Commit Graph

3560 Commits

Author SHA1 Message Date
Darkvater f69fcf400e (svn r4434) - Codechange: use str_validate for the console as well instead of custom function doing the same. 2006-04-15 19:52:58 +00:00
tron be4293098a (svn r4432) Make use of map access functions 2006-04-15 18:57:58 +00:00
peter1138 3e8423f5d8 (svn r4431) - NewGRF: rename nfo_line to _nfo_line, to avoid confusing Darkvater ;) 2006-04-15 16:40:54 +00:00
Darkvater e21b7eebfa (svn r4430) - NewGRF: Use the bridge's sprite layout for drawing high pillars. This fixes newgrf's high-bridge pillars drawing. Also remove the now obsolete _bridge_poles_table which was already integrated into the bridge sprite tables 2006-04-15 16:07:00 +00:00
Darkvater 5c9acdb182 (svn r4429) - CodeChange[newgrf]: Action0, prop 0x0D. use calloc to allocate memory and zero it out and change the loop a little 2006-04-15 16:03:45 +00:00
belugas 88e0bab283 (svn r4426) Code Cleaning : replacing tabs with spaces, removing obvious comments, aligning arrays etc... 2006-04-15 03:08:14 +00:00
belugas ea706f8ead (svn r4425) Fix bug introduced in r4411 : while IS_BYTE_INSIDE, max value is STRICKLY LESS THEN. This caused airports animations to stay unanimated. Industries were similarly affected.
Thanks to Richk67 for finding it.
Also, more Gfx define and use.
2006-04-15 01:06:53 +00:00
miham 504f88902e (svn r4424) fixed up polish.txt 2006-04-14 22:29:34 +00:00
miham ef4eb0f82a (svn r4420) [WebTranslator2 manual commit (commitscript is under development)]
polish: massive changes by MeusH
2006-04-14 21:30:15 +00:00
tron c9580160b2 (svn r4416) Remove a pointless buffer copy and use strlcpy() instead of snprintf("%s") 2006-04-14 18:52:08 +00:00
peter1138 4118b66322 (svn r4415) Fix bug introduced in r4384 where drawing a default waypoint for the GUI
caused a game crash. This only manifested with some newstations loaded. 
Thanks to Richk67 for finding this.
2006-04-14 16:28:24 +00:00
peter1138 1a1148c247 (svn r4414) - NewGRF: Don't execute sprite replacements (action 0x0A) in the
initialization stage.
2006-04-14 15:58:38 +00:00
truelight 4a4b860ee7 (svn r4413) -Fix: fixed a bug which pushed the client back to the main menu when a
server is in the mainserver-list which sends out illegal signals. Many
tnx to 'test' for finding and isolating the problem.
-Fix: also specify the problem a bit better
2006-04-14 12:19:51 +00:00
tron 060d5143ef (svn r4412) When a vehicle is in a depot or tunnel it's always flagged as VS_HIDDEN. So after checking for VS_HIDDEN and the result is false there's no need to check if it's flagged as being in a depot or tunnel 2006-04-14 10:48:54 +00:00
belugas e84d878213 (svn r4411) CodeChange : Define and use some Gfx for both stations and industries. More are still to come
Also, a bit of code cleaning, as pointed by Tron
2006-04-14 01:54:07 +00:00
miham 8bff288817 (svn r4410) WebTranslator2 daily commit [2006-04-13]
[hungarian] 6 strings changed by Miham
[french] 21 strings changed by Belugas
[polish] 151 strings changed, 8 strings fixed by Meush
2006-04-13 17:33:32 +00:00
miham a90c127dc6 (svn r4408) [Language update by miham] Quick fixed polish.txt 2006-04-12 21:11:28 +00:00
miham 434642e817 (svn r4405) WebTranslator2 automatic commit
[french] 1 string has been fixed by Belugas
[polish] 36 strings has been fixed, 3 strings has been updated by meush
2006-04-12 20:35:02 +00:00
belugas 26f7c1c764 (svn r4404) Reverted part of r4403. GetRailStationAxis need assertion on IsRailwayStation. Thanks glx for spotting it 2006-04-12 20:33:01 +00:00
belugas b505564ee7 (svn r4403) CodeChange : Add GetStationGfx and make use of [G|S]etStationGfx accessors. Also, use GetStationGfx instead of directly accessing the map for functions in station_map.h 2006-04-12 20:01:52 +00:00
tron c26601eabd (svn r4402) Fix a faulty entry in the table for slopes under bridges, remove a now unnecessary test which hid the faulty entry till now and undo r4398 (don't do this!) 2006-04-12 19:05:31 +00:00
belugas 0a9d5f051f (svn r4399) CodeChange : Add and make use of [G|S]etIndustryAnimationLoop accessors. 2006-04-12 18:10:54 +00:00
celestar a588d816ff (svn r4398) -Fix: Quick and Dirty solution for FS#116. Just for the nightlies 2006-04-12 17:58:58 +00:00
miham b76a4cdfa6 (svn r4397) [WT2] Commiting hungarian changes 2006-04-12 17:53:52 +00:00
celestar 5c3c4d190e (svn r4392) -Codechange: Use water map accessors in bridge code 2006-04-12 15:23:32 +00:00
celestar 75f978626a (svn r4391) -Fix: faulty ")" in previous commit 2006-04-12 15:21:33 +00:00
celestar 17da0bb976 (svn r4390) -Codechange: Upon merging elrails, one direct map access to the railtype went unnoticed... 2006-04-12 15:08:48 +00:00
matthijs b91f2e4234 (svn r4389) -Fix: [NPF] Don't mark tiles when debugging in multiplayer, this will cause desyncs. 2006-04-12 15:08:27 +00:00
celestar 3c13420b82 (svn r4387) -Codechange: Use map accessors even for debugging purposes (npf).
