OpenTTD/src/autoreplace_gui.cpp

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/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file autoreplace_gui.cpp GUI for autoreplace handling. */
#include "stdafx.h"
#include "command_func.h"
#include "vehicle_gui.h"
#include "newgrf_engine.h"
#include "group.h"
#include "rail.h"
#include "strings_func.h"
#include "window_func.h"
#include "autoreplace_func.h"
#include "company_func.h"
#include "widgets/dropdown_type.h"
#include "engine_base.h"
#include "window_gui.h"
#include "engine_gui.h"
#include "settings_func.h"
#include "core/geometry_func.hpp"
#include "table/strings.h"
uint GetEngineListHeight(VehicleType type);
void DrawEngineList(VehicleType type, int x, int r, int y, const GUIEngineList *eng_list, uint16 min, uint16 max, EngineID selected_id, bool show_count, GroupID selected_group);
/** Widget numbers of the autoreplace GUI. */
enum ReplaceVehicleWindowWidgets {
RVW_WIDGET_CAPTION,
/* Left and right matrix + details. */
RVW_WIDGET_LEFT_MATRIX,
RVW_WIDGET_LEFT_SCROLLBAR,
RVW_WIDGET_RIGHT_MATRIX,
RVW_WIDGET_RIGHT_SCROLLBAR,
RVW_WIDGET_LEFT_DETAILS,
RVW_WIDGET_RIGHT_DETAILS,
/* Button row. */
RVW_WIDGET_START_REPLACE,
RVW_WIDGET_INFO_TAB,
RVW_WIDGET_STOP_REPLACE,
/* Train only widgets. */
RVW_WIDGET_TRAIN_ENGINEWAGON_TOGGLE,
RVW_WIDGET_TRAIN_FLUFF_LEFT,
RVW_WIDGET_TRAIN_RAILTYPE_DROPDOWN,
RVW_WIDGET_TRAIN_FLUFF_RIGHT,
RVW_WIDGET_TRAIN_WAGONREMOVE_TOGGLE,
};
static int CDECL EngineNumberSorter(const EngineID *a, const EngineID *b)
{
int r = ListPositionOfEngine(*a) - ListPositionOfEngine(*b);
return r;
}
/** Rebuild the left autoreplace list if an engine is removed or added
* @param e Engine to check if it is removed or added
* @param id_g The group the engine belongs to
* Note: this function only works if it is called either
* - when a new vehicle is build, but before it's counted in num_engines
* - when a vehicle is deleted and after it's substracted from num_engines
* - when not changing the count (used when changing replace orders)
*/
void InvalidateAutoreplaceWindow(EngineID e, GroupID id_g)
{
Company *c = Company::Get(_local_company);
uint num_engines = GetGroupNumEngines(_local_company, id_g, e);
if (num_engines == 0 || c->num_engines[e] == 0) {
/* We don't have any of this engine type.
* Either we just sold the last one, we build a new one or we stopped replacing it.
* In all cases, we need to update the left list */
InvalidateWindowData(WC_REPLACE_VEHICLE, Engine::Get(e)->type, true);
}
}
/** When an engine is made buildable or is removed from being buildable, add/remove it from the build/autoreplace lists
* @param type The type of engine
*/
void AddRemoveEngineFromAutoreplaceAndBuildWindows(VehicleType type)
{
InvalidateWindowData(WC_REPLACE_VEHICLE, type, false); // Update the autoreplace window
InvalidateWindowClassesData(WC_BUILD_VEHICLE); // The build windows needs updating as well
}
/**
* Window for the autoreplacing of vehicles.
*/
class ReplaceVehicleWindow : public Window {
EngineID sel_engine[2]; ///< Selected engine left and right.
GUIEngineList engines[2]; ///< Left and right list of engines.
bool replace_engines; ///< If \c true, engines are replaced, if \c false, wagons are replaced (only for trains).
bool reset_sel_engine; ///< Also reset #sel_engine while updating left and/or right (#update_left and/or #update_right) and no valid engine selected.
GroupID sel_group; ///< Group selected to replace.
int details_height; ///< Minimal needed height of the details panels (found so far).
