Commit Graph

527 Commits

Author SHA1 Message Date
rubidium 9512838a5e (svn r23275) -Codechange: allow loading of the monospace (freetype) font at another moment than the other fonts 2011-11-20 11:59:36 +00:00
rubidium 0a4a75b0af (svn r23273) -Codechange: allow passing a MissingGlyphSearcher to CheckForMissingGlyphs (default to the language pack strings) 2011-11-20 11:52:11 +00:00
rubidium 542c61397c (svn r23271) -Codechange: don't repeatedly initialise and free the freetype library 2011-11-20 08:08:13 +00:00
rubidium ea54c38e2c (svn r23246) -Codechange: move searching/loading music/sound sets/drivers to later in the process so we could get rid of errors related to that being dumped onto the console 2011-11-17 21:21:45 +00:00
rubidium 02b884d923 (svn r23244) -Feature: if the installation is ananas, try to get the b without b installed 2011-11-17 21:17:17 +00:00
rubidium 6e31c2f068 (svn r23241) -Codechange: make the decision when to go to the custom drawn cursor more prominently during the initialisation of OpenTTD 2011-11-17 21:09:08 +00:00
rubidium 834eac49fd (svn r23224) -Codechange: first load the config file partially so we can push scanning AIs to later in the process (when the GUI is showing the progress bar) 2011-11-14 21:42:54 +00:00
rubidium 4ae8bbea07 (svn r23222) -Codechange: reduce tar scanning calls to the bare minimum 2011-11-14 21:40:39 +00:00
rubidium 6d991b3b10 (svn r23217) -Codechange: introduce the concept of scanning only in a limited set of sub directories 2011-11-14 21:30:37 +00:00
rubidium 7fd1e1df81 (svn r23198) -Codechange: introduce a free that takes const pointers so we don't need to cast to void/non-const before being able to free 2011-11-12 13:00:29 +00:00
rubidium 1f823f89a1 (svn r23123) -Fix [FS#4790] (r22792): variable was initialised at the wrong moment making things with the cursor go wrong 2011-11-06 09:37:26 +00:00
yexo 433f74edd9 (svn r23065) -Add: -q option to read a savegame, write some general info and exit 2011-10-30 13:47:45 +00:00
michi_cc c575b5bbd7 (svn r23000) -Feature: Base graphics sets can now specify a preferred blitter which OpenTTD uses to decide which blitter to load. 2011-10-04 21:35:47 +00:00
michi_cc 65637d8941 (svn r22874) -Fix [FS#4747]: Check size of various buffers before allocation. (monoid) 2011-09-02 20:16:41 +00:00
rubidium 432b1a4aff (svn r22830) -Codechange: move more logic to after the scanning of NewGRFs 2011-08-24 17:04:18 +00:00
rubidium 0061b5f184 (svn r22822) -Codechange: make a distinction between base sets and newgrfs for their directory 2011-08-24 13:33:49 +00:00
rubidium 9fe4b959ac (svn r22818) -Fix [FS#4742] (r22796, rlongago): don't spawn threads for world generation and NewGRF scanning when using the dedicated or null video driver regardless of the used blitter 2011-08-24 12:11:10 +00:00
rubidium 23e5720392 (svn r22799) -Fix (r22792): compile failure when there is no networking support 2011-08-21 13:10:19 +00:00
rubidium 5ea6064fab (svn r22795) -Codechange: load the intro game the first time without NewGRFs 2011-08-21 12:52:24 +00:00
rubidium 5e7abe58f9 (svn r22792) -Codechange: use scan callback for initial NewGRF scanning 2011-08-21 12:50:47 +00:00
rubidium 421053a694 (svn r22788) -Codechange: move modal progress related functions and variables to progress.cpp/h 2011-08-21 12:48:46 +00:00
rubidium 7b7869fba7 (svn r22786) -Codechange: rename genworld mutices to model_progress mutices 2011-08-21 12:47:24 +00:00
rubidium 37415b9cf7 (svn r22785) -Codechange: rename IsGeneratingWorld to HasModalProgress 2011-08-21 12:46:46 +00:00
frosch c9e920f1eb (svn r22693) -Fix [FS#4691]: The override managers were not reset in some cases like creating a new scenario. 2011-07-29 22:23:17 +00:00
frosch d29def43b0 (svn r22626) -Fix [FS#4622]: Also initialise _old_vds with newgame settings; TTD savegames do not contain these settings. 2011-07-03 10:59:25 +00:00
alberth f1cae9960f (svn r22512) -Add: Save heightmap. 2011-05-28 13:55:34 +00:00
rubidium 944a5cb7aa (svn r22423) -Document: some network stuff 2011-05-04 20:24:23 +00:00
frosch bbcd2bab5d (svn r22419) -Change: Always use the DOS palette for drawing.
