_FACE_MOUSTACHE, GetPlayerFaceBits(*pf, PFV_MOUSTACHE, ge), false);
} else {
/* Only for female faces or male faces without moustache */
DrawFaceStringLabel(w, PFW_WIDGET_LIPS_MOUSTACHE, STR_FACE_LIPS, GetPlayerFaceBits(*pf, PFV_LIPS, ge), false);
}
/* For all faces */
DrawFaceStringLabel(w, PFW_WIDGET_HAS_GLASSES, STR_FACE_GLASSES, GetPlayerFaceBits(*pf, PFV_HAS_GLASSES, ge), true );
DrawFaceStringLabel(w, PFW_WIDGET_HAIR, STR_FACE_HAIR, GetPlayerFaceBits(*pf, PFV_HAIR, ge), false);
DrawFaceStringLabel(w, PFW_WIDGET_EYEBROWS, STR_FACE_EYEBROWS, GetPlayerFaceBits(*pf, PFV_EYEBROWS, ge), false);
DrawFaceStringLabel(w, PFW_WIDGET_EYECOLOUR, STR_FACE_EYECOLOUR, GetPlayerFaceBits(*pf, PFV_EYE_COLOUR, ge), false);
DrawFaceStringLabel(w, PFW_WIDGET_GLASSES, STR_FACE_GLASSES, GetPlayerFaceBits(*pf, PFV_GLASSES, ge), false);
DrawFaceStringLabel(w, PFW_WIDGET_NOSE, STR_FACE_NOSE, GetPlayerFaceBits(*pf, PFV_NOSE, ge), false);
DrawFaceStringLabel(w, PFW_WIDGET_CHIN, STR_FACE_CHIN, GetPlayerFaceBits(*pf, PFV_CHIN, ge), false);
DrawFaceStringLabel(w, PFW_WIDGET_JACKET, STR_FACE_JACKET, GetPlayerFaceBits(*pf, PFV_JACKET, ge), false);
DrawFaceStringLabel(w, PFW_WIDGET_COLLAR, STR_FACE_COLLAR, GetPlayerFaceBits(*pf, PFV_COLLAR, ge), false);
}
/* Draw the player face picture */
DrawPlayerFace(*pf, GetPlayer((PlayerID)w->window_number)->player_color, 2, 16);
break;
case WE_CLICK:
switch (e->we.click.widget) {
/* Toggle size, advanced/simple face selection */
case PFW_WIDGET_TOGGLE_LARGE_SMALL:
case PFW_WIDGET_TOGGLE_LARGE_SMALL_BUTTON:
DoCommandP(0, 0, *pf, NULL, CMD_SET_PLAYER_FACE);
DeleteWindow(w);
DoSelectPlayerFace((PlayerID)w->window_number, !WP(w, facesel_d).advanced);
break;
/* Cancel button */
case PFW_WIDGET_CANCEL:
DeleteWindow(w);
break;
/* OK button */
case PFW_WIDGET_ACCEPT:
DoCommandP(0, 0, *pf, NULL, CMD_SET_PLAYER_FACE);
DeleteWindow(w);
break;
/* Load button */
case PFW_WIDGET_LOAD:
*pf = _player_face;
ScaleAllPlayerFaceBits(*pf);
ShowErrorMessage(INVALID_STRING_ID, STR_FACE_LOAD_DONE, 0, 0);
SetWindowDirty(w);
break;
/* 'Player face number' button, view and/or set player face number */
case PFW_WIDGET_FACECODE:
SetDParam(0, *pf);
ShowQueryString(STR_JUST_INT, STR_FACE_FACECODE_CAPTION, 10 + 1, 0, w, CS_NUMERAL);
break;
/* Save button */
case PFW_WIDGET_SAVE:
_player_face = *pf;
ShowErrorMessage(INVALID_STRING_ID, STR_FACE_SAVE_DONE, 0, 0);
break;
/* Toggle gender (male/female) button */
case PFW_WIDGET_MALE:
case PFW_WIDGET_FEMALE:
SetPlayerFaceBits(*pf, PFV_GENDER, ge, e->we.click.widget - PFW_WIDGET_MALE);
ScaleAllPlayerFaceBits(*pf);
SetWindowDirty(w);
break;
/* Randomize face button */
case PFW_WIDGET_RANDOM_NEW_FACE:
RandomPlayerFaceBits(*pf, ge, WP(w, facesel_d).advanced);
SetWindowDirty(w);
break;
/* Toggle ethnicity (european/african) button */
case PFW_WIDGET_ETHNICITY_EUR:
case PFW_WIDGET_ETHNICITY_AFR:
SetPlayerFaceBits(*pf, PFV_ETHNICITY, ge, e->we.click.widget - PFW_WIDGET_ETHNICITY_EUR);
ScaleAllPlayerFaceBits(*pf);
SetWindowDirty(w);
break;
default:
/* For all buttons from PFW_WIDGET_HAS_MOUSTACHE_EARRING to PFW_WIDGET_GLASSES_R is the same function.
