Commit Graph

137 Commits

Author SHA1 Message Date
rubidium 80c3be09fc (svn r7560) -Fix (r2300): p2 is not a PlayerID when creating a new company, but the ClientID (index in _network_client_info). Therefore it was not possible to create a new company if 8 or more clients were connected. Thanks to FlashFF for noticing this bug. 2006-12-26 11:47:31 +00:00
bjarni ed46b7d380 (svn r7138) -Fix: [vehicle list windows] fixed a rare crash where having some (not all) vehicle list windows open for a player, that goes bankrupt would crash the game
-Codechange: closing all windows for a player will now loop all windows and close those, which got the player as caption instead of having a list of windows to close
2006-11-13 20:33:51 +00:00
Darkvater d550c47c9a (svn r7131) -Fix (r7126) which fixes (r2817) the activating of a function call that was
1. never executed before that and even if it would, it
 2. could never be executed because if it did OpenTTD would crash
2006-11-11 23:08:07 +00:00
Darkvater d0e0b78a32 (svn r7126) -Synchronize the engine-renew settings of a player when joining a multiplayer game. 2006-11-10 18:34:19 +00:00
Darkvater 73ca5faa2e (svn r7125) -Fix: Several errors/glitches related to multiplayer and bankrupcy, mainly such a
thing happening to a server, and non updated company-information. Also fixes FS#393.
2006-11-10 17:52:51 +00:00
Darkvater 929cfa6687 (svn r6932) -Codechange: Send server messages with format NETWORK_ACTION_SERVER_MESSAGE so it is
general colour like the rest of the server messages. Spectators speak in grey.
2006-10-24 22:23:08 +00:00
peter1138 bfad01b639 (svn r6897) - Fix (r6884): Another wrong last parametr :) 2006-10-22 19:56:26 +00:00
Darkvater ee27bb497c (svn r6884) -Codechange: Add strict bounds checking in string formatting system.
The last parameter should point to the end of the buffer (eg lastof(buf))
 Courtesy of Tron.
2006-10-21 23:31:34 +00:00
Darkvater fbc724c6cb (svn r6814) -Codechange: For network games ci->client_playas was always p->index + 1. To
correctly handle this ci->client_playas - 1 was used all over the code making
 it pretty confusing at times. Use proper one-on-one values now. Special handling
 is only needed for user-output to not to confuse users.
2006-10-17 22:16:46 +00:00
Darkvater fba7d2f7f3 (svn r6803) -Codechange: Substitute magic numbers by an enum for the news windows 2006-10-17 17:59:41 +00:00
Darkvater fea1f59f11 (svn r6784) -Codechange: Change invalid PlayerID type into ClientID which it is in CmdPlayerCtrl 2006-10-15 23:35:26 +00:00
Darkvater b2110cbaed (svn r6780) -Codechange: Remove GPMI leftovers (-b impersonisation of AI in MP). 2006-10-15 17:01:19 +00:00
Darkvater 6b6d908308 (svn r6776) -Codechange: Use IsValidPlayer() function to determine of a PlayerID is an
actual playable player (< MAX_PLAYERS) or not.
2006-10-14 22:31:18 +00:00
Darkvater 9732c129c1 (svn r6775) -Codechange: Use some more proper types, especially Owner and PlayerID as
these are used intermixed often.
2006-10-14 22:22:48 +00:00
Darkvater dad5d5dd72 (svn r6774) -Codechange: Rename the badly named OWNER_SPECTATOR to PLAYER_SPECTATOR and
put it into player.h where it belongs (instead of map.h)
2006-10-14 15:49:43 +00:00
Darkvater 2dcdeb985d (svn r6771) -Codechange: Replace two macros with functions. IS_HUMAN_PLAYER and
IS_INTERACTIVE_PLAYER
2006-10-14 15:15:56 +00:00
Darkvater 23197f4c69 (svn r6748) -Codechange: Use already existing function to count active players. 2006-10-12 11:42:57 +00:00
peter1138 f469d3fe76 (svn r6544) - Codechange: Rename CmdReplaceVehicle to CmdSetAutoReplace, to reflect what it does. 2006-09-28 07:02:55 +00:00
Darkvater 3ccc87b376 (svn r6462) -Codechange: Have GetStringWidth() return width as well as the height bounding
box of the string. Therefore rename the function to GetStringBoundingRect()
 and have it return a BoundingRect type of width/height
2006-09-16 13:20:14 +00:00
peter1138 dc683f0fe5 (svn r6458) - Fix (r6457): ... but close the colour window if the company is removed. (Thanks Rubidium) 2006-09-15 21:02:44 +00:00
peter1138 88d5472fe8 (svn r6455) - Feature: Add 2cc (two company colours) livery schemes. This replaces the original colour selection window and bumps the saveload version. Liveries are supported for all vehicles, not just those with 2cc support. Thanks to lakie for GUI inspiration. 2006-09-15 12:27:00 +00:00
bjarni 5f71c4c6c3 (svn r6430) -Fix r6424: fixed failure to init the whole array of engines when starting a new player 2006-09-08 19:38:12 +00:00
bjarni 00a08601c9 (svn r6424) -Codechange: [autoreplace] removed a loop though all vehicles from each time the window is redrawn
To do this, the player struct contains an array, that contains the count of each engine type that the player owns
   Those arrays are updated each time a vehicle is build or deleted and is calculated on load (it's not saved)
   It's possible to access the arrays outside of the autoreplace GUI, so feel free to read from them in other patches as well
2006-09-08 10:47:39 +00:00
rubidium 63687763e9 (svn r6381) -Cleanup: make the '/* */' comments that span multiple lines more uniform.
