Michael Lutz
4f3ea3907e
Codechange: Un-bitstuff commands taking a ClientID (i.e. CMD_CLIENT_ID).
2021-12-16 22:28:32 +01:00
Michael Lutz
e740c24eb7
Codechange: Template DoCommand to automagically reflect the parameters of the command proc.
...
When finished, this will allow each command handler to take individually
different parameters, obliviating the need for bit-packing.
2021-12-16 22:28:32 +01:00
Michael Lutz
7048e1522f
Codechange: Move flags in CommandProc in front of the command arguments.
2021-12-16 22:28:32 +01:00
Michael Lutz
33ca4f2b99
Codechange: Let the compile generate the master command table out of templated command traits.
...
This is using a non-intrusive type-traits like templated system, which
allows compile-time validation that the command table and the command
enum match up.
2021-12-16 22:28:32 +01:00
Michael Lutz
b6933a2ebd
Codechange: Move command arguments to the back of the DoCommand function call.
2021-12-16 22:28:32 +01:00
Guillaume Renoult
c38af72978
Update: add setting to hide news about competitors vehicle crash ( #9653 )
2021-11-07 19:54:50 +01:00
rubidium42
2e136285e1
Codechange: move from C-string to std::string for DoCommand
2021-05-29 19:02:18 +02:00
William Davis
881e1da51d
Change: Use gender-neutral pronouns in console command messages (and comments) ( #9203 )
2021-05-08 11:02:30 +01:00
Mike
49c89cb5f6
Fix #8565 : Stopped road vehicle displays a speed different than 0 ( #8901 )
2021-03-30 19:42:12 +02:00
frosch
d9b4413bc9
Codechange: rename sound ids to make more sense. ( #8701 )
2021-02-20 19:01:04 +01:00
glx22
86818e5ae8
Fix #7670 : prevent useless pathfinder run for blocked vehicles
2021-01-14 18:41:38 +01:00
Charles Pigott
9b800a96ed
Codechange: Remove min/max functions in favour of STL variants ( #8502 )
2021-01-08 11:16:18 +01:00
Patric Stout
dff7ee8e1c
Fix #7611 : keeps news about accidents around after vehicle is cleaned up ( #8497 )
...
When a vehicle is cleaned up, all news that points to the news is
also removed. This was a bit evil, as it would also remove any
news related to crashed, acting like the crash never happened.
This left players a bit in the dark what was going on exactly.
2021-01-05 21:39:23 +01:00
Matt Kimber
9b28b15e67
Codechange: create MutableSpriteCache to remove the need to cast Vehicle to a mutable type in render methods
2021-01-05 11:42:25 +01:00
Charles Pigott
860c270c73
Codechange: Replace assert_compile macro with static_assert
2020-12-27 10:55:42 +00:00
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
2019-11-10 17:59:20 +00:00
peter1138
c02ef3e456
Feature: Add NotRoadTypes (NRT)
2019-05-01 21:36:27 +02:00
Charles Pigott
5b34c8019f
Codechange: Remove Company/OwnerByte types
2019-04-29 17:40:22 +01:00
Henry Wilson
7c8e7c6b6e
Codechange: Use null pointer literal instead of the NULL macro
2019-04-10 23:22:20 +02:00
PeterN
6c6971fb43
Add: Road vehicle path cache. ( #7261 )
2019-03-08 23:52:45 +00:00
J0an Josep
029c48cf4a
Cleanup: [NPF] Remove unused parameter.
2019-01-31 22:15:56 +00:00
Peter Nelson
81330b8d6e
Change: Add path cache for ships.
2019-01-19 23:11:17 +00:00
Charles Pigott
f5b1115039
Doc: Lots and lots of doxymentation fixes
2018-10-31 12:35:54 +01:00
Niels Martin Hansen
2a868b9f3b
Feature: Framerate display window ( #6822 )
...
Frame rate and various game loop/graphics timing measurements and graphs. Accessible via the Help menu, and can print some stats in the console via the fps command.
2018-07-19 21:17:07 +02:00
PeterN
a07394a63a
Change: Remove direction parameter from Vehicle::UpdateDeltaXY. ( #6792 )
...
The value is either unused or always the same as this->direction.
2018-05-22 18:43:34 +01:00
J0anJosep
79a551a83c
Codechange: Use TileAddBy(Diag)Dir when possible.
2018-04-30 18:55:04 +02:00
peter1138
c3ae3989c2
(svn r27814) -Change: Remove _roadveh_depot_exit_trackdir
...
