Commit Graph

576 Commits

Author SHA1 Message Date
duncanspumpkin fed148648c Use IsPeep in more places 2020-04-28 07:57:47 +01:00
Breno Rodrigues Guimarães 305b4d4957
Fix #11469: Clear memory but dont increment buffer position (#11472)
Fix a regression from #11412 that did:

set_format_arg(0, rct_string_id, ...)
set_format_arg(4, uint32_t, 0)

ride->FormatNameTo(gCommonFormatArgs + 2)

Notice it continues from byte 2, and not 8.
So the `set_format_arg(4, uint32_t... )` was just
for clearing memory, not for adding a new argument
2020-04-26 10:48:35 -03:00
Breno Rodrigues Guimarães a0619d04cf
Replace usage of set_format_arg by Formatter::Common() (#11412) 2020-04-25 18:44:14 -03:00
Michael Steenbeek b417da7905
Fix drawing of walls with incorrect scrolling modes (#11453) 2020-04-25 10:19:13 +01:00
Breno Rodrigues Guimarães c0d0c7de16
Part of #11389: Replace set_format_arg by Formatter::Common() (#11388) 2020-04-22 21:41:20 -03:00
Michał Janiszewski 2323cc1596
Use named casts instead of old-style casts
Change prepared with clang-tidy and google-readability-casting check
2020-04-22 17:09:29 +02:00
ifimfree fb6dd4bfad
Create constants for a few flags 2020-04-20 10:39:26 +02:00
Michael Steenbeek ffa9996336
Reimplement landscape door drawing (#11233) 2020-04-17 19:59:38 +02:00
Breno Guimaraes 347c402984 Fix #11286: Fix coloring of banners on tooltip
This patch moves the function that adds coloring to the buffer text into the Buffer struct with a flag.
It also changes both Banner printing and Banner tooltip to use the colored version
2020-04-16 08:06:07 -03:00
Michał Janiszewski e19eaa6a98 Upload park recording in case of crash 2020-04-02 23:44:59 +02:00
Gymnasiast 905ba0c47b
Fix #475: GFX water sides drawn incorrectly 2020-03-26 20:01:25 +01:00
Gymnasiast aeb1b32078
Fix #7094: Back wall edge texture in water missing 2020-03-26 20:00:53 +01:00
Gymnasiast 6c0de27d54
Change calls to tile side drawing to use big Z 2020-03-26 20:00:53 +01:00
Michał Janiszewski 95e2590207
Fix #11043: Null banner object had method called on itself (#11049) 2020-03-25 22:57:15 +01:00
Ted John b5c6b968df Remove printf comment 2020-03-23 15:54:04 +00:00
Ted John 1af2720518 Create stub magnify versions of software blitters 2020-03-23 15:54:04 +00:00
Ted John 6e7a7c23c9 Fix odd issues at certain positions of the map 2020-03-23 15:54:03 +00:00
Ted John d34dec9c27 Create ZoomLevel struct to add two new zoom levels 2020-03-23 15:54:03 +00:00
Duncan 7c03e0b589
Merge pull request #10974 from Gymnasiast/refactor/replace-some-register-usage
Replace some register usage
2020-03-20 20:08:28 +00:00
WantDiscussion 828eef7411
Introduced optional light effects for vehicles at night. (#10970) 2020-03-20 11:47:31 +01:00
Gymnasiast ff28654af0
Replace registers in surface paint 2020-03-19 17:21:06 +01:00
Michael Steenbeek 9fda7762e5
Fix #10942: Cut-away view is broken (#10945) 2020-03-16 21:47:38 +01:00
Gymnasiast bdf681f440
Clean up many other coordinates 2020-03-13 12:03:43 +01:00
Michael Steenbeek be13c1fc87
Refactor more TileCoords 2020-03-07 21:07:18 +01:00
Michael Steenbeek 4f86d0115c
Merge pull request #10866 from Gymnasiast/refactor/more-tile-element-prep
Refactor/more tile element prep
2020-03-06 09:25:32 +01:00
Gymnasiast 33d2155529
Use define for some remapping instructions 2020-03-05 18:15:03 +01:00
Gymnasiast 57a40c0657
Extend PathElement 2020-03-04 21:57:42 +01:00
Michael Steenbeek 5f0db41e48
Process @duncanspumpkin 's feedback on #10830 (#10853) 2020-03-01 14:39:18 +01:00
Michael Steenbeek 938f2a891f
Implement #682: Staff patrol area now drawn on the water (#10830) 2020-02-24 13:47:28 +01:00
pizza2004 57605f36e3
Fix #2485: Hide Vertical Faces not applied to water 2020-02-23 21:32:57 +01:00
Michael Steenbeek f41f878581
Replace some usages of LocationXY(Z)16 (#10699) 2020-02-18 22:42:38 +01:00
Matt c381d9ff3f
Remove obsolete construction of CoordsXY object 2020-02-13 12:11:20 +01:00
Matt 758a7e432f
Use const reference instead of copy for location structures 2020-02-13 11:53:14 +01:00
Michał Janiszewski 962787a854
Hide paint_arrange_structs_helper from global symbols (#10690) 2020-02-12 11:10:06 +01:00
Duncan 4a22158387 Fix #10386. Mistake made while refactoring (#10607)
Added some additional comments whilst investigating the issue. Ultimate fix should look at changing the bounding box units but unsure of consequences
2020-01-25 10:30:38 +01:00
Michael Steenbeek 733ec6ec24
Fix water sides glitch (#10599) 2020-01-21 14:34:25 +01:00
duncanspumpkin 08ea5585ee Small refactors and cleanups 2020-01-19 17:16:42 +00:00
duncanspumpkin a5ef8d6240 Rename rct_vehicle 2020-01-19 17:14:56 +00:00
duncanspumpkin 164acc85cc Rename sprites to newer style naming 2020-01-19 17:10:53 +00:00
Michael Steenbeek d798811c4a Make GetWaterHeight return big Z (#10579)
* Make GetWaterHeight return big Z

