peter1138
d27ab363a7
(svn r12383) -Fix [FS#1860]: Check return of AfterLoadGame for success or failure when loading TTD games.
2008-03-18 23:01:33 +00:00
skidd13
a887b79f90
(svn r12381) -Fix [FS1835] [FS1535] (r11855): The number of houses wasn't computed right. A few other things regaring the updating had to be changed. Big thanks for support to frosch123 and SmatZ, to name just a few. (Inspired by a patch of bilbo)
2008-03-18 12:28:21 +00:00
frosch
08f0179916
(svn r12347) -Feature(ette): Increase house animation frame number from 32 to 128.
2008-03-06 14:21:10 +00:00
peter1138
926f5d548d
(svn r12293) -Feature: Ability to change aircraft speed factor, from so
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called 'realistic' (matching other vehicles) (1/1) to original TTD
speed (1/4). Note this option defaults to original TTD speed.
2008-02-27 21:07:12 +00:00
smatz
058f39fe18
(svn r12160) -Fix [FS#1744]: remove the arbitrary limit of 64 waypoints per town, so weird things won't happen anymore
2008-02-16 16:40:47 +00:00
smatz
a0ddc43e92
(svn r12134) -Change: count the number of ticks a vehicle was running this day to calculate running cost
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-Fix [FS#1739]: vehicle profit is now counted with 8bit fract, so it is now shown properly in the vehicle details window
2008-02-13 19:24:40 +00:00
smatz
507728f46b
(svn r12129) -Change [FS#1759]: simplified patch settings for pathfinders (Yorick)
2008-02-13 14:21:36 +00:00
belugas
5049ff8e8e
(svn r12068) -Fix(r12067): forgot a return
2008-02-06 02:43:42 +00:00
peter1138
f29c748d4c
(svn r12067) -Cleanup: Codestyle on loading object references
2008-02-05 23:22:34 +00:00
peter1138
1d891a8b15
(svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in the map, allowing the sea/river/canal status to also be
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stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the
original water type.
2008-02-02 09:28:43 +00:00
rubidium
2817e5425b
(svn r11874) -Fix [FS#1655]: all wagons of maglev/monorail trains would get the livery colour of the engine instead of their wagon type.
2008-01-16 11:25:15 +00:00
rubidium
d4e6a6bf57
(svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h.
2008-01-13 01:21:35 +00:00
peter1138
ab8382c0db
(svn r11822) -Codechange: Replaced fixed size custom name array. Names are now attached to their object directly and there is
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no limit to the amount of names.
-Fix: NewGRF engines could not be renamed.
2008-01-12 19:58:06 +00:00
rubidium
ac528411df
(svn r11818) -Codechange: split player.h into smaller pieces.
2008-01-12 14:10:35 +00:00
rubidium
04f936c2c6
(svn r11811) -Fix: make compilation without networking work again (and thus move the debugdumpcommand stuff out of the network 'area').
2008-01-11 00:30:32 +00:00
rubidium
a8a3a7e3f2
(svn r11775) -Codechange: move all autoreplace/autorenew functions to a single location.
2008-01-07 09:19:53 +00:00
rubidium
384503e7d3
(svn r11706) -Codechange: split vehicle.h and remove another bunch of useless includes.
2007-12-27 13:35:39 +00:00
rubidium
b3f6c0734b
(svn r11694) -Codechange: move more endianness related stuff to endian_func.hpp.
2007-12-25 13:28:09 +00:00
rubidium
429521a7d1
(svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h'
2007-12-25 11:26:07 +00:00
rubidium
bf98e25e43
(svn r11691) -Codechange: move+rename helpers.hpp and only include it when it is really needed.
2007-12-25 09:48:53 +00:00
rubidium
a773d45885
(svn r11684) -Codechange: split gfx.h in a type and functional header.
2007-12-23 10:56:02 +00:00
rubidium
8f0e68285b
(svn r11682) -Codechange: move some 'generic' geometry related types into a single file and do not include gfx.h everywhere to get a Point type.
2007-12-22 23:30:28 +00:00
rubidium
433a9f3c09
(svn r11675) -Codechange: split the string types from the string functions.
2007-12-21 19:49:27 +00:00
rubidium
d582aea639
(svn r11668) -Codechange: more refactoring aimed at reducing compile time and making it more logic where function definitions can be found.
2007-12-19 20:45:46 +00:00
rubidium
f1e4914b5f
(svn r11597) -Change: replace all remaining instances of (re|m|c)alloc with (Re|M|C)allocT and add a check for out-of-memory situations to the *allocT functions.
2007-12-08 14:50:41 +00:00
rubidium
cbb2d39860
(svn r11589) -Fix [FS#1514]: when ship depots got destroyed they always returned to water, even when it should've been canals.
2007-12-07 21:14:54 +00:00
skidd13
71c4325c50
(svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style
2007-11-19 21:02:30 +00:00
rubidium
af5c2a785f
(svn r11410) -Codechange: implement random triggers for industries.