RailType sel_railtype; ///< Type of rail tracks selected.
/** Figure out if an engine should be added to a list.
* @param e The EngineID.
* @param draw_left If \c true, the left list is drawn (the engines specific to the railtype you selected).
* @param show_engines If \c true, the locomotives are drawn, else the wagons are drawn (never both).
* @return \c true if the engine should be in the list (based on this check), else \c false.
*/
bool GenerateReplaceRailList(EngineID e, bool draw_left, bool show_engines)
{
const RailVehicleInfo *rvi = RailVehInfo(e);
/* Ensure that the wagon/engine selection fits the engine. */
if ((rvi->railveh_type == RAILVEH_WAGON) == show_engines) return false;
if (draw_left && show_engines) {
/* Ensure that the railtype is specific to the selected one */
if (rvi->railtype != this->sel_railtype) return false;
}
return true;
}
/** Generate an engines list
* @param draw_left true if generating the left list, otherwise false
*/
void GenerateReplaceVehList(bool draw_left)
{
EngineID selected_engine = INVALID_ENGINE;
VehicleType type = (VehicleType)this->window_number;
byte side = draw_left ? 0 : 1;
GUIEngineList *list = &this->engines[side];
list->Clear();
const Engine *e;
FOR_ALL_ENGINES_OF_TYPE(e, type) {
EngineID eid = e->index;
if (type == VEH_TRAIN && !this->GenerateReplaceRailList(eid, draw_left, this->replace_engines)) continue; // special rules for trains
if (draw_left) {
const uint num_engines = GetGroupNumEngines(_local_company, this->sel_group, eid);
/* Skip drawing the engines we don't have any of and haven't set for replacement */
if (num_engines == 0 && EngineReplacementForCompany(Company::Get(_local_company), eid, this->sel_group) == INVALID_ENGINE) continue;
} else {
if (!CheckAutoreplaceValidity(this->sel_engine[0], eid, _local_company)) continue;
}
*list->Append() = eid;
if (eid == this->sel_engine[side]) selected_engine = eid; // The selected engine is still in the list
}
this->sel_engine[side] = selected_engine; // update which engine we selected (the same or none, if it's not in the list anymore)
EngList_Sort(list, &EngineNumberSorter);
}
/** Generate the lists */
void GenerateLists()
{
EngineID e = this->sel_engine[0];
if (this->engines[0].NeedRebuild()) {
/* We need to rebuild the left engines list */
this->GenerateReplaceVehList(true);
this->vscroll.SetCount(this->engines[0].Length());
if (this->reset_sel_engine && this->sel_engine[0] == INVALID_ENGINE && this->engines[0].Length() != 0) {
this->sel_engine[0] = this->engines[0][0];
}
}
if (this->engines[1].NeedRebuild() || e != this->sel_engine[0]) {
/* Either we got a request to rebuild the right engines list, or the left engines list selected a different engine */
if (this->sel_engine[0] == INVALID_ENGINE) {
/* Always empty the right engines list when nothing is selected in the left engines list */
this->engines[1].Clear();
this->sel_engine[1] = INVALID_ENGINE;
} else {
this->GenerateReplaceVehList(false);
this->vscroll2.SetCount(this->engines[1].Length());
if (this->reset_sel_engine && this->sel_engine[1] == INVALID_ENGINE && this->engines[1].Length() != 0) {
this->sel_engine[1] = this->engines[1][0];
}
}
}
/* Reset the flags about needed updates */
this->engines[0].RebuildDone();
this->engines[1].RebuildDone();
this->reset_sel_engine = false;
}
public:
ReplaceVehicleWindow(const WindowDesc *desc, VehicleType vehicletype, GroupID id_g) : Window()
{
if (vehicletype == VEH_TRAIN) {
/* For rail vehicles find the most used vehicle type, which is usually
