Commit Graph

90 Commits

Author SHA1 Message Date
Michael Lutz b73622a01c Fix #7600: Don't read uninitialised memory when parsing GS language files. 2019-05-23 00:08:39 +02:00
peter1138 3293f08e0b Add: New RoadType API functions. 2019-05-01 21:36:27 +02:00
glx22 76788a1eb3
Fix 2bb80d2: really increase the maximum number of GameScript texts to 64k (#7555) 2019-05-01 19:31:30 +02:00
Charles Pigott 5b34c8019f Codechange: Remove Company/OwnerByte types 2019-04-29 17:40:22 +01:00
Henry Wilson 7c8e7c6b6e Codechange: Use null pointer literal instead of the NULL macro 2019-04-10 23:22:20 +02:00
Michael Lutz e804173595 Codechange: If something is a vector of strings, use a vector of strings instead of an AutoFreeSmallVector. 2019-04-09 22:45:15 +02:00
Michael Lutz d3e113eb5f Codechange: Use std::vector instead of AutoDeleteSmallVector in GS text handling. 2019-04-09 22:45:15 +02:00
Michael Lutz d95c7083ea Fix: Don't crash if reading a GS string file from disk produces an error.
The raw_strings vector may not include NULLs as no consumer can deal with it.
2019-04-09 22:45:15 +02:00
Henry Wilson cc62f4163f Cleanup: Remove unused size template parameters from SmallMap and Auto[Free|Delete]SmallVector 2019-03-26 20:15:57 +00:00
Henry Wilson ab711e6942 Codechange: Replaced SmallVector::[Begin|End]() with std alternatives 2019-03-26 20:15:57 +00:00
Henry Wilson a0f36a50e6 Codechange: Replaced SmallVector::Append() with std::vector::[push|emplace]_back() 2019-03-26 20:15:57 +00:00
Henry Wilson a690936ed7 Codechange: Replace SmallVector::Length() with std::vector::size() 2019-03-26 20:15:57 +00:00
Henry Wilson af7d9020a1 Codechange: Use override specifer for overriding member declarations
This is a C++11 feature that allows the compiler to check that a virtual
member declaration overrides a base-class member with the same signature.

Also src/blitter/32bpp_anim_sse4.hpp +38 is no longer erroneously marked
as virtual despite being a template.
2019-03-24 16:10:04 +01:00
Patric Stout e3c639a09f Remove: ENABLE_NETWORK switch
This switch has been a pain for years. Often disabling broke
compilation, as no developer compiles OpenTTD without, neither do
any of our official binaries.

Additionaly, it has grown so hugely in our codebase, that it
clearly shows that the current solution was a poor one. 350+
instances of "#ifdef ENABLE_NETWORK" were in the code, of which
only ~30 in the networking code itself. The rest were all around
the code to do the right thing, from GUI to NewGRF.

A more proper solution would be to stub all the functions, and
make sure the rest of the code can simply assume network is
available. This was also partially done, and most variables were
correct if networking was disabled. Despite that, often the #ifdefs
were still used.

With the recent removal of DOS, there is also no platform anymore
which we support where networking isn't working out-of-the-box.

