Commit Graph

8380 Commits

Author SHA1 Message Date
frosch b99c83246b (svn r11946) -Fix: slope detection of bridge ramps.
YAPF failed for steep slopes.
  Trolly failed for a lot.
2008-01-22 16:08:17 +00:00
glx 7d1e3086b8 (svn r11945) -Fix: FileExists() failed for non latin paths (win32) 2008-01-22 15:47:40 +00:00
smatz 96a18d859f (svn r11944) -Fix: allow building drive-through road/tram stops at road/tram track that has no owner 2008-01-22 15:40:29 +00:00
rubidium 59ec5e62ce (svn r11943) -Codechange: add and use a simple structure to support small stacks by allocating it on the heap or pushing a few kB of data onto the stack when there is a large stack. 2008-01-22 12:09:12 +00:00
peter1138 30bac58bde (svn r11942) -Codechange: Merge chars.grf into openttd[d|w].grf using action 12. Remove obsolete tables used for index mapping. 2008-01-22 08:47:30 +00:00
peter1138 ffec79bbcf (svn r11940) -Codechange: Store short filename once per open file instead of once per sprite cache entry. Not all file types need this, but most of the time no sprite cache entry needed it either. 2008-01-22 07:27:06 +00:00
rubidium 9444eb4484 (svn r11939) -Codechange: some type fixes and very initial steps into supporting NDS by default. Based on work by Dominik. 2008-01-21 23:55:57 +00:00
peter1138 ca1b3e7b4e (svn r11938) -Codechange: support loading of canal/river properties (though still ignored) 2008-01-21 20:41:04 +00:00
frosch 0a6425926b (svn r11937) -Feature: Allow building bridge heads on more slopes.
These are SLOPE_NW, SLOPE_SW, SLOPE_SE, SLOPE_NE (with bridge perpendicular to the slope) and SLOPE_NS, SLOPE_EW.
2008-01-21 15:48:00 +00:00
frosch f23e71f22f (svn r11936) -Fix: 'BRIDGE_TOO_LOW_FOR_TERRAIN'-check was wrong for steep slopes. 2008-01-21 15:20:58 +00:00
bjarni 000117aa19 (svn r11935) -Fix (r11875)[FS#1672]: autosend aircraft to hangar for replacement check inverted the check for autorenew
Now it triggers when renew setting is on and only if it's on
  Note: aircraft already enroute to hangars due to this bug will still go there. They will only head there once though
2008-01-21 10:31:27 +00:00
peter1138 9ca929c812 (svn r11934) -Codechange: add persistent random data for river and canal tiles. 2008-01-20 18:30:53 +00:00
miham ffb9ca164e (svn r11933) -Update: WebTranslator2 update to 2008-01-20 18:42:56
brazilian_portuguese - 2 fixed by fukumori (2)
catalan    - 6 fixed by arnaullv (6)
croatian   - 4 changed by blozo (4)
czech      - 6 fixed by Hadez (6)
dutch      - 2 fixed by habell (2)
french     - 6 fixed by glx (6)
hungarian  - 15 fixed by miham (15)
italian    - 6 fixed by lorenzodv (6)
portuguese - 5 fixed, 2 changed by nars (7)
russian    - 1 changed by HMage (1)
spanish    - 3 fixed by eusebio (3)
2008-01-20 17:43:38 +00:00
belugas 2c5c97346b (svn r11932) -Codechange: Forgot two occurences of widget enumification 2008-01-20 04:01:28 +00:00
belugas 3423032dbb (svn r11931) -Codechange: enumify the widgets numbers. Give breathing room on the case switches too... 2008-01-20 03:56:15 +00:00
belugas 90a770250f (svn r11930) -Codechange: a bit of code style application 2008-01-20 03:11:14 +00:00
bjarni e91230415d (svn r11929) -Fix (r9981)[FS#1624]: [autoreplace] fixed a case where a single headed locomotive caused an assert when being replaced to a dualheaded one
This triggered if the player had enough money to replace and refit one of them but not enough to refit the last one as well
2008-01-19 23:34:52 +00:00
bjarni 2f6ee3a4a1 (svn r11928) -Fix (r6393): [autoreplace] autoreplace could refit train engines to the wrong cargo type if the old engine had no cargo capacity and the new one had
Now autoreplace will always look at the wagons to figure out what to replace to (as originally intended)
2008-01-19 22:47:07 +00:00
peter1138 a580c8d059 (svn r11927) -Fix (r11926): unable to place canals in game 2008-01-19 18:24:20 +00:00
peter1138 4a2f7db99b (svn r11926) -Feature: Rivers. Graphics must be provided by NewGRF else rivers are drawn as canals. Rivers can currently only be placed with-in the scenario editor. 2008-01-19 17:00:54 +00:00
rubidium aa0412e0bc (svn r11925) -Fix (r122, r9867): loading old, pre savegame version 2, savegames. 2008-01-19 14:00:04 +00:00
peter1138 02c9484ebb (svn r11924) -Codechange: All dropdowns now use the dropdown widget, so compatibility code can be removed 2008-01-19 11:08:06 +00:00