* better than 'just' the first/previous vehicle type. */
uint type_count[RAILTYPE_END];
memset(type_count, 0, sizeof(type_count));
const Engine *e;
FOR_ALL_ENGINES_OF_TYPE(e, VEH_TRAIN) {
if (e->u.rail.railveh_type == RAILVEH_WAGON) continue;
type_count[e->u.rail.railtype] += GetGroupNumEngines(_local_company, id_g, e->index);
}
this->sel_railtype = RAILTYPE_BEGIN;
for (RailType rt = RAILTYPE_BEGIN; rt < RAILTYPE_END; rt++) {
if (type_count[this->sel_railtype] < type_count[rt]) this->sel_railtype = rt;
}
}
this->replace_engines = true; // start with locomotives (all other vehicles will not read this bool)
this->engines[0].ForceRebuild();
this->engines[1].ForceRebuild();
this->reset_sel_engine = true;
this->details_height = ((vehicletype == VEH_TRAIN) ? 10 : 9) * FONT_HEIGHT_NORMAL + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
this->sel_engine[0] = INVALID_ENGINE;
this->sel_engine[1] = INVALID_ENGINE;
this->InitNested(desc, vehicletype);
this->owner = _local_company;
this->sel_group = id_g;
}
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
{
switch (widget) {
case RVW_WIDGET_LEFT_MATRIX:
case RVW_WIDGET_RIGHT_MATRIX:
resize->height = GetEngineListHeight((VehicleType)this->window_number);
size->height = (this->window_number <= VEH_ROAD ? 8 : 4) * resize->height;
break;
case RVW_WIDGET_LEFT_DETAILS:
case RVW_WIDGET_RIGHT_DETAILS:
size->height = this->details_height;
break;
case RVW_WIDGET_TRAIN_WAGONREMOVE_TOGGLE: {
StringID str = this->GetWidget<NWidgetCore>(widget)->widget_data;
SetDParam(0, STR_CONFIG_SETTING_ON);
Dimension d = GetStringBoundingBox(str);
SetDParam(0, STR_CONFIG_SETTING_OFF);
d = maxdim(d, GetStringBoundingBox(str));
d.width += padding.width;
d.height += padding.height;
*size = maxdim(*size, d);
break;
}
case RVW_WIDGET_TRAIN_ENGINEWAGON_TOGGLE: {
StringID str = this->GetWidget<NWidgetCore>(widget)->widget_data;
SetDParam(0, STR_REPLACE_ENGINES);
Dimension d = GetStringBoundingBox(str);
SetDParam(0, STR_REPLACE_WAGONS);
d = maxdim(d, GetStringBoundingBox(str));
d.width += padding.width;
d.height += padding.height;
*size = maxdim(*size, d);
break;
}
case RVW_WIDGET_INFO_TAB: {
SetDParam(0, STR_REPLACE_NOT_REPLACING);
Dimension d = GetStringBoundingBox(STR_BLACK_STRING);
SetDParam(0, STR_REPLACE_NOT_REPLACING_VEHICLE_SELECTED);
d = maxdim(d, GetStringBoundingBox(STR_BLACK_STRING));
d.width += WD_FRAMETEXT_LEFT + WD_FRAMETEXT_RIGHT;
d.height += WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
*size = maxdim(*size, d);
break;
}
case RVW_WIDGET_TRAIN_RAILTYPE_DROPDOWN: {
Dimension d = {0, 0};
for (RailType rt = RAILTYPE_BEGIN; rt != RAILTYPE_END; rt++) {
const RailtypeInfo *rti = GetRailTypeInfo(rt);
/* Skip rail type if it has no label */
if (rti->label == 0) continue;
d = maxdim(d, GetStringBoundingBox(rti->strings.replace_text));
}
d.width += padding.width;
d.height += padding.height;
*size = maxdim(*size, d);
break;
}
}
}
virtual void SetStringParameters(int widget) const
{
switch (widget) {
case RVW_WIDGET_CAPTION:
SetDParam(0, STR_REPLACE_VEHICLE_TRAIN + this->window_number);
break;
case RVW_WIDGET_TRAIN_WAGONREMOVE_TOGGLE: {
const Company *c = Company::Get(_local_company);
SetDParam(0, c->settings.renew_keep_length ? STR_CONFIG_SETTING_ON : STR_CONFIG_SETTING_OFF);
break;
}
case RVW_WIDGET_TRAIN_ENGINEWAGON_TOGGLE:
SetDParam(0, this->replace_engines ? STR_REPLACE_ENGINES : STR_REPLACE_WAGONS);
break;
}
}
virtual void DrawWidget(const Rect &r, int widget) const
{
switch (widget) {
case RVW_WIDGET_INFO_TAB: {
