rubidium
cf38a5bee6
(svn r16939) -Codechange: s/RailwayStation/RailStation/ to unify the way it's written.
2009-07-24 11:47:12 +00:00
rubidium
2c6b5237f6
(svn r16938) -Codechange: introduce helper function to tell whether a tile is either a rail station or rail waypoint tile
2009-07-24 11:15:11 +00:00
smatz
13a7c550ad
(svn r16916) -Fix (r16909): station acceptance was reset after game load
2009-07-22 15:10:58 +00:00
rubidium
68ead6b84f
(svn r16909) -Fix [FS#2996]: NewGRF stations would be triggering assertions all over the place when using the more advanced station types.
...
-Change: make (rail) waypoints sub classes of 'base stations', make buoys waypoints and unify code between them where possible.
2009-07-22 08:59:57 +00:00
rubidium
2646a99d29
(svn r16908) -Codechange: s/DepotWaypointReservation/DepotReservation/
2009-07-22 08:52:41 +00:00
rubidium
ed5ced71c8
(svn r16897) -Codechange: use the 'generic' station spec to station allocation for waypoints too
2009-07-21 11:20:34 +00:00
smatz
af13707e00
(svn r16877) -Codechange: use Subsidy::IsAwarded() instead of testing subsidy's age
2009-07-18 19:54:35 +00:00
rubidium
8c17c6cb2b
(svn r16868) -Codechange: unify UpdateAll[Station|Waypoint]VirtCoords
2009-07-18 08:41:58 +00:00
rubidium
06ea681b5f
(svn r16860) -Codechange: introduce a helper to assign a station spec to Waypoints
2009-07-17 20:21:24 +00:00
smatz
57d3d4ce5e
(svn r16857) -Fix [FS#3036](r16652): crash when train partially in depot crashed
2009-07-17 13:54:06 +00:00
rubidium
9933df9d89
(svn r16855) -Codechange: remove unused 'conversion' stuff from the waypoint struct and make it more similar to Station.
2009-07-16 23:02:39 +00:00
rubidium
a007d609af
(svn r16854) -Fix (r2046): savegames from before this version would get the town id as their 'index' (#<num). For stations with custom names that custom name would be dropped and the lowest 6 bits of the StringID would be used for the 'index'. In other words, it resulted in a mess.
2009-07-16 22:58:06 +00:00
rubidium
665fa7f9c1
(svn r16851) -Codechange: use StationSpecList in waypoint too
2009-07-16 20:29:08 +00:00
rubidium
dea1144bcb
(svn r16850) -Codechange: unify some naming of variables between waypoints and stations.
2009-07-16 20:15:28 +00:00
smatz
1f29e38b83
(svn r16849) -Codechange: replace GetCargo() by CargoSpec::Get()
2009-07-16 19:00:13 +00:00
rubidium
e067d4a4b8
(svn r16821) -Codechange: unify the naming of type::UpdateVirtCoord and UpdateAll[Type]VirtCoords.
2009-07-13 22:33:25 +00:00
smatz
b6960e4e17
(svn r16814) -Codechange: make IsNormalAircraft() member of Aircraft
2009-07-13 16:37:27 +00:00
smatz
95c7993451
(svn r16809) -Fix [FS#3021](r13096): automatic resizing of SelectCompanyLiveryWindow wasn't working as expected
2009-07-13 12:00:56 +00:00
rubidium
3b8d0621a2
(svn r16785) -Codechange: make ships going to buoys use OT_GOTO_WAYPOINT too
2009-07-10 18:30:02 +00:00
rubidium
4d14c1b534
(svn r16722) -Codechange: unify the naming of the Is/Set/HasArticulatedPart functions
2009-07-02 09:06:15 +00:00
smatz
ecfaa0564d
(svn r16718) -Codechange: make IsFreeWagon() member of Train
2009-07-01 23:49:13 +00:00
smatz
adc5363202
(svn r16717) -Codechange: make IsFrontEngine() member of Train
2009-07-01 22:22:01 +00:00
smatz
76a50ce94d
(svn r16714) -Codechange: use pool-like accessors for Subsidy
2009-07-01 18:45:05 +00:00
smatz
f4d0d94184
(svn r16711) -Codechange: use FOR_ALL_SUBSIDIES macro when iterating over all subsidies
2009-07-01 17:43:26 +00:00
smatz
023f78b5ff
(svn r16710) -Fix: invalidate subsidies with invalid source or destination when converting older savegames
2009-07-01 15:08:43 +00:00
rubidium
927c4a0fe8
(svn r16709) -Fix [FS#2994]: the list of animated tiles could have duplicates (only for old savegames) and tiles that weren't animated
2009-07-01 14:51:05 +00:00
rubidium
985608c713
(svn r16694) -Fix [FS#2995] (rgradual loading, rnewindustries): only pay for whatever has been actually unloaded and perform the payment when unloading has finished. This fixes, amongst others:
...