* Therefor is this combined function.
* First it checks which PlayerFaceVariable will be change and then
* a: invert the value for boolean variables
* or b: it checks inside of IncreasePlayerFaceBits() if a left (_L) butten is pressed and then decrease else increase the variable */
if (WP(w, facesel_d).advanced && e->we.click.widget >= PFW_WIDGET_HAS_MOUSTACHE_EARRING && e->we.click.widget <= PFW_WIDGET_GLASSES_R) {
PlayerFaceVariable pfv; // which PlayerFaceVariable shall be edited
if (e->we.click.widget < PFW_WIDGET_EYECOLOUR_L) { // Bool buttons
switch (e->we.click.widget - PFW_WIDGET_HAS_MOUSTACHE_EARRING) {
default: NOT_REACHED();
case 0: pfv = is_female ? PFV_HAS_TIE_EARRING : PFV_HAS_MOUSTACHE; break; // Has earring/moustache button
case 1: pfv = PFV_HAS_GLASSES; break; // Has glasses button
}
SetPlayerFaceBits(*pf, pfv, ge, !GetPlayerFaceBits(*pf, pfv, ge));
ScaleAllPlayerFaceBits(*pf);
} else { // Value buttons
switch ((e->we.click.widget - PFW_WIDGET_EYECOLOUR_L) / 3) {
default: NOT_REACHED();
case 0: pfv = PFV_EYE_COLOUR; break; // Eye colour buttons
case 1: pfv = PFV_CHIN; break; // Chin buttons
case 2: pfv = PFV_EYEBROWS; break; // Eyebrows buttons
case 3: pfv = is_moust_male ? PFV_MOUSTACHE : PFV_LIPS; break; // Moustache or lips buttons
case 4: pfv = PFV_NOSE; break; // Nose buttons
case 5: pfv = PFV_HAIR; break; // Hair buttons
case 6: pfv = PFV_JACKET; break; // Jacket buttons
case 7: pfv = PFV_COLLAR; break; // Collar buttons
case 8: pfv = PFV_TIE_EARRING; break; // Tie/earring buttons
case 9: pfv = PFV_GLASSES; break; // Glasses buttons
}
/* 0 == left (_L), 1 == middle or 2 == right (_R) - button click */
IncreasePlayerFaceBits(*pf, pfv, ge, (((e->we.click.widget - PFW_WIDGET_EYECOLOUR_L) % 3) != 0) ? 1 : -1);
}
SetWindowDirty(w);
}
break;
}
break;
case WE_ON_EDIT_TEXT:
/* Set a new player face number */
if (!StrEmpty(e->we.edittext.str)) {
*pf = strtoul(e->we.edittext.str, NULL, 10);
ScaleAllPlayerFaceBits(*pf);
ShowErrorMessage(INVALID_STRING_ID, STR_FACE_FACECODE_SET, 0, 0);
SetWindowDirty(w);
} else {
ShowErrorMessage(INVALID_STRING_ID, STR_FACE_FACECODE_ERR, 0, 0);
}
break;
}
}
/** normal/simple player face selection window description */
static const WindowDesc _select_player_face_desc = {
WDP_AUTO, WDP_AUTO, 190, 163, 190, 163,
WC_PLAYER_FACE, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
_select_player_face_widgets,
SelectPlayerFaceWndProc
};
/** advanced player face selection window description */
static const WindowDesc _select_player_face_adv_desc = {
WDP_AUTO, WDP_AUTO, 220, 220, 220, 220,
