Commit Graph

95 Commits

Author SHA1 Message Date
matthijs 24943a4759 (svn r2261) - Fix: When crashed vehicles try to find a depot for servicing, openttd asserts.
Crashed vehicles shouldn't find depots anyway...
2005-05-03 19:31:33 +00:00
matthijs 6eb094c726 (svn r2256) - Fix: Trains cannot find a depot when they are in a tunnel. (glx)
- Add: GetVehicleTrackdir() helper function.
- Codechange: Moved SortStruct from vehicle_gui.h to ttd.h, so the dependency from vehicle.h on vehicle_gui.h could be removed.
- Codechange: Typedeffed the VehicleTypes struct so it can be used as the type for Vehicle.type instead of "byte".
- Codechange: Removed prototype for VehicleSorter(), which had no implementation anymore and was never called.
2005-05-02 23:59:11 +00:00
bjarni 7b68c6cefe (svn r2239) -Fix [autoreplace]: [ 1185653 ] autoreplacing a dualheaded engine into a singleheaded engine is no longer a potiontial crash
It do have one side effect through. Now no engines are added/removed from the train anymore, so it produces "half dualheaded engines"
	This will be fixed when autoreplace will get a major overhaul at a later date
2005-05-01 15:13:39 +00:00
bjarni a9c52454c8 (svn r2167) -fix: [autoreplace] trains now get the default cargo type if the engine
replaced from did not have cargo capacity (instead of refitting to passengers)
2005-04-08 15:40:44 +00:00
truelight 93c61b9e8f (svn r2156) -Fix: in revision 2104 someone forgot to add a very important check in
GetPrevVehicleInChain; this caused some nasty bugs in depots, like 
wagons without engines complain about not being stopped, and stuff like 
that. Hopefully this fixes those problems. With a big tnx to BJH for his 
perfect demo!
2005-04-06 15:39:18 +00:00
bjarni 587106a869 (svn r2139) -fix: "[ 1146215 ] Engine power not updated w/auto replace" autoreplace now forces an update of the cache. It should not affect gameplay as the
cache is updated each time the train starts moving, it's just an instant update of the detail window
2005-04-03 09:38:13 +00:00
truelight 95541fa52d (svn r2109) -Fix: use FindVehicleOnTileZ(tile, 0) over FindVehicleBetween(tile, tile, 0) 2005-03-30 09:25:20 +00:00
celestar c68cfdeeca (svn r2105) -Codechange: Added a cache for the first vehicle of a chain to increase performance, especially with many long trains 2005-03-29 11:19:10 +00:00
tron 3a8665f796 (svn r2104) Simplify implementation of Get{First,Prev}VehicleInChain() and remove a pointless check 2005-03-29 08:37:44 +00:00
truelight 83637d164e (svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h
-Codechange: rewrote some functions while moving waypoint-stuff
-Add: added support for 64k waypoints
-Fix: made the waypoint struct a bit more logic (no bit-fucking)
2005-03-24 17:03:37 +00:00
truelight f86318407c (svn r2045) -Fix: hopefully fixed the desync problem. Please all test this revision!!
(with tnx to Celestar, Hackykid, dp-_ and Tron)
2005-03-24 15:15:06 +00:00
truelight 88ef277dc3 (svn r2041) -Fix: not all vehicles did get a day_proc call (because of rounding errors) 2005-03-24 13:59:44 +00:00
bjarni acb1fb2e30 (svn r2024) -Fix: [autoreplace] reverted all changes involving v->set_for_replacement as they caused desyncs.
The bad sideeffect of this is that now no vehicle will automatically go to a depot anymore just 
because it is set to be autoreplaced. We will have to find a better way to solve this problem.

