Tyler Trahan
adb9fa3b36
Feature: Press ctrl to build diagonal rivers in Scenario Editor ( #8880 )
2021-04-02 10:13:27 +02:00
Patric Stout
dff7ee8e1c
Fix #7611 : keeps news about accidents around after vehicle is cleaned up ( #8497 )
...
When a vehicle is cleaned up, all news that points to the news is
also removed. This was a bit evil, as it would also remove any
news related to crashed, acting like the crash never happened.
This left players a bit in the dark what was going on exactly.
2021-01-05 21:39:23 +01:00
SamuXarick
57553cd809
Fix #8020 : Add missing docking tiles around industry neutral stations
2020-03-30 08:21:40 +02:00
Samu
30fe0015e2
Fix #7944 : Demolishing locks built on rivers didn't always restore the river
2020-02-09 20:56:30 +01:00
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
2019-11-10 17:59:20 +00:00
peter1138
ec2656ab7e
Codechange: Restrict docking points of docks.
2019-06-30 16:46:32 +02:00
peter1138
f538179878
Feature: Multi-tile docks and docking points.
2019-06-30 16:46:32 +02:00
Charles Pigott
5b34c8019f
Codechange: Remove Company/OwnerByte types
2019-04-29 17:40:22 +01:00
Henry Wilson
7c8e7c6b6e
Codechange: Use null pointer literal instead of the NULL macro
2019-04-10 23:22:20 +02:00
SamuXarick
4adb91202d
Fix: Remove desert around lakes upon generation
2019-02-23 13:16:12 +01:00
Charles Pigott
52ed3bcbaa
Remove: A few bits of dead code
2018-10-31 12:41:49 +01:00
J0anJosep
79a551a83c
Codechange: Use TileAddBy(Diag)Dir when possible.
2018-04-30 18:55:04 +02:00
Michael Lutz
f240274b7e
Codechange: Replace magic numbers with the proper enum.
2018-04-15 00:33:57 +02:00
peter1138
50fb460203
(svn r27973) -Fix: [FS#6662] Avoid tile operations outside map border when building lock.
2018-03-05 22:57:49 +00:00
frosch
b4b98e5165
(svn r27893) -Codechange: Use fallthrough attribute. (LordAro)
2017-08-13 18:38:42 +00:00
frosch
7e12a1a985
(svn r27254) -Fix [FS#6264]: When building a lock on DC_AUTO-removable water-based objects, the water class was always set to canal.
2015-04-26 10:50:36 +00:00
rubidium
9daf7e749c
(svn r26879) -Codechange: remove most MayHaveBridgeAbove calls since the data is now always accessible
2014-09-21 11:24:51 +00:00
rubidium
0463dbdc9e
(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2014-04-23 20:13:33 +00:00
planetmaker
40f61eaf15
(svn r26344) -Change [FS#5907]: Do not flood shores of type MP_TREE needlessly (MJP)
2014-02-16 17:03:58 +00:00
zuu
dfb5663313
(svn r25849) -Codechange: Introduce IsTileFlat to not compute full slope information for situations when we only want to know if a tile is flat or not (cirdan, LordAro)
2013-10-12 22:07:58 +00:00
planetmaker
a8ba748434
(svn r25229) -Feature: [NewGRF] Variable 0x82 for canals and rivers (dike map)
2013-05-06 20:48:18 +00:00
frosch
02924a1d3e
(svn r25220) -Change [FS#Eddi]: Consider map border as water wrt. river/canal continuation.
2013-05-06 12:49:04 +00:00
rubidium
00530f4ccf
(svn r24972) -Fix [FS#5258]: do not make overbuilding rivers with canals insanely expensive; there is no real need to fill the river with dirt first, just excavate it a bit and build borders
2013-02-05 21:07:24 +00:00
planetmaker
9823fac63b
(svn r24924) -Fix (r24923): Make sure that autoslope on steep coast tiles cannot not leave invalid canals
2013-01-20 13:50:10 +00:00
planetmaker
42883b9543
(svn r24923) -Fix [FS#5441]: When an object built on a river is removed, restore the river, if possible also on slopes (based on patch by Supercheese)
2013-01-20 12:43:25 +00:00
frosch
3ce8d2ce70
(svn r24846) -Add: Advanced settings to disable certain sound effects.