* Restore > 0 [ci skip]
2020-01-19 15:12:48 +00:00
Michael Steenbeek 29922da871
Refactor calls to staff_is_patrol_area_set() 2019-12-31 10:10:40 +01:00
Duncan c170926200 Refactor to prefer baseZ instead of height for big Z (#10478) 2019-12-31 09:33:27 +01:00
Duncan 2c359736ee
Refactor to reduce usage of LocationXY8 and sLocationXY8 (#10479)
* Refactor to reduce LocationXY8 usage

* Further reduction of LocationXY usage and sLocationXY usage

* Reduce sLocationXY8 usage
2019-12-30 19:03:34 +00:00
Michael Steenbeek 8ca0cf52a7
Replace more direct accesses to base/clearance Z with getter/setter (#10454) 2019-12-27 15:26:40 +01:00
Gymnasiast 62fcbb07ca
Rename methods to GetBaseZ/GetClearanceZ 2019-12-23 20:08:37 +01:00
Gymnasiast 7d11858dbe
Create getter for GetBaseHeight()/GetClearanceHeight() 2019-12-23 20:05:24 +01:00
Tulio Leao a2c7ecc6e5 Make Map::map_get_first_element_at() use CoordsXY (#10413)
* Make Map::map_get_first_element_at() use CoordsXY

* Fix clang-format on ClearAction.hpp

* Prefer TileDIrectionDelta over hardcoded delta on RideConstruction

* Use named Direction constants

* Make Compat::map_get_first_element_at() use CoordsXY
2019-12-23 07:35:41 +00:00
duncanspumpkin f346e439fc Change type of map selection a and b 2019-12-21 12:18:34 +00:00
Tulio Leao 7c75db2b2d Make map_get_surface_element_at only accept Coords objects 2019-12-18 23:46:50 -03:00
Duncan 2a53ebd936
Merge pull request #10333 from tupaschoal/rotate-paint
Use CoordsXY for Paint rotations
2019-12-10 18:35:38 +00:00
Tulio Leao 2ddde8a344 Simplify attach calculation on Paint.cpp 2019-12-09 17:19:45 -03:00
Tulio Leao 5b43f19708 Use CoordsXY for Paint rotations 2019-12-04 23:08:26 -03:00
ζeh Matt ab5be44ccb Fix #10325: Crash when banners have no text (#10327)
* Fix #10325: Crash when banners have no text

