Commit Graph

136 Commits

Author SHA1 Message Date
frosch 6df6b16320 (svn r25429) -Fix [FS#5603] (r25140): When town creation failed, removing remnants of the construction failed on protected houses. 2013-06-19 20:03:10 +00:00
planetmaker c24374f99c (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow) 2013-01-08 22:46:42 +00:00
alberth 33ff55a8f1 (svn r24693) -Doc: Add some doxymentation into the newgrf code. 2012-11-10 20:46:39 +00:00
alberth 4c9bea2a71 (svn r24692) -Cleanup: Cleanup final parts of the old resolver code. 2012-11-10 20:45:59 +00:00
alberth d7b62da87b (svn r24682) -Codechange: Add resolver classes for houses. 2012-11-10 20:40:05 +00:00
alberth 438495b433 (svn r24678) -Codechange: Introduce scope resolver base class and prepare for adding derived classes. 2012-11-10 20:37:31 +00:00
rubidium 41e5c839e0 (svn r24179) -Codechange: move some variables of Town to TownCache 2012-04-25 20:50:13 +00:00
rubidium 6d6be50ae0 (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
yexo c4e2dfdd89 (svn r23721) -Fix (r23070): reading memory of a temporary (already deconstructed) object is invalid 2012-01-02 22:58:15 +00:00
frosch 8f4c6d42f9 (svn r23154) -Change: [NewGRF v8] Use heightlevel units in nearby tile info variables. (rubidium) 2011-11-08 17:29:01 +00:00
frosch 30874b5e81 (svn r23147) -Change: [NewGRF v8] Unify the return values of boolean callbacks, and check the results for validity. 2011-11-08 17:26:49 +00:00
frosch 1ad7239247 (svn r23138) -Feature: [NewGRF] Allow passing 32bit parameters to 60+x variables (using var 7B). Currently most useful for vehicle var 60. 2011-11-08 17:23:30 +00:00
michi_cc e094d7db62 (svn r23072) -Feature: [NewGRF] House callback 0x148. 2011-10-31 22:31:40 +00:00
michi_cc f66cd97776 (svn r23071) -Codechange: [NewGRF] Allow passing custom extra data through the generic NewGRF animation helper class. 2011-10-31 22:31:35 +00:00
michi_cc e7f7a749e8 (svn r23070) -Add: [NewGRF] House variable 0x64. 2011-10-31 22:31:31 +00:00
frosch de27360549 (svn r22923) -Codechange: Move application of the construction stage into TileLayoutSpriteGroup::ProcessRegisters(). 2011-09-11 15:09:13 +00:00
frosch d10168f211 (svn r22731) -Fix: [NewGRF] The construction stage sprites were incorrectly selected in cases other than 1 or 4 sprites per set. 2011-08-08 21:26:58 +00:00
frosch 8930337aae (svn r22635) -Fix: Correctly reseed random bits of industries and industry tiles. 2011-07-04 20:37:20 +00:00
frosch 8b18292a2e (svn r22634) -Codechange: Deduplicate some code. Note that zeroing 'count' is intentionally removed, it is only used together with 'scope'. 2011-07-04 20:31:57 +00:00
terkhen a619ad3789 (svn r22569) -Feature: [NewGRF] Persistent storage for towns. 2011-06-12 20:50:03 +00:00
terkhen 9f55abf51a (svn r22566) -Codechange: Define and use OverrideManagerBase::GetGRFID function. 2011-06-12 20:42:23 +00:00
terkhen dd8a436cbb (svn r22562) -Codechange: Remove constness from TownGetVariable. 2011-06-12 20:37:26 +00:00
terkhen 76cd19f846 (svn r22560) -Codechange: Remove constness from House in ResolverObject. 2011-06-12 20:35:37 +00:00
terkhen e127fca384 (svn r22557) -Codechange: Remove constness from AnimationBase callbacks. 2011-06-12 20:32:52 +00:00
frosch a241a4ce97 (svn r22518) -Feature: [NewGRF] Advanced sprite layouts with register modifiers. 2011-05-29 16:56:22 +00:00