WC_PLAYER_FACE, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
_select_player_face_adv_widgets,
SelectPlayerFaceWndProc
};
/**
* Open the simple/advanced player face selection window
*
* @param player the player which face shall be edited
* @param adv simple or advanced player face selection window
*
* @pre is player a valid player
*/
static void DoSelectPlayerFace(PlayerID player, bool adv)
{
if (!IsValidPlayer(player)) return;
Window *w = AllocateWindowDescFront(adv ? &_select_player_face_adv_desc : &_select_player_face_desc, player); // simple or advanced window
if (w != NULL) {
w->caption_color = w->window_number;
WP(w, facesel_d).face = GetPlayer((PlayerID)w->window_number)->face;
WP(w, facesel_d).advanced = adv;
}
}
/* Names of the widgets. Keep them in the same order as in the widget array */
enum PlayerCompanyWindowWidgets {
PCW_WIDGET_CLOSEBOX = 0,
PCW_WIDGET_CAPTION,
PCW_WIDGET_FACE,
PCW_WIDGET_NEW_FACE,
PCW_WIDGET_COLOR_SCHEME,
PCW_WIDGET_PRESIDENT_NAME,
PCW_WIDGET_COMPANY_NAME,
PCW_WIDGET_BUILD_VIEW_HQ,
PCW_WIDGET_RELOCATE_HQ,
PCW_WIDGET_BUY_SHARE,
PCW_WIDGET_SELL_SHARE,
PCW_WIDGET_COMPANY_PASSWORD,
};
static const Widget _player_company_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 14, 11, 359, 0, 13, STR_7001, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_PANEL, RESIZE_NONE, 14, 0, 359, 14, 157, 0x0, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 0, 89, 158, 169, STR_7004_NEW_FACE, STR_7030_SELECT_NEW_FACE_FOR_PRESIDENT},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 90, 179, 158, 169, STR_7005_COLOR_SCHEME, STR_7031_CHANGE_THE_COMPANY_VEHICLE},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 180, 269, 158, 169, STR_7009_PRESIDENT_NAME, STR_7032_CHANGE_THE_PRESIDENT_S},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 270, 359, 158, 169, STR_7008_COMPANY_NAME, STR_7033_CHANGE_THE_COMPANY_NAME},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 266, 355, 18, 29, STR_7072_VIEW_HQ, STR_7070_BUILD_COMPANY_HEADQUARTERS},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 266, 355, 32, 43, STR_RELOCATE_HQ, STR_RELOCATE_COMPANY_HEADQUARTERS},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 0, 179, 158, 169, STR_7077_BUY_25_SHARE_IN_COMPANY, STR_7079_BUY_25_SHARE_IN_THIS_COMPANY},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 180, 359, 158, 169, STR_7078_SELL_25_SHARE_IN_COMPANY, STR_707A_SELL_25_SHARE_IN_THIS_COMPANY},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 266, 355, 138, 149, STR_COMPANY_PASSWORD, STR_COMPANY_PASSWORD_TOOLTIP},
