Commit Graph

119 Commits

Author SHA1 Message Date
rubidium 0d54db5f9f (svn r14803) -Codechange: move order list management into it's own class and remove the order count from the savegame as we can easily count that (PhilSophus) 2009-01-03 13:52:06 +00:00
smatz 419f6e099f (svn r14743) -Codechange: use INVALID_TILE to indicate station doesn't have queried facility (or station/roadstop is invalid) instead of 0 (Yexo) 2008-12-26 18:01:15 +00:00
rubidium d1bb5e5f36 (svn r14735) -Codechange: remove a bit of bit-waste in the map array (without changing the map array) and make the CompanyIDs contiguous.
-Note: 15 should be enough for now... making it any more means adding more bytes to the map array and thus wasting more bits instead of reducing the bit waste.
2008-12-24 09:53:15 +00:00
smatz d1ea050232 (svn r14700) -Fix (r1): loading of very old savegames was broken (STNS chunk is stored before MAP in old savegame) 2008-12-20 01:35:12 +00:00
frosch a87af0d7e5 (svn r14680) -Feature(ette) [FS#2434]: Use property 4 (model life) also for wagons.
Setting property 4 to 0xFF will protect the vehicle (engine or wagon) from expireing. (Necessary since early introduction dates)
Savegames will only be affected after 'resetengines'.
2008-12-16 18:09:40 +00:00
michi_cc 2ed0c72ec5 (svn r14587) -Cleanup: Fix some old comments. Bits are not bytes. 2008-11-17 00:41:58 +00:00
rubidium b650a86e58 (svn r14422) -Codechange: also reflect the changes of r14421 in the filenames. 2008-09-30 20:51:04 +00:00
rubidium 3b798599b6 (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with. 2008-09-30 20:39:50 +00:00
belugas 08898f69be (svn r14169) -Codechange: rename location_of_house for location_of_HQ, which is more exact and less subject to interpretation 2008-08-25 16:10:34 +00:00
rubidium abd9f74871 (svn r14096) -Codechange: merge the shared order's vehicle list management to a single location. 2008-08-17 19:56:17 +00:00
smatz 515b55c635 (svn r13884) -Fix (r11822): custom vehicle names from TTD(Patch) games were lost 2008-07-30 17:41:02 +00:00
rubidium 3a799389eb (svn r13731) -Codechange: make a pool of the array of players. 2008-07-18 16:40:29 +00:00
rubidium fbdc1c0476 (svn r13679) -Fix [FS#2131]: saving TTD imported games in recession failed due to wrong (and unneeded) type conversions in the saveload code. 2008-07-07 09:23:54 +00:00
rubidium 0cc206e662 (svn r13676) -Fix [FS#2126]: inactive companies from old (TTD) saves could be marked active in some cases, which then loads garbage in their statistics and such. 2008-07-04 19:00:11 +00:00
rubidium 9e811a2f8b (svn r13386) -Fix: global currency/units setting being overriden when loading a savegame. 2008-06-05 11:26:38 +00:00
rubidium 923e21129c (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 2008-05-29 15:13:28 +00:00
rubidium cd8e589fa9 (svn r13256) -Codechange: merge the OPTS and PATS chuncks.
-Codechange: split the diff_custom variable.
-Feature: allow changing some of the diff_custom variables via the console in network games.
