Commit Graph

25804 Commits

Author SHA1 Message Date
Patric Stout 8a2da49413 Remove: old server listing via Master Server
This removes all UDP from the game except for a local broadcast
to find LAN games.

So long Master Server, and tnx for all the fish!
2021-07-10 20:17:07 +02:00
Patric Stout 61fdef8457 Remove: old server announcement to Master Server
As we now use the Game Coordinator for announcements, there is no
longer a need to use the Master Server for this.
2021-07-10 20:17:07 +02:00
Patric Stout aa93d76223 Add: use Game Coordinator to get latest public server listing 2021-07-10 20:17:07 +02:00
Patric Stout b1280fd17e Add: use Game Coordinator to annouce public servers 2021-07-10 20:17:07 +02:00
Patric Stout e1e2212e0e Codechange: track version of network servers to prune once out-of-date 2021-07-10 20:17:07 +02:00
Patric Stout cbaac5609f Codechange: use UpdateNetworkGameWindow() over manually marking window dirty 2021-07-10 20:17:07 +02:00
Loïc Guilloux 92cdfffbd1
Doc: explain the binary structure of scripts custom data (#9425) 2021-07-10 18:38:28 +02:00
Tyler Trahan 8b1737f680
Doc: Add appstore links to README (#9426) 2021-07-10 18:37:45 +02:00
Loïc Guilloux ddb6024bc6
Codechange: Don't explicitly unset _generating_world outside of genworld.cpp (#9418) 2021-07-10 14:59:17 +02:00
Rubidium 85faa218ff Remove: logically dead code in graph UI 2021-07-10 11:27:09 +02:00
Rubidium 0d0375c019 Remove: logically dead code from font cache
The outer if statement checks for 'aa' being false, so within the inner
statements anything checking aa will have a known result and the other
branch from there will be dead code.
2021-07-10 11:27:09 +02:00
Rubidium 1c0c4637d2 Fix 11ab3c4: [NewGRF] Overflow when determining cargo mask for string code 9A 1E
9A 1E: Print unsigned word as name of a cargo type (translated for GRF version >= 7).
2021-07-10 10:51:00 +02:00
Rubidium ede3f79475 Codechange: use the name string in SaveLoad for the name of the Setting as well 2021-07-09 22:53:30 +02:00
Rubidium 01139d3368 Codechange: access the name of a setting via an accessor function 2021-07-09 22:53:30 +02:00
Rubidium 94881f5a34 Codechange: name a few unnamed settings as to not to have to check for that being empty 2021-07-09 22:53:30 +02:00
Stephan a70aa5df49
Add #9188: netsave now keeps multiple version around, similar to autosave (#9395) 2021-07-09 21:44:02 +02:00
glx22 ce813ce644 Cleanup: Remove now unused FOR_EACH_SET_BIT_EX macro 2021-07-09 21:36:09 +02:00
glx22 49b66ea504 Codechange: Remove FOR_EACH_SET_TRACK 2021-07-09 21:36:09 +02:00
glx22 a543a4b7bb Codechange: Remove FOR_EACH_SET_CARGO_ID 2021-07-09 21:36:09 +02:00
glx22 89ab8b79a5 Codechange: Remove FOR_EACH_SET_BIT 2021-07-09 21:36:09 +02:00
glx22 5844027eb8 Codechange: Remove FOR_ALL_SORTED_STANDARD_CARGOSPECS 2021-07-09 21:36:09 +02:00
glx22 87eb997be0 Codechange: Remove FOR_ALL_TILES_IN_HEIGHT 2021-07-09 21:36:09 +02:00
Patric Stout 8f5d0ecde3
Codechange: split settings.ini over several files (#9421)
This reduced the load on compilers, as currently for example MacOS
doesn't like the huge settings-tables.