{ WIDGETS_END},
};
/**
* Draws text "Vehicles:" and number of all vehicle types, or "(none)"
* @param player ID of player to print statistics of
*/
static void DrawPlayerVehiclesAmount(PlayerID player)
{
const int x = 110;
int y = 63;
const Vehicle *v;
uint train = 0;
uint road = 0;
uint air = 0;
uint ship = 0;
DrawString(x, y, STR_7039_VEHICLES, TC_FROMSTRING);
FOR_ALL_VEHICLES(v) {
if (v->owner == player) {
switch (v->type) {
case VEH_TRAIN: if (IsFrontEngine(v)) train++; break;
case VEH_ROAD: if (IsRoadVehFront(v)) road++; break;
case VEH_AIRCRAFT: if (IsNormalAircraft(v)) air++; break;
case VEH_SHIP: ship++; break;
default: break;
}
}
}
if (train + road + air + ship == 0) {
DrawString(x + 70, y, STR_7042_NONE, TC_FROMSTRING);
} else {
if (train != 0) {
SetDParam(0, train);
DrawString(x + 70, y, STR_TRAINS, TC_FROMSTRING);
y += 10;
}
if (road != 0) {
SetDParam(0, road);
DrawString(x + 70, y, STR_ROAD_VEHICLES, TC_FROMSTRING);
y += 10;
}
if (air != 0) {
SetDParam(0, air);
DrawString(x + 70, y, STR_AIRCRAFT, TC_FROMSTRING);
y += 10;
}
if (ship != 0) {
SetDParam(0, ship);
DrawString(x + 70, y, STR_SHIPS, TC_FROMSTRING);
}
}
}
int GetAmountOwnedBy(const Player *p, PlayerID owner)
{
return (p->share_owners[0] == owner) +
(p->share_owners[1] == owner) +
(p->share_owners[2] == owner) +
(p->share_owners[3] == owner);
}
/**
* Draws list of all companies with shares
* @param p pointer to the Player structure
*/
static void DrawCompanyOwnerText(const Player *p)
{
const Player *p2;
uint num = 0;
const byte height = GetCharacterHeight(FS_NORMAL);
FOR_ALL_PLAYERS(p2) {
uint amt = GetAmountOwnedBy(p, p2->index);
if (amt != 0) {
SetDParam(0, amt * 25);
SetDParam(1, p2->index);
DrawString(120, (num++) * height + 116, STR_707D_OWNED_BY, TC_FROMSTRING);
}
}
}
/**
* Player company window event definition
*
* @param w window pointer
* @param e event been triggered
*/
static void PlayerCompanyWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT: {
const Player *p = GetPlayer((PlayerID)w->window_number);
bool local = w->window_number == _local_player;
w->SetWidgetHiddenState(PCW_WIDGET_NEW_FACE, !local);
w->SetWidgetHiddenState(PCW_WIDGET_COLOR_SCHEME, !local);
w->SetWidgetHiddenState(PCW_WIDGET_PRESIDENT_NAME, !local);
w->SetWidgetHiddenState(PCW_WIDGET_COMPANY_NAME, !local);
w->widget[PCW_WIDGET_BUILD_VIEW_HQ].data = (local && p->location_of_house == 0) ? STR_706F_BUILD_HQ : STR_7072_VIEW_HQ;
if (local && p->location_of_house != 0) w->widget[PCW_WIDGET_BUILD_VIEW_HQ].type = WWT_PUSHTXTBTN; //HQ is already built.
