duncanspumpkin
fed148648c
Use IsPeep in more places
2020-04-28 07:57:47 +01:00
Breno Rodrigues Guimarães
305b4d4957
Fix #11469 : Clear memory but dont increment buffer position ( #11472 )
...
Fix a regression from #11412 that did:
set_format_arg(0, rct_string_id, ...)
set_format_arg(4, uint32_t, 0)
ride->FormatNameTo(gCommonFormatArgs + 2)
Notice it continues from byte 2, and not 8.
So the `set_format_arg(4, uint32_t... )` was just
for clearing memory, not for adding a new argument
2020-04-26 10:48:35 -03:00
Breno Rodrigues Guimarães
a0619d04cf
Replace usage of set_format_arg by Formatter::Common() ( #11412 )
2020-04-25 18:44:14 -03:00
Michael Steenbeek
b417da7905
Fix drawing of walls with incorrect scrolling modes ( #11453 )
2020-04-25 10:19:13 +01:00
Breno Rodrigues Guimarães
c0d0c7de16
Part of #11389 : Replace set_format_arg by Formatter::Common() ( #11388 )
2020-04-22 21:41:20 -03:00
Michał Janiszewski
2323cc1596
Use named casts instead of old-style casts
...
Change prepared with clang-tidy and google-readability-casting check
2020-04-22 17:09:29 +02:00
ifimfree
fb6dd4bfad
Create constants for a few flags
2020-04-20 10:39:26 +02:00
Michael Steenbeek
ffa9996336
Reimplement landscape door drawing ( #11233 )
2020-04-17 19:59:38 +02:00
Breno Guimaraes
347c402984
Fix #11286 : Fix coloring of banners on tooltip
...
This patch moves the function that adds coloring to the buffer text into the Buffer struct with a flag.
It also changes both Banner printing and Banner tooltip to use the colored version
2020-04-16 08:06:07 -03:00
Michał Janiszewski
e19eaa6a98
Upload park recording in case of crash
2020-04-02 23:44:59 +02:00
Gymnasiast
905ba0c47b
Fix #475 : GFX water sides drawn incorrectly
2020-03-26 20:01:25 +01:00
Gymnasiast
aeb1b32078
Fix #7094 : Back wall edge texture in water missing
2020-03-26 20:00:53 +01:00
Gymnasiast
6c0de27d54
Change calls to tile side drawing to use big Z
2020-03-26 20:00:53 +01:00
Michał Janiszewski
95e2590207
Fix #11043 : Null banner object had method called on itself ( #11049 )
2020-03-25 22:57:15 +01:00
Ted John
b5c6b968df
Remove printf comment
2020-03-23 15:54:04 +00:00
Ted John
1af2720518
Create stub magnify versions of software blitters
2020-03-23 15:54:04 +00:00
Ted John
6e7a7c23c9
Fix odd issues at certain positions of the map
2020-03-23 15:54:03 +00:00
Ted John
d34dec9c27
Create ZoomLevel struct to add two new zoom levels
2020-03-23 15:54:03 +00:00
Duncan
7c03e0b589
Merge pull request #10974 from Gymnasiast/refactor/replace-some-register-usage
...
Replace some register usage
2020-03-20 20:08:28 +00:00
WantDiscussion
828eef7411
Introduced optional light effects for vehicles at night. ( #10970 )
2020-03-20 11:47:31 +01:00
Gymnasiast
ff28654af0
Replace registers in surface paint
2020-03-19 17:21:06 +01:00
Michael Steenbeek
9fda7762e5
Fix #10942 : Cut-away view is broken ( #10945 )
2020-03-16 21:47:38 +01:00
Gymnasiast
bdf681f440
Clean up many other coordinates
2020-03-13 12:03:43 +01:00
Michael Steenbeek
be13c1fc87
Refactor more TileCoords
2020-03-07 21:07:18 +01:00
Michael Steenbeek
4f86d0115c
Merge pull request #10866 from Gymnasiast/refactor/more-tile-element-prep
...