glx 1712a8a0e1 (svn r11923) -Cleanup: Remove strings removed from english.txt in r11919 2008-01-18 22:55:02 +00:00
smatz 730dda867b (svn r11922) -Codechange: use MaybeBarCrossingWithSound() to bar crossing with sound 2008-01-18 21:44:20 +00:00
peter1138 14416791af (svn r11921) -Cleanup: correct indenting and switch case line spacing. 2008-01-18 21:33:19 +00:00
glx 600046f3d7 (svn r11920) -Fix (r11844): train count was incorrect in network lobby window (and 'players' command) 2008-01-18 21:25:18 +00:00
peter1138 b6d0684826 (svn r11919) -Codechange: Assign numbered parameters to world generator widgets to avoid separate DrawString()s, and do the same for the scenario flat-land window. 2008-01-18 21:08:40 +00:00
peter1138 70025a149d (svn r11918) -Codechange: Draw engine lists at widget positions instead of fixed pixel positions 2008-01-18 18:18:39 +00:00
smatz 22a7b95c10 (svn r11917) -Fix (r3677): AI was reading wrong tile slope while building road bridge 2008-01-18 14:48:57 +00:00
smatz 1d59439166 (svn r11916) -Codechange: use enums from VehicleViewWindowWidgets instead of constants
-Fix: refit button widget was not correctly updated
2008-01-18 13:02:47 +00:00
peter1138 68707808c0 (svn r11915) -Codechange: Add a function to draw a sort button's up/down arrow. Arrows are now drawn in a consistent position based on the widget, instead of randomly positioned by pixel. 2008-01-18 10:36:55 +00:00
glx b7f50533c2 (svn r11914) -Documentation: fix some @file statement 2008-01-18 03:48:29 +00:00
smatz 0b3db1a92d (svn r11913) -Fix (r11871): update signals after company bankrupt and disaster too 2008-01-18 02:16:39 +00:00
peter1138 307b0e8e7a (svn r11912) -Codechange: use dropdown widget for autoreplace, station builder and (second?) vehicle list windows 2008-01-17 21:57:20 +00:00
peter1138 ada41b7b3f (svn r11911) -Codechange: use enum for autoreplace window widgets 2008-01-17 21:44:52 +00:00
smatz 8d077b16d8 (svn r11910) -Fix: play 'ding-ding' crossing sound in more cases (except gameload and crossing construction)
-Fix: crossing sound is bound to tile, not to vehicle
2008-01-17 20:41:33 +00:00
peter1138 ac0fa7f69f (svn r11909) -Codechange: use dropdown widget for player livery, network lobby/setup and news settings windows 2008-01-17 20:00:13 +00:00
smatz 822242f411 (svn r11908) -Fix: update crossing when merging a company, when building a crossing and after loading older savegame 2008-01-17 19:49:06 +00:00
peter1138 35135222b5 (svn r11907) -Codechange: clean up of worldgen/heightmap ui: replace many separate DrawString() calls with widgets, use dropdown widgets, and use consistent positioning/sizing. 2008-01-17 19:41:05 +00:00
miham 17c9ea9ca3 (svn r11906) -Fix: fixed a typo in german language (reported by Botcher0) 2008-01-17 19:35:37 +00:00
peter1138 6d3aa07a24 (svn r11905) -Codechange: add widget enums for player finances and player livery windows 2008-01-17 19:12:53 +00:00
peter1138 d80e04d6f6 (svn r11904) -Codechange: use dropdown widget in 3 more windows, build vehicle, group vehicle list and station list. 2008-01-17 18:49:39 +00:00
smatz 44a4ff835d (svn r11903) -Fix: try to fix MorphOS compilation 2008-01-17 18:21:31 +00:00
peter1138 ad54075acc (svn r11902) -Codechange: use new dropdown widget for game options window 2008-01-17 18:10:27 +00:00
peter1138 c313676c66 (svn r11901) -Add: add two widgets for dropdowns, one raised and one inset, to eventually replace use of two widgets for each dropdown control. 2008-01-17 18:09:15 +00:00
smatz c74cf439fa (svn r11900) -Fix: set correctly crossing state after train reversal, train leaving crossing, train crash
Fixes several ways to leave crossing red forever or to leave it unbarred when there is a train on crossing
2008-01-17 17:57:39 +00:00
frosch 35f3421842 (svn r11899) -Cleanup: Remove ShowReplaceVehicleWindow() as it is basically a duplicate of ShowReplaceGroupVehicleWindow(). 2008-01-17 17:35:59 +00:00
frosch c579bffed2 (svn r11898) -Fix: Update neighboured canals + signals when flooding non-flat tiles, too. 2008-01-17 17:13:47 +00:00
frosch 978a7ca56a (svn r11897) -Fix: Replace an uint with TileIndex and a small coding style fix. 2008-01-17 16:55:13 +00:00
glx 4f31704e2e (svn r11896) -Fix (r11886): a missing const broke compilation with MSVC 2008-01-17 16:46:41 +00:00