smatz
7f3844d3aa
(svn r19610) -Codechange: rename STATUS_AUTH to STATUS_AUTHORIZED
2010-04-11 17:32:14 +00:00
smatz
43015ad79b
(svn r19609) -Fix: do not print 'Connection lost' message for clients who failed to enter correct password
2010-04-11 17:25:44 +00:00
rubidium
5c7aaf11ba
(svn r19602) -Codechange: add the name of the command to the desync logs
2010-04-11 10:11:26 +00:00
rubidium
9b7d71699d
(svn r19601) -Fix: make the desync replay parse the "whole" string instead of everything up to the first space; make it log the sync state too
2010-04-11 09:54:44 +00:00
rubidium
465e3be105
(svn r19593) -Codechange: improve loading/executing the desync logs
2010-04-09 17:08:44 +00:00
rubidium
d8baa1342c
(svn r19589) -Change: add some more useful information to the desync log and unify the formatting
2010-04-08 21:14:49 +00:00
smatz
53aaabe6e9
(svn r19507) -Codechange: remove semicolon after DECLARE_POSTFIX_INCREMENT and DECLARE_ENUM_AS_BIT_SET
2010-03-23 22:25:43 +00:00
peter1138
3c40fe42d4
(svn r19374) -Change: Update documentation for console command connect to use ip:port#company parameter format, in line with command line help.
2010-03-08 11:51:23 +00:00
alberth
33a96b5ef3
(svn r19132) -Codechange: No need to end a line with ;;.
2010-02-14 16:31:35 +00:00
rubidium
ab35d95b5a
(svn r19072) -Fix [FS#3599]: possible read/write after free when the client triggered the server to close the connection
2010-02-09 23:49:19 +00:00
rubidium
2db44fc18e
(svn r18994) -Change: content mirroring support (based on work by TrueBrain).
2010-02-03 18:42:23 +00:00
rubidium
f608ad7baf
(svn r18875) -Codechange: remove some unneeded bits from the network protocol and improve the naming of some variables
2010-01-21 11:17:40 +00:00
rubidium
82fc28f77f
(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
2010-01-15 16:41:15 +00:00
rubidium
f89d6bea0e
(svn r18801) -Fix: in some cases error messages weren't properly sent to the client before closing the connection. As a result the client would say 'connection lost' when the cause was something completely different.
2010-01-14 21:48:42 +00:00
rubidium
b00a5f1069
(svn r18330) -Cleanup: remove some unneeded includes
2009-11-28 20:35:25 +00:00
rubidium
b0f18a27fb
(svn r18054) -Change/Fix [FS#3310]: make pause on join pause during the whole joining (including download) phase
2009-11-12 20:52:14 +00:00
rubidium
2a1cab4d46
(svn r18052) -Codechange/Fix: make the 'pause' chat message when actually executing the pause command. This to prevent showing paused and especially unpaused to be shown when the state doesn't change. Output now mentions whether pause changes keep the game paused and what reasons for pausing there 'currently' are.
2009-11-12 20:33:30 +00:00
rubidium
934e6a295d
(svn r18051) -Codechange: make the active clients pause use a separate bit in the pause mode
2009-11-12 17:46:04 +00:00
rubidium
c08c10f329
(svn r18048) -Change: make no distinction between unpausing because of a client aborting to join or actually joining
2009-11-12 17:27:24 +00:00
rubidium
c2221885f4
(svn r18027) -Codechange: make some unneededly global variables static and remove some unused variables
2009-11-09 09:59:35 +00:00
rubidium
58a36f038b
(svn r17737) -Codechange: remove the chat window when you were chatting with someone who lost his/her connection or when you were team chatting and moved out of the company.
2009-10-07 17:36:33 +00:00
rubidium
d6cded5380
(svn r17693) -Cleanup: remove some unneeded includes
2009-10-04 17:16:41 +00:00
rubidium
afed4330da
(svn r17685) -Fix: autounpausing kept trying to unpause a loaded game that was paused due to an error. Just reject such savegames in dedicated servers.
2009-10-03 14:48:12 +00:00
rubidium
124e543b1d
(svn r17667) -Fix [FS#3245]: autopause tried to (un)pause the server every tick when the pause command only gets processed once every frame_freq ticks. So it would spam the console with duplicate attempts.