Refactor/more tile element prep
2020-03-06 09:25:32 +01:00
Gymnasiast
33d2155529
Use define for some remapping instructions
2020-03-05 18:15:03 +01:00
Gymnasiast
57a40c0657
Extend PathElement
2020-03-04 21:57:42 +01:00
Michael Steenbeek
5f0db41e48
Process @duncanspumpkin 's feedback on #10830 ( #10853 )
2020-03-01 14:39:18 +01:00
Michael Steenbeek
938f2a891f
Implement #682 : Staff patrol area now drawn on the water ( #10830 )
2020-02-24 13:47:28 +01:00
pizza2004
57605f36e3
Fix #2485 : Hide Vertical Faces not applied to water
2020-02-23 21:32:57 +01:00
Michael Steenbeek
f41f878581
Replace some usages of LocationXY(Z)16 ( #10699 )
2020-02-18 22:42:38 +01:00
Matt
c381d9ff3f
Remove obsolete construction of CoordsXY object
2020-02-13 12:11:20 +01:00
Matt
758a7e432f
Use const reference instead of copy for location structures
2020-02-13 11:53:14 +01:00
Michał Janiszewski
962787a854
Hide paint_arrange_structs_helper from global symbols ( #10690 )
2020-02-12 11:10:06 +01:00
Duncan
4a22158387
Fix #10386 . Mistake made while refactoring ( #10607 )
...
Added some additional comments whilst investigating the issue. Ultimate fix should look at changing the bounding box units but unsure of consequences
2020-01-25 10:30:38 +01:00
Michael Steenbeek
733ec6ec24
Fix water sides glitch ( #10599 )
2020-01-21 14:34:25 +01:00
duncanspumpkin
08ea5585ee
Small refactors and cleanups
2020-01-19 17:16:42 +00:00
duncanspumpkin
a5ef8d6240
Rename rct_vehicle
2020-01-19 17:14:56 +00:00
duncanspumpkin
164acc85cc
Rename sprites to newer style naming
2020-01-19 17:10:53 +00:00
Michael Steenbeek
d798811c4a
Make GetWaterHeight return big Z ( #10579 )
...
* Make GetWaterHeight return big Z
* Restore > 0 [ci skip]
2020-01-19 15:12:48 +00:00
Michael Steenbeek
29922da871
Refactor calls to staff_is_patrol_area_set()
2019-12-31 10:10:40 +01:00
Duncan
c170926200
Refactor to prefer baseZ instead of height for big Z ( #10478 )
2019-12-31 09:33:27 +01:00
Duncan
2c359736ee
Refactor to reduce usage of LocationXY8 and sLocationXY8 ( #10479 )
...
* Refactor to reduce LocationXY8 usage
* Further reduction of LocationXY usage and sLocationXY usage
* Reduce sLocationXY8 usage
2019-12-30 19:03:34 +00:00
Michael Steenbeek
8ca0cf52a7
Replace more direct accesses to base/clearance Z with getter/setter ( #10454 )
2019-12-27 15:26:40 +01:00
Gymnasiast
62fcbb07ca
Rename methods to GetBaseZ/GetClearanceZ
2019-12-23 20:08:37 +01:00
Gymnasiast
7d11858dbe
Create getter for GetBaseHeight()/GetClearanceHeight()
2019-12-23 20:05:24 +01:00
Tulio Leao
a2c7ecc6e5
Make Map::map_get_first_element_at() use CoordsXY ( #10413 )
...
* Make Map::map_get_first_element_at() use CoordsXY
* Fix clang-format on ClearAction.hpp
* Prefer TileDIrectionDelta over hardcoded delta on RideConstruction
* Use named Direction constants
* Make Compat::map_get_first_element_at() use CoordsXY
2019-12-23 07:35:41 +00:00
duncanspumpkin
f346e439fc
Change type of map selection a and b
2019-12-21 12:18:34 +00:00
Tulio Leao
7c75db2b2d
Make map_get_surface_element_at only accept Coords objects
2019-12-18 23:46:50 -03:00
Duncan
2a53ebd936
Merge pull request #10333 from tupaschoal/rotate-paint
...
Use CoordsXY for Paint rotations
2019-12-10 18:35:38 +00:00
Tulio Leao
2ddde8a344
Simplify attach calculation on Paint.cpp
2019-12-09 17:19:45 -03:00
Tulio Leao
5b43f19708
Use CoordsXY for Paint rotations
2019-12-04 23:08:26 -03:00
ζeh Matt
ab5be44ccb
Fix #10325 : Crash when banners have no text ( #10327 )
...