* Update changelog.txt
2019-12-04 11:22:07 +01:00
Tulio Leao 2acdc577f7 Use Coords for windows/RideConstruction 2019-11-18 19:17:54 -03:00
Sijmen Schoon f7fd98fcf2
Add constexpr keywords 2019-11-01 02:07:14 +01:00
Sijmen Schoon 3f3baa2b13
Revert changing constructor lists to constructors 2019-10-31 16:10:26 +01:00
Sijmen Schoon ab2dbea32a
Change a sizable portion of LocationXY(Z) to (Tile)CoordsXY(Z) 2019-10-31 00:19:14 +01:00
Matt 6dbbc86ee1
Allow rendering of ducks with zoom level 1 2019-10-20 00:21:19 +02:00
Tulio Leao b793d7e79a Avoid dereferencing map_get_first_element_at nullptr on libopenrct2 (#10013)
* Avoid dereferencing map_get_first_element_at nullptr on Map.cpp

* Avoid dereferencing map_get_first_element_at nullptr on MapAnimation.cpp

Returning true or internal control variable, based on what was seen on `map_animation_invalidate_track_onridephoto`

* Avoid dereferencing map_get_first_element_at nullptr on Park.cpp

* Avoid dereferencing map_get_first_element_at nullptr on Scenery.cpp

* Avoid dereferencing map_get_first_element_at nullptr on Sprite.cpp

* Avoid dereferencing map_get_first_element_at nullptr on TileInspector.cpp

* Avoid dereferencing map_get_first_element_at nullptr on Wall.cpp

* Avoid dereferencing map_get_first_element_at nullptr on Fountain.cpp

* Avoid dereferencing map_get_first_element_at nullptr on Footpath.cpp

* Avoid dereferencing map_get_first_element_at nullptr on Entrance.cpp

* Avoid dereferencing map_get_first_element_at nullptr on Banner.cpp

* Avoid dereferencing map_get_first_element_at nullptr on Vehicle.cpp

* Avoid dereferencing map_get_first_element_at nullptr on TrackDesignSave.cpp

* Avoid dereferencing map_get_first_element_at nullptr on TrackDesign.cpp

* Avoid dereferencing map_get_first_element_at nullptr on Track.cpp

* Avoid dereferencing map_get_first_element_at nullptr on Station.cpp

* Avoid dereferencing map_get_first_element_at nullptr on RideRatings.cpp

* Avoid dereferencing map_get_first_element_at nullptr on Ride.cpp

* Avoid dereferencing map_get_first_element_at nullptr on S4Importer.cpp

* Avoid dereferencing map_get_first_element_at nullptr on Staff.cpp

* Avoid dereferencing map_get_first_element_at nullptr on Peep.cpp

* Avoid dereferencing map_get_first_element_at nullptr on GuestPathfinding.cpp

* Avoid dereferencing map_get_first_element_at nullptr on Guest.cpp

* Avoid dereferencing map_get_first_element_at nullptr on VirtualFloor.cpp

* Avoid dereferencing map_get_first_element_at nullptr on Paint.TileElement.cpp

* Fix issues raised on review

* Fix remaining review issues.

* Early exit on loops if tileElement is nullptr

* Fix clang-format issues
2019-10-09 15:02:21 +01:00
Richard Fine 5ff78e48c7 Reduce usage of GetDirectionWithOffset()
GetDirectionWithOffset(2) is the same thing as 'direction_reverse(GetDirection())', and the latter is more readable.
2019-09-01 18:40:08 +01:00
Gymnasiast f12eb3010f
Fix display of G2 characters; remove some unused sprite IDs 2019-09-01 11:12:09 +02:00
duncanspumpkin f39905bd2e Clang format 2019-08-19 20:04:59 +01:00
duncanspumpkin 37de01a10d Replace coordiante_3d_to_2d with CoordsXYZ equivelent 2019-08-19 20:04:58 +01:00
duncanspumpkin bc12618d46 Clang format 2019-08-19 20:04:57 +01:00
duncanspumpkin c6452095ca Refactor tile_element_height to use CoordsXY 2019-08-19 20:04:57 +01:00
duncanspumpkin 5333dc4295 Return a SurfaceElement from get_surface_element 2019-08-19 20:04:56 +01:00
duncanspumpkin 9619fd384d Refactor map_is_location_owned to use CoordsXYZ 2019-08-19 20:04:56 +01:00
Ted John 53f228fc33 Fix #9769: NRE in sub_6A4101 2019-08-08 12:45:17 +01:00
Ted John 2cfad1fc66 Fix #9764: NRE in ride_entrance_exit_paint 2019-08-08 12:37:53 +01:00
Ted John b7121553b4 Fix #9715: large scenery banners have incorrect colour and scrolling (#9716) 2019-08-02 21:18:42 +02:00
Ted John 1f9f48e054 Fix flickering banners 2019-07-29 21:41:21 +01:00
Ted John 7ce2f38c92 Fix formatting 2019-07-29 20:01:49 +01:00
Ted John 61d64ab8c5 Do not use user strings for banners 2019-07-29 19:18:16 +01:00
Ted John 6fff2079f9 Refactor ride name to dynamic args and std::string 2019-07-29 19:18:16 +01:00
Ted John 0b4d989a67 Rename get_banner to GetBanner 2019-07-26 17:24:19 +01:00
Ted John 5c07c53faf Refactor get banner 2019-07-25 22:21:19 +01:00
Ted John 85543bd1c8 Separate RCT2 and OpenRCT2 banner struct 2019-07-25 22:21:19 +01:00
Ted John 5733d666b3 Do not store park name as a user string 2019-07-21 11:33:15 +02:00
Jim Armstrong 9c976daa51 Refactor #9474: Refactor jumping fountain code (#9475)
* Refactor jumping_fountain_update to Update