2008-05-26 00:31:36 +00:00
rubidium 8c9cc415e3 (svn r13255) -Codechange: move _opt to _settings. 2008-05-25 22:36:44 +00:00
rubidium e6f96da537 (svn r13066) -Fix [FS#2005]: loading of TTDP savegames with rivers in them. 2008-05-13 12:15:52 +00:00
rubidium d03994098b (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
smatz 71800aa7c6 (svn r12962) -Fix (r12961): forgot one break 2008-05-05 22:22:12 +00:00
smatz c9cf1d4cee (svn r12961) -Codechange: store the type of savegame we are loading in a global variable 2008-05-05 22:03:01 +00:00
peter1138 a00371c8db (svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist. 2008-04-29 21:31:29 +00:00
rubidium 2a779a5e10 (svn r12816) -Fix: the cargo count in the performance rating window could be wrong. 2008-04-21 09:27:47 +00:00
rubidium b139756e2b (svn r12804) -Codechange: move the effect vehicle handling out of vehicle.cpp 2008-04-20 11:12:07 +00:00
rubidium f55ffd14bd (svn r12803) -Cleanup: rename SpecialVehicle to EffectVehicle to have a uniform naming of the thing instead of using both names for the same thing. 2008-04-20 10:13:54 +00:00
rubidium e0722751c6 (svn r12783) -Codechange: do not statically allocate the 'temporary map3 array' in the oldloader. 2008-04-19 08:34:03 +00:00
rubidium 49cfba55bb (svn r12782) -Codechange: remove some functions from functions.h and do not statically 'waste' memory when the old name array is not needed anymore. 2008-04-19 08:21:55 +00:00
rubidium 1b2773445d (svn r12765) -Codechange: move some stuff out of variables.h that required including other headers in variables.h. 2008-04-18 10:16:51 +00:00
rubidium 02cdf01507 (svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h. 2008-04-17 19:10:30 +00:00
smatz e075ade119 (svn r12642) -Fix: remove buggy buoys at tile 0 from old TTDP savegames 2008-04-09 21:33:36 +00:00
rubidium 8cd1795fe3 (svn r12587) -Codechange: unduplicate some code in the Unpack*Order functions and move the 'normal' case Pack/Unpack to Order. 2008-04-06 07:22:26 +00:00
rubidium 5b47f81b0f (svn r12584) -Codechange: do not access the order type directly. 2008-04-05 23:36:54 +00:00
rubidium 56e63a6044 (svn r12583) -Codechange: make AssignOrder a class function of order. 2008-04-05 21:45:05 +00:00
frosch 15a9fba867 (svn r12531) -Codechange: Rename some variables for consistency. 2008-04-01 14:03:20 +00:00
rubidium a0895d57fa (svn r12501) -Codechange: split signs.h. 2008-03-31 07:25:49 +00:00
rubidium ef2be7d0fc (svn r12490) -Codechange: rename engine.h to engine_func.h and remove unneeded inclusions of engine.h and/or replace them with engine_type.h. 2008-03-31 00:17:39 +00:00
rubidium 2edd403656 (svn r12489) -Codechange: split station.h into station_base.h and station_func.h. 2008-03-31 00:06:17 +00:00
glx 3f3598bd76 (svn r12401) -Fix (r9754): when loading TTD savegame some data were lost (profits, ...) due to a 'reallocation' for vehicle type conversion. The conversion is now done before loading the vehicle chunk. 2008-03-24 00:52:28 +00:00
rubidium 83fec1b297 (svn r12399) -Fix: some old DOS savegame didn't load properly due to 'garbage' that was sprinkled in some places. 2008-03-23 21:31:43 +00:00
skidd13 a887b79f90 (svn r12381) -Fix [FS1835] [FS1535] (r11855): The number of houses wasn't computed right. A few other things regaring the updating had to be changed. Big thanks for support to frosch123 and SmatZ, to name just a few. (Inspired by a patch of bilbo) 2008-03-18 12:28:21 +00:00
peter1138 d1c741db4c (svn r12143) -Fix (r8038): Engine::preview_player does not contain a Player ID. Rename this to preview_player_rank and change back to a uint8 to avoid confusion. 2008-02-15 11:02:50 +00:00
rubidium 3b2145aafe (svn r12004) -Codechange: refactor the random functions to reduce code duplication. 2008-01-29 00:27:25 +00:00
frosch d11aeb118c (svn r11982) -Revert (r8738): Now we have shores in corners. No need to remove them from TTDP games. 2008-01-25 13:54:27 +00:00
peter1138 697b07c99c (svn r11971) -Codechange: use of FOR_ALL_ENGINES/ENGINEIDS_OF_TYPE instead of for-loops 2008-01-24 10:47:44 +00:00
rubidium d4e6a6bf57 (svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h. 2008-01-13 01:21:35 +00:00
peter1138 c7debf7908 (svn r11824) -Fix (r11822): Converting signs from TTD games incomplete 2008-01-12 21:25:04 +00:00
peter1138 e677814a4b (svn r11823) -Fix (r11822): Custom names from old TTD games were not updated. 2008-01-12 21:01:27 +00:00
peter1138 ab8382c0db (svn r11822) -Codechange: Replaced fixed size custom name array. Names are now attached to their object directly and there is
no limit to the amount of names.
-Fix: NewGRF engines could not be renamed.
2008-01-12 19:58:06 +00:00
rubidium ac528411df (svn r11818) -Codechange: split player.h into smaller pieces. 2008-01-12 14:10:35 +00:00