frosch
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0e378747db
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(svn r27305) -Fix [FS#6320]: Account for road-bridges and drive-through-stops in CanFollowRoad.
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2015-06-20 12:40:04 +00:00 |
frosch
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813e85f301
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(svn r27260) -Fix (r27244): economy.allow_town_roads should not affect town placement during world generation.
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2015-04-28 17:25:21 +00:00 |
frosch
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5992f4fa1b
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(svn r27259) -Fix (r27244): Incorrect merge. (_dp_)
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2015-04-27 21:40:46 +00:00 |
frosch
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9aa0ba43f7
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(svn r27249) -Fix [FS#6240]: In some cases town growth failure was considered as success. (_dp_)
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2015-04-25 12:17:16 +00:00 |
frosch
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9fb56ca02e
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(svn r27248) -Fix [FS#6257]: Town labels on smallmap and zoomed-out viewports were not centered. (_dp_)
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2015-04-25 11:58:19 +00:00 |
frosch
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93d7db0b36
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(svn r27247) -Cleanup: Make GrowTownAtRoad return a bool.
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2015-04-25 11:46:10 +00:00 |
frosch
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915aad7603
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(svn r27244) -Change [FS#6245]: Do not consider road junctions with trivial dead ends as branch points during town growth. (_dp_)
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2015-04-25 11:12:47 +00:00 |
rubidium
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30f778e933
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(svn r27105) -Fix [FS#6195]: grow_counter was not properly bounded by growth_rate, but by some other value used to calculate growth_rate.
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2015-01-01 21:25:42 +00:00 |
rubidium
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d534c80e94
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(svn r27020) -Cleanup: some coding style consistency improvements (mostly spaces)
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2014-10-15 18:31:37 +00:00 |
rubidium
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9daf7e749c
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(svn r26879) -Codechange: remove most MayHaveBridgeAbove calls since the data is now always accessible
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2014-09-21 11:24:51 +00:00 |
rubidium
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9ed12b0f07
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(svn r26509) -Codechange: replace strdup with stredup (the latter ensures the return is not NULL)
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2014-04-25 15:40:32 +00:00 |
rubidium
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0463dbdc9e
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(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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2014-04-23 20:13:33 +00:00 |
frosch
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55502341ac
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(svn r26346) -Fix [FS#5870]: Call Layouter::ReduceLineCache from GenerateTownName in all cases.
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2014-02-16 17:45:24 +00:00 |
frosch
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20785c79fc
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(svn r26345) -Cleanup (r26310): Spawning towns does not touch persistent NewGRF storage. ClearPersistentStorageChanges is a dangerous/magic function which should not be called without reason.
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2014-02-16 17:42:28 +00:00 |
rubidium
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9f6b8aea49
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(svn r26313) -Codechange: use a set for finding unique town names instead of iterating all just created town names (MJP)
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2014-02-06 21:06:59 +00:00 |
rubidium
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d05ff6e77b
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(svn r26311) -Codechange: use a different method for finding whether there is a nearby town when the map has thousands of towns (MJP)
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2014-02-06 21:01:50 +00:00 |
rubidium
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fcb122124b
|
(svn r26310) -Codechange: clean up some caches during town generation to keep memory usage significantly lower (MJP)
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2014-02-06 20:55:49 +00:00 |
rubidium
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30a95966ec
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(svn r26308) -Fix-ish: do not try to build more towns/industries than the pool can hold (MJP)
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2014-02-06 20:42:09 +00:00 |
rubidium
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c143ca729a
|
(svn r26104) -Fix: do not attempt to do stuff with an invalid direction, especially using it as index into a table
|
2013-11-25 13:13:35 +00:00 |
rubidium
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8e27031492
|
(svn r26051) -Fix: out of bounds access in CmdTownCargoGoal
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2013-11-22 21:44:23 +00:00 |
frosch
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9a41aefcc4
|
(svn r25968) -Add: [Script] ScriptTown::TOWN_GROWTH_NONE to indicate no town growth via ScriptTown::SetGrowthRate and GetGrowthRate.
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2013-11-12 17:57:12 +00:00 |
frosch
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cef342d57c
|
(svn r25931) -Fix [FS#5786-ish]: [NoGo] Preserve the relative town growth progress when changing the town growth rate.
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2013-10-30 10:01:49 +00:00 |
frosch
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12b30103b1
|
(svn r25922) -Codechange: Rename TOWN_IS_FUNDED to TOWN_IS_GROWING. It is not tied to funding a town.
|
2013-10-28 10:55:34 +00:00 |
zuu
|
dfb5663313
|
(svn r25849) -Codechange: Introduce IsTileFlat to not compute full slope information for situations when we only want to know if a tile is flat or not (cirdan, LordAro)
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2013-10-12 22:07:58 +00:00 |
frosch
|
6a0439a789
|
(svn r25838) -Codechange: Rename HOUSE_MAX to NUM_HOUSES.