Revisions reverted: 1640, 1707, 1709, 1710, 1712(but not the cheat prevention in this one)
2005-03-19 21:16:22 +00:00
tron e5121e70d0 (svn r1979) Const correctness 2005-03-09 21:54:52 +00:00
tron 51eef8c5b7 (svn r1898) Remove some unused macros from macros.h and move some others to more appropriate headers 2005-02-22 12:48:03 +00:00
tron 5ff839732e (svn r1875) Effect vehicle overhaul: enumerate sprites, descriptive names for functions and miscellaneous improvements 2005-02-14 20:34:31 +00:00
tron 1ef2ad611f (svn r1869) Fix some bugs in the bulldozer movement implementation.
Now they move in a sane pattern.
2005-02-13 11:31:35 +00:00
tron 9f7074a706 (svn r1868) Improve readability of the bulldozer movement code 2005-02-13 11:27:41 +00:00
tron 6b83a05ada (svn r1863) Give the effect vehicle type enums more descriptive names and use the enum as parameter type for CreateEffectVehicle*()
-Fix: [1116619] Generate the correct smoke type for diesel trains
2005-02-12 15:53:32 +00:00
tron 2a151d9354 (svn r1853) Move spritecache function declarations into a header of their own and use SpriteID as parameter type where appropriate 2005-02-10 05:43:30 +00:00
tron 27dc506a03 (svn r1832) Next byte -> char iteration: custom names 2005-02-06 20:53:31 +00:00
truelight e9c93f9c0c (svn r1817) -Codechange: Moved depot-functions to depot.c
-Codechange: Added wrappers around depot-access (GetDepot no exists)
-Codechange: Made depot-functions a bit more logic (no longer 
GetDepotByTile crashes your game when you request it on a non-depot tile)
-Add: made depots dynamic (yes, 64k depots are possible now)
2005-02-06 10:18:47 +00:00
truelight 97728357e4 (svn r1786) -Fix: unitnumber is increased to 16bit, so now you can have up to 5000
trains in one game (instead of the 240 which was the current value). 
Default max allowed vehicles per type is changed:
  Trains:  500 (old 80)
  Road:    500 (old 80)
  Ships:   200 (old 40)
  Aicraft: 300 (old 50)
(Tnx to Celestar and Darkvater for checking the patch)
2005-02-04 14:24:23 +00:00
truelight 42f98c7eec (svn r1783) -Add: Dynamic vehicles (now up to 64k of vehicles) 2005-02-04 13:23:29 +00:00
truelight ab3ed5c431 (svn r1770) -Fix: Hopefully last pieces of code that are containing a station-id
(and should be an uint16, not uint8)
2005-02-02 16:16:43 +00:00
bjarni 73c0cc5203 (svn r1741) - Fix: added IsVehicleIndex() so it's possible to protect GetVehicle() from reading an invalid vehicle index
- Fix: added check for v->type in some commands, which expects v to be a specific type

Checks like this is needed to protect network servers from people, who hack their clients to either cheat or crash the server

