Commit Graph

1785 Commits

Author SHA1 Message Date
Darkvater ab954a934a (svn r2288) - CodeChange: protected the next batch of commands (41 so far, out of 115).
- CodeChange: changed the airport gui airport-type checking. Added function GetValidAirports() that returns bitmasked availibility, is also used for checking.
- CodeChange: to check tree-planting, 2 const arrays have been moved to table/tree_land.h (type and count)
- CodeChange: added IsTownIndex() in following of IsStationIndex(), etc.
- Fix (regression): road tunnels did not work anymore, forgot that their type was 0x200 (documented now)
2005-05-09 22:33:00 +00:00
Darkvater 4ad80ae872 (svn r2287) - Fix (regression): cast stationcount to unsigned instead of p1 to signed when checking valid waypoint types. Thanks for pointing it out Tron 2005-05-09 19:56:08 +00:00
Darkvater edd8c87502 (svn r2286) - CodeChange: paramcheck the next batch of commands.
- Fix (regression): fix up terraform land where every player can terraform land (towns, map generation), and player can terraform different corners; used for building tunnels
2005-05-09 16:37:40 +00:00
Darkvater 2b96754673 (svn r2285) - Codechange: Fix up some of the missing things from server-checking; namely bridge-type, bridge-length, dragged end-tile (bridge/station), station_spread
- Fix: [ 1197256 ] max station spread patch < 7 does not work. Station spread was not taking into account when not using drag&drop. Fix this up, and add a callback to the settings window to immediately reflect the changes.
2005-05-09 13:26:15 +00:00
Darkvater 5f6de3e47c (svn r2284) - Fix (regression): [ 1197177 ] Scenario editor: desert add/remove tool removes industries. Fixed a bit too agressive desert generator. It still does remove the industry (sand's a bitch on machinery), but at least it does it cleanly :) 2005-05-08 21:00:56 +00:00
Darkvater 74671bd2c9 (svn r2283) - Fix (regression): [ 1197493 ] train_gui.c:1341: failed assertion ..., somehow RebuildVehicleList() got lost during the rewrite :P 2005-05-08 20:53:02 +00:00
miham 8d392cf5c7 (svn r2282) [Translations] Updated to 2005-05-08 (58 strs / 3 langs) 2005-05-08 16:17:01 +00:00
matthijs 0e08878a68 (svn r2281) - Fix: [ 1115204 ] [NPF] When pressing the goto depot button, trains will now also look behind it if there is no depot in front. If so, the train reverses immediately. This also work anywhere, not just at stations.
- Add: [NPF] Reversing inside of depots now has a penalty. It also applies to trains only, other vehicles shouldn't bother reversing.
- Fix: [NPF] When checking whether to reverse a train, the trackdir of the first loc was used instead of the last vehicle as a starting node for pathfindig.
	This might have caused some trains not reversing when they should have (or vice versa). Typo introduced when converting to GetVehicleTrackdir() in r2256.
- CodeChange: [NPF] Removed duplicate code by letting NPFRouteTjoStationOrTile() call NPFRouteToStationOrTileTwoWay().
- Add: [NPF] NPFRouteToDepotBreadthFirstTwoWay() to find a depot while also looking backwards.
- Add: It is now possibly to specify a path cost for aystar starting nodes.
