Commit Graph

140 Commits

Author SHA1 Message Date
Ted John 7ac0fa1316 Demonstrate using Windows 10 WRL API and GameBar API 2016-10-28 23:33:52 +01:00
Ted John aef32c0fba Merge pull request #4696 from IntelOrca/render/night-lights
The light effects mod branch #3798 by @JeroenDStout has become quite out of date. I plan to properly implement it, but first I want to merge in what we have already, so that I can branch off develop again and rebase (currently rebasing this branch is too difficult, far too many commits).

Most code that this is merging is protected by the __ENABLE_LIGHTFX__ directive, so it should not make any difference until its time to enable it via a new pull request.

I have isolated it as much as possible to lightfx.c.
2016-10-25 12:12:48 +01:00
Ted John 9118f24778 Rename FileEnumerator to FileScanner 2016-10-22 22:36:45 +01:00
Ted John e666028e02 Convert track repository to C++ 2016-10-22 22:36:45 +01:00
Ted John aeb6d40703 Change Windows x64 output name to openrct2.exe 2016-10-20 22:45:22 +01:00
Ted John b64f8861f4 Merge branch 'stout-expanded-rendering-2' into render/night-lights 2016-10-16 23:40:59 +01:00
Ted John dd3db116f7 Merge pull request #4606 from IntelOrca/refactor/scenario-sources
Refactor scenario sources and scenario list to C++
2016-10-16 22:27:34 +01:00
Ted John 5b9f7904ea Update dependencies for Windows and remove certificates 2016-10-16 16:11:33 +01:00
Ted John a3df31a533 Enable high DPI for Win32 release builds 2016-10-16 00:08:13 +01:00
Ted John f051430ea3 Make release Win32 builds NO_RCT2 and Win32 sub system 2016-10-15 23:39:50 +01:00
Ted John babf261542 Refactor scenario list to C++ 2016-10-15 21:50:52 +01:00
Ted John b7f7af3123 Refactor scenario sources to C++ 2016-10-15 21:50:52 +01:00
Marijn van der Werf 40dbb9db1f Fix typo in filename 2016-10-15 19:23:13 +02:00
Ted John 33a6c4fce3 Refactor cursors to C++ and improve isolation 2016-10-11 18:23:49 +01:00
Ted John fd4103d8f5 Move sub_98197C_rotated and sub_98199C_rotated to helpers source
Because paint.c can't be used by testpaint.
2016-09-24 11:20:12 +01:00
Ted John 843d865f01 Fix passing defines for msbuild proj 2016-09-21 00:06:24 +01:00
Ted John 7c05ceb275 Make x64 fully stand alone without segment loading 2016-09-17 19:29:39 +01:00
Marijn van der Werf d3b7a0cbb9 Integrate addresses of old paint functions 2016-09-13 20:25:06 +01:00
Ted John fdc0010525 Remove List.hpp 2016-09-13 18:29:38 +01:00
Ted John 774c72e1d1 Remove usage of List and refactor S4Importer
Extending the collection classes isn't being adopted enough and adds to much maintenance. Use collection utility methods instead.
2016-09-13 18:14:47 +01:00
Ted John 967130c004 Add localisation\user.h to vcxproj 2016-09-11 22:41:57 +01:00
Ted John 272ccc36f1 x64: Fix last warning and reinstate warnings as errors (msvc) 2016-09-04 00:30:17 +01:00
Ted John a346d8a048 Add NetworkServerAdvertiser class 2016-08-29 15:35:46 +01:00
Ted John 5759ab0f9d Fix copying of data files 2016-08-25 20:17:40 +01:00
Ted John 4a759838ac Prepare msbuild project for AppVeyor 2016-08-25 19:18:45 +01:00
Ted John c4f927eb3a Add a new msbuild project with a g2 target 2016-08-22 00:09:45 +01:00
Marijn van der Werf 72cb30c7c4 Include topspin vehicle data 2016-08-19 18:59:23 +01:00
Ted John c645eee046 Enable DPI awareness for Windows x64 2016-08-18 18:37:51 +01:00
Ted John 94397784bb Let x64 Windows builds use mmap configuration 2016-08-08 07:25:23 +02:00
Ted John 7013e05c50 Update dependencies to version 9
This now includes both an x86 and x64 lib, so make changes accordingly to vcxproj.
2016-08-08 00:38:03 +01:00
Ted John c55d72412c Add x64 VS project configurations 2016-08-07 01:47:18 +01:00
Aaron van Geffen 8ddef5f889 Move version information to separate C file.
Note: crash.cpp is still using the constants passed at compile-time.
2016-07-31 19:01:26 +02:00
Alexander Overvoorde 360a92e906 Merge draw image and draw masked image shaders 2016-07-27 04:01:25 +02:00
Alexander Overvoorde e7626064f2 Change OpenGL renderer to use command buffers 2016-07-27 04:01:25 +02:00
Marijn van der Werf 88b8b2387e Add file to Visual Studio project 2016-07-26 23:17:38 +02:00
Ted John 55ec765811 Include cmdline_sprite.h in vcxproj 2016-07-23 22:25:24 +01:00
Ted John 3a8b0c662f import peep sprite data 2016-07-15 23:56:51 +01:00
Ted John 440c021951 create base scenery object for scenery objects 2016-07-09 19:16:38 +01:00
Ted John 2f8f10cd11 improve object loading efficiency 2016-07-08 22:58:38 +01:00
Ted John 3bfa747ce4 implement a proper image list allocation 2016-07-08 22:58:38 +01:00
Ted John 7124143b89 do more cleanup of old object code 2016-07-08 22:58:38 +01:00
Ted John f0844370bb create new FileEnumerator class 2016-07-08 22:58:38 +01:00
Ted John 25af7d346c add water object loading 2016-07-08 22:58:38 +01:00
Ted John 6912c537bb add scenery group object loading 2016-07-08 22:58:38 +01:00
Ted John a07bbc6bce add banner object loading 2016-07-08 22:58:38 +01:00
Ted John 54f50c1f20 add wall object loading 2016-07-08 22:58:38 +01:00
Ted John 958dfa6623 add large scenery object loading 2016-07-08 22:58:38 +01:00
Ted John 2c02412f98 add ride object loading 2016-07-08 22:58:38 +01:00
Ted John daa5a0c506 add small scenery object 2016-07-08 22:58:38 +01:00
Ted John 7e206d1a85 add path item object 2016-07-08 22:58:38 +01:00