* cheating by starting to unload and after getting paid rushing to the depot to get sold (or unloading, loading and getting paid again for the remainder)
* cargo being dropped onto a station at the moment a stockpiling industry doesn't accept it anymore
* industries getting cargo that has not been unloaded yet and subsequently dumping it back on the station in one go
Note: you will now get paid after the unloading has finished, so you'll have to wait a bit longer for 'your' money.
2009-06-29 19:55:36 +00:00
smatz
e6a165881c
(svn r16664) -Codechange: move house-related stuff from town.h and town_type.h to separate files
2009-06-26 13:44:14 +00:00
smatz
fa1ad0fd3c
(svn r16654) -Codechange: cache industries in station's coverage area instead of searching them everytime payment is made
2009-06-25 15:42:03 +00:00
smatz
8343340acb
(svn r16643) -Codechange: replace GetStationByTile() by Station::GetByTile()
2009-06-24 17:39:54 +00:00
smatz
0045096403
(svn r16640) -Codechange: move roadstop stuff to separate files
2009-06-23 21:44:48 +00:00
rubidium
2a7b07137a
(svn r16572) -Codechange: also catch FPEs in saveload and the warning about missing NewGRFs; only happens when assertions are disabled and NewGRFs are missing.
2009-06-13 12:03:37 +00:00
smatz
5a6bb53894
(svn r16553) -Codechange: don't use TRACK_BIT_WORMHOLE and TRACK_BIT_DEPOT as bitmasks
2009-06-10 16:02:00 +00:00
smatz
0c10006907
(svn r16527) -Codechange: use static member functions instead of simple casts when converting Vehicle to specialised vehicle types. Includes safety check
2009-06-06 16:54:22 +00:00
frosch
5b497d6b49
(svn r16525) -Codechange: Notify small ufos on deletion of road vehicles, so they can head for somewhere else instead of stumbling over a ghost.
2009-06-06 14:46:50 +00:00
smatz
5a463c8347
(svn r16442) -Codechange: use new Vehicle accessors at more places
2009-05-26 22:45:48 +00:00
smatz
7ee882d03f
(svn r16441) -Codechange: new class SpecializedVehicle used as superclass for all vehicle types
2009-05-26 22:10:13 +00:00
yexo
0d56cfabfa
(svn r16439) -Change: Make the default vehicle servicing settings company-based settings, so in a multiplayer game everyone can change them.
2009-05-26 21:59:49 +00:00
smatz
7854e68b95
(svn r16407) -Fix [FS#2913]: set CargoPacket::source to INVALID_STATION when source station is deleted
2009-05-23 19:43:09 +00:00
rubidium
c4b627af42
(svn r16392) -Codechange: move some variables (the ones that aren't caches) from VehicleRail to Train
2009-05-22 22:33:05 +00:00
rubidium
80e94b9bb1
(svn r16391) -Codechange: use Train instead of Vehicle where appropriate.
2009-05-22 22:22:46 +00:00
rubidium
7a37220881
(svn r16390) -Codechange: move u.road to RoadVehicle.
2009-05-22 20:22:20 +00:00
smatz
62a7948af0
(svn r16378) -Codechange: replace OldPool with simpler Pool. Compilation time, binary size and run time (with asserts disabled) should be improved
2009-05-22 15:13:50 +00:00
smatz
8808f3beea
(svn r16352) -Codechange: use PoolItem::GetIfValid() instead of PoolItem::IsValidID() and PoolItem::Get()
2009-05-18 16:21:28 +00:00
smatz
5fe906e149
(svn r16351) -Fix (r14773): signal handler could end in endless loop
2009-05-18 12:01:13 +00:00
smatz
0af27062c4
(svn r16349) -Codechange: rename IsPlainRailTile() to IsPlainRail(), introduce shiny new IsPlainRailTile()
2009-05-18 01:26:23 +00:00
smatz
871107f529
(svn r16327) -Codechange: replace IsValidPoolItemID(index) by PoolItem::IsValidID(index)
2009-05-17 01:00:56 +00:00
smatz
6221d74644
(svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index)
2009-05-16 23:34:14 +00:00
yexo
31eff1d4c3
(svn r16315) -Codechange: move the autorenew settings to a new CompanySettings struct
2009-05-15 23:55:06 +00:00
rubidium
2664f2a2d9
(svn r16242) -Codechange: rework pausing
...