2005-05-07 22:00:36 +00:00
Darkvater f2bc27718a (svn r2280) - Fix: Check if the passed tile to DoCommand is within the current mapsize 2005-05-07 10:26:45 +00:00
Darkvater 3ad11e0ad4 (svn r2279) - Fix: Check the parameters of the first 10 Commands. While there also add proper comments for the functions and fix up CmdFailed() 2005-05-07 10:26:12 +00:00
tron b90e9d49ca (svn r2278) When renaming a station, check if the station exists and belongs to the correct player 2005-05-07 08:14:06 +00:00
Darkvater 0618a6d0df (svn r2277) - Codechange: change sscanf() into stroul() Which Does The Right Thing tm. Thanks tron 2005-05-06 22:06:40 +00:00
Darkvater 81474c2623 (svn r2276) - CodeChange: remove DebugProc() and make the ALT+0...4 codes only available in debug mode 2005-05-06 20:38:18 +00:00
Darkvater 18bc5ae77e (svn r2275) - Fix: [ 1196662 ] scrollto doesn't accept hexadecimal numbers 2005-05-06 18:34:28 +00:00
Darkvater adf929fef5 (svn r2274) - Codechange: some comments, parentheses and EngineID typedef for engine_type 2005-05-06 16:13:44 +00:00
celestar 61ca460457 (svn r2273) -Fix: Road vehicles no longer try to obtain a slot when they have crashed. (peter1138) 2005-05-06 12:00:25 +00:00
tron 69a09c6f77 (svn r2272) Remove unused attribute from struct Station 2005-05-06 06:59:24 +00:00
tron d17476b058 (svn r2271) CMD_SET_PLAYER_FACE, CMD_SET_PLAYER_COLOR, CMD_INCREASE_LOAN, CMD_DECREASE_LOAN only make sense for the current player, so don't explicitly pass a player number 2005-05-06 06:56:30 +00:00
Darkvater 203a84dd0b (svn r2270) - Fix/Codechange: fix up selling rail vehicles. Try to be smart about it. When selling dual-headed trains, also sell the rear end; if the now-first wagon is an engine, make it a train. When selling the whole train, try to leave dual-headed setups intact 2005-05-05 20:46:14 +00:00
Darkvater 42eb63a7de (svn r2269) - CodeChange: no else after return; exchange some magic 0xffff with INVALID_VEHICLE, vehicle index is of type VehicleID 2005-05-05 20:44:52 +00:00
Darkvater df21566f9f (svn r2268) - Fix [ 1195595 ] high resolutions don't work. Clamp all possible inputs of resolutions to the maximum availble 2005-05-05 15:22:20 +00:00
matthijs c85f049f52 (svn r2267) - Codechange: Reverted the typedeffing of VehicleType (r2256), since that interfered with the saveload code. 2005-05-04 22:13:07 +00:00
Darkvater b12c6bac57 (svn r2266) - Feature: it is now possible to start a dedicated server on Win98/95, for the few sadistic geeks that really want to do this (thanks for testing Hackykid). Also fix up another glitch in console output 2005-05-04 19:09:25 +00:00
Darkvater effca9f6ec (svn r2265) - Fix: some more useful help messages and consistent errors for failed console-cmds. Make command 'clients' only available in network mode 2005-05-04 10:17:00 +00:00
matthijs 95c040b723 (svn r2264) - Fix: [ 1060686 1187655 ] Changing the full-load flag on the current order doesn't take effect immediately. (glx) 2005-05-03 22:18:40 +00:00
Darkvater b2efecd9b4 (svn r2263) - Fix: If the seperator string is empty for custom currencies, everything after that is cut off. Fix it by replacing nothing with ' '. Thanks for noticing peter1138 2005-05-03 22:05:34 +00:00
matthijs 0699c54c45 (svn r2262) - Fix: Assertion when vehicle in a depot wants to do pathfinding.
GetVehicleTrackdir now tries to get a valid trackdir as much as possibly, by assuming that a vehicle is facing outwards in a depot or road station, for example.
- Codechange: [Multistop] Multistop now also tries to find a slot for road vehicles that are in stations, since the pathfinder now properly handles that.
2005-05-03 20:45:23 +00:00
matthijs 24943a4759 (svn r2261) - Fix: When crashed vehicles try to find a depot for servicing, openttd asserts.
Crashed vehicles shouldn't find depots anyway...
2005-05-03 19:31:33 +00:00
Darkvater 9b8aa4c101 (svn r2260) - Fix (regression): custom currency input works again ingame 2005-05-03 15:20:08 +00:00
Darkvater ad6b37a423 (svn r2259) - Fix (regression): remove a warning and make the help for variables behave the same as for commands 2005-05-03 11:48:55 +00:00
Darkvater a1e27b1606 (svn r2258) - Fix (regression): game crashes on resizing window. Windows is a bit too aggressive with its _assume(0), and it did not even belong there 2005-05-03 11:14:06 +00:00
matthijs b22ebeda61 (svn r2257) - Fix: [NPF] NPF debug markings modify _map2 instead of _map3_hi for street tiles, corrupting them.
Some info got moved around in r1768 for street tiles, but NPF did not get updated.
2005-05-03 00:11:30 +00:00
matthijs 6eb094c726 (svn r2256) - Fix: Trains cannot find a depot when they are in a tunnel. (glx)
- Add: GetVehicleTrackdir() helper function.
- Codechange: Moved SortStruct from vehicle_gui.h to ttd.h, so the dependency from vehicle.h on vehicle_gui.h could be removed.
- Codechange: Typedeffed the VehicleTypes struct so it can be used as the type for Vehicle.type instead of "byte".
- Codechange: Removed prototype for VehicleSorter(), which had no implementation anymore and was never called.
