matthijs
311413a091
(svn r23910) -Fix: [SDL] Handle the SDL_VIDEOEXPOSE event.
...
- It seems this event is never triggered when using 1.2 (it has some
autorefresh feature which seems to have been removed in 1.3), but in theory
this event could also trigger on 1.2.
- Note that this fixes redraw issues when compiling against SDL 1.3, but it
still uses the "compatibility" rendering API using SDL_SetVideoMode and
SDL_UpdateRects. Eventually (when 1.3 is stable and released as 2.0), this
should probably be rewritting to use the new Windows and Renderers
available in SDL 1.3.
2012-02-07 10:27:48 +00:00
matthijs
cba6390973
(svn r23909) -Fix: [SDL] Fix keyboard-related segfault when compiling against SDL 1.3.
2012-02-07 10:12:11 +00:00
rubidium
af7ea8c525
(svn r23891) -Fix-ish: compile failures with SDL 1.3
2012-02-04 16:24:25 +00:00
michi_cc
52175a4260
(svn r23749) -Fix: [Win32] Work around a possible deadlock when initialising threaded drawing.
2012-01-04 00:45:36 +00:00
rubidium
fd559171b4
(svn r23527) -Codechange: unify colo(u)r as far as it goes
2011-12-15 22:02:00 +00:00
rubidium
7e7c262167
(svn r23488) -Fix [FS#4879] (r23241): artefacts when right click mouse moving with the allegro video driver
2011-12-11 07:26:13 +00:00
michi_cc
7099faba28
(svn r23482) -Change: [Win32] Move re-painting the window and doing palette animation into a separate thread.
2011-12-10 16:54:46 +00:00
rubidium
b231e80125
(svn r23470) -Codechange: move declaration of SwitchToMode to a header instead of declaring it in 6 other files
2011-12-10 08:31:14 +00:00
rubidium
ccededbf77
(svn r23451) -Codechange: [SDL] Move 32bpp-anim palette animation to the draw thread instead of the single threaded bit of the game loop. This causes a speedup of up to 15% when animation is turned on with the 32bpp-anim blitter
2011-12-08 20:01:31 +00:00
rubidium
61625e53c9
(svn r23448) -Fix: keep a local copy of the palette in the 32bpp animated blitter so changes of the palette data during the game don't influence drawing (with SDL)
2011-12-08 19:37:33 +00:00
rubidium
2ccbd2a6f5
(svn r23446) -Codechange: move _cur_palette and it's related first/count dirty variables into a single structure
2011-12-08 18:13:29 +00:00
rubidium
6e31c2f068
(svn r23241) -Codechange: make the decision when to go to the custom drawn cursor more prominently during the initialisation of OpenTTD
2011-11-17 21:09:08 +00:00
michi_cc
6a2735d24e
(svn r23119) -Fix: [Win32] Don't show a crash/assertion message box for a GUI-less video driver.
2011-11-04 23:47:00 +00:00
michi_cc
8c4c616cfe
(svn r23003) -Fix (r22999): Missing semicolon.
2011-10-04 22:12:43 +00:00
michi_cc
6dbb050a32
(svn r22999) -Codechange: Allow changing the blitter during the running game.
2011-10-04 21:35:40 +00:00
planetmaker
6a72d64dbe
(svn r22943) -Fix: [OSX] Typo broke debug compilation
2011-09-19 05:37:11 +00:00
planetmaker
58f00d786c
(svn r22921) -Fix: [OSX] Don't allow the old fullscreen mode also not as fallback on OSX 10.7. Also add a few sprinkles of coding style accross cocoa display drivers
2011-09-11 12:52:44 +00:00
rubidium
bffa93a4e9
(svn r22910) -Fix [FS#4617]: icon would (almost) never be shown for SDL builds
2011-09-09 09:13:18 +00:00
planetmaker
20e359acbe
(svn r22895) -Add: [OSX] Alternative code for the API calls deprecated in OSX 10.6 in the quartz video driver
2011-09-05 15:52:04 +00:00
planetmaker
45b099c655
(svn r22894) -Doc: Some sprinkles of doxygen for the cocoa video driver
2011-09-05 05:31:29 +00:00
planetmaker
bce482c76f
(svn r22893) -Fix [FS#4744]: [OSX] Compilation on OSX 10.7 was broken (based on patch by leecbaker)
...
-Add: [OSX] Support for fullscreen mode when compiled against SDK 10.7. Otherwise fullscreen mode is disabled when OpenTTD is run on OSX Lion
2011-09-04 17:49:08 +00:00
rubidium
9fe4b959ac
(svn r22818) -Fix [FS#4742] (r22796, rlongago): don't spawn threads for world generation and NewGRF scanning when using the dedicated or null video driver regardless of the used blitter
2011-08-24 12:11:10 +00:00
rubidium
421053a694
(svn r22788) -Codechange: move modal progress related functions and variables to progress.cpp/h
2011-08-21 12:48:46 +00:00
rubidium
37415b9cf7
(svn r22785) -Codechange: rename IsGeneratingWorld to HasModalProgress
2011-08-21 12:46:46 +00:00
planetmaker
e3d9879690
(svn r22678) -Doc: More doxygen sprinkles in MacOSX code and cocoa video driver
2011-07-21 16:13:34 +00:00
alberth
f1cae9960f
(svn r22512) -Add: Save heightmap.