-Codechange: Removed unused code from NPF
2006-04-12 14:17:07 +00:00
celestar b03bd97b47 (svn r4386) -Codechange: Add and make use of IsCustomWaypoint 2006-04-12 13:25:32 +00:00
celestar 5d94951496 (svn r4385) -Codechange: remove map5 from the TileInfo struct as it is now unused. This effort is starting to pay off ... 2006-04-12 12:58:53 +00:00
celestar bdcb4bbf1d (svn r4384) -Codechange: rail drawing code
-Added a function to obtain the axis of a waypoint
    -Moved the waypoint layout tables from the depot layout tables into an own one
    -Use GetRailTileSubtype
2006-04-12 12:50:40 +00:00
peter1138 f733f94677 (svn r4383) - Codechange: Remove extraneous code from 4354; no need to get RailTypeInfo when we already have it... 2006-04-12 12:33:21 +00:00
celestar 5b33383f65 (svn r4382) -Codechange: Make use of SetSignalType where appropriate 2006-04-12 12:24:39 +00:00
celestar 0b16a2d41b (svn r4381) -Codechange: Forgot an occurence for rail ground types 2006-04-12 12:22:43 +00:00
celestar c08ed855f3 (svn r4380) -Codechange: Make use of GetTrackBits where appropriate 2006-04-12 12:12:51 +00:00
celestar ee7eaef29d (svn r4379) -Codechange: Add and make use of map accessor functions concerning rail ground types 2006-04-12 11:58:07 +00:00
celestar 923a0e60d6 (svn r4378) -Add and make use of an accessor function two-way => one-way => one-way => two-way signal cycling 2006-04-12 09:36:27 +00:00
celestar 5ae9a03a1f (svn r4377) -Add and make use of a function that finds out whether a signal is an entry or and exit signal to a presignal block (as combos act as both) 2006-04-12 09:12:33 +00:00
celestar e79c36bf8c (svn r4376) -Codechange Renamed GetSignalState to GetSignalStateByTrackdir 2006-04-12 08:28:03 +00:00
celestar a8d4285ec2 (svn r4375) -Codechange: Move the signal drawing bit to an own function and rename DrawSignalHelper to DrawSingleSignal 2006-04-12 08:06:08 +00:00
tron 4615a26552 (svn r4374) Never directly commit something you prepared the evening before, mysteriously it will break in the morning, fix r4373 2006-04-12 05:26:36 +00:00
tron 82afa4caf2 (svn r4373) Rewrite GetSlopeZ_TunnelBridge() and slightly change its behavior:
- Report the correct z alongside the ramp when a foundation is present
- Always report the z under the bridge for a bridge middle part, except if the z hack is used
This should fix some weird behavior of the tile selector near bridges
2006-04-12 05:19:19 +00:00
belugas 39ebdae045 (svn r4368) Revert clear_map.h changes in r4367.Error of manipulation 2006-04-11 22:15:57 +00:00
belugas 88440522fe (svn r4367) CodeChange : Remove another direct map access in station_cmd.c. Replace an array of TileIndexDiffC by a use of loop with TileDiffXY. Thanks to Rubidium 2006-04-11 22:09:21 +00:00
miham 9ccb373edb (svn r4365) Oops, sorry, reverted accidentally committed french.txt 2006-04-11 20:56:03 +00:00
miham 02ad8f0445 (svn r4364) [Translator2] Fixed generation of langfiles, committing hungarian changes done by miham 2006-04-11 20:54:47 +00:00
miham af884a0581 (svn r4363) [WT2] Reverted changes, sorry 2006-04-11 20:04:36 +00:00
miham 6c38d8e75a (svn r4362) [Translator2] Commit for hungarian language by Miham (manual) 2006-04-11 20:00:38 +00:00
Darkvater 57bc71993c (svn r4361) - Fix: Write and Read the true length of a string-buffer into the savegame instead of the whole buffer. 2006-04-11 17:05:50 +00:00