frosch e55f849a29 (svn r22457) -Codechange: Make the NewGRFSpriteLayout a direct member of TileLayoutSpriteGroup instead of allocating it separately. 2011-05-14 17:33:26 +00:00
yexo fff4bdecd8 (svn r21456) -Fix: [NewGRF] make sure the parameter for house var 60 is the id of an original house 2010-12-10 22:18:16 +00:00
rubidium a6a2fbd937 (svn r21198) -Fix: don't call variables properties in debug messages 2010-11-15 16:43:46 +00:00
alberth 7e48d85104 (svn r21060) -Doc: Improved wording of comments (mostly by __ln__) 2010-10-30 17:51:07 +00:00
rubidium 30f2afac9b (svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers 2010-08-26 22:01:16 +00:00
rubidium ddf1510a23 (svn r20627) -Codechange: unify the animation code of station, airport, house and industry tiles 2010-08-26 17:01:17 +00:00
rubidium 9982b5fd00 (svn r20624) -Codechange: some constifying for NewGRF house 2010-08-26 16:48:32 +00:00
rubidium e2e26190d5 (svn r20623) -Codechange: unify the storing of animation related information 2010-08-26 15:31:40 +00:00
rubidium 4efa2efdbb (svn r20622) -Codechange: unify [GS]et[Statation|Object|Industry|House]AnimationFrame 2010-08-26 14:45:45 +00:00
rubidium ca7a067b7a (svn r20435) -Codechange: move spritegroup to GRFFilePropsBase and prepare it for more spritegroups 2010-08-10 15:49:35 +00:00
rubidium 6d6939f844 (svn r20401) -Codechange: let HouseSpec use GRFFileProps 2010-08-07 21:03:38 +00:00
frosch ed4f806f1d (svn r20283) -Codechange: Unify start of doygen comments. 2010-08-01 19:22:34 +00:00
alberth a825b4fa5f (svn r20266) -Doc: Mostly typo fixes, a few doxygen-related improvements. 2010-07-31 21:02:56 +00:00
rubidium b8487afe54 (svn r20192) -Cleanup: bye bye variables.h, bye bye VARDEF... you won't be missed :) 2010-07-19 17:28:27 +00:00
rubidium 644deff9d2 (svn r20191) -Codechange: unVARDEF _tick_counter and move it to a more logical location 2010-07-19 17:24:33 +00:00
rubidium 73527b7b45 (svn r20190) -Codechange: unVARDEF _generate_world and move it to genworld 2010-07-19 17:17:36 +00:00
frosch 910aade284 (svn r19744) -Add [FS#3477]: [NewGRF] Access to random bits of houses and industries from construction callbacks 17, 28 and 2F. That is: The randombits the house/industry will start with, if construction succeeds. 2010-05-01 13:09:49 +00:00
frosch 7795303227 (svn r19743) -Fix: NewGrfs could access map bits of not yet constructed industries and houses during construction callbacks. 2010-05-01 13:01:21 +00:00
rubidium 1da0086a45 (svn r19707) -Add: helper functions to instantiate/fill ResolverObjects 2010-04-24 13:35:18 +00:00
rubidium f94c83a387 (svn r18872) -Codechange: introduce PaletteID and use it 2010-01-21 01:38:13 +00:00
frosch 24e0945bc4 (svn r18846) -Codechange: Merge DrawTileSeq into DrawCommonTileSeq. 2010-01-17 15:05:25 +00:00
frosch d9d75c83d5 (svn r18842) -Codechange: Rename SPRITE_MODIFIER_USE_OFFSET to SPRITE_MODIFIER_CUSTOM_SPRITE, invert its meaning, and also use it for industry/house layouts instead of IS_CUSTOM_SPRITE(). 2010-01-17 01:01:56 +00:00
rubidium 82fc28f77f (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 2010-01-15 16:41:15 +00:00
yexo 7f6016031e (svn r18762) -Codechange: unduplicate sprite layout drawing between industries and houses 2010-01-08 22:42:00 +00:00
frosch 5b422d0c64 (svn r18761) -Fix [FS#3497]: Spritelayouts do not need an Action 1 if only using default sprites. 2010-01-08 20:42:12 +00:00