Commit Graph

29080 Commits

Author SHA1 Message Date
translators 6cade18053 Update: Translations from eints
portuguese (brazilian): 1 change by pasantoro
polish: 1 change by pAter-exe
2024-04-11 04:41:57 +00:00
rubidium42 442daf58da Codechange: replace lengthof with std::size in Windows specific code 2024-04-10 23:17:13 +02:00
Peter Nelson 6bc4a62c27 Codechange: Pass std::string_view from blitters instead of char *. 2024-04-10 22:02:04 +01:00
Peter Nelson 332cbca36e Codechange: Pass std::string_view from drivers instead of char *. 2024-04-10 22:02:04 +01:00
Peter Nelson a42aa1a086
Codechange: Remove cargo_suffix C-array from GetIndustryString. (#12472)
The information is pushed onto a vector, so string ownership can be moved there instead of using a pointer into to the CargoSuffix array.
2024-04-10 21:32:21 +01:00
Peter Nelson 144bcbbaf1
Fix: Use clear() to clear std::string. (#12471) 2024-04-10 17:27:30 +00:00
Rubidium 21b640b5ff Codechange: simplify president name generation 2024-04-10 18:57:53 +02:00
Patric Stout 1b4bb1d38a
Codefix: [CMake] use the UTC0 date for our ISODATE (#12470) 2024-04-10 08:50:44 +00:00
translators f0f97c698b Update: Translations from eints
norwegian (bokmal): 11 changes by eriksorngard
russian: 5 changes by Ln-Wolf
spanish: 5 changes by MontyMontana
portuguese (brazilian): 7 changes by pasantoro
2024-04-10 04:40:30 +00:00
Peter Nelson 1773c5b810
Change: Increase object/station/roadstop class limit. (#12094)
The class limit is arbitrary and not stored in game state.

This change prevents all entities in classes after the 255th class from being dumped into the first class.
2024-04-09 23:16:20 +01:00
Rubidium df8eeb1b10 Codechange: use C++ algorithms to determine the SaveLoadFormat 2024-04-09 23:36:39 +02:00
Peter Nelson 77f27e0804 Change: Expose NewGRF classes and specs as spans and simplify iteration.
This replaces some index-based loops with range loops.
2024-04-09 21:46:59 +01:00
Peter Nelson 052f421327 Change: Use vector/iterators/algorithms instead of C-array/loops for NewGRF classes. 2024-04-09 21:46:59 +01:00
Peter Nelson 34758d0921 Change: Allow string mapping by function instead of pointer.
This allows mapping of strings to objects that may be moved between loading stages.
2024-04-09 21:46:59 +01:00
Peter Nelson 90ca3515da
Fix #12459, f6a88e4: Crashes when deleting news messages. (#12460)
The updated logic in f6a88e4 for deleting news messages did things in the wrong order.
2024-04-09 21:46:29 +01:00
Peter Nelson 2976a46d06
Fix 54be756: Terminating NUL byte was not skipped in ReadString(). (#12462) 2024-04-09 15:15:09 +01:00
Rubidium 883d3e7a9f Codechange: use std::span instead of pointer + length 2024-04-09 10:11:50 +02:00
Peter Nelson 54be756aae
Codechange: Pass NewGRF strings as std::string_view instead of char *. (#12461) 2024-04-09 08:40:27 +01:00
Peter Nelson dc7c2bb30d
Fix: Draw continuation lines for engine variant hierarchy tree. (#12434) 2024-04-09 08:35:12 +01:00
Peter Nelson de4e00c93f
Codechange: Pass by reference to UpdateWidgetSize. (#12457)
These parameters are always provided and not optional.
2024-04-09 08:34:45 +01:00
translators b5ad28022d Update: Translations from eints
english (au): 5 changes by krysclarke
chinese (simplified): 1 change by WenSimEHRP
catalan: 7 changes by J0anJosep
portuguese (brazilian): 27 changes by pasantoro
2024-04-09 04:40:33 +00:00
Peter Nelson 1b127628cb
Codechange: Use dynamic_cast with FindWindowById. (#12458)
Missed from 74e09ab.
2024-04-08 22:32:57 +01:00
Peter Nelson 7e28605830 Fix: Use reinterpret_cast instead of C-style cast to align pointers. 2024-04-08 18:21:42 +01:00
Peter Nelson 4daf95b878 Fix: Use static_cast instead of C-cast to avoid hidden errors. 2024-04-08 18:21:42 +01:00
Peter Nelson cdfffb551c Fix: sym->sym accidentally changed to sym prevented keys working with SDL. 2024-04-08 18:21:42 +01:00
Peter Nelson 74e09abf76
Codechange: Use dynamic_cast instead of C-cast after FindWindowById. (#12448)
dynamic_cast was used in most places, but not all.
2024-04-08 13:26:19 +01:00
Rubidium 4e6d4fcf32 Codechange: replace for loops with endof with range-based for loops 2024-04-08 07:00:55 +02:00
translators 095bdf32fe Update: Translations from eints
greek: 5 changes by gh658804
finnish: 7 changes by hpiirai
ukrainian: 56 changes by Quantom2, 14 changes by imlystyi
latvian: 14 changes by lexuslatvia
portuguese: 14 changes by azulcosta
portuguese (brazilian): 10 changes by pasantoro
polish: 5 changes by pAter-exe
2024-04-08 04:41:24 +00:00
Rubidium 62f5c595f3 Codechange: use range-based for loops and let count be correct count 2024-04-07 23:08:33 +02:00
rubidium42 4718971ccc Codechange: use std::size instead of lengthof for town names 2024-04-07 23:08:07 +02:00
Peter Nelson 995fca58a2
Codechange: Use begin/end instead of endof for some industry arrays. (#12447) 2024-04-07 22:01:46 +01:00
Rubidium d7fa614a9d Codechange: use range-based for loop for debug levels and fix global variable naming 2024-04-07 22:17:57 +02:00
Rubidium 1fcf1a136d Codechange: use single function returning std::span over two functions that return size and begin 2024-04-07 22:02:16 +02:00
translators 0f6bf90731 Update: Translations from eints 2024-04-07 04:41:19 +00:00
Peter Nelson eb094a953c
Codefix: Social Plugins widget parts were not constexpr. (#12443)
Widget lists were made constexpr except these.
2024-04-06 22:32:26 +00:00
Peter Nelson 34ba969c74
Change: Display more useful information in sprite aligner than sprite ID. (#12439)
Sprite IDs are not useful information given they change don't refer to anything outside the loaded game.

