Commit Graph

498 Commits

Author SHA1 Message Date
rubidium42 ba409e8c45 Add: [Network] Writing std::string to a packet 2021-05-03 17:56:05 +02:00
rubidium42 e097c83c83 Codechange: move some OS abstraction method implementations out of the header 2021-05-01 19:36:22 +02:00
rubidium42 22720332eb Codechange: encapsulate network error handling 2021-05-01 19:36:22 +02:00
rubidium42 0eb17a70af Codechange: rename NetworkError to ShowNetworkError 2021-05-01 19:36:22 +02:00
rubidium42 a61696d6c5 Change: [Network] Encapsulate logic about the connection string to the network code (#23) 2021-04-29 20:12:11 +02:00
Patric Stout be37a2cab8 Codechange: use NetworkAddress instead of two host/port variables where possible
This also means we no longer need last_host/last_port, but can
just use a single last_joined setting.
2021-04-29 20:12:11 +02:00
Patric Stout 99f998805b Codechange: use std::string over stack-based strings if possible 2021-04-29 20:12:11 +02:00
Patric Stout a8afbe74bf Cleanup: remove write-only variable "hostname" in NetworkGameList 2021-04-29 20:12:11 +02:00
Patric Stout 96dc0d04ec
Fix b3003dd1: swap SERVER_GAME_INFO with CLIENT_GAME_INFO (#9129)
The idea is that if you query an older server that does not support
this packet yet, the client receives an error. The assumption was
that on every "illegal packet" the connection would be closed. This
turns out to be false.

Now CLIENT_GAME_INFO aligns with the old PACKET_CLIENT_NEWGRFS_CHECKED,
which does a pre-check (which fails), and an error is sent back
and the connection is closed.

This is not a nice solution, but it is the best we got.
2021-04-28 23:09:03 +02:00
Milek7 a341852cd5
Fix: missing <limits> include in network/core/packet.h (#9123) 2021-04-27 23:22:03 +01:00
Patric Stout b57d845e55 Codechange: refactor CheckGameCompatibility() from existing function
Later commits use this function in other places too.
2021-04-27 20:18:53 +02:00
Patric Stout b3003dd163 Add: ability to retrieve game info from server over TCP 2021-04-27 20:18:53 +02:00
Patric Stout 84c75a7b9a Codechange: be explicit in pointer comparisons 2021-04-27 20:18:53 +02:00
Patric Stout cb2ef1ea4b Codechange: move all NetworkGameInfo related functions to a single file
It currently was a bit scattered over the place. Part of
NetworkGameInfo is also the GRF Identifiers that goes with it.
2021-04-27 20:18:53 +02:00
Patric Stout 8fa53f543a
Change: [Network] lower TCP connect() timeout to 3s (#9112)
Currently we use default OS timeout for TCP connections, which
is around 30s. 99% of the users will never notice this, but there
are a few cases where this is an issue:

- If you have a broken IPv6 connection, using Content Service is
  first tried over IPv6. Only after 30s it times out and tries
  IPv4. Nobody is waiting for that 30s.
- Upcoming STUN support has several methods of establishing a
  connection between client and server. This requires feedback
  from connect() to know if any method worked (they have to be
  tried one by one). With 30s, this would take a very long time.