-Remove: the '-i' option for palette selection.
2011-05-04 17:12:37 +00:00
rubidium f90044d343 (svn r22202) -Codechange: make MusicFileSettings a proper citizen of the client settings 2011-03-05 18:00:48 +00:00
alberth 31386c42a7 (svn r22145) -Codechange: Do explicit test for non-bool values. 2011-02-25 22:04:38 +00:00
smatz 756cc6cf65 (svn r22116) -Codechange: use PoolBase::Clean() at more places 2011-02-19 23:05:47 +00:00
smatz 642fb19d4f (svn r22115) -Fix (r22114): some comments and code ordering were wrong 2011-02-19 18:55:10 +00:00
smatz 1d9cae9afa (svn r22113) -Codechange: use PoolBase::CleanAll() to clean all pools at game exit 2011-02-19 18:25:24 +00:00
alberth 8c2fc45153 (svn r22098) -Codechange: Have an array of option data, use it in the option parsing routine. Adapt openttd option processing too. 2011-02-18 20:28:25 +00:00
alberth 9d0ff9d692 (svn r22096) -Codechange: Move openttd getopt implementation to its own file. 2011-02-18 20:14:30 +00:00
rubidium befa79ba4a (svn r22070) -Fix [FS#4503] (r21399): crashes when disconnecting after requesting the map 2011-02-12 21:30:57 +00:00
rubidium 1d0d7635e0 (svn r22021) -Fix (r22019): ofcourse make doesn't notice files are gone, so it doesn't recompile everything that needs to be recompiled... 2011-02-07 22:49:38 +00:00
rubidium 79fd8a362b (svn r22007) -Change: only show one AI per unique ID instead of all versions in the output of "openttd -h" 2011-02-07 09:51:16 +00:00
rubidium 1339d75f75 (svn r21896) -Cleanup: remove the unused StartScenario 2011-01-22 23:13:39 +00:00
rubidium 7eadf07e44 (svn r21894) -Cleanup: get rid of the unused SM_START_SCENARIO 2011-01-22 23:08:18 +00:00
rubidium 7eba2bf4d3 (svn r21890) -Cleanup: remove some unneeded includes 2011-01-22 14:52:20 +00:00
rubidium 795a528328 (svn r21854) -Codechange: refactor the password setting methods to make it possible to change the password of other companies (on the server) 2011-01-19 16:47:40 +00:00
rubidium 6a17bf91e3 (svn r21833) -Fix [FS#4427]: desync debug savegames might not be actually saved in case threading is enabled, which is enabled by default 2011-01-18 18:14:14 +00:00
rubidium eab47d2227 (svn r21728) -Fix/Feature [FS#4331]: (configurably) limit amount of tiles that can be cleared/terraformed by a company 2011-01-04 22:50:09 +00:00
rubidium ad15cd37a6 (svn r21698) -Fix: incorrectly named global variable 2011-01-02 18:12:39 +00:00
terkhen 48b7916458 (svn r21521) -Codechange: Unify some cached values that were present in both road vehicles and trains. 2010-12-14 21:33:53 +00:00
terkhen 12c86a1391 (svn r21518) -Codechange: Rename AccelerationCache to GroundVehicleCache. 2010-12-14 21:28:45 +00:00
rubidium e68efb9e71 (svn r21512) -Change/Feature: make the delay of the chat messages timing out unrelated to the number of passed game days, i.e. don't stop aging chat messages when the server is paused 2010-12-14 14:57:51 +00:00
rubidium 5dbd80ff3c (svn r21430) -Feature [FS#1521]: building while paused always works in the scenario editor 2010-12-07 21:13:00 +00:00
rubidium 49162ab39b (svn r21428) -Fix [FS#4021]: vehicles could be built while the game it paused. Now you can enable or disable that with a setting 2010-12-07 21:09:30 +00:00
rubidium 69766049ce (svn r21396) -Codechange: rename SafeSaveOrLoad to SaveLoad (it only did load), and add support for (safe) loading with a LoadFilter 2010-12-05 14:43:10 +00:00
terkhen 92d14f692b (svn r21339) -Fix [FS#4272]: The VehicleCache was not checked for ships with desync debug options enabled. 2010-11-27 21:11:37 +00:00
rubidium b46e57d364 (svn r21338) -Fix [FS#4272]: bogus cache mismatch warnings with desync debugging because some cache was invalidated but never reset 2010-11-27 21:09:41 +00:00