-Cleanup: whitespace alignment of a few tables.
2006-09-04 20:40:33 +00:00
tron b83a3f8726 (svn r6222) Remove struct ColorList, because the names of its attributes are plain confusing
All the struct holds is a simple colour gradient, so using a simple array with 8 entries is more clear
Also add the names of colour the gradients as enum
2006-08-29 19:26:13 +00:00
tron 523519c8ec (svn r6183) Move GetDrawStringPlayerColor() out of gfx.[ch] 2006-08-28 06:21:48 +00:00
rubidium 480af9c917 (svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whitespace fixes only except for a few comments to make them uniform for the whole enum/struct. 2006-08-22 14:38:37 +00:00
rubidium 28a0843707 (svn r5999) -Feature: change the original date format to a 32 bits format based at the year 0.
The game date subsystem now allows someone to start in the year 0 and continue
up to the year 5 000 000. However, you currently cannot build anything before 
1920 as there is no newgrf support for dates before 1920 or after 2090 yet.
2006-08-20 18:40:57 +00:00
truelight 5fb6c9e1cc (svn r5974) -Codechange: added casts all around the place to make Windows 64bit happy (michi_cc) 2006-08-20 12:09:32 +00:00
rubidium 3cab5f30c0 (svn r5926) -Codechange: make _cur_year contain the full year, instead of the offset since 1920
-Codechange: store all year related variables that are _not_ stored in a savegame/transported over the network in the same format as _cur_year
2006-08-16 11:39:55 +00:00
rubidium 8aa76f306d (svn r5915) -Cleanup: some variables were named *_date while they were only holding years; rename these variables to match this. 2006-08-15 14:52:17 +00:00
rubidium 243872b4fd (svn r5887) -Cleanup: move date related functions, defines and variables to date.[ch]
-Cleanup: fix whitespace related coding style issues in date.[ch]
-Cleanup: make original comments doxygen compatible and remove/change outdated comments
2006-08-14 14:21:15 +00:00
Darkvater 01cd75cc10 (svn r5886) -Fix [FS#273]: Incomplete removal of player owned property due to lack of money. 2006-08-14 11:44:19 +00:00
tron 2b27073156 (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular 2006-06-27 21:25:53 +00:00
tron d2f6cb9e2d (svn r5262) Add symbolic names for the aircraft subtypes. not perfect, but better than raw numbers 2006-06-14 11:05:30 +00:00
tron 0a72639c2d (svn r5210) Many small changes which piled up: const, unsigned, variable scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc. 2006-06-10 08:37:41 +00:00
KUDr 530bc2bf91 (svn r4915) - Fix: SLE_UINT8 replaced by SLE_BOOL for bool variables (found by Celestar) 2006-05-19 19:36:17 +00:00
tron 81e6d68f95 (svn r4342) Change the first two parameters of commands - virtual pixel coordinates of the tile to operate on - to a TileIndex
Remove DoCommandByTile(), because now it does the same as DoCommand()
2006-04-10 07:15:58 +00:00
peter1138 cd0a67dc65 (svn r4201) - Codechange: Do for _engine_info[] what we do for _*_vehicle_info[]; create and use a function to retrieve data, and ensure constness. 2006-03-31 12:59:43 +00:00
belugas 1e428481b2 (svn r4136) CodeChange : Revert part of r4092 (as spotted by Tron) and clean-up a little further 2006-03-27 14:28:56 +00:00
belugas 26a5b62865 (svn r4092) CodeChange : Named sprites instead of magic numbers plus create/use helper macro/enum for recoloring scheme 2006-03-24 18:16:39 +00:00
Darkvater d9ee10d3b8 (svn r3895) - Add proper SLE(G)_CONDNULL macros for the empty space reservation in savegames and update where used
- Also add this capability to settings
2006-03-16 00:20:33 +00:00
Darkvater 45e85d2eb2 (svn r3627) - Change all hardcoded 255 max-saveload versions with the define SL_MAX_VERSION 2006-02-20 19:43:26 +00:00
Darkvater 6c0aa3a110 (svn r3568) - Fix: constantizing side-effect of qsort in r3563. Ugly? Yes. Makes MSVC happy? Yes. 2006-02-06 23:28:07 +00:00
peter1138 431b09ab79 (svn r3565) - Fix: On loading a game, GetPlayerRailtypes() didn't account for the fact that vehicles are introduced a year after their introduction date. This will also relieve possible (rare) network desyncs. 2006-02-06 10:05:41 +00:00
tron 0755bbead0 (svn r3563) Simplify the code for calculating the highscore table in network games and saving of old ecenomy data 2006-02-06 08:43:05 +00:00
tron 89916f533b (svn r3562) Remove pointless buffer copies 2006-02-06 08:28:31 +00:00
tron 84fb96fe85 (svn r3511) More whitespace ([FS#46] by Rubidium) 2006-02-01 07:36:15 +00:00
Darkvater f2448ebfd4 (svn r3500) - Workaround the inaccurate count of spectators/companies that can happen in certain border-cases. For now just dynamically get this value when requested so it is always right. To do properly all player/client creation/destruction needs a hook for networking. 2006-01-31 22:16:15 +00:00
peter1138 2de4331931 (svn r3468) - Fix: Rail type availability should take climate type into account. 2006-01-29 12:52:07 +00:00