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2013-10-12 16:33:19 +00:00 |
frosch
|
35d7e8bca4
|
(svn r25833) -Codechange: Move ObjectType from map array into pool item.
|
2013-10-12 16:30:42 +00:00 |
zuu
|
ffec9b41e8
|
(svn r25789) -Fix (r25783): Calling GSTown.FoundTown in world gen caused world gen to terminate and start the game
|
2013-09-21 15:09:00 +00:00 |
zuu
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67ab3108d6
|
(svn r25785) -Feature: [Script] Allow AIs and GS to found towns. Allow GS to rename towns
|
2013-09-19 18:48:05 +00:00 |
frosch
|
87fae6ba57
|
(svn r25140) -Fix [FS#5519]: Towns are build as OWNER_TOWN, so they also need to be removed as OWNER_TOWN.
|
2013-04-03 20:24:10 +00:00 |
planetmaker
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c24374f99c
|
(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
|
2013-01-08 22:46:42 +00:00 |
alberth
|
732e073261
|
(svn r24776) -Doc: Typo fixes, additions, and additional dots collected from various sources (including Eagle_rainbow, MinchinWeb)
|
2012-12-01 13:12:39 +00:00 |
frosch
|
6c2e201133
|
(svn r24391) -Change [FS#5229]: Disallow original and better road layouts to build roads under bridges along the bridge direction.
|
2012-07-09 19:43:22 +00:00 |
frosch
|
95d3d6fdef
|
(svn r24291) -Add: [Script] ScriptEventRoadReconstruction.
|
2012-05-26 14:16:45 +00:00 |
frosch
|
8dc553a039
|
(svn r24290) -Add: [Script] ScriptEventExclusiveTransportRights.
|
2012-05-26 14:16:38 +00:00 |
frosch
|
ec91dc5ffc
|
(svn r24287) -Feature [FS#2688]: News item for exclusive transport rights. (based on patch by Grantovich)
|
2012-05-26 14:16:23 +00:00 |
frosch
|
a8c88f43b6
|
(svn r24284) -Codechange: Remove NewsSubtypes and directly use NewsTypes and NewsFlag instead.
|
2012-05-26 14:16:03 +00:00 |
frosch
|
a0be398da9
|
(svn r24283) -Codechange: Add AddTileNewsItem function to preemptively deduplicate code.
|
2012-05-26 14:15:57 +00:00 |
frosch
|
477a09d13e
|
(svn r24205) -Feature [FS#5178-ish]: Show a hint in the supplies tab of station windows, if the station is affected by exclusive transport rights.
|
2012-05-06 11:38:52 +00:00 |
frosch
|
cc1e4ca5ad
|
(svn r24183) -Fix [FS#5169]: Town radii were not updated immediatelly after construction/destruction of houses, resulting in desyncs.
|
2012-04-26 21:04:18 +00:00 |
rubidium
|
41e5c839e0
|
(svn r24179) -Codechange: move some variables of Town to TownCache
|
2012-04-25 20:50:13 +00:00 |
alberth
|
0d74c074dd
|
(svn r24105) -Feature: Be more careful with the population of a small town while placing a statue.
|
2012-04-08 17:30:20 +00:00 |
alberth
|
2911732841
|
(svn r24104) -Codechange: Output the resulting tile through the user data.
|
2012-04-08 17:29:00 +00:00 |
alberth
|
a01948dbf3
|
(svn r24103) -Codechange: Handle clear tiles separately from house tiles.
|
2012-04-08 17:27:47 +00:00 |
alberth
|
c876d18320
|
(svn r24102) -Codechange: Refactor tile clearability test out of the statue callback.
|
2012-04-08 17:26:59 +00:00 |
alberth
|
f607538882
|
(svn r24101) -Codechange: Reverse a condition for increased readability.
|
2012-04-08 17:26:01 +00:00 |
rubidium
|
c8ce0faca4
|
(svn r24064) -Fix [FS#5121]: make the full snowedness level of houses the same as roads and rails
|
2012-03-25 18:19:21 +00:00 |
frosch
|
5486e05f65
|
(svn r23953) -Fix [FS#5062]: When the population of a town changes the town view might even have to change size due to different cargo requirements.
|
2012-02-15 21:34:58 +00:00 |
frosch
|
2458a29fd0
|
(svn r23819) -Fix [FS#4951]: Removal of towns with 0 population failed during map generation.
|
2012-01-17 18:46:09 +00:00 |
rubidium
|
6d6be50ae0
|
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
|
2012-01-03 21:32:51 +00:00 |
truebrain
|
ad48ab9237
|
(svn r23626) -Add: ScriptTown::SetText, which adds custom text to the Town GUI
|
2011-12-19 21:00:55 +00:00 |