* Refactor jumping_fountain_get_type to GetType

* Refactor jumping_fountain_continue to Continue

Fix typos and misc refactoring

* Refactor begin and create functions into static member functions

Move jumping_fountain_begin and jumping_fountain_create into the rct_jumping_fountain struct and make them static

* Refactor remaining fountain functionality into member functions

* Rename JumpingFountain struct and move to proper header file

JumpingFountain code was refactored to conform to variable naming conventions and moved into the Fountain.h file.

rct_sprite_generic struct was moved to SpriteBase.h - this was done to get around a circular header dependency between Fountain.h and Sprite.h

* Set access modifier for private functions

* Change JumpingFountain variable names to TitleCase

* Refactor #9474: Clarify where auto is being used with pointers

* Refactor #9474: Change function names for clarity

* Refactor #9474: Fix incorrect function names
2019-07-11 20:38:30 +01:00
Hielke Morsink 6b7fee86bb Don't clear the screen to black for giant screenshots
When certain viewport flags were set (underground view, hide base land,
hide vetical faces, clip view), the viewport would always be cleared,
including for giant screenshots.
2019-06-16 16:42:21 +02:00
aw20368 9effe21dd0 Fix #8602: Wall piece collision detection deviates from vanilla (#9414)
Wall piece collision used the base height of the wall. Changed to use the clearance height.
2019-06-13 20:03:53 +02:00
Duncan e5972f8a67
Fix #9401, Fix #9387. Check for tile element before deref. (#9409)
This fixes two crashes that can occur when surface elements are deleted. For normal play you should never delete a surface element as the game expects there to be a surface element on all usable terrain.
2019-06-12 21:16:40 +01:00
Hielke Morsink bffc012d16 Implement #1260: --transparent switch for screenshot command 2019-06-09 11:03:00 +02:00
Duncan 993709c087
Merge pull request #9321 from aw20368/fix/8723-use-rotate_map_coordinates
Fix #8723 Use rotate_map_coordinates to rotate coordinate
2019-06-08 07:52:52 +01:00
aw20368 e0cf476398 Fix #8723 Use rotate_map_coordinates to rotate coordinate
Added Rotate to CoordsXY, TileCoordsXY and used them to replace redundant rotation code.
2019-06-06 08:21:40 -04:00
aw20368 3823befa10 Fix #7323 Tunnel entrances not rendering in 'highlight path issues' (#9339)
Hiding path scenery caused function that draws tunnel to prematurely return. Changed to only skip drawing scenery.
2019-06-04 20:34:39 +02:00
Ted John c4e18e570e Add and implement simulation mode for rides 2019-05-28 16:50:08 +01:00
aw20368 8c20b635bd Fix #9270: Refactor money effect
Changed static functions to rct_money_effect member functions. GetStringId now returns std::pair.
2019-05-21 21:22:47 +02:00
Gymnasiast 170307cd0f Remove redundant semicolons after for loops 2019-05-13 22:16:30 +02:00
Ted John 15cb3e1889 Remove unnecessary new line characters from log calls (#9237) 2019-05-12 13:48:56 +02:00
Filip Gawin 6833da77e3 Simplify boolean expresions 2019-05-10 22:00:38 +02:00
Xkeeper 51593c540a Fix ride entrance hut banner issue
This fixes the problem where the ride entrance hut
banner would show a nonsense number after auto-named
rides based on the amount the text had scrolled.
2019-05-01 23:59:09 +02:00
Xkeeper 100ee139f5 Update code style with clang-format 2019-05-01 23:59:09 +02:00
Xkeeper c6a4316bd4 Update banner formatting code/strings
Changes some things to use STR_BANNER_TEXT_FORMAT and removes
instances of " - - " attached to other strings in the
localization files.