* Fix #10325 : Crash when banners have no text
* Update changelog.txt
2019-12-04 11:22:07 +01:00
Tulio Leao
2acdc577f7
Use Coords for windows/RideConstruction
2019-11-18 19:17:54 -03:00
Sijmen Schoon
f7fd98fcf2
Add constexpr keywords
2019-11-01 02:07:14 +01:00
Sijmen Schoon
3f3baa2b13
Revert changing constructor lists to constructors
2019-10-31 16:10:26 +01:00
Sijmen Schoon
ab2dbea32a
Change a sizable portion of LocationXY(Z) to (Tile)CoordsXY(Z)
2019-10-31 00:19:14 +01:00
Matt
6dbbc86ee1
Allow rendering of ducks with zoom level 1
2019-10-20 00:21:19 +02:00
Tulio Leao
b793d7e79a
Avoid dereferencing map_get_first_element_at nullptr on libopenrct2 ( #10013 )
...
* Avoid dereferencing map_get_first_element_at nullptr on Map.cpp
* Avoid dereferencing map_get_first_element_at nullptr on MapAnimation.cpp
Returning true or internal control variable, based on what was seen on `map_animation_invalidate_track_onridephoto`
* Avoid dereferencing map_get_first_element_at nullptr on Park.cpp
* Avoid dereferencing map_get_first_element_at nullptr on Scenery.cpp
* Avoid dereferencing map_get_first_element_at nullptr on Sprite.cpp
* Avoid dereferencing map_get_first_element_at nullptr on TileInspector.cpp
* Avoid dereferencing map_get_first_element_at nullptr on Wall.cpp
* Avoid dereferencing map_get_first_element_at nullptr on Fountain.cpp
* Avoid dereferencing map_get_first_element_at nullptr on Footpath.cpp
* Avoid dereferencing map_get_first_element_at nullptr on Entrance.cpp
* Avoid dereferencing map_get_first_element_at nullptr on Banner.cpp
* Avoid dereferencing map_get_first_element_at nullptr on Vehicle.cpp
* Avoid dereferencing map_get_first_element_at nullptr on TrackDesignSave.cpp
* Avoid dereferencing map_get_first_element_at nullptr on TrackDesign.cpp
* Avoid dereferencing map_get_first_element_at nullptr on Track.cpp
* Avoid dereferencing map_get_first_element_at nullptr on Station.cpp
* Avoid dereferencing map_get_first_element_at nullptr on RideRatings.cpp
* Avoid dereferencing map_get_first_element_at nullptr on Ride.cpp
* Avoid dereferencing map_get_first_element_at nullptr on S4Importer.cpp
* Avoid dereferencing map_get_first_element_at nullptr on Staff.cpp
* Avoid dereferencing map_get_first_element_at nullptr on Peep.cpp
* Avoid dereferencing map_get_first_element_at nullptr on GuestPathfinding.cpp
* Avoid dereferencing map_get_first_element_at nullptr on Guest.cpp
* Avoid dereferencing map_get_first_element_at nullptr on VirtualFloor.cpp
* Avoid dereferencing map_get_first_element_at nullptr on Paint.TileElement.cpp
* Fix issues raised on review
* Fix remaining review issues.
* Early exit on loops if tileElement is nullptr
* Fix clang-format issues
2019-10-09 15:02:21 +01:00
Richard Fine
5ff78e48c7
Reduce usage of GetDirectionWithOffset()
...
GetDirectionWithOffset(2) is the same thing as 'direction_reverse(GetDirection())', and the latter is more readable.
