Henry Wilson
7c8e7c6b6e
Codechange: Use null pointer literal instead of the NULL macro
2019-04-10 23:22:20 +02:00
SamuXarick
4adb91202d
Fix: Remove desert around lakes upon generation
2019-02-23 13:16:12 +01:00
Gabda
37bb2c9308
Codechange: Make the style of MakeVoid calls uniform ( #7192 )
2019-02-08 23:05:25 +00:00
J0an Josep
19be1f4ace
Codechange: [NPF] Add some consts.
2019-01-31 22:15:56 +00:00
Johannes E. Krause
c33596fe4a
Codechange: Unify tile height model in all functions (Patch by adf88, #6583 )
2019-01-24 21:17:17 +01:00
Johannes E. Krause
f744dea0ff
Fix: jumping effect when scrolling viewport over bottom edge of the map (Patch by adf88, #6583 )
2019-01-24 21:17:17 +01:00
Johannes E. Krause
f0290d5de7
Codechange: Add InverseRemapCoords2 function for remapping viewport coordinates to underlying tile coordinates (Patch by adf88, #6583 )
2019-01-24 21:17:17 +01:00
Niels Martin Hansen
2a868b9f3b
Feature: Framerate display window ( #6822 )
...
Frame rate and various game loop/graphics timing measurements and graphs. Accessible via the Help menu, and can print some stats in the console via the fps command.
2018-07-19 21:17:07 +02:00
Charles Pigott
5f86e1a390
Codechange: Silence -Wclass-memaccess warnings with GCC8
2018-06-27 22:54:46 +02:00
alberth
597380e099
(svn r27650) -Codechange: Replace SaveOrLoadMode by FileOperation and DetailedFileType.
2016-09-04 12:57:43 +00:00
alberth
9135f7130e
(svn r27635) -Codechange: Move FileType and FileToSaveLoad structure definitions.
2016-09-04 12:45:40 +00:00
rubidium
8d90e86c2c
(svn r27009) -Add: extra level of general map heightness (ChillCore)
2014-10-13 14:22:48 +00:00
rubidium
cfe08b86c9
(svn r26883) -Change: make maximum desert height scale with the maximum configured height
2014-09-21 11:53:06 +00:00
rubidium
0463dbdc9e
(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2014-04-23 20:13:33 +00:00
fonsinchen
e4c7c8876b
(svn r26323) -Fix: update some constants related to map size.
2014-02-09 15:00:30 +00:00
rubidium
f99d380583
(svn r26309) -Codechange: instead of memsetting a byte array with zero, use a set for marking the flow area of a river
2014-02-06 20:51:01 +00:00
fonsinchen
dda4ffab5e
(svn r26290) -Codechange: Use nicer orthogonal tile iterator constructor and simplify calculation of explosion points when clearing.
2014-02-02 14:53:52 +00:00
zuu
dfb5663313
(svn r25849) -Codechange: Introduce IsTileFlat to not compute full slope information for situations when we only want to know if a tile is flat or not (cirdan, LordAro)
2013-10-12 22:07:58 +00:00
zuu
d908897918
(svn r25847) -Fix: Comment for GetFoundationSlope was wrong (cirdan, LordAro)
2013-10-12 22:01:21 +00:00
fonsinchen
c32eea02dd
(svn r25354) -Add: link graph schedule and typedefs for LinkGraph and related classes
2013-06-09 12:58:37 +00:00
michi_cc
6f9668330e
(svn r24132) -Change [FS#4713]: Improve randomness of tile order in the tile loop. (monoid)
2012-04-17 19:43:43 +00:00
michi_cc
02d07e68d8
(svn r23885) -Codechange: Use the GRF sprite loader for then mapgen sprites as well.
