2005-07-24 16:12:37 +02:00
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/* $Id$ */
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2009-08-21 22:21:05 +02:00
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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2008-05-06 17:11:33 +02:00
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/** @file misc.cpp Misc functions that shouldn't be here. */
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2007-03-03 05:04:22 +01:00
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2004-08-09 19:04:08 +02:00
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#include "stdafx.h"
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2005-06-02 21:30:21 +02:00
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#include "openttd.h"
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2007-04-12 15:07:15 +02:00
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#include "landscape.h"
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2008-03-28 09:53:36 +01:00
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#include "news_func.h"
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2005-07-22 00:15:02 +02:00
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#include "variables.h"
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2009-01-12 18:11:45 +01:00
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#include "ai/ai.hpp"
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2007-03-19 12:27:30 +01:00
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#include "newgrf_house.h"
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2007-05-19 11:40:18 +02:00
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#include "group.h"
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2007-12-21 23:50:51 +01:00
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#include "economy_func.h"
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2007-12-26 14:50:40 +01:00
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#include "date_func.h"
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2007-12-27 14:35:39 +01:00
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#include "texteff.hpp"
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2008-01-09 10:45:45 +01:00
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#include "gfx_func.h"
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2008-06-03 20:35:58 +02:00
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#include "gamelog.h"
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2008-04-20 10:22:59 +02:00
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#include "animated_tile_func.h"
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2008-05-07 15:10:15 +02:00
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#include "tilehighlight_func.h"
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2008-08-12 00:45:11 +02:00
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#include "network/network_func.h"
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2009-01-24 00:40:12 +01:00
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#include "window_func.h"
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2008-01-09 10:45:45 +01:00
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2008-01-13 02:21:35 +01:00
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#include "table/sprites.h"
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2004-08-09 19:04:08 +02:00
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2008-04-18 12:16:51 +02:00
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extern TileIndex _cur_tileloop_tile;
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2009-01-12 18:11:45 +01:00
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extern void MakeNewgameSettingsLive();
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2004-08-09 19:04:08 +02:00
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2009-08-09 21:50:44 +02:00
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void InitializeSound();
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2007-03-07 12:47:46 +01:00
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void InitializeVehicles();
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void InitializeDepots();
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2008-09-13 17:49:29 +02:00
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void InitializeEngineRenews();
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2007-03-07 12:47:46 +01:00
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void InitializeOrders();
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void InitializeClearLand();
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void InitializeRailGui();
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void InitializeRoadGui();
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void InitializeAirportGui();
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void InitializeDockGui();
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void InitializeIndustries();
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void InitializeTowns();
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2009-07-01 20:45:05 +02:00
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void InitializeSubsidies();
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2007-03-07 12:47:46 +01:00
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void InitializeTrees();
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void InitializeSigns();
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void InitializeStations();
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2009-06-23 23:44:48 +02:00
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void InitializeRoadStops();
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2007-06-22 13:58:59 +02:00
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void InitializeCargoPackets();
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2008-09-30 22:39:50 +02:00
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void InitializeCompanies();
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2008-04-17 23:21:01 +02:00
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void InitializeCheats();
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2007-03-07 12:47:46 +01:00
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void InitializeNPF();
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2008-04-19 10:21:55 +02:00
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void InitializeOldNames();
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2005-01-22 21:23:18 +01:00
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2009-08-07 00:00:32 +02:00
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void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settings)
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2004-08-09 19:04:08 +02:00
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{
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2009-01-24 00:40:12 +01:00
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/* Make sure there isn't any window that can influence anything
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* related to the new game we're about to start/load. */
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UnInitWindowSystem();
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2005-07-13 21:51:31 +02:00
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AllocateMap(size_x, size_y);
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2009-04-19 12:31:30 +02:00
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SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, HT_NONE, WC_MAIN_WINDOW, 0);
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2004-08-09 19:04:08 +02:00
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2009-05-06 17:06:57 +02:00
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_pause_mode = PM_UNPAUSED;
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2004-08-09 19:04:08 +02:00
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_fast_forward = 0;
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_tick_counter = 0;
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2007-06-22 22:04:21 +02:00
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_realtime_tick = 0;
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2004-08-09 19:04:08 +02:00
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_date_fract = 0;
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_cur_tileloop_tile = 0;
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2009-01-19 16:06:11 +01:00
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_thd.redsq = INVALID_TILE;
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2009-08-07 00:00:32 +02:00
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if (reset_settings) MakeNewgameSettingsLive();
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2004-09-11 11:55:19 +02:00
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2009-08-09 21:50:44 +02:00
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InitializeSound();
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2008-05-29 11:54:47 +02:00
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if (reset_date) {
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2008-05-29 17:13:28 +02:00
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SetDate(ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1));
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2008-05-05 00:19:44 +02:00
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InitializeOldNames();
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2004-08-09 19:04:08 +02:00
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}
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2008-09-13 17:49:29 +02:00
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InitializeEngineRenews();
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2004-08-09 19:04:08 +02:00
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InitializeVehicles();
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2006-08-22 17:39:22 +02:00
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InitializeDepots();
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2005-01-15 20:06:22 +01:00
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InitializeOrders();
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2007-05-19 11:40:18 +02:00
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InitializeGroup();
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2004-08-09 19:04:08 +02:00
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InitNewsItemStructs();
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2005-07-13 21:51:31 +02:00
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InitializeLandscape();
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2004-08-09 19:04:08 +02:00
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InitializeClearLand();
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InitializeRailGui();
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InitializeRoadGui();
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InitializeAirportGui();
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InitializeDockGui();
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InitializeTowns();
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2009-07-01 20:45:05 +02:00
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InitializeSubsidies();
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2004-08-09 19:04:08 +02:00
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InitializeTrees();
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2005-01-12 12:21:28 +01:00
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InitializeSigns();
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2004-08-09 19:04:08 +02:00
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InitializeStations();
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2009-06-23 23:44:48 +02:00
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InitializeRoadStops();
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2007-06-22 13:58:59 +02:00
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InitializeCargoPackets();
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2004-08-09 19:04:08 +02:00
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InitializeIndustries();
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2007-03-19 12:27:30 +01:00
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InitializeBuildingCounts();
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2004-09-11 11:55:19 +02:00
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2005-01-31 12:23:10 +01:00
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InitializeNPF();
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2004-08-09 19:04:08 +02:00
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2008-09-30 22:39:50 +02:00
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InitializeCompanies();
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2009-01-12 18:11:45 +01:00
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AI::Initialize();
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2004-08-09 19:04:08 +02:00
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InitializeCheats();
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InitTextEffects();
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2008-08-12 00:45:11 +02:00
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#ifdef ENABLE_NETWORK
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NetworkInitChatMessage();
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#endif /* ENABLE_NETWORK */
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2004-08-09 19:04:08 +02:00
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InitializeAnimatedTiles();
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2009-09-06 20:53:57 +02:00
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InitializeEconomy();
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2004-08-09 19:04:08 +02:00
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ResetObjectToPlace();
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2008-06-03 20:35:58 +02:00
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GamelogReset();
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GamelogStartAction(GLAT_START);
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GamelogRevision();
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GamelogMode();
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GamelogGRFAddList(_grfconfig);
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GamelogStopAction();
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2004-08-09 19:04:08 +02:00
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}
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