2012-12-23 21:09:09 +00:00
frosch
a8c88f43b6
(svn r24284) -Codechange: Remove NewsSubtypes and directly use NewsTypes and NewsFlag instead.
2012-05-26 14:16:03 +00:00
frosch
07f69d8b88
(svn r23920) -Fix: Consider only the middle tile of a lock for lock-infrastructure costs. The other two tiles may be owned by other companies. Also do not count the middle tile of a lock as canal, independent of whether it is build on ground or river slope.
2012-02-09 22:38:39 +00:00
rubidium
e40eb8177a
(svn r23735) -Codechange: remove ~50 includes from headers that weren't needed
2012-01-03 20:26:05 +00:00
yexo
f5caf142c0
(svn r23725) -Fix (r23723): compile before commit
2012-01-03 00:47:56 +00:00
yexo
5f79b4c5d1
(svn r23724) -Codechange: split of the check to see if ambient sounds are enabled to a header file allowing compilers to inline that check
2012-01-03 00:45:22 +00:00
yexo
b9e19cc6c1
(svn r23723) -Codechange: speedup flood checks a bit
2012-01-03 00:44:23 +00:00
michi_cc
24d530b55d
(svn r23686) -Fix [FS#4921] (r23413): Infrastructure count of canals/locks/ship depots wasn't updated properly when a company went into bankruptcy or was taken over.
2011-12-29 20:10:06 +00:00
truebrain
77b7366c29
(svn r23622) -Add: a set of events to trigger in a GameScript
2011-12-19 20:59:36 +00:00
planetmaker
8c48fd1fe5
(svn r23512) -Change [FS#4872]: Allow to place locks also on river rapids and restore rivers, if locks are deleted
2011-12-13 23:01:36 +00:00
frosch
85ba182fde
(svn r23443) -Fix (r23413): Building of locks in SE failed.
2011-12-07 18:41:38 +00:00
michi_cc
c06bbb4863
(svn r23413) -Add: Company infrastructure counts for canals.
2011-12-03 23:40:23 +00:00
truebrain
98103121d4
(svn r23355) -Codechange: rename all AI* to Script* (Rubidium)
2011-11-29 23:15:35 +00:00
rubidium
56a2c4b177
(svn r23284) -Fix [FS#4845]: Pathfinders go haywire when you build a lock over a ship going perpendicular to the axis of the new lock
2011-11-20 15:39:23 +00:00
yexo
6a272233b3
(svn r23160) -Fix: wrong comments in a lot of TileTypeProcs definitions
2011-11-08 17:37:32 +00:00
michi_cc
3e016e4254
(svn r23116) -Fix (r23114): Ambient sound effect callback was called for unsupported tile types.
2011-11-04 22:59:23 +00:00
michi_cc
707b0f48e6
(svn r23114) -Feature: [NewGRF] Ambient sound effect callback.
2011-11-04 21:05:08 +00:00
rubidium
2a2c102b0b
(svn r23108) -Codechange: more uint -> int / byte -> int conversions for Z related variables
2011-11-04 11:52:19 +00:00
rubidium
459c9523e8
(svn r23107) -Codechange: let GetSlopePixelZ and TerraformTile tile type functions use int z as well
2011-11-04 11:36:10 +00:00
rubidium
19eabdba2c
(svn r23106) -Codechange: pass int* to GetTileSlope and friends
2011-11-04 11:30:37 +00:00
rubidium
0b6dbaf664
(svn r23099) -Codechange: remove pointless multiplications by TILE_HEIGHT for the water/river code
2011-11-04 10:29:26 +00:00
rubidium
ecbc56a677
(svn r23094) -Codechange: add a default NULL to GetFoundationSlope and use it
2011-11-04 10:23:48 +00:00
rubidium
2ed0f93bfb
(svn r23093) -Codechange: add a default NULL for the Z of GetTileSlope and use it
2011-11-04 10:22:27 +00:00
rubidium
7757a2ed40
(svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ functions if they return the Z in pixels (like TilePixelHeight)
2011-11-04 10:18:13 +00:00
michi_cc
4261e8fdfd
(svn r22773) -Add: Some grass around rivers in desert areas.
2011-08-20 20:07:02 +00:00