All in all, it is time to remove the ENABLE_NETWORK switch. No
replacement is planned, but if you feel we really need this option,
we welcome any Pull Request which implements this in a way that
doesn't crawl through the code like this diff shows we used to.
2019-03-20 19:24:55 +01:00
frosch a67ee02529
Change: Heading for 1.10 now (#7319) 2019-03-03 20:51:57 +01:00
Niels Martin Hansen 7e1e2756d4 Add: Show performance of AI and GS in framerate window 2019-02-23 14:29:07 +01:00
glx c540d72445 Fix: [Win32] WIN32 may not be defined, always prefer the compiler predefined macro _WIN32 2018-12-27 18:09:16 +01:00
Charles Pigott f5b1115039 Doc: Lots and lots of doxymentation fixes 2018-10-31 12:35:54 +01:00
gdinit 34b63930f5 Fix: Typo in game.hpp
Just a typo fix in a code comment line.
2018-04-23 23:14:23 +02:00
Pavel Stupnikov 6ff81b908e Feature #6459: API for querying network clients from GS (#6736) 2018-04-22 15:42:29 +02:00
frosch 09d4735679 (svn r27993) -Change: Heading for 1.9 now 2018-03-14 19:36:41 +00:00
frosch b4b98e5165 (svn r27893) -Codechange: Use fallthrough attribute. (LordAro) 2017-08-13 18:38:42 +00:00
frosch afcef7faa6 (svn r27780) -Update: Numbers 2017-03-11 20:50:26 +00:00
frosch a56e2bccd0 (svn r27756) -Codechange: Add StringTab enum 2017-02-26 19:40:53 +00:00
frosch 0c7c0ada78 (svn r27518) -Update: Numbers 2016-03-01 20:00:22 +00:00
frosch 6477356dd2 (svn r27192) -Change: heading for 1.6 now 2015-03-17 20:33:44 +00:00
fonsinchen 2128f1e929 (svn r26893) -Feature: ScriptStationList_Cargo for sorting cargo by from and via 2014-09-21 16:20:48 +00:00
rubidium 33ab505567 (svn r26774) -Cleanup [Squirrel]: remove _SC macro 2014-09-06 17:46:56 +00:00
rubidium 7c4e9dd71d (svn r26771) -Cleanup: remove OTTD2SQ and SQ2OTTD 2014-09-06 17:30:33 +00:00
rubidium 5e90054f20 (svn r26511) -Codechange: use strecpy in game_text 2014-04-25 17:43:09 +00:00
rubidium 9ed12b0f07 (svn r26509) -Codechange: replace strdup with stredup (the latter ensures the return is not NULL) 2014-04-25 15:40:32 +00:00
rubidium e61fe21237 (svn r26506) -Codechange: replace most of vsnprintf with vseprintf 2014-04-24 19:51:45 +00:00
frosch fad2d3c709 (svn r26505) -Fix (r23634, r26493): Incorrect usage of strecpy/strecat 2014-04-24 19:09:17 +00:00
frosch d71cc434e4 (svn r26504) -Fix (r26499): Obiwan and his gang. 2014-04-24 18:58:47 +00:00
rubidium 8960939b22 (svn r26499) -Codechange: replace strndup with stredup 2014-04-24 18:37:39 +00:00
rubidium a5274117bd (svn r26487) -Codechange: use lastof instead of lengthof/sizeof for script names 2014-04-23 21:16:58 +00:00
rubidium 5b82822c12 (svn r26486) -Codechange: replace a number of snprintfs with seprintf 2014-04-23 21:12:09 +00:00
frosch ef4c2ce031 (svn r26485) -Codechange: Replace ttd_strlcpy and ttd_strlcat with strecpy and strecat. 2014-04-23 20:44:42 +00:00
rubidium 0463dbdc9e (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 2014-04-23 20:13:33 +00:00
frosch db96a109ff (svn r26406) -Change: heading for 1.5 now 2014-03-17 20:02:30 +00:00
zuu 57a88c9de2 (svn r26305) -Add: [nogo] ScriptStoryPageElementList() - a list of all story page elements for a given page 2014-02-06 19:41:56 +00:00
zuu 5165be2698 (svn r26303) -Add: [nogo] ScriptStoryPageList() - a list of all story pages 2014-02-06 19:25:39 +00:00
rubidium c54a70cce8 (svn r26090) -Fix: leaking of file descriptor when reading strings for game texts 2013-11-24 15:25:41 +00:00
frosch bf0f5345ea (svn r25818) -Fix [FS#5750]: [GS] Language file scanner considered filenames starting with '.' as valid translations, resulting in languages with empty name, which causes trouble. 2013-10-06 12:13:20 +00:00
rubidium 81ce9ad189 (svn r25592) -Fix [FS#5644]: Changing the script difficulty level in-game would also change the settings using the default even though they were not allowed to change in-game 2013-07-12 18:54:27 +00:00
zuu 9aa1bf0264 (svn r25342) -Add: StoryPage data structures and GS API 2013-06-09 12:19:09 +00:00
zuu a23b84fdfc (svn r25332) -Fix (25331): Committed too much 2013-06-08 13:02:28 +00:00
zuu 059eee93fc (svn r25331) -Fix (r25263): Update ScriptWindow with link graph widgets 2013-06-08 12:37:36 +00:00
frosch 5046922f61 (svn r25117) -Fix [FS#5511]: Silence warning. 2013-03-24 11:04:58 +00:00
frosch 9eab26a1a1 (svn r25114) -Fix [FS#5509]: GS lang files did not work, when inside a tar. 2013-03-22 21:21:45 +00:00