w->SetWidgetDisabledState(PCW_WIDGET_BUILD_VIEW_HQ, !local && p->location_of_house == 0);
w->SetWidgetHiddenState(PCW_WIDGET_RELOCATE_HQ, !local || p->location_of_house == 0);
w->SetWidgetHiddenState(PCW_WIDGET_BUY_SHARE, local);
w->SetWidgetHiddenState(PCW_WIDGET_SELL_SHARE, local);
w->SetWidgetHiddenState(PCW_WIDGET_COMPANY_PASSWORD, !local || !_networking);
if (!local) {
if (_patches.allow_shares) { // Shares are allowed
/* If all shares are owned by someone (none by nobody), disable buy button */
w->SetWidgetDisabledState(PCW_WIDGET_BUY_SHARE, GetAmountOwnedBy(p, PLAYER_SPECTATOR) == 0 ||
/* Only 25% left to buy. If the player is human, disable buying it up.. TODO issues! */
(GetAmountOwnedBy(p, PLAYER_SPECTATOR) == 1 && !p->is_ai) ||
/* Spectators cannot do anything of course */
_local_player == PLAYER_SPECTATOR);
/* If the player doesn't own any shares, disable sell button */
w->SetWidgetDisabledState(PCW_WIDGET_SELL_SHARE, (GetAmountOwnedBy(p, _local_player) == 0) ||
/* Spectators cannot do anything of course */
_local_player == PLAYER_SPECTATOR);
} else { // Shares are not allowed, disable buy/sell buttons
w->DisableWidget(PCW_WIDGET_BUY_SHARE);
w->DisableWidget(PCW_WIDGET_SELL_SHARE);
}
}
SetDParam(0, p->index);
SetDParam(1, p->index);
DrawWindowWidgets(w);
/* Player face */
DrawPlayerFace(p->face, p->player_color, 2, 16);
/* "xxx (Manager)" */
SetDParam(0, p->index);
DrawStringMultiCenter(48, 141, STR_7037_PRESIDENT, 94);
/* "Inaugurated:" */
SetDParam(0, p->inaugurated_year);
DrawString(110, 23, STR_7038_INAUGURATED, TC_FROMSTRING);
/* "Colour scheme:" */
DrawString(110, 43, STR_7006_COLOR_SCHEME, TC_FROMSTRING);
/* Draw company-colour bus */
DrawSprite(SPR_VEH_BUS_SW_VIEW, PLAYER_SPRITE_COLOR(p->index), 215, 44);
/* "Vehicles:" */
DrawPlayerVehiclesAmount((PlayerID)w->window_number);
/* "Company value:" */
SetDParam(0, CalculateCompanyValue(p));
DrawString(110, 106, STR_7076_COMPANY_VALUE, TC_FROMSTRING);
/* Shares list */
DrawCompanyOwnerText(p);
break;
}
case WE_CLICK:
switch (e->we.click.widget) {
case PCW_WIDGET_NEW_FACE: DoSelectPlayerFace((PlayerID)w->window_number, false); break;
case PCW_WIDGET_COLOR_SCHEME: {
Window *wf = AllocateWindowDescFront(_loaded_newgrf_features.has_2CC ? &_select_player_livery_2cc_desc : &_select_player_livery_desc, w->window_number);
if (wf != NULL) {
wf->caption_color = wf->window_number;
WP(wf, livery_d).livery_class = LC_OTHER;
WP(wf, livery_d).sel = 1;
wf->LowerWidget(2);
}
break;
}
case PCW_WIDGET_PRESIDENT_NAME: {
const Player *p = GetPlayer((PlayerID)w->window_number);
WP(w, def_d).byte_1 = 0;
SetDParam(0, p->index);
ShowQueryString(STR_PLAYER_NAME, STR_700B_PRESIDENT_S_NAME, 31, 94, w, CS_ALPHANUMERAL);
break;
}
case PCW_WIDGET_COMPANY_NAME: {
Player *p = GetPlayer((PlayerID)w->window_number);
WP(w, def_d).byte_1 = 1;
SetDParam(0, p->index);
ShowQueryString(STR_COMPANY_NAME, STR_700A_COMPANY_NAME, 31, 150, w, CS_ALPHANUMERAL);
break;
}
case PCW_WIDGET_BUILD_VIEW_HQ: {
TileIndex tile = GetPlayer((PlayerID)w->window_number)->location_of_house;
if (tile == 0) {
if ((byte)w->window_number != _local_player)
return;