rubidium 999246f63e (svn r21255) -Fix (r179): main menu error messages wouldn't show when you had an error message open in the game while whatever triggered you to go back to the main menu 2010-11-19 13:24:32 +00:00
rubidium 611a9f2007 (svn r21253) -Change: mention the OpenTTD version on the console/logs when starting an OpenTTD dedicated server like we mention it in the title bar for the GUI version 2010-11-19 10:58:38 +00:00
rubidium ed04bef953 (svn r21248) -Codechange: don't run the tar scanner twice upon startup 2010-11-18 22:27:15 +00:00
terkhen c8a56f17f8 (svn r21097) -Codechange: Unify cached max speed for all vehicle types. 2010-11-06 12:53:31 +00:00
terkhen 8eb3d653da (svn r21090) -Codechange: Rename VehicleCache to NewGRFCache. 2010-11-06 12:37:55 +00:00
smatz 82949024f1 (svn r20758) -Fix: when leaving the program, current newgrf config would leak, causing valgrind warnings 2010-09-06 18:20:07 +00:00
rubidium 7af4449fef (svn r20677) -Fix (r20136): copy-paste error (jwm) 2010-08-29 09:41:50 +00:00
rubidium 30f2afac9b (svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers 2010-08-26 22:01:16 +00:00
rubidium 552adca67f (svn r20566) -Feature: happy smiles on the faces of Ammler and planetmaker 2010-08-19 19:23:38 +00:00
rubidium e1d35cba6d (svn r20497) -Fix [FS#3960]: non-dedicated servers failing to load a game caused the introgame to be the server's game causing desyncs when people tried to join 2010-08-15 11:58:20 +00:00
frosch 4bd32799f1 (svn r20286) -Codechange: Unify end of doxygen comments. 2010-08-01 19:44:49 +00:00
frosch ed4f806f1d (svn r20283) -Codechange: Unify start of doygen comments. 2010-08-01 19:22:34 +00:00
rubidium e356cb9405 (svn r20281) -Codechange: unify case scope closure + break coding style 2010-08-01 18:53:30 +00:00
alberth 7aabb887d4 (svn r20269) -Codechange: Use IsLocalCompany() everywhere, document the function and two company globals. 2010-07-31 21:43:07 +00:00
alberth be6c058424 (svn r20211) -Codechange: Indented code should have curly braces around it. 2010-07-24 10:14:39 +00:00
rubidium 5b1fc7304a (svn r20194) -Fix: compilation with network disabled failed 2010-07-19 17:46:53 +00:00
rubidium b8487afe54 (svn r20192) -Cleanup: bye bye variables.h, bye bye VARDEF... you won't be missed :) 2010-07-19 17:28:27 +00:00
rubidium eb30ebe1a4 (svn r20188) -Codechange: unVARDEF the _[config|log|highscore]_file variables and move them to a more logical location 2010-07-19 17:11:09 +00:00
rubidium e38f503ec0 (svn r20185) -Codechange: reduce the scope of _palette_animation_counter 2010-07-19 16:05:29 +00:00
rubidium 45213e5708 (svn r20183) -Codechange: make _do_autosave and _dedicated_forks not use VARDEF and put them in a more logical location 2010-07-19 15:44:49 +00:00
rubidium 4975f5a94c (svn r20136) -Codechange: check more of the vehicle caches (when desync debug is turned on) 2010-07-13 20:12:44 +00:00
yexo 258ca28819 (svn r20055) -Feature: save/load hotkeys to/from hotkeys.cfg 2010-07-03 13:28:15 +00:00
rubidium 939145c50b (svn r20039) -Fix [FS#3907]: instead of loading the intro game when loading a savegame fails on the dedicated server, generate a new game.
Generating a new game is the least bad solution:
 * loading the intro game: desyncs due to GM_MENU on the server and GM_NORMAL on the clients, NewGRFs not being loaded on the server but being loaded on the client;
 * creating an empty map: OpenTTD will go crazy due to missing towns. Also clients can't properly join because of the missing towns;
 * loading the last saved game: doesn't always exist and loading it might fail causing an infinite loop;
 * stopping being a server: breaks the dedicated server horribly; if you loaded the game via rcon you can't connect with it anymore as you can't join the server;
 * generating a new game: should always succeed, although people might think a scenario loaded fine because there are no companies and such.
