Commit Graph

43 Commits

Author SHA1 Message Date
peter1138 7298b0b31b (svn r3109) Replace two occurrences of '256' with TOTAL_NUM_ENGINES 2005-10-31 11:22:52 +00:00
tron 2cc2154ad2 (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes
nothing spectacular, just some stuff, which piled up
2005-10-22 06:39:32 +00:00
tron 23ecc82ad3 (svn r3055) Give the savegame/scenarion sort order flags symbolic names 2005-10-17 19:57:00 +00:00
tron 3397e202c8 (svn r3024) -Codechange: Another batch of replacements of int/uint/int16/byte/-1 with proper types and constants 2005-10-07 07:35:15 +00:00
tron ce1c72cf6e (svn r2995) Replace 0xFF/0xFFFF with CT_INVALID/OWNER_SPECTATOR/INVALID_STATION where appropriate 2005-09-28 19:35:36 +00:00
peter1138 3d197e0861 (svn r2963) Fix: calculate proportions of non-square giant screenshot correctly. 2005-09-19 16:03:47 +00:00
truelight 991d5c6234 (svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
-Fix: removed the ability for the oldAI to cheat (this will criple him somewhat)
-Add: base-code for many improvements to come in the AI-system
-Add: added base-code for multiplayer AIs (DOES NOT WORK YET!)
2005-09-07 15:10:11 +00:00
Darkvater 828e7ed3e7 (svn r2909) Game would hang where the autosave_on_exit was activated.
- Updated VS.NET and VS6 project files changed AI files
2005-09-03 11:33:55 +00:00
Darkvater a181446829 (svn r2906) Fix some threaded saving problems. Now the thread only interfaces with the main program through a sort of mutex. Communication uses the function OTTD_SendThreadMessage() with the approiate message which is handled in ProcessSentMessage() during the main loop. 2005-09-02 16:05:59 +00:00
tron b45aeb5c36 (svn r2886) Rename the "owner" attribute to "m1", because when it stores an owner it is accessed by [GS]etOwner anyway and when it doesn't store an owner, but arbitrary data, accessing a field called "owner" is confusing. 2005-08-23 18:47:04 +00:00
tron 19f5036c46 (svn r2866) Move all functions and tables which aren't directly involved in managing the sprite heap to a new file gfxinit.c.
This doesn't ease the global variable mess, but makes the distinction between sprite heap and gfx loading routines easier.
2005-08-14 18:10:18 +00:00
bjarni 042f079b8d (svn r2848) -Fix: [ 1256044 ] fixed crash when loading a map made before rev 2817 in scenario editor. This was introduced in 2817 2005-08-10 21:16:38 +00:00
tron 5d5a7c48ee (svn r2821) Remove a write-only variable 2005-08-06 20:24:32 +00:00
bjarni ed8e2bac04 (svn r2817) -Codechange: [autoreplace]: moved autoreplace and autorenew to serverside
-This means that one company can only have one setting for renew and replacing
    more clients will not fight due to different settings anymore
  -This is a needed step in the line to fix autoreplacing dualheaded locomotives
  NOTE: savegame revision bump (peter1138 + me in coop)
2005-08-06 16:07:22 +00:00
truelight 4f15ada6cd (svn r2814) -Fix: made MorphOS to compile again 2005-08-06 14:58:06 +00:00
tron 4696ef802a (svn r2809) Implement more generic threading functions, which allow more than one thread 2005-08-05 09:15:41 +00:00
tron 3a162799fd (svn r2754) Move str_fmt into string.[ch] 2005-07-29 21:52:20 +00:00
tron f359d1a394 (svn r2748) Remove unused cruft from the main loop 2005-07-29 16:40:29 +00:00
tron af9f55c977 (svn r2720) Remove unused declarations and definitions 2005-07-26 19:34:03 +00:00
tron 44691cde0f (svn r2714) Remove unnecessary includes 2005-07-26 18:24:18 +00:00
tron a227065ab7 (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
tron 07a6e612ec (svn r2685) -Codechange: Split the music/sound/video drivers into separate files and move them into subfolders.
This results in shorter and hopefully easier to maintain files.
Note: I had to change paths in #include statements of some unrelated files, because I added the ottd base directory to the include path (-I.)
