Commit Graph

171 Commits

Author SHA1 Message Date
rubidium a5486e626d (svn r13489) -Fix: first determine where to *exactly* build a house before asking a NewGRF whether the location is good instead of possibly moving the house a tile after the NewGRF said the location is good. 2008-06-12 14:41:29 +00:00
glx ee256e770a (svn r13390) -Codechange: introduce usererror() for fatal but not openttd related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror(). 2008-06-05 20:54:52 +00:00
belugas 4f3eb7f3cd (svn r13383) -Codechange: Put the cost of house removal in a class member 2008-06-05 01:43:03 +00:00
belugas 4b4e73c1dd (svn r13368) -Codechange: give house's min/max_date a better name, as it is really year, not date 2008-06-03 03:06:16 +00:00
belugas b0ada3fbbf (svn r13367) -Codechange: Allow CircularTileSearch function to return the tile where search has been successful, or INVALID_TILE if it has not 2008-06-03 02:20:27 +00:00
smatz 2e8b9a70ec (svn r13362) -Fix: make the town authority window a bit less glitchy 2008-06-02 14:34:23 +00:00
smatz ed462507b2 (svn r13351) -Codechange: disable warnings about unused variable for builds without asserts 2008-06-01 15:08:14 +00:00
rubidium 923e21129c (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 2008-05-29 15:13:28 +00:00
peter1138 cfb962c7f1 (svn r13297) -Codechange: Use GUIList for the town directory window 2008-05-27 20:05:36 +00:00
rubidium 8c9cc415e3 (svn r13255) -Codechange: move _opt to _settings. 2008-05-25 22:36:44 +00:00
rubidium 4625695653 (svn r13251) -Codechange: rename _patches to _settings as that is more logic.
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
2008-05-25 19:17:03 +00:00
frosch 6e7a7412cd (svn r13233) -Fix: Replace some (incorrect) evaluations of TileOwner by RoadOwner.
-Fix: Before evaluating RoadOwner, check if the roadtype is present.
-Fix: Some places assumed that MP_ROAD means normal street.
2008-05-24 19:36:20 +00:00
belugas fc35ad9ee9 (svn r13226) -Feature: Allow to have more than only two airports per town. The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is.
Initial concept : TTDPatch (moreairpots),  Initial code : Pasky
Thanks to BigBB (help coding), Smatz Skidd13 and frosch for bugcatches and advices
2008-05-24 02:54:47 +00:00
frosch eca692ef90 (svn r13206) -Feature(ette): Display all owners of a tile in the tile-info-window. 2008-05-21 22:15:39 +00:00
rubidium 76b8970a33 (svn r13100) -Codechange: reduce the amount of parameters passed via AddNewsMessage as there is (for each news message type) a tuple of 4 parameters that is the same for all calls. 2008-05-15 13:39:36 +00:00
rubidium d03994098b (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
smatz c76b2be644 (svn r12929) -Fix [FS#1967](r12560): town rating was too often reset to Mediocre 2008-04-29 23:11:55 +00:00
smatz a870a66877 (svn r12920) -Fix (r12859): town rating was affected even after the test run 2008-04-29 18:08:14 +00:00
rubidium 9c675afb91 (svn r12859) -Fix: make the town rating tests use less memory and much quicker; from 13% to unnoticable in the profile in games with lots of towns and lots of very active AIs. 2008-04-23 22:55:11 +00:00
rubidium 6939569362 (svn r12855) -Codechange: do not use autoptr's for testing whether certain objects can be build, but check it directly in the pool so we do not have to call destructors in the testing phase. Stations still use the autoptr though. 2008-04-23 20:56:08 +00:00
rubidium 5ef8c01ce7 (svn r12819) -Codechange: handle more NewGRFs in the same way as TTDP does it, i.e. testing the low bits for 0xFF or 0 instead of all bits. 2008-04-21 14:33:33 +00:00
rubidium a40bba8bac (svn r12817) -Feature: the ability to play NewGRF sounds for industries and stations. 2008-04-21 11:29:01 +00:00
rubidium 181b36ca0b (svn r12801) -Codechange: remove the dependency of function.h in town_map.h 2008-04-20 08:43:31 +00:00
