Commit Graph

3231 Commits

Author SHA1 Message Date
tron a3c45635a7 (svn r3903) Fix a copy&pasto in last commit and remove a redundant comment (the line above already says what's going on) 2006-03-16 07:18:38 +00:00
tron 1257d9e565 (svn r3902) When drawing a bridge middle part get the bridge axis only once instead of again and again 2006-03-16 07:12:28 +00:00
tron efb64283df (svn r3901) Remove the last user of FindEdgesOfBridge() by using functions with similar functionality 2006-03-16 06:38:51 +00:00
tron fedebdd09b (svn r3900) When clearing a bridge determine the bridge direction and tile offset once instead of all over the place; also use UpdateSignalsOnSegment() instead of SetSignalsOnBothDir(), because this is sufficient 2006-03-16 06:30:47 +00:00
tron 8a77808f65 (svn r3899) Use wrapper functions to make more clear how deleting stuff under bridges works; also remove an unnecessary local variable 2006-03-16 06:06:05 +00:00
tron ec33376fa3 (svn r3898) Add functions to find a bridge end starting at a middle tile 2006-03-16 05:28:15 +00:00
Darkvater ca1efd3189 (svn r3897) - Add some more missing files to VS6 project. Thanks for bringing it to my attention glx. 2006-03-16 00:32:25 +00:00
Darkvater 537b7ed3c6 (svn r3896) - [Patches] Fix: Honour any conditional settings when retrieving the setting entries. 2006-03-16 00:22:36 +00:00
Darkvater d9ee10d3b8 (svn r3895) - Add proper SLE(G)_CONDNULL macros for the empty space reservation in savegames and update where used
- Also add this capability to settings
2006-03-16 00:20:33 +00:00
truelight 61bb1d5b9a (svn r3894) -Fix: use "" over in configure 2006-03-15 21:55:59 +00:00
Darkvater 748d082a79 (svn r3893) - Fix: Properly set back the owner of a crossing/road-under bridge after removing it. For crossings we can always use .m2 because it is already 0 when not owned by a town. 2006-03-15 21:27:19 +00:00
Darkvater c51c86b2c8 (svn r3892) - Add missing file to VS project-file 2006-03-15 21:09:10 +00:00
tron 76aa40cecf (svn r3891) Fix r3885 2006-03-15 19:53:25 +00:00
tron b36203f671 (svn r3890) Simplify deleting a bridge by handling the ramps outside of the removal loop 2006-03-15 17:38:00 +00:00
tron f262ae6c8b (svn r3889) Change a part of the bridge drawing code to make it more comprehensible and add the needed accessors 2006-03-15 17:27:15 +00:00
tron dcf6c85bf2 (svn r3888) If you think you've checked everything, check once more. *sigh* Fix r3887 2006-03-15 16:47:35 +00:00
tron 3d9c76d8b8 (svn r3887) Add a function to get the other bridge end when you're at a bridge ramp 2006-03-15 16:44:50 +00:00
tron 962852b732 (svn r3885) Simplify DoConvertTunnelBridgeRail() a bit 2006-03-15 16:09:23 +00:00
bjarni a19cdf6040 (svn r3884) renamed TRIPPLE_BINARY to TRIPLE_BINARY 2006-03-15 14:11:17 +00:00
bjarni bb47ecddf4 (svn r3882) -Codechange: [OSX] changed the way universal and tripple binaries are build
Instead of compiling a binary for each arch and then join them in the end, each .o file is now compiled as a fat file
	This means that the makefile will not call itself to make a binary for each target and we don't have to make clean between each build
	it also means that if one file changed, we don't have to recompile all files
	Another benefit is since it's handled at .o level and though LDFLAGS, no special code is needed if we decide to compile more binaries (like a lot of stuff used to happen at post linking)
	We also needs much less flags to set up, so it should be even easier to get to work out of the box now
	The tradeoff in doing so is that now the binary needs at least OSX 10.3.9 to execute
	To deal with this issue, the JAGUAR flag can be used to compile for older OSes. We will release a binary for old OSes at next release to see if anybody even downloads it (not that many people use OSX 10.2 anymore)
	GPMI will not work on 10.2 anyway so we will cut support for it some day anyway
2006-03-15 14:03:09 +00:00
Darkvater 4689031f19 (svn r3880) - just do a string compare without length restrictions; followup for r3875 2006-03-15 12:37:59 +00:00
tron 251242165c (svn r3877) Add functions to turn a tile into a rail/road bridge ramp/middle part 2006-03-15 07:10:41 +00:00
Darkvater decf3c42f8 (svn r3876) - Fix: We know on a level crossing's town owner of the road (if any); it is in m2 so properly set it back when the crossing's removed. 2006-03-14 23:28:04 +00:00
Darkvater cd1dea52ca (svn r3875) - [Patches] Fix up the intro menu so the right values for the mapsize are shown (the default ones). Setting the value involves a small hack in that we also set the _patches value because that is used for world-generation and only inside there do the values get copied from _newgame
- [Patches] Fix a stupid, stupid bug where I used sizeof() as length instead of strlen() in getting console values for patches.
