Commit Graph

1385 Commits

Author SHA1 Message Date
belugas 240bba540e (svn r10256) -Add: Addition of IndustryTileOverrideManager 2007-06-21 17:09:10 +00:00
truelight af8a234db0 (svn r10255) -Codechange: remove some old debug code nobody was using anymore 2007-06-21 16:53:57 +00:00
truelight 56eb1738ee (svn r10254) -Feature: loading indicator, which shows in % how full a vehicle is while loading/unloading (TheJosh) 2007-06-21 16:17:47 +00:00
rubidium 2792019b78 (svn r10253) -Fix (r10249): putting the < the wrong way around made the new towns pretty small. 2007-06-21 16:12:31 +00:00
rubidium 02154f38b8 (svn r10252) -Fix: never overflow when applying exchange rates before drawing the amount of money. 2007-06-21 15:57:14 +00:00
glx 3fe19238b2 (svn r10251) -Fix (r10186, FS#907): alt-tab back into openttd could leave the taskbar visible 2007-06-21 15:48:00 +00:00
rubidium bc01e53967 (svn r10250) -Fix: money is always 64 bits, so always parse those 64 bits. 2007-06-21 15:37:05 +00:00
rubidium b6cbd30c3f (svn r10249) -Fix [FS#906]: town tried to gather information about the neighbourhood of a tile when it couldn't even *ever* build on that tile. 2007-06-21 15:13:09 +00:00
rubidium 709ec29563 (svn r10248) -Codechange: don't limit the cost of tunnels. 2007-06-21 14:58:30 +00:00
rubidium eb1472a82d (svn r10247) -Fix (r10210): *always* call SetDParamMoney when you want to place money in some string. 2007-06-21 14:54:51 +00:00
rubidium f806b46cc9 (svn r10246) -Fix (r10297): some forgotten money conversions and truncation issues. Thanks to benc for providing the patch. 2007-06-21 14:32:27 +00:00
truelight 06fded123a (svn r10245) -Codechange: added GetName also to all Blitters, instead of only the Factory 2007-06-21 13:56:59 +00:00
truelight e8f9332af9 (svn r10244) -Fix: make sure to let 32bpp-anim report the increased buffer-size it needs 2007-06-21 13:31:41 +00:00
glx edf68a04b0 (svn r10243) -Fix: crash when resizing with 32bpp and 'broken' display with 'non-standard' resolutions 2007-06-21 13:30:23 +00:00
truelight 1fa725ecae (svn r10242) -Fix: avoid a segfault if you move your mouse at startup with 32bpp-anim 2007-06-21 12:45:41 +00:00
truelight 3fa3d2e365 (svn r10241) -Codechange: CopyToBuffer now produces a buffer that is unreadable from outside the blitter, so the blitter can store anything he likes
-Codechange: added CopyImageToBuffer, which produces a readable buffer for screenshots
-Fix: 32bpp-anim now holds animation on transparent objects to avoid strange graphical effects
-Fix: 32bpp-anim now works correct on mouse-movement (it holds the palette animation correctly)
2007-06-21 12:36:46 +00:00
miham 3b12e7b6b0 (svn r10240) -Update: WebTranslator2 update to 2007-06-21 08:03:49
american   - 30 fixed, 1 changed by WhiteRabbit (31)
bulgarian  - 1 fixed by thetitan (1)
dutch      - 1 fixed by habell (1)
estonian   - 25 fixed by kristjans (25)
french     - 1 fixed by glx (1)
german     - 15 fixed by Neonox (15)
hungarian  - 24 fixed by miham (24)
italian    - 1 fixed by lorenzodv (1)
japanese   - 25 fixed by ickoonite (25)
korean     - 1 fixed by darkttd (1)
slovenian  - 1 fixed by Necrolyte (1)
2007-06-21 06:09:50 +00:00
maedhros e93d82d4b2 (svn r10239) -Fix (r10236): The pin button didn't move when resizing the timetable gui. 2007-06-20 20:02:30 +00:00
maedhros 996fde1699 (svn r10238) -Fix (r10236): Resizing the timetable window caused it to think it could only show one line at a time. 2007-06-20 19:57:18 +00:00
maedhros b2609653e4 (svn r10237) -Fix (r10236): It helps if you use svn add with new files... 2007-06-20 19:26:25 +00:00
maedhros cf0118ee63 (svn r10236) -Feature: Introduce a form of timetabling for vehicles. 2007-06-20 19:17:22 +00:00
truelight a982fe2e80 (svn r10235) -Fix: the 32bpp-anim blitter repainted pixel color 0, which is transparency and therefor should never be repainted (spotted by Rubidium) 2007-06-20 12:09:47 +00:00
truelight 636db862a5 (svn r10234) -Fix r10233: make peter1138 happy 2007-06-20 10:30:25 +00:00
truelight d7acd238ac (svn r10233) -Fix: 8bpp-optimized encoder fucked up if 255+ pixels in a row were non-transparent (tnx boekabart) 2007-06-20 10:26:39 +00:00
belugas 436eb69a39 (svn r10232) -Fix(r1): _numof_industry_table never was composed of 12 entries. Only 11.