What is good to mention, is that there is no good value here. Any
value will have edge-cases where the experience is suboptimal. But
with 3s we support most of the stable connections, and if it fails,
the user can just retry. On the other side of the spectrum, with 30s,
it means the user has no possibility to use the service. So worst case
we annoy a few users with them having the retry vs annoying a few
users which have no means of resolving the situation.
2021-04-27 20:18:43 +02:00
rubidium42 015e3b412e Cleanup: remove #ifdefs for compiling the old content server 2021-04-27 19:58:03 +02:00
rubidium42 84985c1223 Codechange: [Network] Do not leak os_abstraction.h via fios.h 2021-04-27 18:17:34 +01:00
rubidium42 cf8c1aa860 Change: [Network] Use string error messages instead of numeric error numbers that need to be looked up 2021-04-27 18:17:34 +01:00
rubidium42 65c5a64719 Fix: [Network] errno and strerror do not handle network errors on Windows 2021-04-27 18:17:34 +01:00
Charles Pigott 43b6f6915b Fix 8a95fee4: Missing initialiser in Packet constructor 2021-04-26 06:45:37 +02:00
Rubidium 21f58ab437 Change: use 32 KiB packets to transfer the savegame 2021-04-25 21:27:54 +02:00
Rubidium d6000c2ec5 Codechange: differentiate between UDP, TCP and compatibility MTU values 2021-04-25 21:27:54 +02:00
Rubidium 8b302761d4 Codechange: allow different limits in packet sizes 2021-04-25 21:27:54 +02:00
Rubidium 75386873b7 Codechange: use std::vector instead of a fixed size array for Packets 2021-04-24 20:42:01 +02:00
Rubidium 450178d780 Codechange: add accessor for the packet type to Packet and make the internal state of Packet private 2021-04-24 20:42:01 +02:00
Rubidium 3abefdf561 Codechange: remove public access to the next pointer in Packet 2021-04-24 20:42:01 +02:00
Rubidium f71fb0f54a Codechange: encapsulate reading the size of a Packet 2021-04-24 20:42:01 +02:00
Rubidium 6f161f6559 Codechange: encapsulate the logic about how many bytes can be sent from a buffer in to a Packet 2021-04-24 20:42:01 +02:00
Rubidium 38d15fc9b7 Codechange: move the logic shrinking of the packets into the Packet itself 2021-04-24 20:42:01 +02:00
Rubidium d4f027c03b Codechange: encapsulate writing data from Packets into sockets/files/buffers to prevent packet state modifications outside of the Packet 2021-04-24 20:42:01 +02:00
Rubidium 98aa561cf7 Codechange: encapsulate reading data from sockets into Packets to prevent packet state modifications outside of the Packet 2021-04-24 20:42:01 +02:00
Rubidium a2051bad50 Codechange: move logic whether there is enough space in a packet to write data into the Packet 2021-04-24 20:42:01 +02:00
Rubidium c545cc9d70 Codechange: move more logic about packet size validity and reading into Packet 2021-04-24 20:42:01 +02:00
Patric Stout ce6a744278 Doc: server name doesn't need to be advertised to be valid
Strictly seen the comment is true, as it says 'e.g.', but it is
misleading. The server name is just that: the name of the server
as configured. No need to mention advertising.
2021-04-20 17:34:04 +02:00
Patric Stout cd757d53ca Codechange: remove always-empty "address" from NetworkContentSocketHandler
When ever you saw this debug lines (which you never should), they
showed an empty address. It is also not very useful to have, as it
always points to a known server anyway.
2021-04-20 17:34:04 +02:00
Patric Stout 31897eaa7d Codechange: split ParseConnectionString into two functions
One also looks for a company, the other doesn't. There were more
uses of the latter than the first, leaving very weird code all
over the place.
2021-04-20 17:34:04 +02:00
Patric Stout 05612d60ae Remove: "language" field from server/client
The original idea was that people could find a server they could
talk in their native language on. This isn't really used in that
way. There are several reasons for removing this:

- the client also sends his "language" to the server, but nothing
  is doing anything with this.
- flags are a bad way to represent languages, and over the years
  we had several (rightfully) complaints about this.
- most servers have their language set to "All", and prefix the
  servername with the language it is about. This is a much more
  efficient way to do the same.

All in all, this feature should go back to the drawing board.
Maybe it could work in another form, but this form is not it.
2021-04-20 17:24:38 +02:00
Patric Stout f4bd3fff5e Remove: "map_name" from server announcements / listing
The idea back in the days was nice, but it never resulted in
anything useful. Most servers either read "(loaded game)" or
"Random Map", neither being useful. It was meant for heightmaps,
so you could find a server that was using a specific one .. but
there are many things wrong with that idea. Mostly, servers tend
to save and load savegames from time to time, after which the
original heightmap used was lost.