2005-05-02 23:59:11 +00:00
matthijs 2ab5eee78b (svn r2255) - Fix: [ 9680363 ] [NPF] Broken buoy handling for ships
Buoys will now try to get within 3 tiles of a buoy instead of a the actual buoy tile. This gets ships to got past buoys in a realistic (IMO) way instead of barging right through them.
- Fix: [NPF] Trains get curves penalties sometimes even when the track is straight.
- Add: [NPF] Ships get a penalty for going over buoys now, so they will try to go around.
- Add: [NPF] Ships get a penalty for curves too, yay for straight lines.
- Add: TrackdirToTrack(), TrackToTrackdir(), IsDiagonalTrack() and IsDiagonalTrackdir() helper functions.
- Add: IsBuoy() and IsBuoyTile() helper functions.
- Codechange: Rearranged part of the control flow of ShipController(), removing a goto.
2005-05-02 22:13:20 +00:00
Darkvater d26052c7df (svn r2254) - Fix: using 'ls' or 'dir' in the console always shows loadable savegames and does not depend on the whim of the currently open saveload dialog 2005-05-02 21:56:01 +00:00
matthijs 3b3a2b890f (svn r2253) - Fix: [ 1190896 1184378 ] [NPF] Trains ignoring their railtype (mono, maglev) (glx) 2005-05-02 18:53:06 +00:00
Darkvater 5a35c8cc4e (svn r2252) - ReFix: Redo r2251. Just remove the 'default widget handler', WDF_STD_BTN, instead of doing the "workaround" of the previous commit 2005-05-02 18:22:16 +00:00
Darkvater ece616ff22 (svn r2251) - Fix: [ 1193945 ] Clicking on the chat text box causes an assertion failure 2005-05-02 18:08:34 +00:00
Darkvater 4e1fbe54b2 (svn r2250) - Fix (regression): arguments with spaces in them were incorrectly parsed 2005-05-02 17:58:11 +00:00
matthijs 5a69201451 (svn r2249) - Fix: [ 1187703 ] [NPF] Road vehicles cannot find a depot when in a roadstop 2005-05-02 17:52:35 +00:00
Darkvater 63784c5b5a (svn r2248) - Fix (regression): fix crashing of game when joining a dedicated server (only reset _thd.pos, not the whole structure; as done in revision 2241 to fix another crash) 2005-05-02 17:14:31 +00:00
Darkvater 8f6b3154e5 (svn r2247) - Fix (regression): executing scripts now works (remove newline character(s)).
- Fix: getting help for an alias works
- Fix: '|' is an unprintable character, replace it with '\'
2005-05-02 17:05:59 +00:00
Darkvater ab0a6f2e73 (svn r2246) - CodeChange: Station is 'st' not 'station' - random commit of the day 2005-05-02 16:02:24 +00:00
Darkvater 57dbe50597 (svn r2245) - CodeChange: simplify the clamping of values for patch-settings by using clamp() 2005-05-02 16:01:53 +00:00
Darkvater 2cc10f829f (svn r2244) - Fix: 'scrollto' is not debug only..sorry :) 2005-05-02 16:00:49 +00:00
Darkvater d102d0c26d (svn r2243) -Fix: Rework of console. Use 'help command|variable' to get help about it. You can assign variables with =, ++, --, or just new value. Console parser is now lenient towards typed spaces, and more robust in general (at least readable). Removed the 'set' command, instead implemented all such variables as 'variables'.
- Some variables are really special and cannot be assigned normally, use their callback procedure for assignment/querying. This commit also obsoletes "[1172804] Console set command cleanup"
2005-05-02 15:52:19 +00:00
Darkvater 7a012a3465 (svn r2242) -Fix: [ 1193414 ] Fix for waypoint GUI, scrolling and button-actions (Hackykid) 2005-05-01 20:16:52 +00:00
Darkvater 639b6e780f (svn r2241) - Fix: [ 1190625 ] Changing mapsize crashes game with highlighting. Without shutting down OpenTTD some possibly 'invalid' data in TileHighLightData (_thd) is left behind; reset it. 2005-05-01 19:37:20 +00:00
miham cf5370eb22 (svn r2240) [Translations] Updated to 2005-05-01 (17 strs / 2 langs) 2005-05-01 18:40:01 +00:00
bjarni 7b68c6cefe (svn r2239) -Fix [autoreplace]: [ 1185653 ] autoreplacing a dualheaded engine into a singleheaded engine is no longer a potiontial crash
It do have one side effect through. Now no engines are added/removed from the train anymore, so it produces "half dualheaded engines"
	This will be fixed when autoreplace will get a major overhaul at a later date
2005-05-01 15:13:39 +00:00