NOTE: if I made a mistake here it can make a function unreachable when it should be used. Here is one place to look if something weird happens
2005-01-30 20:50:06 +00:00
celestar 752b3f0dd6 (svn r1721) -Feature: It is now possible to build multiple road stations (up to 8) on
a single station.
Thanks to: Truelight for the saveload code, Darkvater and Hackykid for
network testing and Tron for proof-reading 1500 lines of diff.
2005-01-29 19:41:44 +00:00
tron 97ae59fe1a (svn r1718) Use the enum TileType as parameter/return type for [GS]etTileType() instead of plain int.
This makes it necessary to rename TileType() to GetTileType() because a type and a function may not share the same name.
2005-01-29 15:12:40 +00:00
tron 5885b31bb4 (svn r1713) Split off several functions which query/set information about a single tile from map.h and put them into a seperate file tile.h 2005-01-29 12:19:05 +00:00
tron 63653bd6af (svn r1696) Use GetTileSlope() instead of FindLandscapeHeightByTile() where it is sufficient. FindLandscapeHeightByTile() uses GetTileSlope() internally and adds some more info, which is discarded in these cases.
While touching the code make a bit more clear how GetBridgeHeight() works.
2005-01-27 12:52:20 +00:00
bjarni 54549adc66 (svn r1690) - Fix: [autoreplace] Cheaters can no longer exploit autoreplace to get vehicles, that's not invented yet
- Fix: [autoreplace] Fixed a stupid bug introduced in r1687, that made a crash if anybody tried to autoreplace anything but an aircraft
2005-01-26 19:43:22 +00:00
bjarni ecb954fd9d (svn r1687) - Feature: [autoreplace] server now checks for plane<->helicopter replacement and reject replacement if needed 2005-01-26 19:03:01 +00:00
tron 993a106679 (svn r1676) Increase the size of TileIndex and TileIndexDiff to 32bits and adapt the save/load data and some other parts of the code to that change
WARNING: If i made any mistake here it WILL lead to corrupted savegames!
2005-01-25 21:43:57 +00:00
bjarni 6e2abeba5e (svn r1640) fix: now helicopters will use a hangar in schedule to be replaced in, even if they are only set to service there. Since helicopters are serviced at helipads, they will only go there if they needs to be replaced or renewed. 2005-01-24 18:21:23 +00:00
bjarni 6510b12203 (svn r1629) added a counter to tell how many engines you have of each type to the autoreplace vehicle windows and made them show only the vehicles you actually have in the left list.
this also fixes some window updates issues when autoreplacing
2005-01-23 22:01:51 +00:00
truelight bb276ef5a9 (svn r1612) -Fix: made sure that ->next pointers are set to NULL 2005-01-23 13:30:02 +00:00
tron 44f48ce915 (svn r1610) Remove trailing whitespace (last time ever, i hope) 2005-01-23 13:09:35 +00:00
tron 189ca73707 (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile 2005-01-22 20:23:18 +00:00
darkvater 0a944dc950 (svn r1583) -Fix: You should no longer be able to delete bridges on any type of underground when there is a vehicle on it 2005-01-21 19:52:32 +00:00
darkvater 7837be0575 (svn r1569) -Fix: signed/unsigned mismatch 2005-01-19 19:32:33 +00:00
bjarni 2fd3553d78 (svn r1568) made an enum of train subtypes to make the code more readable 2005-01-19 19:15:03 +00:00
tron a6d1544447 (svn r1564) ISO C90 forbids mixed declarations and code (bad bjarni, no cookie) 2005-01-19 05:55:30 +00:00
bjarni 69065b53c8 (svn r1563) fix: autoreplaced trains now sets wagon override properly 2005-01-19 01:18:29 +00:00
bjarni b1c4b0f07d (svn r1561) Fix: autoreplacing a singleheaded engine into a dualheaded engine now adds the the rear engine
autoreplacing a dualheaded engine into a singleheaded engine now sells the rear engine
as a sideeffect of this, the price for replacing both engines are now added and displayed once from the depot(instead of two identical numbers written on top of each other, looking like one)
fix: cost for autorenew dualheaded engines were doubled and their value where doubled too
2005-01-18 23:27:06 +00:00
tron 64b08311b9 (svn r1559) Use IsTileType() instead of bit shifting and comparisons 2005-01-18 17:19:34 +00:00
darkvater 37f56fa324 (svn r1538) -Feature: [988816] Disable servicing when breakdowns set to none (jaguar7) 2005-01-16 12:29:52 +00:00
tron ae796740aa (svn r1536) Move GET_TILEHEIGHT, GET_TILETYPE and IS_TILETYPE to map.h, turn them into inline functions and add some asserts 2005-01-16 11:24:58 +00:00
truelight d275109e79 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
-Codechange: renamed all 'schedule' stuff to 'order(list)'
-Codechange: moved all order-stuff to order_cmd.c / order.h
-Codechange: vehicles that share orders are now linked to eachother
  with next_shared/prev_shared in Vehicle

  Developers: please use AssignOrder to assign data to an order. If not, 
   you _WILL_ make the save-routine to assert!
2005-01-15 19:06:22 +00:00
truelight 97479f9613 (svn r1448) -Fix: The current_order of a vehicle is now correctly saved (caused
massive desyncs)
  Warning: savegames which are made with the nightly of 08-01-2005 will 
   NO LONGER work!!
2005-01-09 18:49:18 +00:00
truelight 788f543bc3 (svn r1429) Change: bumped savegame to revision 5.
- Now orders are bigger
   - Now _map2 is official 16 bits
2005-01-08 12:47:26 +00:00