All in all, removing map_name all together is just better.
2021-04-20 17:24:38 +02:00
Rubidium d2fe8c2842 Change: warn the user about the resolving of an address being extra very slow 2021-04-12 21:10:21 +02:00
Niels Martin Hansen e0561dbded Fix #8713: Change OTTD2FS and FS2OTTD to return string objects instead of static buffers 2021-04-07 09:31:47 +02:00
Patric Stout 53c28a8ec9 Codechange: [Network] replace _realtime_tick with std::chrono 2021-02-27 00:36:14 +01:00
Charles Pigott 9b800a96ed
Codechange: Remove min/max functions in favour of STL variants (#8502) 2021-01-08 11:16:18 +01:00
Charles Pigott 860c270c73 Codechange: Replace assert_compile macro with static_assert 2020-12-27 10:55:42 +00:00
Patric Stout 8fbf5bef60 Fix: workarounds for two emscripten bugs in the network stack 2020-12-15 15:46:39 +01:00
Patric Stout d15dc9f40f Add: support for emscripten (play-OpenTTD-in-the-browser)
Emscripten compiles to WASM, which can be loaded via
HTML / JavaScript. This allows you to play OpenTTD inside a
browser.

Co-authored-by: milek7 <me@milek7.pl>
2020-12-15 15:46:39 +01:00
duck 1bc7047af7
Doc: Acknowledge integer type mismatch in certain admin packets using AdminUpdateType (#8238) 2020-06-27 18:21:17 +02:00
Jonathan G Rennison 1ac0d4a5b2 Fix: Thread unsafe use of NetworkAddress::GetAddressAsString
Remove static buffer form of NetworkAddress::GetAddressAsString.
This is used in multiple threads concurrently, and is not thread-safe.

Replace it with a form returning std::string.
2020-06-21 11:47:56 +01:00
Jonathan G Rennison b0f192abc4 Fix: Racy use of flags in TCPConnecter::CheckCallbacks
conected and aborted flags are used concurrently from multiple threads.
2020-06-18 19:57:34 +02:00
Patric Stout 56d54cf60e Add: introduce CMake for project management
CMake works on all our supported platforms, like MSVC, Mingw, GCC,
Clang, and many more. It allows for a single way of doing things,
so no longer we need shell scripts and vbs scripts to work on all
our supported platforms.

Additionally, CMake allows to generate project files for like MSVC,
KDevelop, etc.

This heavily reduces the lines of code we need to support multiple
platforms from a project perspective.

Addtiionally, this heavily improves our detection of libraries, etc.
2020-06-05 19:36:05 +02:00
glx22 82573a5e73
Fix #8117: Memory leak in admin port (#8122) 2020-05-07 02:00:53 +02:00
glx 41232f18c1 Codechange: Replace network related FOR_ALL with range-based for loops 2019-12-21 20:13:03 +01:00
S. D. Cloudt 13cc8a0cee Cleanup: Removed SVN headers 2019-11-10 17:59:20 +00:00
Joe Stringer b4f1056097 Fix: [Cygwin] Fix missing AI_ADDRCONFIG declaration
Fixes the following complaints:

src/network/core/address.cpp: In member function 'const sockaddr_storage* NetworkAddress::GetAddress()':
src/network/core/address.cpp:134:55: error: 'AI_ADDRCONFIG' was not declared in this scope
   this->Resolve(this->address.ss_family, SOCK_STREAM, AI_ADDRCONFIG, nullptr, ResolveLoopProc);