Instead, include the filename and nfo line at minimum, and include action A or action 5 sprite replacement information if applicable.
2024-04-06 21:16:02 +01:00
Peter Nelson fbdf26800b
Codechange: Use std::initializer_list and range-for for credits window. (#12431)
Replaces C-style array, indexed looping, and char * strings.
2024-04-06 19:30:23 +01:00
Peter Nelson a4c2f0778a
Codechange: Use range-for to iterate keycode-to-name lookups. (#12429)
Replaces C-style looping.
2024-04-06 19:30:01 +01:00
Peter Nelson b905209421
Fix: Viewport signs assume small font is smaller than normal font. (#12422)
If the small font is set to a larger size than the normal font for some reason, viewport signs would be drawn incorrect as the area marked dirty only considered the normal size font.
2024-04-06 19:29:41 +01:00
Peter Nelson 830c9e2de8 Codechange: Simplify iteration of framerate performance elements. 2024-04-06 19:28:51 +01:00
Rubidium 97bea563d7 Codechange: let lengthof fail when anything that isn't a C-style array is passed 2024-04-06 07:21:31 +02:00
Rubidium c544a2be0a Fix: do not use lengthof() for non C-style arrays 2024-04-06 07:21:31 +02:00
translators eaafc57de6 Update: Translations from eints
swedish: 6 changes by joeax910
norwegian (bokmal): 2 changes by eriksorngard
chinese (simplified): 2 changes by WenSimEHRP
dutch: 2 changes by Afoklala
2024-04-06 04:41:24 +00:00
Peter Nelson 8e881471c1 Codechange: Pass replacement blitter name as string_view instead char *. 2024-04-05 23:23:33 +01:00
Peter Nelson 6771dbe62b Codechange: Use range-for to find replacement blitter. 2024-04-05 23:23:33 +01:00
Peter Nelson a866166673
Codechange: Use initializer_list and range-for for OpenTTD title. (#12430)
Replaces C-style array and looping.
2024-04-05 21:52:50 +01:00
Peter Nelson 2cc700d606
Codechange: Replace colour_dropdown array with StringID arithmetic. (#12426)
This assumes that the string colours are in order, but that is already assumed elsewhere.

Removes old C-style array access.
2024-04-05 21:51:36 +01:00
Peter Nelson 83da886093
Fix: Aircraft crash counter was too low to reach ground. (#12425)
Aircraft can float above the ground when crashed as the counter limit to reach the ground is too low.

Instead reset the counter until the aircraft reaches the ground, then continue the timer.
2024-04-05 19:16:22 +01:00
Peter Nelson e8c78df39e
Fix #12233: Mini order list overlaps vehicle group name. (#12423)
Move mini order list down one line to make room.
2024-04-05 08:18:12 +01:00
Peter Nelson d11622b9a0
Fix #12114: Viewport coords of crashed aircraft not updated when falling. (#12424)
This results in the aircraft glitching as the wrong viewport area is drawn.
2024-04-05 08:17:42 +01:00