_roadveh_depot_exit_trackdir was just a copy of
DiagDirToDiagTrackdir. (cirdan)
2017-03-20 18:16:23 +00:00
peter1138
2e27a35f1b
(svn r27813) -Change: Remove _road_enter_dir_to_reachable_trackdirs
...
_road_enter_dir_to_reachable_trackdirs was just a copy of
DiagdirReachesTrackdirs. (cirdan)
2017-03-20 18:14:22 +00:00
frosch
c175067ed9
(svn r27667) -Codechange: Add VehicleSpriteSeq::GetBounds and Draw.
2016-10-16 14:58:38 +00:00
frosch
d2393b4f6c
(svn r27666) -Codechange: Pass vehicle sprites around using a struct VehicleSpriteSeq.
2016-10-16 14:57:56 +00:00
frosch
59d41a89c4
(svn r27190) -Fix [FS#6255] (r27106): Original road vehicle acceleration crashed for vehicles taking over.
2015-03-16 20:01:14 +00:00
frosch
a8080b6256
(svn r27134) -Codechange: Simplify GUI scaling by adding UnScaleGUI() and ScaleGUITrad().
2015-02-01 20:54:24 +00:00
michi_cc
8621ca4115
(svn r27106) -Fix [FS#6176]: Use the actual max speed of the vehicle in front when determining if a RV can overtake.
2015-01-01 22:39:35 +00:00
peter1138
ce9fab58bc
(svn r26951) -Codechange: Do the GUI-scale dance for vehicle, depot, and purchase lists.
2014-10-04 16:40:23 +00:00
rubidium
14a599409e
(svn r26888) -Codechange: use ints for some z-levels of vehicles (ic111)
2014-09-21 12:44:38 +00:00
rubidium
6c2abf0930
(svn r26863) -Codechange: move a number of Vehicle* functions into the Vehicle class
2014-09-20 15:31:26 +00:00
fonsinchen
c915d9fa55
(svn r26546) -Codechange: Make order wait_time, travel_time and max_speed private
2014-05-01 14:48:44 +00:00
rubidium
0463dbdc9e
(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2014-04-23 20:13:33 +00:00
frosch
3bdb4982d7
(svn r26180) -Fix: Visual effects did not work for articulated RV parts.
2013-12-25 11:37:10 +00:00
frosch
b02179bd8e
(svn r26169) -Fix-ish [FS#5831-ish]: Unify the time a RV needs to travel through a curve.
2013-12-22 11:55:07 +00:00
frosch
c69c2a243b
(svn r26152) -Revert/Fix (r26118) [FS#5822]: While the condition is non-sense, the 'true' case is required for articulated parts and the 'false' case is required for savegame compatibility.
2013-12-08 21:22:03 +00:00
rubidium
d2ba772f6a
(svn r26130) -Codechange: add some guards against using invalid image indices
2013-11-26 16:08:58 +00:00
rubidium
b12205697b
(svn r26118) -Fix-ish?: comparing the old Direction to the possibly new state containing a TrackDir... well comparing apples and pears. Occasionally they would be the same and occasionally not; at least without any logic behind it.
...
Since the occasions that the false branch was taken never resulted in a bug report, I highly doubt that removing it completely affects anything... except the visual speed of cornering in a numer of corners (<50%) and visual speed in an old style road stop.
2013-11-26 12:04:16 +00:00
frosch
5bda07c10c
(svn r25648) -Change [FS#5669]: [NewGRF] Invalidate vehicle recolour palette during (un)loading.
2013-08-04 14:02:27 +00:00
rubidium
254c3834d0
(svn r25319) -Fix [FS#5570]: crash when train with reserved cargo vanishes
2013-06-04 15:04:59 +00:00
rubidium
3947453277
(svn r25259) -Codechange: track capacities and usage of links
2013-05-19 14:22:04 +00:00
frosch
65855af084
(svn r25222) -Change: Unify the behaviour of Vehicle::tick_counter between RV and trains by incrementing it also for articulated RV parts.
2013-05-06 13:45:58 +00:00
frosch
5eddbb338b
(svn r25185) -Fix [FS#5508]: Remove ambivalent functions CargoList::Empty() and Count(), and replace them with VehicleCargoList::StoredCount(), TotalCount(), StationCargoList::AvailableCount() and TotalCount(). (fonsinchen)
2013-04-13 13:42:08 +00:00
frosch
1eb6e76d08
(svn r25167) -Fix [FS#5523] (r24832): Original train and rv acceleration did no longer respect bridge speed limits.
2013-04-08 19:55:24 +00:00
rubidium
ced17303c2
(svn r24998) -Fix [FS#5137]: Set vehicle's service interval is percent flag appropriately on creation (peter1138)
2013-02-14 17:24:55 +00:00