rubidium acafc26426 (svn r12762) -Fix: tabs after the first non-tab character are generally not okay (or lines starting with a space and then tabs). 2008-04-18 04:54:09 +00:00
rubidium 9d8fa486af (svn r12761) -Codechange: lots of minor whitespace coding style fixes around operators. 2008-04-18 04:37:06 +00:00
rubidium b1d1a4ac66 (svn r12757) -Codechange: move all cheat related stuff from all over the place to a single location. 2008-04-17 21:21:01 +00:00
rubidium 02cdf01507 (svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h. 2008-04-17 19:10:30 +00:00
smatz dccf5b4509 (svn r12731) -Fix (r12726): copying a 16bit array into 32bit wouldn't work 2008-04-15 23:07:06 +00:00
rubidium 9d3a08523a (svn r12726) -Fix [FS#1877]: overflow causing strange building behaviour in towns. 2008-04-15 22:27:28 +00:00
frosch 9346e067f3 (svn r12717) -Fix (r11107): Check the TILE_NOT_SLOPED flag of the _north_ tile of multi-tile houses to decide if autoslope is allowed. 2008-04-15 13:10:01 +00:00
smatz 6af1fb2bdd (svn r12599) -Codechange: force AllocateSafeRaw() to be linked to simplify compiler's decisions about inlining 2008-04-06 23:49:45 +00:00
rubidium 1bd5a29df5 (svn r12596) -Feature: show what cargos a station could be supplied with. Patch by Roujin. 2008-04-06 22:32:20 +00:00
smatz 8a2762978c (svn r12564) -Fix: towns couldn't terraform when inflation rised terraform prices enough 2008-04-04 16:52:29 +00:00
smatz 0aeefe164d (svn r12562) -Cleanup: variable scope in terraform_cmd.cpp 2008-04-04 15:48:15 +00:00
smatz 99b2536351 (svn r12561) -Fix: do not affect town rating change by the order in which we examine stations 2008-04-04 15:10:54 +00:00
smatz 42ed287506 (svn r12560) -Cleanup: town_cmd.cpp and header files - variable scope and a bit of coding style 2008-04-04 14:53:06 +00:00
smatz febc5150c9 (svn r12547) -Feature: invisibility options to make objects invisible instead of transparent 2008-04-03 19:55:40 +00:00
skidd13 584bbfd7e7 (svn r12534) -Feature: Add a new type of town road layouts - random for each town 2008-04-01 16:27:01 +00:00
skidd13 4cc6140619 (svn r12513) -Codechange: rename OriginalTileRandomiser something more descriptive 2008-03-31 15:10:24 +00:00
rubidium 6f15d34fe5 (svn r12495) -Codechange: reduce the dependency on newgrf_station.h (especially because newgrf_station.h includes a lot of stuff). 2008-03-31 06:42:26 +00:00
rubidium 2edd403656 (svn r12489) -Codechange: split station.h into station_base.h and station_func.h. 2008-03-31 00:06:17 +00:00
rubidium eeabab4555 (svn r12459) -Codechange: split news.h into news_type.h and news_func.h. 2008-03-28 08:53:36 +00:00
skidd13 a887b79f90 (svn r12381) -Fix [FS1835] [FS1535] (r11855): The number of houses wasn't computed right. A few other things regaring the updating had to be changed. Big thanks for support to frosch123 and SmatZ, to name just a few. (Inspired by a patch of bilbo) 2008-03-18 12:28:21 +00:00
smatz a47b4631ea (svn r12201) -Fix (r12060): compilation warnings - uninitialized variable when compiling with assert disabled 2008-02-20 19:34:53 +00:00
frosch b7993793c8 (svn r12199) -Codechange: Remove magic around the results of GetTileTrackStatus(). 2008-02-20 17:49:50 +00:00
smatz 29125c0e68 (svn r12177) -Codechange: use 'side' parameter in GetTileTrackStatus so there can be less checks in pathfinders for depots/stations/tunnels/bridges 2008-02-18 16:11:31 +00:00
smatz ebe03109ad (svn r12162) -Fix [FS#1757]: towns shouldn't build over houses owned by another town 2008-02-16 17:54:29 +00:00
smatz 4b7a812e55 (svn r12161) -Fix: towns will no longer build houses > 1x1 there where should be road (with 2x2, 3x3 grid town layouts) 2008-02-16 17:10:14 +00:00
smatz c261218cf5 (svn r12063) -Cleanup: use C++ indenting and variable scope/declaration in BuildTownHouse() 2008-02-05 00:30:58 +00:00
smatz 146779b158 (svn r12062) -Fix: possible deadlock when there are no houses available to build at given tile
-Fix: houses with zero probability could be built
2008-02-04 23:24:22 +00:00