const Company *c = Company::Get(_local_company);
if (this->sel_engine[0] != INVALID_ENGINE) {
if (!EngineHasReplacementForCompany(c, this->sel_engine[0], this->sel_group)) {
SetDParam(0, STR_REPLACE_NOT_REPLACING);
} else {
SetDParam(0, STR_ENGINE_NAME);
SetDParam(1, EngineReplacementForCompany(c, this->sel_engine[0], this->sel_group));
}
} else {
SetDParam(0, STR_REPLACE_NOT_REPLACING_VEHICLE_SELECTED);
}
DrawString(r.left + WD_FRAMETEXT_LEFT, r.right - WD_FRAMETEXT_RIGHT, r.top + WD_FRAMERECT_TOP, STR_BLACK_STRING, TC_FROMSTRING, SA_HOR_CENTER);
break;
}
case RVW_WIDGET_LEFT_MATRIX:
case RVW_WIDGET_RIGHT_MATRIX: {
int side = (widget == RVW_WIDGET_LEFT_MATRIX) ? 0 : 1;
EngineID start = side == 0 ? this->vscroll.GetPosition() : this->vscroll2.GetPosition(); // what is the offset for the start (scrolling)
EngineID end = min((side == 0 ? this->vscroll.GetCapacity() : this->vscroll2.GetCapacity()) + start, this->engines[side].Length());
/* Do the actual drawing */
DrawEngineList((VehicleType)this->window_number, r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP,
&this->engines[side], start, end, this->sel_engine[side], side == 0, this->sel_group);
break;
}
}
}
virtual void OnPaint()
{
if (this->engines[0].NeedRebuild() || this->engines[1].NeedRebuild()) this->GenerateLists();
Company *c = Company::Get(_local_company);
/* Disable the "Start Replacing" button if:
* Either engines list is empty
* or The selected replacement engine has a replacement (to prevent loops)
* or The right engines list (new replacement) has the existing replacement vehicle selected */
this->SetWidgetDisabledState(RVW_WIDGET_START_REPLACE,
this->sel_engine[0] == INVALID_ENGINE ||
this->sel_engine[1] == INVALID_ENGINE ||
EngineReplacementForCompany(c, this->sel_engine[1], this->sel_group) != INVALID_ENGINE ||
EngineReplacementForCompany(c, this->sel_engine[0], this->sel_group) == this->sel_engine[1]);
/* Disable the "Stop Replacing" button if:
* The left engines list (existing vehicle) is empty
* or The selected vehicle has no replacement set up */
this->SetWidgetDisabledState(RVW_WIDGET_STOP_REPLACE,
this->sel_engine[0] == INVALID_ENGINE ||
!EngineHasReplacementForCompany(c, this->sel_engine[0], this->sel_group));
/* now the actual drawing of the window itself takes place */
SetDParam(0, STR_REPLACE_VEHICLE_TRAIN + this->window_number);
if (this->window_number == VEH_TRAIN) {
/* sets the colour of that art thing */
this->GetWidget<NWidgetCore>(RVW_WIDGET_TRAIN_FLUFF_LEFT)->colour = _company_colours[_local_company];
this->GetWidget<NWidgetCore>(RVW_WIDGET_TRAIN_FLUFF_RIGHT)->colour = _company_colours[_local_company];
/* Show the selected railtype in the pulldown menu */
this->GetWidget<NWidgetCore>(RVW_WIDGET_TRAIN_RAILTYPE_DROPDOWN)->widget_data = GetRailTypeInfo(sel_railtype)->strings.replace_text;
}
this->DrawWidgets();
if (!this->IsShaded()) {
int needed_height = this->details_height;
/* Draw details panels. */
for (int side = 0; side < 2; side++) {
if (this->sel_engine[side] != INVALID_ENGINE) {
NWidgetBase *nwi = this->GetWidget<NWidgetBase>(side == 0 ? RVW_WIDGET_LEFT_DETAILS : RVW_WIDGET_RIGHT_DETAILS);
int text_end = DrawVehiclePurchaseInfo(nwi->pos_x + WD_FRAMETEXT_LEFT, nwi->pos_x + nwi->current_x - WD_FRAMETEXT_RIGHT,
nwi->pos_y + WD_FRAMERECT_TOP, this->sel_engine[side]);
needed_height = max(needed_height, text_end - (int)nwi->pos_y + WD_FRAMERECT_BOTTOM);
}
}
if (needed_height != this->details_height) { // Details window are not high enough, enlarge them.