2019-09-01 18:40:08 +01:00
Gymnasiast
f12eb3010f
Fix display of G2 characters; remove some unused sprite IDs
2019-09-01 11:12:09 +02:00
duncanspumpkin
f39905bd2e
Clang format
2019-08-19 20:04:59 +01:00
duncanspumpkin
37de01a10d
Replace coordiante_3d_to_2d with CoordsXYZ equivelent
2019-08-19 20:04:58 +01:00
duncanspumpkin
bc12618d46
Clang format
2019-08-19 20:04:57 +01:00
duncanspumpkin
c6452095ca
Refactor tile_element_height to use CoordsXY
2019-08-19 20:04:57 +01:00
duncanspumpkin
5333dc4295
Return a SurfaceElement from get_surface_element
2019-08-19 20:04:56 +01:00
duncanspumpkin
9619fd384d
Refactor map_is_location_owned to use CoordsXYZ
2019-08-19 20:04:56 +01:00
Ted John
53f228fc33
Fix #9769 : NRE in sub_6A4101
2019-08-08 12:45:17 +01:00
Ted John
2cfad1fc66
Fix #9764 : NRE in ride_entrance_exit_paint
2019-08-08 12:37:53 +01:00
Ted John
b7121553b4
Fix #9715 : large scenery banners have incorrect colour and scrolling ( #9716 )
2019-08-02 21:18:42 +02:00
Ted John
1f9f48e054
Fix flickering banners
2019-07-29 21:41:21 +01:00
Ted John
7ce2f38c92
Fix formatting
2019-07-29 20:01:49 +01:00
Ted John
61d64ab8c5
Do not use user strings for banners
2019-07-29 19:18:16 +01:00
Ted John
6fff2079f9
Refactor ride name to dynamic args and std::string
2019-07-29 19:18:16 +01:00
Ted John
0b4d989a67
Rename get_banner to GetBanner
2019-07-26 17:24:19 +01:00
Ted John
5c07c53faf
Refactor get banner
2019-07-25 22:21:19 +01:00
Ted John
85543bd1c8
Separate RCT2 and OpenRCT2 banner struct
2019-07-25 22:21:19 +01:00
Ted John
5733d666b3
Do not store park name as a user string
2019-07-21 11:33:15 +02:00
Jim Armstrong
9c976daa51
Refactor #9474 : Refactor jumping fountain code ( #9475 )
...
* Refactor jumping_fountain_update to Update
* Refactor jumping_fountain_get_type to GetType
* Refactor jumping_fountain_continue to Continue
Fix typos and misc refactoring
* Refactor begin and create functions into static member functions
Move jumping_fountain_begin and jumping_fountain_create into the rct_jumping_fountain struct and make them static
* Refactor remaining fountain functionality into member functions
* Rename JumpingFountain struct and move to proper header file
JumpingFountain code was refactored to conform to variable naming conventions and moved into the Fountain.h file.
rct_sprite_generic struct was moved to SpriteBase.h - this was done to get around a circular header dependency between Fountain.h and Sprite.h
* Set access modifier for private functions
* Change JumpingFountain variable names to TitleCase
* Refactor #9474 : Clarify where auto is being used with pointers
* Refactor #9474 : Change function names for clarity
* Refactor #9474 : Fix incorrect function names
2019-07-11 20:38:30 +01:00
Hielke Morsink
6b7fee86bb
Don't clear the screen to black for giant screenshots
...
When certain viewport flags were set (underground view, hide base land,
hide vetical faces, clip view), the viewport would always be cleared,
including for giant screenshots.
2019-06-16 16:42:21 +02:00
aw20368
9effe21dd0
Fix #8602 : Wall piece collision detection deviates from vanilla ( #9414 )
...
Wall piece collision used the base height of the wall. Changed to use the clearance height.
2019-06-13 20:03:53 +02:00
Duncan
e5972f8a67
Fix #9401 , Fix #9387 . Check for tile element before deref. ( #9409 )
...
This fixes two crashes that can occur when surface elements are deleted. For normal play you should never delete a surface element as the game expects there to be a surface element on all usable terrain.
2019-06-12 21:16:40 +01:00
Hielke Morsink
bffc012d16
Implement #1260 : --transparent switch for screenshot command
2019-06-09 11:03:00 +02:00
Duncan
993709c087
Merge pull request #9321 from aw20368/fix/8723-use-rotate_map_coordinates
...
Fix #8723 Use rotate_map_coordinates to rotate coordinate
2019-06-08 07:52:52 +01:00
aw20368
e0cf476398
Fix #8723 Use rotate_map_coordinates to rotate coordinate
...
Added Rotate to CoordsXY, TileCoordsXY and used them to replace redundant rotation code.
2019-06-06 08:21:40 -04:00
aw20368
3823befa10
Fix #7323 Tunnel entrances not rendering in 'highlight path issues' ( #9339 )
...
Hiding path scenery caused function that draws tunnel to prematurely return. Changed to only skip drawing scenery.
2019-06-04 20:34:39 +02:00
Ted John
c4e18e570e
Add and implement simulation mode for rides
2019-05-28 16:50:08 +01:00
aw20368
8c20b635bd
Fix #9270 : Refactor money effect
...
Changed static functions to rct_money_effect member functions. GetStringId now returns std::pair.
2019-05-21 21:22:47 +02:00
Gymnasiast
170307cd0f
Remove redundant semicolons after for loops
2019-05-13 22:16:30 +02:00
Ted John
15cb3e1889
Remove unnecessary new line characters from log calls ( #9237 )
2019-05-12 13:48:56 +02:00
Filip Gawin
6833da77e3
Simplify boolean expresions
2019-05-10 22:00:38 +02:00
Xkeeper
51593c540a
Fix ride entrance hut banner issue
...