2011-05-28 13:55:34 +00:00
rubidium
4d5dbf5170
(svn r22410) -Document: some more bits ;)
2011-05-02 16:14:23 +00:00
rubidium
1a515e6344
(svn r22405) -Document: some more "random-ish" tidbits
2011-05-01 19:14:12 +00:00
rubidium
3e5924b10f
(svn r22149) -Fix [FS#4521]: Windows video driver crashed when it couldn't go to full screen at the resolution of the configuration file when starting OpenTTD
2011-02-26 19:13:58 +00:00
alberth
31386c42a7
(svn r22145) -Codechange: Do explicit test for non-bool values.
2011-02-25 22:04:38 +00:00
alberth
1dbc0a20be
(svn r22144) -Codechange: Unify 'while (true)' to 'for (;;)'
2011-02-25 21:53:43 +00:00
glx
1b2ef66416
(svn r22081) -Fix [FS#4489]: if fullscreen fails with current resolution, use desktop resolution
2011-02-14 20:16:36 +00:00
rubidium
1d0d7635e0
(svn r22021) -Fix (r22019): ofcourse make doesn't notice files are gone, so it doesn't recompile everything that needs to be recompiled...
2011-02-07 22:49:38 +00:00
planetmaker
9ddcbaf9b7
(svn r21684) -Fix [FS#4360] (r21573): Silence some compile warnings
2011-01-01 08:23:46 +00:00
planetmaker
adc1760b0d
(svn r21578) -Fix [FS#2585]: [OSX] A double mouse cursor was shown under certain circumstances (based on patch by matheweis)
2010-12-21 16:05:25 +00:00
planetmaker
30eef98ec0
(svn r21577) -Codechange: [OSX] Deduplicate code by moving the handling of the window class for screen drivers to a common class
2010-12-21 16:02:55 +00:00
planetmaker
e38f96d609
(svn r21576) -Codechange: [OSX] Deduplicate code by moving the handling of the view for windowed screen drivers to a common class
2010-12-21 16:00:42 +00:00
planetmaker
26575ab8f8
(svn r21575) -Codechange: [OSX] Use the same class for the window delegate routines in windowed screen drivers
2010-12-21 15:57:55 +00:00
planetmaker
7ab04792c5
(svn r21574) -Codechange: [OSX] Move the variable declaration of the screen drivers to the generic class, deduplicating code
2010-12-21 15:56:02 +00:00
planetmaker
574e0830f1
(svn r21573) -Codechange: [OSX] Unify the naming of variables among different screen drivers a bit
2010-12-21 15:53:20 +00:00
planetmaker
0d3a0bb1c7
(svn r21572) -Codechange: [OSX] One palette is enough, we cannot use two colour depths at once
2010-12-21 15:48:43 +00:00
planetmaker
3448853b55
(svn r21537) -Cleanup: Add a few sprinkles of coding style
2010-12-18 21:54:09 +00:00
planetmaker
832625bb0e
(svn r21522) -Fix: [OSX] Silence a warning when compiling without quartz and quickdraw
2010-12-15 01:30:13 +00:00
rubidium
69766049ce
(svn r21396) -Codechange: rename SafeSaveOrLoad to SaveLoad (it only did load), and add support for (safe) loading with a LoadFilter
2010-12-05 14:43:10 +00:00
rubidium
ab44c91778
(svn r21252) -Codechange: introduce a constant for the number of milliseconds per game tick and use it
2010-11-19 10:35:59 +00:00
planetmaker
94c45d9cc3
(svn r21245) -Fix (r21200): [OSX] Make gcc 4.2 happy
2010-11-18 20:45:27 +00:00
planetmaker
8d42b04e3b
(svn r21200) -Fix: [OSX] Don't let the mouse cursor jump when switching to full screen mode
2010-11-15 19:53:15 +00:00
planetmaker
03c012797b
(svn r21037) -Fix: [OSX] Mouse cursor would leave footprint with 8bpp blitter when switching to full screen
2010-10-25 06:55:54 +00:00
planetmaker
47523d86fb
(svn r21036) -Fix: [OSX] Properly set the palette when using the 8bpp blitter during start-up
2010-10-25 06:50:48 +00:00
rubidium
4173ba76fa
(svn r20809) -Fix (r20809): as usual with these user provided Mac OS X patches lately... they either fail to compile or spew warnings
2010-09-15 21:55:55 +00:00