rubidium42
44ca7d9377
Change: Use gender-neutral pronouns
2021-05-15 10:16:48 +02:00
Rubidium
bb9121dbd4
Fix: comparison of narrow type to wide type in loop (potential for infinite loops)
2021-05-15 10:16:10 +02:00
Peter Nelson
3b3d80c8ef
Cleanup: Replace FOR_ALL_SORTED_RAILTYPES macro with range iterator.
2021-04-28 23:54:31 +01:00
Peter Nelson
2a0365b3d9
Cleanup: Remove unnecessary parameter of GetScrolledRowFromWidget()
...
Line height defaults to the resize height of the relevant widget, which is
set in all cases. Therefore it is not necessary to specify this value every time.
Additionally fixes scrolled padding for the framerate window.
2021-04-21 23:12:10 +02:00
Didac Perez Parera
e760c9fbec
Fix: adjust object and rail station selection window padding to be consistent ( #8929 )
...
consistent
2021-04-02 10:15:26 +02:00
stormcone
c56e9a546d
Add: Hotkey to focus the rail station class name filter editbox.
2021-04-02 10:12:47 +02:00
Koen Bussemaker
59bfed65a1
Fix #8875 : Filter string in station window breaks flow in user interface
2021-03-25 16:19:18 +00:00
Didac Perez Parera
e708fb38da
Feature: allow filtering on name in rail station window ( #8706 )
2021-03-13 10:00:36 +01:00
frosch
d9b4413bc9
Codechange: rename sound ids to make more sense. ( #8701 )
2021-02-20 19:01:04 +01:00
Patric Stout
b6ac5a3ab9
Fix 85a49a0d3: hotkeys were enabled outside of GM_NORMAL ( #8534 )
2021-01-08 23:28:46 +01:00
Patric Stout
85a49a0d36
Change: always allow to click on the toolbar icons for road/rail/dock/airport
...
This change allows a user to see what is available and what will become
available before it is available, instead of only disabling the button
with no further explanation. It also always allows building roads and
canals, even if no vehicles are available for road / water.
For rail/road/tram, a dropdown with available types is shown. If
none are available, it reads "None". If the type is not yet available,
it is greyed out.
For dock/airport, this always open the toolbar, but building airports,
docks, and depots buttons are disabled till vehicles are available
for those.
Road is the only exception, with the primary road always being
available. Here too, stations and depots are disabled till vehicles
become available. It does mean you can now always build roads to
for example help towns grow.
2021-01-08 16:43:51 +01:00
Charles Pigott
9b800a96ed
Codechange: Remove min/max functions in favour of STL variants ( #8502 )
2021-01-08 11:16:18 +01:00
Kuhnovic
a3a7928372
Feature: option to auto remove signals when in the way during rail construction ( #8274 )
2021-01-07 10:17:05 +01:00
Łukasz Hryniuk
3effad0bea
Fix: Properly invalidate mouse-over station coverage highlight ( #8263 )
2020-07-27 17:37:47 +01:00
frosch
b769eb30c4
Fix: Setting the default railtype to 'first/last available' did not work with NewGRF defined railtypes.
2019-12-23 17:23:20 +00:00
frosch
6fa217dfc8
Codechange: Use RAILTYPE_BEGIN instead of RAILTYPE_RAIL when the intention is iteration.
2019-12-23 17:23:20 +00:00
frosch
3d29c9483b
Codechange: Use a switch with fall-through instead of a if-sequence with context data between cases.
2019-12-23 17:23:20 +00:00
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
2019-11-10 17:59:20 +00:00
glx22
b3fd787959
Fix #7188 : check the validity of command callback for scripts ( #7701 )
2019-09-07 17:37:01 +01:00
peter1138
c02ef3e456
Feature: Add NotRoadTypes (NRT)
2019-05-01 21:36:27 +02:00
peter1138
81f0f97406
Feature: Add existing station coverage area display when placing new station parts.
2019-04-25 09:14:01 +02:00
Henry Wilson
7c8e7c6b6e
Codechange: Use null pointer literal instead of the NULL macro
2019-04-10 23:22:20 +02:00
Michael Lutz
c7b9987d08
Codechange: Switch DropDownList to directly use std::vector, thus making AutoDeleteSmallVector obsolete.
...
DropDownListItem are strongly managed using std::unique_ptr to ensure leak-free handling. Appropriate use
of move-semantics make intent a lot clearer than parameter comments and allows the compiler to generate
copy-free code for most situations.
2019-04-09 22:45:15 +02:00
PeterN
6d1cc142c2
Change: Shorten engine rail type drop down in autoreplace window. ( #7448 )
...
In the autoreplace window, the rail type drop down is for choosing engines
of the given time. Many rail types do not have engines specifically designed for them,
and are merely compatible with other rail types. This list is thus unwieldy and many
options have no engines available.