2012-02-04 13:28:56 +00:00
rubidium
6d6be50ae0
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
rubidium
19eabdba2c
(svn r23106) -Codechange: pass int* to GetTileSlope and friends
2011-11-04 11:30:37 +00:00
rubidium
f01b3e2721
(svn r23104) -Codechange: prepare the vehicle/sign z for some further changes to reduce casting
2011-11-04 11:09:06 +00:00
rubidium
0b6dbaf664
(svn r23099) -Codechange: remove pointless multiplications by TILE_HEIGHT for the water/river code
2011-11-04 10:29:26 +00:00
rubidium
69162621d8
(svn r23096) -Codechange: remove useless divisions and multiplications by TILE_HEIGHT for the snow line code
2011-11-04 10:25:58 +00:00
rubidium
2ed0f93bfb
(svn r23093) -Codechange: add a default NULL for the Z of GetTileSlope and use it
2011-11-04 10:22:27 +00:00
rubidium
a36551dbb4
(svn r23092) -Codechange: create a non-pixel version of some of the Get*PixelZ functions, and let Get*PixelZ wrap around the new function (multiplying the Z by TILE_HEIGHT) just like TileHeight and TilePixelHeight
2011-11-04 10:20:24 +00:00
rubidium
7757a2ed40
(svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ functions if they return the Z in pixels (like TilePixelHeight)
2011-11-04 10:18:13 +00:00
rubidium
47203dbeb5
(svn r23090) -Codechange: use map accessors instead of directly accessing the map (mhl)
2011-11-04 06:05:11 +00:00
rubidium
47c5d30b5d
(svn r23084) -Codechange: get rid of a redundant variable
2011-11-03 22:49:03 +00:00
rubidium
9023de2c1f
(svn r22808) -Change [FS#4740]: make it less likely that a one tile wide lake is created
2011-08-21 19:36:30 +00:00
michi_cc
4261e8fdfd
(svn r22773) -Add: Some grass around rivers in desert areas.
2011-08-20 20:07:02 +00:00
rubidium
11a4e402c6
(svn r22768) -Add: progress bar updates for river building
2011-08-20 14:15:40 +00:00
rubidium
0041408e4f
(svn r22767) -Add: river generation
2011-08-20 14:14:17 +00:00
frosch
718e0090b2
(svn r22670) -Change: Do not spawn explosion effects when bulldozing in paused mode. They block the view.
2011-07-17 16:09:38 +00:00
rubidium
bc3ce1e53b
(svn r22018) -Cleanup: remove some (now) unneeded includes of functions.h
2011-02-07 22:37:22 +00:00
rubidium
7e6ccf3a0a
(svn r21767) -Fix [FS#4397]: don't limit tile clearing during bankruptcy
2011-01-10 21:58:05 +00:00
rubidium
eab47d2227
(svn r21728) -Fix/Feature [FS#4331]: (configurably) limit amount of tiles that can be cleared/terraformed by a company
2011-01-04 22:50:09 +00:00
rubidium
73d26d3831
(svn r21714) -Codechange: unduplicate a bit of code path
2011-01-04 20:33:22 +00:00
rubidium
6892cc8a60
(svn r21500) -Feature [FS#730]: diagonal tile clearing and terraforming. Based on patch by fonsinchen
2010-12-13 15:15:02 +00:00
rubidium
67e6ad2a4b
(svn r21482) -Codechange: make landscape clearing make use of TILE_AREA_LOOP as well
2010-12-12 17:22:17 +00:00
frosch
5910bde583
(svn r21476) -Fix [FS#4299]: DC_FORCE_CLEAR_TILE should only add extra cost for clearing water for stuff which results in water after clearing.
2010-12-12 11:41:15 +00:00
frosch
d5360390d0
(svn r21288) -Codechange: Add helper function to find entries in _cleared_object_areas.
2010-11-21 17:05:23 +00:00
terkhen
725cf7d8bb
(svn r21080) -Fix: Do not allow to use a custom water level with the original map generator.
2010-11-04 18:34:37 +00:00
alberth
7e48d85104
(svn r21060) -Doc: Improved wording of comments (mostly by __ln__)
2010-10-30 17:51:07 +00:00
yexo
6b4d2f5ae6
(svn r20821) -Fix [FS#4129]: terraforming the land under objects could leave sloped or elevated sea tiles
2010-09-17 15:16:19 +00:00
yexo
0e250f2bdf
(svn r20748) -Fix: overbuilding an object tile with sea under it with a canal didn't take the cost for clearing the sea into account
2010-09-05 16:00:36 +00:00
frosch
42a996ec23
(svn r20743) -Fix: Make testruns of clearing an object tile not influence repeated testruns resp. the exec run.
2010-09-05 13:31:39 +00:00