Commit Graph

27522 Commits

Author SHA1 Message Date
Rubidium affceea0ae Codechange: switch StringBuilder to use std::string as backend 2023-06-05 23:26:12 +02:00
Rubidium ce8933d63e Add: std::back_insert_iterator<std::string> Utf8Encode function 2023-06-05 23:26:12 +02:00
Rubidium 55dfca1936 Codechange: replace seprintf with C++ style formatting 2023-06-05 23:25:59 +02:00
Rubidium fbd71a9d72 Codechange: replace C-style string processing with C++-style for the listing callbacks 2023-06-05 23:25:49 +02:00
translators 433ec6b5bd Update: Translations from eints
korean: 2 changes by telk5093
russian: 2 changes by Ln-Wolf
finnish: 2 changes by hpiirai
turkish: 2 changes by EndChapter
french: 2 changes by glx22
portuguese: 2 changes by azulcosta
2023-06-05 18:42:37 +00:00
PeterN 64d6ad50f9
Codechange: Split GetItem with GetOrCreateItem. (#10952)
`IniGroup::GetItem()` returns nullptr if the item does not exist, but does not if the create parameter is set to true. Resolve CodeQL warnings with `GetOrCreateItem()` which returns a reference to the item instead.
2023-06-05 18:29:52 +00:00
Patric Stout 3b1407d240
Feature: allow to do a hostile takeover of an AI company (in singleplayer) (#10914)
With the removal of the share-system, you could no longer make an
AI disappear in a single player game. At least, not without going
into the console.
2023-06-05 19:32:22 +02:00
PeterN f814c86389
Codechange: Reorganise hotkey initialisation. (#10951)
Hotkeys are now initialized inline, and use std::vector instead of
separate static C-arrays and std::string instead of char *. The list end
marker is no longer required.
2023-06-05 18:12:30 +01:00
rubidium42 921f5afc4d Codechange: Apply suggestions from code review 2023-06-05 17:07:39 +02:00
Rubidium 2dd2b698d2 Codechange: convert C-style GetTownName API to std::string returning API 2023-06-05 17:07:39 +02:00
Rubidium 14915526ad Cleanup: remove stre-style GetString 2023-06-05 11:23:31 +02:00
Patric Stout 772729cc7d
Fix: when syncing width of GUI items, take padding into account (#10915) 2023-06-05 10:27:04 +02:00
Rubidium 15c75e6f45 Codechange: use std::array and std::string for high scores 2023-06-04 23:49:43 +02:00
Rubidium c158089eff Codechange: use C++ style methods to combine a Utf8Encoded character and a formatted string 2023-06-04 23:32:02 +02:00
PeterN 6ae6b65edb
Cleanup: Remove doubled statements. (#10944) 2023-06-04 21:54:44 +01:00
Rubidium a4bf45729a Change: move string validation (and assignment) to textbuf 2023-06-04 21:43:07 +02:00
Rubidium 4e39a58c59 Codechange: let town name generation use StringBuilder 2023-06-04 21:42:59 +02:00
translators 6a5ab4a9fb Update: Translations from eints
french: 3 changes by glx22
2023-06-04 18:57:10 +00:00
Rubidium 820fe8c621 Codechange: use std::string and concatenation when combining multiple formatted strings 2023-06-04 20:47:41 +02:00
Patric Stout 07add7a96e
Fix: [Win32] position window in center of workspace of primary display (#10942) 2023-06-04 18:38:16 +00:00
PeterN 83a318edcf
Fix dec7ff6b0c: Dropdowns would close if their tooltip appeared. (#10939)
Solution is to not focus any tooltips, so that the dropdown doesn't lose focus. Tooltips don't accept any input so this does not change their behaviour.
2023-06-04 18:15:24 +00:00
rubidium42 bfcb027cb9
Fix 2dffa7d: fmt::format_to copies the iterator, so some text does not remain during formatting (#10940) 2023-06-04 19:55:47 +02:00
Rubidium 6a519f5d89 Cleanup: strecat has no uses anymore 2023-06-04 19:45:42 +02:00
Bernard Teo 2c667b1773
Doc: Fix spelling error in ScriptTileList::RemoveRectangle (#10937) 2023-06-04 17:45:18 +00:00
Patric Stout caa0474d30
Fix: crash with tooltip on low resolution screens (#10933) 2023-06-04 16:28:58 +00:00
Rubidium 36aaa9d683 Codechange: let GetStringWithArgs use StringBuilder 2023-06-04 18:00:23 +02:00
Jonathan G Rennison ec7f9f63f6 Feature: Add coverage button to waypoint window 2023-06-04 16:54:48 +01:00