This fixes the problem where the ride entrance hut
banner would show a nonsense number after auto-named
rides based on the amount the text had scrolled.
2019-05-01 23:59:09 +02:00
Xkeeper
100ee139f5
Update code style with clang-format
2019-05-01 23:59:09 +02:00
Xkeeper
c6a4316bd4
Update banner formatting code/strings
...
Changes some things to use STR_BANNER_TEXT_FORMAT and removes
instances of " - - " attached to other strings in the
localization files.
This can be used in the future to show the messages on
a sign or banner via a tooltip without having to
duplicate those messages without " - - ".
2019-05-01 23:57:07 +02:00
Nicole
d38fb6a7a2
Fix #8800 : ensure tile_element_height is used correctly ( #9087 )
...
* Changed calls to tile_element_height to tile_element_water_height
* Changes to calls to tile_element_height
* Removed tile element_height, map_get_highest_land_height, and map_get lowest_land_height
3 functions removed due to relocation.
* Added function tile_element_height back to map.cpp
Added tile_element height back to map.cpp. Was unnecessarily deleted.
* Update Map.h
* water_height changes
* Update Scenario.cpp
* Update Scenario.cpp
* Fix 8800: applied clang format
* Removed unnecessary ANDs
2019-04-23 18:26:48 +01:00
Michael Steenbeek
42a1a8704d
Use empty() for vectors; clean up bool comparisons ( #9118 )
2019-04-20 20:39:47 +02:00
duncanspumpkin
30a5194085
Use a vector for map selection tiles
2019-04-04 19:23:44 +01:00
Matt
c520b0061e
Refactor large_scenery_sign_fit_text to not return static local.
2019-04-02 20:14:50 +02:00
Matt
4b1e7c3dd2
Remove _unk9E32BC from global scope and make it local
2019-03-31 17:15:15 +02:00
Matt
383ded68e9
Cleanup
2019-03-31 15:50:55 +02:00
Matt
65ef018e4e
Move paint_session_alloc and paint_session_free into Painter.
2019-03-31 15:50:55 +02:00
Matt
db96df010f
Expose Painter in Context
2019-03-31 15:50:55 +02:00
Matt
37c3809744
Implement partial multicore rendering
2019-03-31 15:50:55 +02:00
Aaron van Geffen
2af13904c5
Update copyright notices for 2019. ( #8903 )
2019-03-17 07:16:15 +00:00
Michael Steenbeek
6884eac24c
Turn railing support type into enum class
2019-03-16 14:21:44 +01:00
Michael Steenbeek
602821a389
Split path surface objects into paths and queues
2019-03-16 12:37:32 +01:00
Ted John
cdec457abd
Refactor peep struct
2019-02-28 20:28:58 +01:00
duncanspumpkin
9d78bb0d4e
Fix compile and formating
2019-02-27 10:54:08 +00:00
duncanspumpkin
fae15fceca
Use IsBroken
2019-02-27 10:49:48 +00:00
duncanspumpkin
6495ffdb34
Use IsBlockedByVehicle
2019-02-27 10:49:48 +00:00
duncanspumpkin
112b40910b
Pass a bool to the set function. Make review changes
2019-02-25 20:44:12 +00:00
duncanspumpkin
737c308e4e
Use IsGhost() to access ghost state
...
Added set and clear ghost to further prevent direct access to flags
2019-02-25 15:12:35 +00:00
Michael Steenbeek
2a4215a30f
Create constant for SCROLLING_MODE_NONE
2019-02-14 22:41:48 +01:00
Michael Steenbeek
4e9d2ce764
Split footpath object into two internally
2019-01-20 21:38:38 +01:00
Gymnasiast
cd8227c756
Clean up magic numbers in footpath corner drawing
2019-01-20 17:54:30 +01:00
Gymnasiast
d000457fb5
Rename more occurrences to railingEntry
2019-01-20 17:23:27 +01:00
Gymnasiast
ad2698df0d
Move 'should draw path over supports' to tile element
2019-01-20 17:23:27 +01:00
Gymnasiast
1f6d4caf7c
Rename some variables
2019-01-20 17:23:27 +01:00
Gymnasiast
2f0b6a9652
Rename FOOTPATH_ENTRY_FLAG_HAS_PATH_BASE_SPRITE
2019-01-20 17:23:27 +01:00
Gymnasiast
73e25399d3
Rename footpathEntry to railingEntry where appropriate
2019-01-20 17:23:27 +01:00
Gymnasiast
9da5b5d513
Rename path_paint_{box,pole}_support parameter
2019-01-20 17:23:27 +01:00
Michael Steenbeek
6ef01b3cd3
Name some path drawing variables
2019-01-18 20:35:43 +01:00
Richard Fine
e90e9dd73f
Introduce many uses of direction_reverse
...