Additionally, nobody can find settings, as the list is massive and
unordered. By splitting it, it becomes a little bit more sensible.
2021-07-09 21:16:03 +02:00
translators d9ca9ca555 Update: Translations from eints
spanish (mexican): 44 changes by absay
italian: 2 changes by CoderLel
2021-07-09 18:53:08 +00:00
translators a5add82600 Update: Translations from eints
spanish (mexican): 54 changes by absay
2021-07-08 18:51:52 +00:00
Patric Stout c1f13e0372
Fix: reduce the amount of debug messages on -dsl=2 (#9420)
LoadCheck makes it sound like something is really broken while
loading savegames, while it really is perfectly normal, as most
chunks do not implement LoadCheck.
2021-07-08 19:31:00 +02:00
Patric Stout 852e056d6f
Fix 9e32c618: network revision was always empty (#9419)
Shadowing the variable you intend to write in tends to do that ;)
2021-07-08 12:29:16 +02:00
translators a7fabe497c Update: Translations from eints
spanish (mexican): 6 changes by absay
2021-07-07 18:51:22 +00:00
glx22 7bcc7e11ff Codechange: Use a common sub-class for NewGRFMapping chunks 2021-07-06 22:29:08 +02:00
glx22 6e627f35ac Cleanup: Remove now unneeded ChunkHandler members 2021-07-06 22:29:08 +02:00
glx22 2c941cd8b3 Codechange: Use ChunkHandlers sub-classes 2021-07-06 22:29:08 +02:00
glx22 c1a9fe6fbd Codechange: Use static array of references to ChunkHandler 2021-07-06 22:29:08 +02:00
glx22 f371a5ad70 Codechange: Preparation for ChunkHandler subclassing 2021-07-06 22:29:08 +02:00
Rubidium 7e7a4aad72 Codechange: split off the settings saveload code from the main settings handling logic 2021-07-06 21:32:47 +02:00
rubidium42 25ca6a75bc Codechange: split off the settings table and all the callbacks from the main settings handling logic 2021-07-06 21:32:47 +02:00
glx22 b4aedc8bee Codechange: ensure xxx_setting_tables are initialised after their content 2021-07-06 21:32:47 +02:00
Loïc Guilloux ddafc0de05
Fix 39e90ec: Integers for scripts are 64bit, but saved as 32bit (#9415) 2021-07-06 21:09:08 +02:00
translators 8913ae9ba8 Update: Translations from eints
portuguese (brazilian): 1 change by Vimerum
2021-07-06 18:50:32 +00:00
translators faea943a9b Update: Translations from eints
hindi: 26 changes by ritwikraghav14
2021-07-05 18:50:45 +00:00
translators 511c1081af Update: Translations from eints
catalan: 1 change by J0anJosep
2021-07-04 18:49:29 +00:00
Michael Lutz 10d8c17236 Codechange: Add CMake source group for the saveload compat tables.
While at it, fix the not-working OpenGL sub-group.
2021-07-04 16:31:59 +02:00
translators 05bdfadcb6 Update: Translations from eints
norwegian (bokmal): 1 change by Anolitt
japanese: 1 change by scabtert
2021-07-03 18:49:50 +00:00
Loïc Guilloux 0fa2007560
Fix cdb3dd049: GOAL chunk was not using the header for loading (#9409) 2021-07-03 18:26:24 +02:00
rubidium42 d38ad7d80c Cleanup: remove declaration of undefined function 2021-07-03 11:26:13 +02:00
rubidium42 979783f90e Codechange: replace InjectDParam/ShiftParameters by setting the right parameter values in the first place 2021-07-03 11:26:13 +02:00
Patric Stout 1d9912134d Doc: guidelines for network-compatible patch-packs that want to add fields to existing chunks 2021-07-02 22:21:58 +02:00
Patric Stout 3e3049fd0e Codechange: make savegame-version checks more obvious in SlCompanyLiveries::Load
num_liveries indirectly contained the same information, but this
makes reading these things pretty difficult. So use IsSavegameVersionBefore()
like everywhere else instead.
2021-07-02 22:21:58 +02:00
Patric Stout 4e645ce749 Codechange: using "until" in function names can be confusing
IsSavegameVersionUntil() did a [0, N] check, not [0, N) as the
name suggests.

Until can be a confusing word, where people consider it to be
including the upperbound. Dictionary states it means "before",
excluding the upperbound. There are long debates about who is right.

So, simply remove away from this ambiguity, and call it "before"
and "before or at". This makes the world easier for everyone.
2021-07-02 22:21:58 +02:00
Patric Stout 9643a1b80a Doc: explain the binary structure of our (new) savegames 2021-07-02 22:21:58 +02:00
Patric Stout 1ed2405907 Cleanup: remove SLE_NULL and friends
We no longer need them. If you want to remove a field .. just
remove it! Because of the headers in the savegame, on loading,
it will do the right thing and skip the field.

Do remember to bump the savegame version, as otherwise older
clients can still load the game, but will reset the field you
have removed .. that might be unintentially.
2021-07-02 22:21:58 +02:00