This can be used in the future to show the messages on
a sign or banner via a tooltip without having to
duplicate those messages without " - - ".
2019-05-01 23:57:07 +02:00
Nicole d38fb6a7a2 Fix #8800: ensure tile_element_height is used correctly (#9087)
* Changed calls to tile_element_height to tile_element_water_height

* Changes to calls to tile_element_height

* Removed tile element_height, map_get_highest_land_height, and map_get lowest_land_height

3 functions removed due to relocation.

* Added function tile_element_height back to map.cpp

Added tile_element height back to map.cpp. Was unnecessarily deleted.

* Update Map.h

* water_height changes

* Update Scenario.cpp

* Update Scenario.cpp

* Fix 8800: applied clang format

* Removed unnecessary ANDs
2019-04-23 18:26:48 +01:00
Michael Steenbeek 42a1a8704d
Use empty() for vectors; clean up bool comparisons (#9118) 2019-04-20 20:39:47 +02:00
duncanspumpkin 30a5194085 Use a vector for map selection tiles 2019-04-04 19:23:44 +01:00
Matt c520b0061e Refactor large_scenery_sign_fit_text to not return static local. 2019-04-02 20:14:50 +02:00
Matt 4b1e7c3dd2 Remove _unk9E32BC from global scope and make it local 2019-03-31 17:15:15 +02:00
Matt 383ded68e9 Cleanup 2019-03-31 15:50:55 +02:00
Matt 65ef018e4e Move paint_session_alloc and paint_session_free into Painter. 2019-03-31 15:50:55 +02:00
Matt db96df010f Expose Painter in Context 2019-03-31 15:50:55 +02:00
Matt 37c3809744 Implement partial multicore rendering 2019-03-31 15:50:55 +02:00
Aaron van Geffen 2af13904c5 Update copyright notices for 2019. (#8903) 2019-03-17 07:16:15 +00:00
Michael Steenbeek 6884eac24c
Turn railing support type into enum class 2019-03-16 14:21:44 +01:00
Michael Steenbeek 602821a389
Split path surface objects into paths and queues 2019-03-16 12:37:32 +01:00
Ted John cdec457abd Refactor peep struct 2019-02-28 20:28:58 +01:00
duncanspumpkin 9d78bb0d4e Fix compile and formating 2019-02-27 10:54:08 +00:00
duncanspumpkin fae15fceca Use IsBroken 2019-02-27 10:49:48 +00:00
duncanspumpkin 6495ffdb34 Use IsBlockedByVehicle 2019-02-27 10:49:48 +00:00
duncanspumpkin 112b40910b Pass a bool to the set function. Make review changes 2019-02-25 20:44:12 +00:00
duncanspumpkin 737c308e4e Use IsGhost() to access ghost state
Added set and clear ghost to further prevent direct access to flags
2019-02-25 15:12:35 +00:00
Michael Steenbeek 2a4215a30f
Create constant for SCROLLING_MODE_NONE 2019-02-14 22:41:48 +01:00
Michael Steenbeek 4e9d2ce764
Split footpath object into two internally 2019-01-20 21:38:38 +01:00
Gymnasiast cd8227c756 Clean up magic numbers in footpath corner drawing 2019-01-20 17:54:30 +01:00
Gymnasiast d000457fb5 Rename more occurrences to railingEntry 2019-01-20 17:23:27 +01:00
Gymnasiast ad2698df0d Move 'should draw path over supports' to tile element 2019-01-20 17:23:27 +01:00
Gymnasiast 1f6d4caf7c Rename some variables 2019-01-20 17:23:27 +01:00
Gymnasiast 2f0b6a9652 Rename FOOTPATH_ENTRY_FLAG_HAS_PATH_BASE_SPRITE 2019-01-20 17:23:27 +01:00
Gymnasiast 73e25399d3 Rename footpathEntry to railingEntry where appropriate 2019-01-20 17:23:27 +01:00
Gymnasiast 9da5b5d513 Rename path_paint_{box,pole}_support parameter 2019-01-20 17:23:27 +01:00