2007-11-11 17:56:37 +00:00
truelight
645e5b1fb0
(svn r11244) -Fix: trees can now be planted on bare land without making it grassy (Csaboka)
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-Fix: planting tree in desert doesn't make it grassy for the first tile-cycle (Csaboka)
-Fix: when a tree dies in desert, it no longer becomes a snowy tile for the first tile-cycle (Csaboka)
2007-10-11 11:06:04 +00:00
rubidium
cb6cdf7978
(svn r11228) -Codechange: implement the "moreanimation" feature of TTDP, so we can properly support newindustries.
2007-10-08 19:56:21 +00:00
rubidium
ff14665f6e
(svn r11188) -Codechange: rewrite of the town action related code (remove some of the magic).
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-Feature: possibility to disable exclusive rights and giving money. Both by skidd13.
2007-09-30 17:38:42 +00:00
glx
5e45e73037
(svn r11176) -Revert (r9867): as it is needed for newgrf callbacks 14B and 14C
2007-09-27 21:39:13 +00:00
rubidium
01edaeec57
(svn r11172) -Codechange: rewrite of town road building and addition of the possibility to clean up unconnected road bits during the local road reconstructions. Based on a patch by skidd13.
2007-09-26 16:12:43 +00:00
rubidium
60f1eb21fa
(svn r11139) -Codechange: add support for persistent storage for NewGRFs.
2007-09-22 13:56:38 +00:00
rubidium
fef64185b8
(svn r11107) -Feature: some tool so one can still build tunnels under rails (and other structures) when the owner of the structure built it on foundations and if you have enough "empty" space ofcourse. One could use the tool for some other construction needs too. Patch by frosch.
2007-09-14 22:27:40 +00:00
rubidium
0df355bbda
(svn r11030) -Revert r11016, Fix [FS#1178]: the way to determine whether a station should get goods was not done properly.
2007-09-01 08:04:08 +00:00
rubidium
9b65bc430c
(svn r11004) -Codechange: some reworks of the saveload mechanism to be able to save and load private and protected variables in the vehicle struct.
2007-08-30 13:09:44 +00:00
glx
6a13dd4aa6
(svn r10923) -Codechange: use 'real' exception handling in saveload code
2007-08-16 16:18:22 +00:00
belugas
fafe33cdd2
(svn r10903) -Feature: [NewGRF] Add support for variable 44 of Variational Action 2 for Industries
2007-08-15 00:49:34 +00:00
rubidium
2dd7a5d296
(svn r10773) -Codechange: use pool.CleanPool instead of CleanPool(&pool) and similarly for AddBlock*.
2007-08-03 20:18:38 +00:00
rubidium
4e96ce3dfe
(svn r10744) -Codechange: make the pool a little more OO, so it can be easier in other places.
2007-08-01 22:10:54 +00:00
rubidium
b290268645
(svn r10684) -Codechange: some more coding style related changes. Primarily moving { to a new line.
2007-07-25 00:16:30 +00:00
rubidium
3dd6362bb8
(svn r10601) -Codechange: store (and use) the type of stations instead of hardcoding station types by graphics IDs.
2007-07-16 23:55:22 +00:00
rubidium
7aec26887c
(svn r10567) -Add [FS#915]: a "group" with ungrouped vehicles. Patch by Matthias Wolf.
2007-07-14 23:10:27 +00:00
rubidium
5ed3482aac
(svn r10541) -Fix [FS#1028]: cargo payment rates overflow.
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-Fix: cargo payment rates diverge from cost rates making it impossible to make any profit after a certain number of years.
Both are solved by stopping the inflation after 170 years; there is absolutely no point in continueing the inflation after that as it only makes the game have overflows at some point that cannot be solved; using larger variables only delays the inevitable.
2007-07-13 12:08:37 +00:00
rubidium
3b52a6bfc4
(svn r10462) -Add: a command dumper/loader that could be enabled compile-time and server side only to aid debugging some desyncs, i.e. dump the stream of commands so it could be replayed in exactly the same way later. This should primarily be used to make desyncs more easily reproducable, so it can be properly debugged.
2007-07-07 10:06:10 +00:00
peter1138
a8b385d77d
(svn r10453) -Codechange: Allow save/load of empty (unallocated) strings
2007-07-06 08:32:00 +00:00
peter1138
b1bad4ab46
(svn r10412) -Codechange: Remove unnecessary inclusion of hal.h in various files (and add one)
2007-07-03 11:31:38 +00:00
rubidium
e0a94a94a5
(svn r10367) -Fix: do not crash horribly when the file you are trying to load is too short or decompressing it fails.
2007-06-27 23:26:40 +00:00
rubidium
1904f8e838
(svn r10319) -Fix (r10266): the limit of 65535 references was not enough for cargo packets. Increase this limit to approximately 2^32, which noone should ever be able to reach on any normal system ;)
2007-06-25 10:10:37 +00:00