SetObjectToPlaceWnd(SPR_CURSOR_HQ, PAL_NONE, VHM_RECT, w);
SetTileSelectSize(2, 2);
w->LowerWidget(PCW_WIDGET_BUILD_VIEW_HQ);
w->InvalidateWidget(PCW_WIDGET_BUILD_VIEW_HQ);
} else {
ScrollMainWindowToTile(tile);
}
break;
}
case PCW_WIDGET_RELOCATE_HQ:
SetObjectToPlaceWnd(SPR_CURSOR_HQ, PAL_NONE, VHM_RECT, w);
SetTileSelectSize(2, 2);
w->LowerWidget(PCW_WIDGET_RELOCATE_HQ);
w->InvalidateWidget(PCW_WIDGET_RELOCATE_HQ);
break;
case PCW_WIDGET_BUY_SHARE:
DoCommandP(0, w->window_number, 0, NULL, CMD_BUY_SHARE_IN_COMPANY | CMD_MSG(STR_707B_CAN_T_BUY_25_SHARE_IN_THIS));
break;
case PCW_WIDGET_SELL_SHARE:
DoCommandP(0, w->window_number, 0, NULL, CMD_SELL_SHARE_IN_COMPANY | CMD_MSG(STR_707C_CAN_T_SELL_25_SHARE_IN));
break;
#ifdef ENABLE_NETWORK
case PCW_WIDGET_COMPANY_PASSWORD:
if (w->window_number == _local_player) ShowNetworkCompanyPasswordWindow();
break;
#endif /* ENABLE_NETWORK */
}
break;
case WE_MOUSELOOP:
/* redraw the window every now and then */
if ((++w->vscroll.pos & 0x1F) == 0) SetWindowDirty(w);
break;
case WE_PLACE_OBJ:
if (DoCommandP(e->we.place.tile, 0, 0, NULL, CMD_BUILD_COMPANY_HQ | CMD_NO_WATER | CMD_MSG(STR_7071_CAN_T_BUILD_COMPANY_HEADQUARTERS)))
ResetObjectToPlace();
w->widget[PCW_WIDGET_BUILD_VIEW_HQ].type = WWT_PUSHTXTBTN; // this button can now behave as a normal push button
w->RaiseButtons();
break;
case WE_ABORT_PLACE_OBJ:
w->RaiseButtons();
break;
case WE_DESTROY:
DeleteWindowById(WC_PLAYER_FACE, w->window_number);
if (w->window_number == _local_player) DeleteWindowById(WC_COMPANY_PASSWORD_WINDOW, 0);
break;
case WE_ON_EDIT_TEXT:
if (StrEmpty(e->we.edittext.str)) return;
_cmd_text = e->we.edittext.str;
switch (WP(w, def_d).byte_1) {
case 0: /* Change president name */
DoCommandP(0, 0, 0, NULL, CMD_CHANGE_PRESIDENT_NAME | CMD_MSG(STR_700D_CAN_T_CHANGE_PRESIDENT));
break;
case 1: /* Change company name */
DoCommandP(0, 0, 0, NULL, CMD_CHANGE_COMPANY_NAME | CMD_MSG(STR_700C_CAN_T_CHANGE_COMPANY_NAME));
break;
}
break;
}
}
static const WindowDesc _player_company_desc = {
WDP_AUTO, WDP_AUTO, 360, 170, 360, 170,
WC_COMPANY, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
_player_company_widgets,
PlayerCompanyWndProc
};
void ShowPlayerCompany(PlayerID player)
{
Window *w;
if (!IsValidPlayer(player)) return;
w = AllocateWindowDescFront(&_player_company_desc, player);
if (w != NULL) w->caption_color = w->window_number;
}
static void BuyCompanyWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT: {
Player *p = GetPlayer((PlayerID)w->window_number);
SetDParam(0, STR_COMPANY_NAME);
SetDParam(1, p->index);
DrawWindowWidgets(w);
DrawPlayerFace(p->face, p->player_color, 2, 16);
SetDParam(0, p->index);
SetDParam(1, p->bankrupt_value);
DrawStringMultiCenter(214, 65, STR_705B_WE_ARE_LOOKING_FOR_A_TRANSPORT, 238);
break;
}
case WE_CLICK:
switch (e->we.click.widget) {
case 3:
DeleteWindow(w);
break;
case 4: {
DoCommandP(0, w->window_number, 0, NULL, CMD_BUY_COMPANY | CMD_MSG(STR_7060_CAN_T_BUY_COMPANY));
break;
}
}
break;
}
}