2009-09-30 13:32:39 +00:00
rubidium
b3c5c8cadb
(svn r17618) -Fix [FS#3226]: the 'lock' icon would erroneously be drawn for companies if the company had a password before the reset
2009-09-22 21:14:31 +00:00
frosch
ebd916be3d
(svn r17532) -Codechange: Rename several Invalidate functions to SetDirty for more consistency and distinguishability.
2009-09-13 19:15:59 +00:00
rubidium
bd9670ea47
(svn r17467) -Change: show the client id in join messages at the server (patch by dihedral)
2009-09-07 21:28:16 +00:00
rubidium
7fbc33dae1
(svn r17248) -Fix: add GPL license notice where appropriate
2009-08-21 20:21:05 +00:00
rubidium
60a3bc9034
(svn r17247) -Change: move '3rd party' MD5 implementation also to the 3rdparty directory.
2009-08-21 20:15:17 +00:00
rubidium
1fe3ad3288
(svn r17075) -Codechange: rename ~750 strings to be more uniform with their relatives
2009-08-05 17:59:21 +00:00
rubidium
9b156c1bd4
(svn r16601) -Fix [FS#2880]: try 2... hopefully better this time
2009-06-19 20:26:18 +00:00
rubidium
f8bccce555
(svn r16573) -Fix: [Network] Always send the starting date from the game you're currently playing instead the starting date from the config file.
2009-06-13 12:06:31 +00:00
smatz
35635c6248
(svn r16555) -Feature [FS#570]: ability to enter server and company password via command line when joining a server (based on patch by Progman, Ammler and planetmaker)
2009-06-10 19:00:34 +00:00
smatz
2b4d37de3d
(svn r16506) -Fix: count only active clients (not those waiting for map download) when checking min_active_clients limit
2009-06-02 19:56:23 +00:00
alberth
bab70a823d
(svn r16491) -Codechange: Added parentheses around bitwise operators for code style.
2009-06-01 11:43:36 +00:00
smatz
62a7948af0
(svn r16378) -Codechange: replace OldPool with simpler Pool. Compilation time, binary size and run time (with asserts disabled) should be improved
2009-05-22 15:13:50 +00:00
rubidium
9f4d64bda0
(svn r16360) -Codechange: don't use _network_playas as a 'second' _local_company, but only as a storage location for the company you want to join in MP.
2009-05-19 21:20:14 +00:00
smatz
8808f3beea
(svn r16352) -Codechange: use PoolItem::GetIfValid() instead of PoolItem::IsValidID() and PoolItem::Get()
2009-05-18 16:21:28 +00:00
smatz
871107f529
(svn r16327) -Codechange: replace IsValidPoolItemID(index) by PoolItem::IsValidID(index)
2009-05-17 01:00:56 +00:00
smatz
6221d74644
(svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index)
2009-05-16 23:34:14 +00:00
rubidium
101af1f9b5
(svn r16250) -Fix (r16242): do not try to unpause when paused for a joining company
2009-05-07 17:08:41 +00:00
rubidium
2664f2a2d9
(svn r16242) -Codechange: rework pausing
...
-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
2009-05-06 15:06:57 +00:00
rubidium
169a003e9a
(svn r16135) -Fix [FS#2856]: always give the server an already resolved 'client address' so we can be sure the client address is always resolved
2009-04-24 10:52:51 +00:00
rubidium
2663ad302f
(svn r16022) -Fix (r15159): sometimes the unregister "query" thread could be delayed so much that the network stuff was already closed and the packet would never reach the master server causing the server to appear online longer than necessary.
2009-04-10 20:18:48 +00:00
rubidium
7d3db3ee91
(svn r16014) -Feature(-ish): allow binding to several IPs; [network]:server_bind_ip doesn't exist anymore. Add the IPs/hostnames to [server_bind_addresses]
2009-04-10 12:56:55 +00:00
rubidium
ebe0f9e7f7
(svn r15998) -Codechange: some coding style updates
2009-04-09 01:16:15 +00:00
rubidium
e779c56e31
(svn r15989) -Fix (r15987: segfault due to uninitialised sockets.
2009-04-08 21:03:00 +00:00
rubidium
08e37a6f10
(svn r15987) -Fix: make the master socket only listen on the IP the server is bound to.
2009-04-08 19:36:51 +00:00
rubidium
9d6edae94d
(svn r15981) -Fix: don't print the address family when writing the IP+port to the config file.
2009-04-08 12:09:07 +00:00
rubidium
a5a424ce28
(svn r15978) -Codechange: support parsing [] enclosed IPv6 addresses.
2009-04-08 01:22:57 +00:00