It never hurt before, but it would have...
2007-06-20 03:03:00 +00:00
rubidium 55b93b1c05 (svn r10230) -Fix [FS#594]: terraforming wipes out canals. Now you always have to remove the canal before terraforming, instead of "just" removing the canal. 2007-06-19 21:15:14 +00:00
glx 6e4264237e (svn r10229) -Cleanup: removed duplicate include (dihedral) 2007-06-19 19:49:03 +00:00
rubidium aec52c4ebd (svn r10228) -Fix [FS#894]: why MSVC must always bitch about stuff? 2007-06-19 19:04:25 +00:00
truelight b2bd361dae (svn r10227) -Add: added 32bpp-anim blitter, a 32bpp blitter that does palette animation (at the cost of an animation-buffer to keep track of the 'm'-channel of all sprites) 2007-06-19 17:43:30 +00:00
belugas 2ad0d708cc (svn r10226) -Codechange: Add support for newindustry tiles drawing.
Heavily based on Maedhros's newhouses implementation
2007-06-19 17:33:12 +00:00
truelight 2a6b7e4e02 (svn r10225) -Codechange: move common Colour routines for 32bpp to the base class (and nick it colour, not color) 2007-06-19 17:32:01 +00:00
rubidium b11bf3e157 (svn r10224) -Fix [FS#891]: the town road belongs to didn't get set properly when a town builds road over tram bits. 2007-06-19 17:27:59 +00:00
glx 9e2e73f30b (svn r10223) -Fix r10211: GCF_INIT_ONLY flag was never cleared 2007-06-19 17:13:25 +00:00
peter1138 e7191fc57a (svn r10222) -Fix [FS#892]: Only 2 trains could crash at one time as collision checking stopped on the first hit. This could cause desyncs in network games as the collision hash order is not guaranteed. (patch by B. N. Smatz) 2007-06-19 16:40:59 +00:00
rubidium e51a513eb8 (svn r10221) -Fix: the one way sprites weren't drawn in the correct order, so they could remove the tramtrack in some cases. 2007-06-19 15:56:03 +00:00
truelight 65a3abe1c1 (svn r10220) -Fix r10216: even more fuck-ups for non-SDL video backends 2007-06-19 15:40:27 +00:00
rubidium 265f8b7d5d (svn r10219) -Fix [FS#882,FS#890]: land under foundations was terraform when it shouldn't be terraformed. 2007-06-19 15:34:43 +00:00
glx fc3ec8689b (svn r10218) -Fix r10216: more compile errors 2007-06-19 15:26:10 +00:00
truelight a7dd710f06 (svn r10217) -Fix r10216: forgot to declare 'blitter' in win32 and cocoa driver (tnx glx) 2007-06-19 15:18:26 +00:00
truelight 1c4760ee06 (svn r10216) -Fix: palette animation always redid all palette entries, where in fact only a few indexes were needed
-Codechange: allow blitters to handle palette animation internally or even disable it; 8bpp uses video-backend for palette animation
2007-06-19 15:04:08 +00:00
truelight 9ad02c11c6 (svn r10215) -Fix r10214: forgot 2 cases of the same mistake 2007-06-19 12:19:31 +00:00
truelight b98e0ea648 (svn r10214) -Fix: off-by-one in draw-rect-color-remapping (peter1138) 2007-06-19 12:18:24 +00:00
rubidium 16ce2192e4 (svn r10212) -Fix [FS#723]: money overflow bugs in many locations. 2007-06-19 00:05:26 +00:00
glx 23af871615 (svn r10211) -Feature: [NewGRF] Add support for action 0F 2007-06-18 23:00:55 +00:00
rubidium 7d6c255044 (svn r10210) -Codechange: make all money related variables 64 bits, so overflowing them should become a little harder. 2007-06-18 22:49:55 +00:00
rubidium fbb22487fc (svn r10209) -Fix/Codechange: forgot a few changes of int32 -> Money in the previous commit 2007-06-18 22:09:54 +00:00
rubidium 2ee73b50b8 (svn r10208) -Codechange: replace int32 with Money where appropriate. 2007-06-18 21:44:47 +00:00
rubidium 7a72dcb3b5 (svn r10207) -Codechange: remove the redundant player_money in favour of the money64, which is now renamed to player_money. 2007-06-18 21:00:14 +00:00
truelight 26e9b5ca5f (svn r10206) -Codechange: more moving things to blitter-layer: ScrollBuffer 2007-06-18 20:08:21 +00:00
rubidium 49220cc6f1 (svn r10205) -Codechange: refactor returning of cost, so it can be more easily modified. 2007-06-18 19:53:50 +00:00