Signed-off-by: Joe Stringer <joe@wand.net.nz>
2019-10-07 21:36:00 +02:00
Charles Pigott 71a3e83468 Fix: GCC9's warnings about deprecated implicit assignment operators 2019-09-30 14:00:06 +01:00
PeterN 0ab6244f6b
Fix #7165: Missed another 'Append() --> push_back()' replacement (#7548) 2019-04-27 20:47:32 +01:00
Henry Wilson 7c8e7c6b6e Codechange: Use null pointer literal instead of the NULL macro 2019-04-10 23:22:20 +02:00
Michael Lutz e804173595 Codechange: If something is a vector of strings, use a vector of strings instead of an AutoFreeSmallVector. 2019-04-09 22:45:15 +02:00
Michael Lutz 05bc2ed7cb Codechange: Replace custom thread code with C++11 thread objects.
We assume a conforming C++11 compiler environment that has a valid <thread>-header.
Failure to run a real thread is handled gracefully.
2019-04-06 11:27:39 +02:00
stormcone b913c92aa7 Fix #7165: Missed 'Append() --> push_back()' replacement 2019-03-26 22:20:56 +00:00
Henry Wilson cc62f4163f Cleanup: Remove unused size template parameters from SmallMap and Auto[Free|Delete]SmallVector 2019-03-26 20:15:57 +00:00
Henry Wilson c01a2e2a81 Codechange: Removed SmallVector completely 2019-03-26 20:15:57 +00:00
Henry Wilson ab711e6942 Codechange: Replaced SmallVector::[Begin|End]() with std alternatives 2019-03-26 20:15:57 +00:00
Henry Wilson 2bc2de9034 Codechange: Replaced SmallVector::Find() with std::find() 2019-03-26 20:15:57 +00:00
Henry Wilson a0f36a50e6 Codechange: Replaced SmallVector::Append() with std::vector::[push|emplace]_back() 2019-03-26 20:15:57 +00:00
Henry Wilson ca2f33c6d0 Codechange: Replaced SmallVector::Erase() with std::vector::erase() 2019-03-26 20:15:57 +00:00
Henry Wilson 8460952240 Codechange: Replaced SmallVector::Find() const with suitable alternatives
The use of std::none_of in network/core/host.cpp is driven by the non-const
comparison operator use by NetworkAddress. A future commit should address
the const_casts in that class to ensure const-correctness.
2019-03-26 20:15:57 +00:00
Henry Wilson a690936ed7 Codechange: Replace SmallVector::Length() with std::vector::size() 2019-03-26 20:15:57 +00:00
Henry Wilson bfd79e59dc Codechange: Replace SmallVector::Clear() with std::vector::clear() 2019-03-26 20:15:57 +00:00
peter1138 07de9d6c3f Codechange: Use override keyword in networking classes. 2019-03-24 17:38:42 +00:00
Patric Stout e3c639a09f Remove: ENABLE_NETWORK switch
This switch has been a pain for years. Often disabling broke
compilation, as no developer compiles OpenTTD without, neither do
any of our official binaries.

Additionaly, it has grown so hugely in our codebase, that it
clearly shows that the current solution was a poor one. 350+
instances of "#ifdef ENABLE_NETWORK" were in the code, of which
only ~30 in the networking code itself. The rest were all around
the code to do the right thing, from GUI to NewGRF.

A more proper solution would be to stub all the functions, and
make sure the rest of the code can simply assume network is
available. This was also partially done, and most variables were
correct if networking was disabled. Despite that, often the #ifdefs
were still used.

With the recent removal of DOS, there is also no platform anymore
which we support where networking isn't working out-of-the-box.

All in all, it is time to remove the ENABLE_NETWORK switch. No
replacement is planned, but if you feel we really need this option,
we welcome any Pull Request which implements this in a way that
doesn't crawl through the code like this diff shows we used to.
2019-03-20 19:24:55 +01:00
Patric Stout 1c5ea33099 Fix: warnings when compiling for a recent version of Haiku
This might break older Haiku versions, but it is hard to tell.
2019-03-05 22:22:00 +01:00
Patric Stout f58db44ff2 Remove: BeOS support (deprecated by Haiku)
In 10 years there is no commit to change how BeOS works, and we
have no active maintainer for it. It is unlikely it works in its
current state (but not impossible).

With the arrival of SDL2 (and removal of SDL), BeOS is no longer
support. SDL2 suggests to use Haiku instead of BeOS.
2019-03-05 22:03:00 +01:00
Patric Stout 7784d77713 Remove: MorphOS / AmigaOS support
In 10 years there is no commit to change how MorphOS works, and we
have no active maintainer for it. It is unlikely it works in its
current state (but not impossible).

With the arrival of SDL2 (and removal of SDL), MorphOS is no longer
support. There is an SDL2 port for MorphOS, but it is not maintained
by upstream SDL2, and nobody can currently test it out.