Change many of the places doing the ^2 trick to use direction_reverse instead, for improved readability.
2019-01-05 15:41:46 +00:00
ζeh Matt
20496b0390
Merge pull request #8545 from richard-fine/use-enum-types
...
Use of enum types in Peep code
2019-01-04 10:57:56 +01:00
Michael Steenbeek
31298bd772
Merge pull request #8543 from IntelOrca/refactor-ride
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Refactor ride structure
2019-01-02 22:38:20 +01:00
Michael Steenbeek
b5317ee9e9
Split drawing of path and railing
2019-01-02 19:52:53 +01:00
Richard Fine
60396c6658
Rename enums to modern style
...
Change various PEEP_ENUM_TYPE names to PeepEnumType names, to match the more modern coding standard.
2019-01-02 14:10:05 +00:00
Richard Fine
a5e896f0c3
Use PEEP_ACTION_SPRITE_TYPE in the peep drawing code
2019-01-01 23:07:13 +00:00
Ted John
38f632074b
Merge ride track colour arrays into one
2019-01-01 21:25:34 +00:00
Matt
c7ab757a86
Cleanup.
2018-12-29 23:06:15 +01:00
Matt
b6c2dca849
Adjust replay notification position.
2018-12-29 19:23:27 +01:00
Matt
624427259b
Draw text notice if replay system is active.
2018-12-29 19:23:27 +01:00
ζeh Matt
7d19a5bc77
Refactor memcpy to std::memcpy and memset to std::memset ( #8408 )
2018-12-15 22:23:31 +01:00
Ted John
06f203a7e7
Implement surfaces, edges and stations as objects
2018-12-09 23:30:40 +00:00
Matt
468d94a6ca
Remove gCurrentViewportFlags
2018-12-05 23:09:17 +01:00
Matt
adb4aa69a6
Rename UnkF1AD28 to LastRootPS
2018-12-05 23:08:43 +01:00
Matt
aa8b8d8415
Remove unused member in paint_session.
2018-12-05 23:08:43 +01:00
ζeh Matt
940fff4bbf
Fix dereferencing nullptr when game objects are missing. ( #8360 )
2018-12-05 22:59:15 +01:00
Hielke Morsink
354d973a48
Use std::size instead of Util::CountOf
2018-11-23 21:59:08 +01:00
Michael Steenbeek
f8add7f62e
Rename rct_tile_element to TileElement
2018-11-01 13:53:50 +01:00
Michael Steenbeek
5f4cca3c7e
Remove rest of access to footpath edges
2018-10-31 15:08:06 +01:00
Michael Steenbeek
d89c3d9e67
Replace calls to get path edges
...
This replaces most calls/direct access to the footpath edges (i.e. the orthogonal directions, not the corners). This includes places where the whole byte was retrieved, but only compared against orthogonal directions.
2018-10-31 15:08:06 +01:00
Michael Steenbeek
af2c1e69d1
Remove residual access to path addition_status field
2018-10-31 13:10:07 +01:00
Michael Steenbeek
853e4c4a6a
Remove residual access to path ride_index field
2018-10-31 13:09:53 +01:00
Michael Steenbeek
66cde65f87
Replace C style function for getting slope direction
2018-10-31 13:09:19 +01:00
ζeh Matt
3e457436b1
Refactor some painting code. ( #8144 )
2018-10-26 10:49:27 -07:00
Gymnasiast
a6885ea464
Replace C-style functions for getting direction
2018-10-04 14:54:12 +02:00
Gymnasiast
015ece94c6
Replace C-style functions for getting path entries
2018-10-04 12:13:17 +02:00
Gymnasiast
ecd6247462
Replace C-style functions for checking getting path additions
2018-10-04 12:13:17 +02:00
Gymnasiast
ee05438953
Replace C-style functions for checking path addition ghost status
2018-10-04 12:13:17 +02:00