this->details_height = needed_height;
this->ReInit();
return;
}
}
}
virtual void OnClick(Point pt, int widget, int click_count)
{
switch (widget) {
case RVW_WIDGET_TRAIN_ENGINEWAGON_TOGGLE:
this->replace_engines = !(this->replace_engines);
this->engines[0].ForceRebuild();
this->reset_sel_engine = true;
this->SetDirty();
break;
case RVW_WIDGET_TRAIN_RAILTYPE_DROPDOWN: { // Railtype selection dropdown menu
const Company *c = Company::Get(_local_company);
DropDownList *list = new DropDownList();
for (RailType rt = RAILTYPE_BEGIN; rt != RAILTYPE_END; rt++) {
const RailtypeInfo *rti = GetRailTypeInfo(rt);
/* Skip rail type if it has no label */
if (rti->label == 0) continue;
list->push_back(new DropDownListStringItem(rti->strings.replace_text, rt, !HasBit(c->avail_railtypes, rt)));
}
ShowDropDownList(this, list, sel_railtype, RVW_WIDGET_TRAIN_RAILTYPE_DROPDOWN);
break;
}
case RVW_WIDGET_TRAIN_WAGONREMOVE_TOGGLE: // toggle renew_keep_length
DoCommandP(0, GetCompanySettingIndex("company.renew_keep_length"), Company::Get(_local_company)->settings.renew_keep_length ? 0 : 1, CMD_CHANGE_COMPANY_SETTING);
break;
case RVW_WIDGET_START_REPLACE: { // Start replacing
EngineID veh_from = this->sel_engine[0];
EngineID veh_to = this->sel_engine[1];
DoCommandP(0, this->sel_group << 16, veh_from + (veh_to << 16), CMD_SET_AUTOREPLACE);
this->SetDirty();
break;
}
case RVW_WIDGET_STOP_REPLACE: { // Stop replacing
EngineID veh_from = this->sel_engine[0];
DoCommandP(0, this->sel_group << 16, veh_from + (INVALID_ENGINE << 16), CMD_SET_AUTOREPLACE);
this->SetDirty();
break;
}
case RVW_WIDGET_LEFT_MATRIX:
case RVW_WIDGET_RIGHT_MATRIX: {
uint i;
byte click_side;
if (widget == RVW_WIDGET_LEFT_MATRIX) {
i = this->vscroll.GetScrolledRowFromWidget(pt.y, this, RVW_WIDGET_LEFT_MATRIX);
click_side = 0;
} else {
i = this->vscroll2.GetScrolledRowFromWidget(pt.y, this, RVW_WIDGET_RIGHT_MATRIX);
click_side = 1;
}
size_t engine_count = this->engines[click_side].Length();
EngineID e = engine_count > i ? this->engines[click_side][i] : INVALID_ENGINE;
if (e == this->sel_engine[click_side]) break; // we clicked the one we already selected
this->sel_engine[click_side] = e;
if (click_side == 0) {
this->engines[1].ForceRebuild();
this->reset_sel_engine = true;
}
this->SetDirty();
break;
}
}
}
virtual void OnDropdownSelect(int widget, int index)
{
RailType temp = (RailType)index;
if (temp == sel_railtype) return; // we didn't select a new one. No need to change anything
sel_railtype = temp;
/* Reset scrollbar positions */
this->vscroll.SetPosition(0);
this->vscroll2.SetPosition(0);
/* Rebuild the lists */
this->engines[0].ForceRebuild();
this->engines[1].ForceRebuild();
this->reset_sel_engine = true;
this->SetDirty();