2010-06-30 21:38:51 +00:00
rubidium 827a97a5ce (svn r20038) -Change: move SafeSaveOrLoad a bit 2010-06-30 20:20:15 +00:00
frosch 13d43b8dab (svn r19937) -Codechange: Move some fios related prototypes to fios.h 2010-06-05 19:02:29 +00:00
frosch 1d9a84a934 (svn r19936) -Codechange: If there is an enum, also use it. 2010-06-05 18:44:31 +00:00
frosch c5921a91ea (svn r19934) -Fix [FS#3857]: When 'pause on new game' is set, pause the game before CleanupGeneration() to avoid conflicts with concurrent GUI code. 2010-06-05 15:22:46 +00:00
frosch 9e53f1e004 (svn r19933) -Fix [FS#3804]: Keep _current_company and _local_company in sync during GUI operation. 2010-06-05 13:32:42 +00:00
frosch 1d3adb2b66 (svn r19931) -Fix (r19914): Convert assertion in Backup<> destructor into DEBUG() output. It was triggered on exceptions, especially when aborting world generation. 2010-06-05 12:16:12 +00:00
frosch 9db3cde73a (svn r19914) -Codechange: Wrap a helper class around temporary assignments of _current_company to ensure proper restoration. 2010-05-31 20:22:57 +00:00
smatz 911061ac38 (svn r19850) -Codechange: move declaration of InitializeRailGUI() to rail_gui.h 2010-05-18 01:10:23 +00:00
rubidium 464a56420f (svn r19688) -Codechange: run CheckCaches after the debug desync save, so we don't store just reset values in the savegame but the data from the previous tick 2010-04-21 12:55:33 +00:00
rubidium 1647c2d50e (svn r19664) -Fix [FS#3749]: Crash of a dedicated server if the null blitter is overridden and (after a while) there is no company 0 on new year anymore 2010-04-17 22:19:14 +00:00
rubidium 12e75643af (svn r19592) -Fix: don't do the desync debug savegames mid-StateGameLoop; they're increadibly useless (or hard to load correctly) in that case 2010-04-09 16:01:48 +00:00
rubidium d8baa1342c (svn r19589) -Change: add some more useful information to the desync log and unify the formatting 2010-04-08 21:14:49 +00:00
rubidium a617237021 (svn r19587) -Fix: false positive in cache validity checking when a train crashes; the max curve speed depends on the 'angle' between wagons and with wagons spinning around randomly without updating the max curve speed cache that leads to "seeing" a difference. As the caches aren't useful for crashed vehicles anymore, just ignore those vehicles 2010-04-08 17:27:45 +00:00
rubidium 54067acb0f (svn r19586) -Fix: some false positives in cache validity checks because cache = v->cache doesn't necessarily write all sizeof(Cache) bytes 2010-04-08 17:07:35 +00:00
yexo 38f4cb6469 (svn r19457) -Codechange: introduce AirportOverrideManager to keep track of airports if a newgrf can't be found 2010-03-18 23:12:38 +00:00
frosch ce751804e9 (svn r19403) -Fix (r19398): Test inverted. 2010-03-13 15:55:04 +00:00
rubidium 86f14f8e72 (svn r19398) -Codechange: move the desync cache checking code to its own function. Also make the drive through and cargo list checks only run when 'desync' debugging is enabled. 2010-03-13 14:58:37 +00:00
yexo 20e05f878c (svn r19353) -Codechange: use static objects for the airport statemachines instead of new/delete at the start/end of the game
-Codechange: store the fta in AirportSpec
2010-03-06 15:38:13 +00:00
yexo 1eb52326cf (svn r19331) -Fix: when deleting an airport the size from the AirportSpec was used instead of the stored airport size
-Fix (r19319): detecting if a plane was landed at an airport failed
-Fix: reset the airporttile mapping when restarting a game
2010-03-06 01:58:55 +00:00
rubidium 4cde66a547 (svn r19233) -Fix: the -M command line option did not work 2010-02-24 22:41:51 +00:00
smatz f051066bc4 (svn r19224) -Codechange: change parameters passed to ShowErrorMessage() a bit 2010-02-24 14:46:15 +00:00
yexo da0c4868ee (svn r19213) -Change: warn if a fallback sound set is loaded and tell the user where to download a proper sound setd 2010-02-22 20:19:17 +00:00
rubidium 21bd2722cd (svn r19081) -Codechange: make it possible to disable compilation of the AI+Squirrel 2010-02-10 16:24:05 +00:00
smatz 73ed81b1c7 (svn r19075) -Codechange: unhackify NetworkChangeCompanyPassword() 2010-02-10 15:17:27 +00:00