Michael Steenbeek 6ef01b3cd3
Name some path drawing variables 2019-01-18 20:35:43 +01:00
Richard Fine e90e9dd73f Introduce many uses of direction_reverse
Change many of the places doing the ^2 trick to use direction_reverse instead, for improved readability.
2019-01-05 15:41:46 +00:00
ζeh Matt 20496b0390
Merge pull request #8545 from richard-fine/use-enum-types
Use of enum types in Peep code
2019-01-04 10:57:56 +01:00
Michael Steenbeek 31298bd772
Merge pull request #8543 from IntelOrca/refactor-ride
Refactor ride structure
2019-01-02 22:38:20 +01:00
Michael Steenbeek b5317ee9e9
Split drawing of path and railing 2019-01-02 19:52:53 +01:00
Richard Fine 60396c6658 Rename enums to modern style
Change various PEEP_ENUM_TYPE names to PeepEnumType names, to match the more modern coding standard.
2019-01-02 14:10:05 +00:00
Richard Fine a5e896f0c3 Use PEEP_ACTION_SPRITE_TYPE in the peep drawing code 2019-01-01 23:07:13 +00:00
Ted John 38f632074b Merge ride track colour arrays into one 2019-01-01 21:25:34 +00:00
Matt c7ab757a86 Cleanup. 2018-12-29 23:06:15 +01:00
Matt b6c2dca849 Adjust replay notification position. 2018-12-29 19:23:27 +01:00
Matt 624427259b Draw text notice if replay system is active. 2018-12-29 19:23:27 +01:00
ζeh Matt 7d19a5bc77 Refactor memcpy to std::memcpy and memset to std::memset (#8408) 2018-12-15 22:23:31 +01:00
Ted John 06f203a7e7 Implement surfaces, edges and stations as objects 2018-12-09 23:30:40 +00:00
Matt 468d94a6ca Remove gCurrentViewportFlags 2018-12-05 23:09:17 +01:00
Matt adb4aa69a6 Rename UnkF1AD28 to LastRootPS 2018-12-05 23:08:43 +01:00
Matt aa8b8d8415 Remove unused member in paint_session. 2018-12-05 23:08:43 +01:00
ζeh Matt 940fff4bbf Fix dereferencing nullptr when game objects are missing. (#8360) 2018-12-05 22:59:15 +01:00
Hielke Morsink 354d973a48 Use std::size instead of Util::CountOf 2018-11-23 21:59:08 +01:00
Michael Steenbeek f8add7f62e
Rename rct_tile_element to TileElement 2018-11-01 13:53:50 +01:00
Michael Steenbeek 5f4cca3c7e Remove rest of access to footpath edges 2018-10-31 15:08:06 +01:00
Michael Steenbeek d89c3d9e67 Replace calls to get path edges
This replaces most calls/direct access to the footpath edges (i.e. the orthogonal directions, not the corners). This includes places where the whole byte was retrieved, but only compared against orthogonal directions.
2018-10-31 15:08:06 +01:00
Michael Steenbeek af2c1e69d1 Remove residual access to path addition_status field 2018-10-31 13:10:07 +01:00
Michael Steenbeek 853e4c4a6a Remove residual access to path ride_index field 2018-10-31 13:09:53 +01:00
Michael Steenbeek 66cde65f87 Replace C style function for getting slope direction 2018-10-31 13:09:19 +01:00
ζeh Matt 3e457436b1 Refactor some painting code. (#8144) 2018-10-26 10:49:27 -07:00
Gymnasiast a6885ea464 Replace C-style functions for getting direction 2018-10-04 14:54:12 +02:00
Gymnasiast 015ece94c6 Replace C-style functions for getting path entries 2018-10-04 12:13:17 +02:00
Gymnasiast ecd6247462 Replace C-style functions for checking getting path additions 2018-10-04 12:13:17 +02:00
Gymnasiast ee05438953 Replace C-style functions for checking path addition ghost status 2018-10-04 12:13:17 +02:00