}
virtual void OnResize()
{
this->vscroll.SetCapacityFromWidget(this, RVW_WIDGET_LEFT_MATRIX);
this->vscroll2.SetCapacityFromWidget(this, RVW_WIDGET_RIGHT_MATRIX);
this->GetWidget<NWidgetCore>(RVW_WIDGET_LEFT_MATRIX)->widget_data =
this->GetWidget<NWidgetCore>(RVW_WIDGET_RIGHT_MATRIX)->widget_data = (this->vscroll.GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START);
}
virtual void OnInvalidateData(int data)
{
if (data != 0) {
this->engines[0].ForceRebuild();
} else {
this->engines[1].ForceRebuild();
}
}
};
static const NWidgetPart _nested_replace_rail_vehicle_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
NWidget(WWT_CAPTION, COLOUR_GREY, RVW_WIDGET_CAPTION), SetDataTip(STR_REPLACE_VEHICLES_WHITE, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_SHADEBOX, COLOUR_GREY),
NWidget(WWT_STICKYBOX, COLOUR_GREY),
EndContainer(),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
NWidget(WWT_MATRIX, COLOUR_GREY, RVW_WIDGET_LEFT_MATRIX), SetMinimalSize(216, 0), SetFill(1, 1), SetDataTip(0x1, STR_REPLACE_HELP_LEFT_ARRAY), SetResize(1, 1),
NWidget(WWT_SCROLLBAR, COLOUR_GREY, RVW_WIDGET_LEFT_SCROLLBAR),
NWidget(WWT_MATRIX, COLOUR_GREY, RVW_WIDGET_RIGHT_MATRIX), SetMinimalSize(216, 0), SetFill(1, 1), SetDataTip(0x1, STR_REPLACE_HELP_RIGHT_ARRAY), SetResize(1, 1),
NWidget(WWT_SCROLL2BAR, COLOUR_GREY, RVW_WIDGET_RIGHT_SCROLLBAR),
EndContainer(),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
NWidget(WWT_PANEL, COLOUR_GREY, RVW_WIDGET_LEFT_DETAILS), SetMinimalSize(228, 102), SetResize(1, 0), EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY, RVW_WIDGET_RIGHT_DETAILS), SetMinimalSize(228, 102), SetResize(1, 0), EndContainer(),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, RVW_WIDGET_START_REPLACE), SetMinimalSize(139, 12), SetDataTip(STR_REPLACE_VEHICLES_START, STR_REPLACE_HELP_START_BUTTON),
NWidget(WWT_PANEL, COLOUR_GREY, RVW_WIDGET_INFO_TAB), SetMinimalSize(167, 12), SetDataTip(0x0, STR_REPLACE_HELP_REPLACE_INFO_TAB), SetResize(1, 0),
EndContainer(),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, RVW_WIDGET_STOP_REPLACE), SetMinimalSize(150, 12), SetDataTip(STR_REPLACE_VEHICLES_STOP, STR_REPLACE_HELP_STOP_BUTTON),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, RVW_WIDGET_TRAIN_ENGINEWAGON_TOGGLE), SetMinimalSize(139, 12), SetDataTip(STR_REPLACE_ENGINE_WAGON_SELECT, STR_REPLACE_ENGINE_WAGON_SELECT_HELP),
NWidget(WWT_PANEL, COLOUR_GREY, RVW_WIDGET_TRAIN_FLUFF_LEFT), SetMinimalSize(15, 12), EndContainer(),
NWidget(WWT_DROPDOWN, COLOUR_GREY, RVW_WIDGET_TRAIN_RAILTYPE_DROPDOWN), SetMinimalSize(136, 12), SetDataTip(0x0, STR_REPLACE_HELP_RAILTYPE), SetResize(1, 0),