2006-03-14 22:58:46 +00:00
Darkvater 76a7d159db (svn r3874) - Codechange: move the extern decleration of _patches_newgame inside the WE_CREATE event because it is only used there. 2006-03-14 22:56:22 +00:00
truelight 54f5cf4ec9 (svn r3873) -Fix: don't remove Makefile.config if it isn't there in the first place
-Add: allow --debug=3 to enable DEBUG lvl 3 (--debug results in a lvl 1)
2006-03-14 21:35:15 +00:00
Darkvater 873768c2d2 (svn r3872) - [win32] Show the revision in crash.txt and enable the button to show the crash text in the crash-window 2006-03-14 21:31:51 +00:00
Darkvater 91facef36a (svn r3871) - [win32] Remove mapfile generation and generate a pdb file instead. This and the corresponding executable is enough to trace the source of a crash given by crash.txt by using WinDbg for example. Mapfiles are a bit deprecated in the newer VS environments. 2006-03-14 21:29:38 +00:00
truelight cab087559f (svn r3870) -Fix: missed one item in last commit, tnx glx :) 2006-03-14 20:59:03 +00:00
truelight c734402a0a (svn r3869) -Fix: don't use OS in configure, some system have that defined ;) 2006-03-14 20:56:07 +00:00
truelight a1e68882c8 (svn r3867) -Add: added --debug, --profile and --revision to configure 2006-03-14 19:21:49 +00:00
truelight 23dd9a0ba9 (svn r3866) -Fix: only add CXX if it is given
Word of warning: configure _does_ delete your Makefile.config!
2006-03-14 19:15:46 +00:00
truelight be24777037 (svn r3865) -Add: a fully optional configure script, that is a wrapper around
Makefile.config, inserting data directly into it. This is needed for the
   CompileFarm (nightly) and most likely it will help out many people who want
   to cross-compile. I might have missed several options out of the
   Makefile.config, but those are the needed ones for the CompileFarm.
2006-03-14 19:12:39 +00:00
truelight cc2993992f (svn r3864) -Fix: small problems with make-system, making room for a wrapper-configure 2006-03-14 19:10:33 +00:00
tron 42d1731cc1 (svn r3857) Add and use GetBridgeRampDirection()
Note: This slightly changes the behavior of GetAnyRoadBits() to only return a road piece for the start of the bridge ramp instead of a full ROAD_[XY]
2006-03-14 12:00:11 +00:00
tron b2412f7472 (svn r3856) Distinct between bridge ramps and bridge middle parts 2006-03-14 09:00:10 +00:00
Darkvater 37b301ba3a (svn r3854) - Fix restart_game_date to default to zero and allow a value of 0 which got screwed up during the patch-rewrite. Thanks peter1138 2006-03-13 23:20:24 +00:00
Darkvater 9773a2bcbe (svn r3853) - Fix a change of SetDParam64 to SetDParam in r3713 that caused slightly vibrating text when pressing the cheat-button. Thanks to peter1138 for noticing. 2006-03-13 23:13:21 +00:00
Darkvater 9cbce0a46e (svn r3852) - Revert r3733 which fixed the default value loading for char, but broke loading a set value. Added a better fix which needs a char value to be a string (eg enclosed in double-quotes) 2006-03-13 23:10:02 +00:00
tron 5d939d9c10 (svn r3851) Rail depots only have an entrance at one side, therefore use UpdateSignalsOnSegment() instead of SetSignalsOnBothDir() 2006-03-13 20:12:35 +00:00
tron b812bbeda3 (svn r3849) Fix bug in r3846 2006-03-13 15:38:52 +00:00
tron e8ccd9641f (svn r3846) Add functions to set the type of stuff (clear, water, rail, road) under bridges 2006-03-13 12:55:20 +00:00
tron 1067069e33 (svn r3838) Demystify building bridge middle parts a bit by removing some magic numbers and generic names 2006-03-13 07:12:49 +00:00
tron 2732fc8d6f (svn r3837) Partially unmagicfy restoring the tiles when deleting a bridge
Existing bug: When restoring a road piece which belongs to a town the town index unconditionally gets set to 0
2006-03-12 20:59:56 +00:00
tron b05a98fdfa (svn r3832) Replace some magic numbers by (Diag)Direction enums 2006-03-12 17:42:04 +00:00
tron 12d252d9bd (svn r3831) Add and use GetRailDepotDirection() 2006-03-12 16:13:16 +00:00
tron 78083f0da7 (svn r3830) Move IsTunnelTile() from tile.h to tunnel_map.h and add IsTunnel(), which just checks for a tunnel, but not the tile type as IsTunnelTile() does 2006-03-12 15:04:03 +00:00
tron b394f72fa9 (svn r3829) Reduce the use of _error_message by directly returning error codes instead of using this global variable 2006-03-12 12:19:25 +00:00
tron 214b5eb42f (svn r3827) Remove the global variable _error_message_2, it's only used as local variable 2006-03-12 10:15:36 +00:00
tron b9ade45008 (svn r3823) Remove dead code: A value for 'image' gets calculated and overwritten just a few lines later without being used in between 2006-03-12 08:47:18 +00:00