Jonathan G Rennison d7bf6b2c07 Feature: Highlight waypoint tiles when adjacent or distant joining 2023-06-04 16:54:48 +01:00
Jonathan G Rennison 84b53213af Codechange: Refactor viewport catchment overlay change handling 2023-06-04 16:54:48 +01:00
Patric Stout 0f3dd9c796
Fix: crash when window can't be placed on low resolution screens. (#10932)
Co-authored-by: Jonathan G Rennison <j.g.rennison@gmail.com>
2023-06-04 15:39:57 +00:00
Patric Stout c43a23cea8
Fix: crash when not even a single row fits for dropdowns on low resolution screens (#10934) 2023-06-04 15:07:18 +00:00
PeterN ee2d0745e9
Fix #10502: Refit engine before attaching free wagons. (#10926)
Caused by incorrect order of operations when buying a train engine with refit and attaching free wagons.
2023-06-04 15:57:36 +01:00
Rubidium 87ccff16b5 Codechange: use std::string for the screenshot name/path 2023-06-04 16:53:10 +02:00
Patric Stout 0e56a73fb8
Fix: disable hardware acceleration when GPU driver crashed the game last attempt (#10928) 2023-06-04 14:40:17 +00:00
Rubidium 556b44713e Codechange: use std::string for midi filenames 2023-06-04 15:57:05 +02:00
Rubidium 84037d4a57 Codechange: use std::string for parameters in the dbg_helpers 2023-06-04 15:56:53 +02:00
Rubidium 2dffa7d0c6 Codechange: let FormatString use StringBuilder 2023-06-04 15:06:52 +02:00
Rubidium 993f90b6a0 Codechange: let GenerateDefaultSaveName return std::string 2023-06-04 14:11:13 +02:00
PeterN ac1d042550
Remove: obsolete NewGRF text unprinting. (#10884)
Co-authored-by: Rubidium <rubidium@openttd.org>
2023-06-04 13:14:56 +02:00
Patric Stout 6b1c38e303
Fix 3effb893: mention GSAsyncMode in changelog (#10924) 2023-06-04 11:10:22 +00:00
Rubidium c384d829fe Codechange: let number formatting use StringBuilder 2023-06-04 12:24:37 +02:00
Rubidium ed51cf117a Add: helper output iterator for formatting strings 2023-06-04 12:24:37 +02:00
Jonathan G Rennison 3effb8931c
Add: [Script] GSAsyncMode to set async mode of gamescript commands (#10913)
In asynchronous mode, don't wait for result of executed command,
just fire-and-forget, and return estimated cost/result
2023-06-04 11:15:35 +02:00
Patric Stout 5821194ad1
Add: [Linux] change default scroll mode to non-mouse-lock (#10920)
Wayland doesn't support mouse warping, X11 only for native
systems (so not for remote desktop, WSLg, etc), and emscripten
neither without complications. All these cannot offer a
mouse-lock.
2023-06-04 00:10:21 +00:00
Patric Stout 0d840b4570 Codechange: remove queue_wrap / last_position from mouse movement
No backend uses it anymore, so also no longer any need to support
it.
2023-06-04 00:40:56 +02:00
Patric Stout e83f244750 Codechange: simplify UpdateCursorPositionRelative
The function is only called with fix_at=true, so don't support
the other cases.
2023-06-04 00:40:56 +02:00
Patric Stout a969a78f81 Fix: [SDL] unify the way X11 and Wayland handle mouse events
Basically, we drop RelativeMode completely, and use the same trick
as used by the Windows driver: read all motion events till the last
one, and use that as value.
2023-06-04 00:40:56 +02:00
PeterN 8a2d550904
Codechange: Use std::reverse instead of custom implementation. (#10918) 2023-06-03 23:25:01 +01:00
Jonathan G Rennison a2c0e6aa18
Fix #10831: Level crossing parts left barred after crossing tile removal (#10874) 2023-06-03 23:04:24 +02:00
Patric Stout cd751a598a
Fix: Wayland crash on startup due to Pango also using FontConfig (#10916)
Basically, we haven't been a good neighbour. Turns out you shouldn't
actually call FcFini when you are done, as some library might still
want to use FontConfig. And they use a shared instance for their
administration.

The idea is that you call FcInit once, and use FcConfigReference
after that to get an instance, you can release. This entry is
ref-counted, and things happen automatically based on that.

At least, I think.
2023-06-03 19:09:02 +00:00