static const Widget _buy_company_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 5, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 5, 11, 333, 0, 13, STR_00B3_MESSAGE_FROM, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_PANEL, RESIZE_NONE, 5, 0, 333, 14, 136, 0x0, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 5, 148, 207, 117, 128, STR_00C9_NO, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 5, 218, 277, 117, 128, STR_00C8_YES, STR_NULL},
{ WIDGETS_END},
};
static const WindowDesc _buy_company_desc = {
153, 171, 334, 137, 334, 137,
WC_BUY_COMPANY, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
_buy_company_widgets,
BuyCompanyWndProc
};
void ShowBuyCompanyDialog(uint player)
{
AllocateWindowDescFront(&_buy_company_desc, player);
}
/********** HIGHSCORE and ENDGAME windows */
/* Always draw a maximized window and within there the centered background */
static void SetupHighScoreEndWindow(Window *w, uint *x, uint *y)
{
uint i;
/* resize window to "full-screen" */
w->width = _screen.width;
w->height = _screen.height;
w->widget[0].right = w->width - 1;
w->widget[0].bottom = w->height - 1;
DrawWindowWidgets(w);
/* Center Highscore/Endscreen background */
*x = max(0, (_screen.width / 2) - (640 / 2));
*y = max(0, (_screen.height / 2) - (480 / 2));
for (i = 0; i < 10; i++) // the image is split into 10 50px high parts
DrawSprite(WP(w, highscore_d).background_img + i, PAL_NONE, *x, *y + (i * 50));
}
extern StringID EndGameGetPerformanceTitleFromValue(uint value);
/** End game window shown at the end of the game */
static void EndGameWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT: {
const Player *p;
uint x, y;
SetupHighScoreEndWindow(w, &x, &y);
if (!IsValidPlayer(_local_player)) break;
p = GetPlayer(_local_player);
/* We need to get performance from last year because the image is shown
* at the start of the new year when these things have already been copied */
if (WP(w, highscore_d).background_img == SPR_TYCOON_IMG2_BEGIN) { // Tycoon of the century \o/
SetDParam(0, p->index);
SetDParam(1, p->index);
SetDParam(2, EndGameGetPerformanceTitleFromValue(p->old_economy[0].performance_history));
DrawStringMultiCenter(x + (640 / 2), y + 107, STR_021C_OF_ACHIEVES_STATUS, 640);
} else {
SetDParam(0, p->index);
SetDParam(1, EndGameGetPerformanceTitleFromValue(p->old_economy[0].performance_history));
DrawStringMultiCenter(x + (640 / 2), y + 157, STR_021B_ACHIEVES_STATUS, 640);
}
} break;
case WE_CLICK: /* Close the window (and show the highscore window) */
DeleteWindow(w);
break;
case WE_DESTROY: /* Show the highscore window when this one is closed */
if (!_networking) DoCommandP(0, 0, 0, NULL, CMD_PAUSE); // unpause
ShowHighscoreTable(w->window_number, WP(w, highscore_d).rank);
break;
}
}
static void HighScoreWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT: {
const HighScore *hs = _highscore_table[w->window_number];
uint x, y;
uint8 i;
SetupHighScoreEndWindow(w, &x, &y);
SetDParam(0, _patches.ending_year);
SetDParam(1, w->window_number + STR_6801_EASY);
DrawStringMultiCenter(x + (640 / 2), y + 62, !_networking ? STR_0211_TOP_COMPANIES_WHO_REACHED : STR_TOP_COMPANIES_NETWORK_GAME, 500);
/* Draw Highscore peepz */
for (i = 0; i < lengthof(_highscore_table[0]); i++) {