2005-07-23 15:16:57 +00:00
tron 559babcdc9 (svn r2673) Include functions.h directly, not globally via openttd.h 2005-07-22 07:02:20 +00:00
tron 18d79cc30f (svn r2672) Move saving/loading related declarations to saveload.h 2005-07-22 06:31:31 +00:00
celestar 18a93cca3d (svn r2657) -Codechange: The available railtypes per player are now a bitmask, so
that railtypes do not be in ascending order of appearance. Allows easier
implementation or more railtypes
2005-07-20 22:02:58 +00:00
Darkvater 3e49626aec (svn r2610) - Feature: set server map name to the loaded name of the game/scenario. Also truncate where neccessary
- Feature: truncate the path of the saveload window
2005-07-17 16:01:26 +00:00
truelight a09342c1fc (svn r2606) -Codechange: renamed ai.c to ai_old.c, and ai.h to ai_new.h to make room
for a global AI-handler
2005-07-17 15:34:10 +00:00
truelight 658f9cb03f (svn r2602) -Codechange: removed unused variable (disable_computer)
-Fix: Changed some stuff to make server-side AIs possible in the far future
2005-07-17 13:34:19 +00:00
ludde f12b3a0c18 (svn r2588) Codechange: Remove PLAYER_SEED_RANDOM 2005-07-16 12:30:03 +00:00
ludde 71f9078bdd (svn r2583) Move OS specific code out of misc.c
Added support for Mersenne Twister random number generator (not implemented in network yet)
Wrap player randoms around #ifdef
2005-07-15 20:29:06 +00:00
ludde 3e62457107 (svn r2564) Fix: Fixed conceptual issue in network_gui.c. AllocateName is not meant to be used by GUI-code, because it modifies the "game-state".
Added a way to bind a C-string to an openttd string which doesn't modify the game state.
2005-07-14 09:43:59 +00:00
ludde 6013b327f7 (svn r2560) Fix: various minor code changes.
Added RandomTile/RandomTileSeed functions to generate a random tile.
Changed landscape routines so they don't assume that the Y map side is a power of two. (support for this is not complete, though)
Changed some frequently used map macros to not compute the values each time.
Silence some warnings on MSVC.
2005-07-13 19:51:31 +00:00
tron 8c1d74162f (svn r2558) Change the internal map format from 7 arrays to one array of structs, this doesn't change the saved format for now. It's a stepping stone for further changes. 2005-07-13 18:04:01 +00:00
truelight 3c9456dd45 (svn r2542) -Add: [GPMI] Added GPMI (http://sourceforge.net/projects/libgpmi/)
support to OpenTTD in preperation of AIScripts (long term). It is OFF 
  by default. Add GPMI:=1 to Makefile.config to enable.
2005-07-10 14:57:43 +00:00
tron 1b4a0897b6 (svn r2535) Tabs 2005-07-08 22:25:24 +00:00
celestar 27e61cbd84 (svn r2499) -Codechange: Moved the semaphore bit from bit 2 to bit 3 in _map_hi for rails, in order to make way for pbs 2005-06-30 13:24:17 +00:00
tron bec5e4fb4c (svn r2487) Replace TILE_XY by TileXY/TileDiffXY 2005-06-25 16:44:57 +00:00
tron 3154e7148d (svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile" 2005-06-24 12:38:35 +00:00
celestar aa7334a3ec (svn r2468) -Codechange: Got rid of DEREF_PLAYER and replaced it by GetPlayer 2005-06-21 16:28:17 +00:00
Darkvater 0171aae109 (svn r2433) - CodeChange: unmagicify all road/train crossings with IsLevelCrossing() function (peter1138) 2005-06-07 21:37:00 +00:00
tron 74541c1dcc (svn r2408) Introduce SetTileOwner() and use it 2005-06-04 12:13:24 +00:00
tron 0c4ecbe9ec (svn r2407) Use {Get,Is}TileOwner to get/check the owner of a tile and fix some bogus reads of _map_owner 2005-06-04 11:56:32 +00:00
Darkvater b438b1248c (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. 2005-06-02 19:30:21 +00:00
Renamed from ttd.c (Browse further)