-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
2009-05-06 15:06:57 +00:00
rubidium
5790293af6
(svn r16037) -Feature: allow (per order) to let a train stop at the near end, middle or far end of a platform from the point of view of the driver of the train that enters the station.
2009-04-12 14:11:14 +00:00
peter1138
3abddfe705
(svn r15799) -Codechange: Save rail type label list to savegame and perform mapping on load if necessary.
2009-03-21 23:58:20 +00:00
rubidium
b25a4f8231
(svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too
2009-03-15 00:32:18 +00:00
smatz
7c8474da13
(svn r15642) -Codechange: use a default parameter value in CalcClosestTownFromTile
2009-03-08 01:20:11 +00:00
rubidium
7831346ef8
(svn r15601) -Fix [FS#2615]: bridges/tunnels don't store tram owner making it possible to remove someone's tram tracks.
...
-Feature: allow building road stops on road/tram tracks of competitors.
2009-03-02 22:57:47 +00:00
smatz
3fdac6f702
(svn r15588) -Fix: change owner of waypoints and deleted stations when merging companies or when a company benkrupts
2009-02-26 14:07:42 +00:00
rubidium
c0a8d09ca7
(svn r15428) -Codechange: consistently use colour instead of having both color and colour.
2009-02-09 02:57:15 +00:00
rubidium
377ce6c5bf
(svn r15410) -Cleanup: get rid of most of the references to the 'patches' except where it's used for backward compatability.
2009-02-08 12:25:13 +00:00
smatz
832e392855
(svn r15340) -Fix [FS#2121]: changing town road layout in-game caused ugly road networks
...
-Fix: use a flag instead of TL_NO_ROADS to forbid towns to build roads. The flag is ignored during world generation, so there won't be 'ghost' towns anymore
-Feature: town layout is now stored per town, so it is possible to (manually) set different layout for each town
2009-02-04 20:17:25 +00:00
smatz
0d3f5e6e74
(svn r15299) -Cleanup: remove many redundant includes
2009-01-31 20:16:06 +00:00
belugas
3671ed9e4f
(svn r15290) -Codechange: Isolate size and section of the UnMovable HQ object, in order to keep the Unmovable type free of any irrelevant data
2009-01-28 19:57:23 +00:00
smatz
6dffd8ae82
(svn r15216) -Feature: native support for Transport Tycoon (Original) savegames. Based on SVXConverter's source code and documentation by Roman Vetter
2009-01-23 02:35:17 +00:00
Yexo
db3ee34b44
(svn r15190) -Feature: Allow terraforming of the tiles at the edges of the map.
2009-01-21 02:31:55 +00:00
smatz
376edabb65
(svn r15183) -Fix: stand-alone rail tiles with invalid owner were not removed. Also, make the whole check a bit more intelligent.
2009-01-21 00:14:08 +00:00
smatz
3511218e37
(svn r15181) -Fix (r15180): of course it is enough to update aircraft once...
2009-01-20 23:48:31 +00:00
smatz
90381d5d63
(svn r15180) -Fix [FS#2560](r8498): old aircraft have to be updated after updating airport_type of oil rigs
2009-01-20 23:43:19 +00:00
smatz
5aa1171988
(svn r15179) -Fix [FS#2560](r12096): removing of leftover level crossings (from very old savegames) failed
2009-01-20 22:33:29 +00:00
smatz
a9a8bb3590
(svn r15166) -Codechange: reduce number of includes in afterload.cpp
2009-01-20 13:56:35 +00:00
smatz
52e0c6fd35
(svn r15137) -Fix (r11822)(r14340): signs with sign 'Sign' were lost when converting from TTD savegames
2009-01-18 16:20:04 +00:00
truebrain
a3dd7506d3
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
...
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
2009-01-12 17:11:45 +00:00
rubidium
11da45ee55
(svn r14949) -Cleanup: pointer coding style
2009-01-10 00:31:47 +00:00
smatz
7368c740a6
(svn r14828) -Codechange: move most of save/load-specific code to separate files
2009-01-04 15:32:25 +00:00