NWidget(WWT_PANEL, COLOUR_GREY, RVW_WIDGET_TRAIN_FLUFF_RIGHT), SetMinimalSize(16, 12), EndContainer(),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, RVW_WIDGET_TRAIN_WAGONREMOVE_TOGGLE), SetMinimalSize(138, 12), SetDataTip(STR_REPLACE_REMOVE_WAGON, STR_REPLACE_REMOVE_WAGON_HELP),
NWidget(WWT_RESIZEBOX, COLOUR_GREY),
EndContainer(),
};
static const WindowDesc _replace_rail_vehicle_desc(
WDP_AUTO, 456, 140,
WC_REPLACE_VEHICLE, WC_NONE,
WDF_UNCLICK_BUTTONS | WDF_CONSTRUCTION,
_nested_replace_rail_vehicle_widgets, lengthof(_nested_replace_rail_vehicle_widgets)
);
static const NWidgetPart _nested_replace_vehicle_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
NWidget(WWT_CAPTION, COLOUR_GREY, RVW_WIDGET_CAPTION), SetMinimalSize(433, 14), SetDataTip(STR_REPLACE_VEHICLES_WHITE, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_SHADEBOX, COLOUR_GREY),
NWidget(WWT_STICKYBOX, COLOUR_GREY),
EndContainer(),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
NWidget(WWT_MATRIX, COLOUR_GREY, RVW_WIDGET_LEFT_MATRIX), SetMinimalSize(216, 0), SetFill(1, 1), SetDataTip(0x1, STR_REPLACE_HELP_LEFT_ARRAY), SetResize(1, 1),
NWidget(WWT_SCROLLBAR, COLOUR_GREY, RVW_WIDGET_LEFT_SCROLLBAR),
NWidget(WWT_MATRIX, COLOUR_GREY, RVW_WIDGET_RIGHT_MATRIX), SetMinimalSize(216, 0), SetFill(1, 1), SetDataTip(0x1, STR_REPLACE_HELP_RIGHT_ARRAY), SetResize(1, 1),
NWidget(WWT_SCROLL2BAR, COLOUR_GREY, RVW_WIDGET_RIGHT_SCROLLBAR),
EndContainer(),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
NWidget(WWT_PANEL, COLOUR_GREY, RVW_WIDGET_LEFT_DETAILS), SetMinimalSize(228, 92), SetResize(1, 0), EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY, RVW_WIDGET_RIGHT_DETAILS), SetMinimalSize(228, 92), SetResize(1, 0), EndContainer(),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, RVW_WIDGET_START_REPLACE), SetMinimalSize(139, 12), SetDataTip(STR_REPLACE_VEHICLES_START, STR_REPLACE_HELP_START_BUTTON),
NWidget(WWT_PANEL, COLOUR_GREY, RVW_WIDGET_INFO_TAB), SetMinimalSize(167, 12), SetDataTip(0x0, STR_REPLACE_HELP_REPLACE_INFO_TAB), SetResize(1, 0), EndContainer(),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, RVW_WIDGET_STOP_REPLACE), SetMinimalSize(138, 12), SetDataTip(STR_REPLACE_VEHICLES_STOP, STR_REPLACE_HELP_STOP_BUTTON),
NWidget(WWT_RESIZEBOX, COLOUR_GREY),
EndContainer(),
};
static const WindowDesc _replace_vehicle_desc(
WDP_AUTO, 456, 118,
WC_REPLACE_VEHICLE, WC_NONE,
WDF_UNCLICK_BUTTONS | WDF_CONSTRUCTION,
_nested_replace_vehicle_widgets, lengthof(_nested_replace_vehicle_widgets)
);
void ShowReplaceGroupVehicleWindow(GroupID id_g, VehicleType vehicletype)
{
DeleteWindowById(WC_REPLACE_VEHICLE, vehicletype);
new ReplaceVehicleWindow(vehicletype == VEH_TRAIN ? &_replace_rail_vehicle_desc : &_replace_vehicle_desc, vehicletype, id_g);
}