As this drop down is for choosing _engine_ rail type rather than compatible rail types,
we can list just the rail types explicitly listed by engines.
2019-03-31 02:05:23 +01:00
Henry Wilson
a0f36a50e6
Codechange: Replaced SmallVector::Append() with std::vector::[push|emplace]_back()
2019-03-26 20:15:57 +00:00
peter1138
317f69c152
Codechange: Use override specifier in Window-derived classes.
2019-03-24 16:10:04 +01:00
peter1138
9c8b7b5efc
Feature: Add rail icon to rail construction drop down list.
2019-03-10 10:31:37 +00:00
Andy
46aca9377b
Add: windowshade for rail station construction window
2019-03-09 11:04:35 +00:00
Peter Nelson
2a8fa5fef9
Change: Split up Window::OnTick into OnGameTick and OnRealtimeTick. Adjust timers to work with milliseconds instead of ticks.
2019-01-11 11:56:21 +00:00
Peter Nelson
bf8d7df736
Change: Extend rail types to 64 (6 bit storage)
2018-07-26 13:27:40 +01:00
Jonathan G Rennison
0bd1022238
Codechange: Change element type used for rail type usage stats array in SetDefaultRailGui
...
The array is rail type sized in terms of number of elements.
Each element should be a unsigned integer, not a rail type itself.
This fixes runtime warnings reported by UndefinedBehaviorSanitizer.
2018-06-06 11:02:50 +01:00
frosch
6f8241d8e9
(svn r27710) -Change: Limit waypoint area by maximum station spread already when dragging. (adf88)
2016-12-25 14:59:53 +00:00
frosch
ad43465c31
(svn r27683) -Change: Rearrange the autoreplace GUI for trains, and do not filter it by railtype by default.
2016-12-08 20:21:39 +00:00
frosch
9aa33862a7
(svn r27571) -Codechange: Consistent naming for command callbacks which play a sound effect.
2016-05-22 10:07:48 +00:00
frosch
e8b6b02bc2
(svn r27547) -Fix: Use a more appropiate sound effect for convert-rail. (andythenorth)
2016-04-19 20:39:08 +00:00
frosch
2d636266f5
(svn r27427) -Fix: Use the NewGRF railtype sorting order in the infrastructure window.
2015-10-30 17:24:30 +00:00
frosch
c639fb0d8e
(svn r27163) -Fix [FS#6204]: Toolbars were not invalidated when changing max-vehicles settings. (adf88)
2015-02-22 15:26:27 +00:00
frosch
a8080b6256
(svn r27134) -Codechange: Simplify GUI scaling by adding UnScaleGUI() and ScaleGUITrad().
2015-02-01 20:54:24 +00:00
peter1138
51fe741987
(svn r26906) -Codechange: Scale depot and station picker buttons by GUI zoom level.
2014-09-22 08:01:25 +00:00
frosch
1b0929a9f0
(svn r26640) -Cleanup: Remove some pointless STR_JUST_STRING detours.
2014-06-10 16:37:25 +00:00
rubidium
0463dbdc9e
(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2014-04-23 20:13:33 +00:00
frosch
5370613924
(svn r26422) -Fix [FS#5946]: Some road constructions used the rail sound effect. Rename the enum items to properly reflect their purpose.
2014-03-23 13:28:32 +00:00
frosch
a9acaf7a5e
(svn r26375) -Fix [FS#5929]: Station sizes > 8 were always allowed. (adf88)
2014-02-24 19:57:18 +00:00
rubidium
2fc10b7e04
(svn r26088) -Fix (r26086): Windows compilation
2013-11-24 15:17:53 +00:00
rubidium
83eeba28b7
(svn r26086) -Codechange: use AutoDeleteSmallVector instead std::list for dropdowns
2013-11-24 14:46:26 +00:00
rubidium
116adbc0e1
(svn r25972) -Fix [FS#5665]: rail laying sounds of others could be heard in multiplayer (adf88)
2013-11-12 21:48:55 +00:00
frosch
56e5a80f5a
(svn r25929) -Fix [FS#5733]: Position signal sprites size-aware in the signal GUI, that is: Center sprites horizontally, and align the vertical reference point at some baseline which centers the tallest sprite.
2013-10-28 13:39:18 +00:00
frosch
7351158b3c
(svn r25928) -Fix [FS#5733]: Reserve enough space for two digits of signal density. (adf88)
2013-10-28 13:04:34 +00:00
frosch
eaafbb00ed
(svn r25927) -Fix [FS#5733]: Consider size of signal sprites for sizing the signal GUI. (based on patch by adf88)
2013-10-28 12:59:44 +00:00
zuu
15ebb29447
(svn r25854) -Change: Display the cost to upgrade a bridge at the end of bridge that was clicked and not the other end, which could be outside of the screen in some cases (cirdan, LordAro)
2013-10-12 22:45:19 +00:00