SetDParam(0, i + 1);
DrawString(x + 40, y + 140 + (i * 55), STR_0212, TC_BLACK);
if (hs[i].company[0] != '\0') {
TextColour colour = (WP(w, highscore_d).rank == (int8)i) ? TC_RED : TC_BLACK; // draw new highscore in red
DoDrawString(hs[i].company, x + 71, y + 140 + (i * 55), colour);
SetDParam(0, hs[i].title);
SetDParam(1, hs[i].score);
DrawString(x + 71, y + 160 + (i * 55), STR_HIGHSCORE_STATS, colour);
}
}
} break;
case WE_CLICK: /* Onclick to close window, and in destroy event handle the rest */
DeleteWindow(w);
break;
case WE_DESTROY: /* Get back all the hidden windows */
if (_game_mode != GM_MENU) ShowVitalWindows();
if (!_networking) DoCommandP(0, 0, 0, NULL, CMD_PAUSE); // unpause
break;
}
}
static const Widget _highscore_widgets[] = {
{ WWT_PANEL, RESIZE_NONE, 16, 0, 640, 0, 480, 0x0, STR_NULL},
{ WIDGETS_END},
};
static const WindowDesc _highscore_desc = {
0, 0, 641, 481, 641, 481,
WC_HIGHSCORE, WC_NONE,
0,
_highscore_widgets,
HighScoreWndProc
};
static const WindowDesc _endgame_desc = {
0, 0, 641, 481, 641, 481,
WC_ENDSCREEN, WC_NONE,
0,
_highscore_widgets,
EndGameWndProc
};
/** Show the highscore table for a given difficulty. When called from
* endgame ranking is set to the top5 element that was newly added
* and is thus highlighted */
void ShowHighscoreTable(int difficulty, int8 ranking)
{
Window *w;
/* pause game to show the chart */
if (!_networking) DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
/* Close all always on-top windows to get a clean screen */
if (_game_mode != GM_MENU) HideVitalWindows();
DeleteWindowByClass(WC_HIGHSCORE);
w = AllocateWindowDesc(&_highscore_desc);
if (w != NULL) {
MarkWholeScreenDirty();
w->window_number = difficulty; // show highscore chart for difficulty...
WP(w, highscore_d).background_img = SPR_HIGHSCORE_CHART_BEGIN; // which background to show
WP(w, highscore_d).rank = ranking;
}
}
/** Show the endgame victory screen in 2050. Update the new highscore
* if it was high enough */
void ShowEndGameChart()
{
Window *w;
/* Dedicated server doesn't need the highscore window */
if (_network_dedicated) return;
/* Pause in single-player to have a look at the highscore at your own leisure */
if (!_networking) DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
HideVitalWindows();
DeleteWindowByClass(WC_ENDSCREEN);
w = AllocateWindowDesc(&_endgame_desc);
if (w != NULL) {
MarkWholeScreenDirty();
WP(w, highscore_d).background_img = SPR_TYCOON_IMG1_BEGIN;
if (_local_player != PLAYER_SPECTATOR) {
const Player *p = GetPlayer(_local_player);
if (p->old_economy[0].performance_history == SCORE_MAX)
WP(w, highscore_d).background_img = SPR_TYCOON_IMG2_BEGIN;
}
/* In a network game show the endscores of the custom difficulty 'network' which is the last one
* as well as generate a TOP5 of that game, and not an all-time top5. */
if (_networking) {
w->window_number = lengthof(_highscore_table) - 1;
WP(w, highscore_d).rank = SaveHighScoreValueNetwork();
} else {
/* in single player _local player is always valid */
const Player *p = GetPlayer(_local_player);
w->window_number = _opt.diff_level;
WP(w, highscore_d).rank = SaveHighScoreValue(p);
}
}
}