If anyone wants to re-add MorphOS, please do (revert this patch,
fix the problems, and create a Pull Request). If you need any help
doing so, let us know! It is not that we don't like MorphOS, it is
that we don't have anyone fixing the problems :(
2019-03-05 22:03:00 +01:00
Thomas den Hollander 412e6132b6 Fix: CompanyEconomy documentation
Company income was described as an unsigned integer, but it should be signed.
2019-02-12 19:26:21 +00:00
Niels Martin Hansen 5f8354f358 Change: Make a shortened network revision string for use in server queries 2019-02-03 18:00:16 +01:00
Niels Martin Hansen c511b0e801 Change: Increase NETWORK_REVISION_LENGTH to 33 bytes 2019-02-03 18:00:16 +01:00
Charles Pigott fe8c24e081 Codechange: Remove unnecessarily defined functions under MinGW 2019-01-17 21:55:15 +00:00
glx c540d72445 Fix: [Win32] WIN32 may not be defined, always prefer the compiler predefined macro _WIN32 2018-12-27 18:09:16 +01:00
Niels Martin Hansen 4fb76db42f Feature #986: Automatic save when losing connection to a network game 2018-06-23 15:22:31 +02:00
J0an Josep cfb8092397 Fix b4b98e5165: Use FALLTHROUGH attribute with correct indentation. 2018-04-30 21:52:40 +02:00
Patric Stout 85adde7485 Remove: PSP support 2018-04-29 15:32:16 +02:00
frosch b4b98e5165 (svn r27893) -Codechange: Use fallthrough attribute. (LordAro) 2017-08-13 18:38:42 +00:00
frosch ec9a920aab (svn r27729) -Codechange: Do not count static NewGRF when checking for the maximum number of NewGRFs in a game.
-Codechange: Remove LAST_GRF_SLOT and MAX_NEWGRFS. Now NETWORK_MAX_GRF_COUNT is the only constant to specify the maximum number of non-static NewGRF.
-Codechange: Increase the number of file slots, effectively increasing the maximum number of static NewGRF and baseset GRFs.
2017-01-14 13:12:49 +00:00
frosch 31f046bd9b (svn r27670) -Add: [FS#6471] Assign descriptive names to (GNU pthread) threads. (JGR) 2016-10-30 17:29:33 +00:00
frosch 396dde1636 (svn r27092) -Fix/Add [FS#6186]: Compilation on OS/2 (smedles) 2014-12-24 17:17:18 +00:00
rubidium 9ed12b0f07 (svn r26509) -Codechange: replace strdup with stredup (the latter ensures the return is not NULL) 2014-04-25 15:40:32 +00:00
rubidium 0463dbdc9e (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 2014-04-23 20:13:33 +00:00
rubidium b3e93d6520 (svn r26057) -Fix: a number of possibly uninitialised variables 2013-11-23 13:12:19 +00:00
rubidium 2e54c8fdfa (svn r26056) -Fix: a number of possibly uninitialised variables 2013-11-22 21:50:43 +00:00
rubidium fad4fa09ba (svn r26046) -Fix: handle a number of failure conditions from methods called in the network code 2013-11-22 21:41:19 +00:00
rubidium 5eac3a77d2 (svn r25597) -Fix [FS#5635]: [Content] When the server closed the connection, the client would for eternity try to read a packet and never timeout making it impossible to reconnect 2013-07-13 09:26:11 +00:00
rubidium e6ae8cf420 (svn r25593) -Cleanup: remove a few stale #defines 2013-07-13 06:18:16 +00:00
planetmaker bb7f08f8db (svn r25590) -Codechange: Align doxygen comments again 2013-07-12 17:15:13 +00:00
planetmaker 2e390613a6 (svn r25589) -Fix [FS#5646]: Ensure that sent and received length of json strings are the same (based on patch by Xaroth) 2013-07-12 17:11:16 +00:00
planetmaker 7686587f02 (svn r25588) -Feature [FS#5643]: PING and PONG packets for admin port (Xaroth) 2013-07-11 20:31:39 +00:00
planetmaker 4a1bf704ee (svn r25587) -Add FS#5643: Conclude rcon output sent to admin clients with an RCON_END packet (Xaroth) 2013-07-11 19:57:40 +00:00
rubidium 51f0d11ee3 (svn r25573) -Change: make content list appear faster by allowing some window redraws in between 2013-07-07 10:37:16 +00:00
planetmaker c24374f99c (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow) 2013-01-08 22:46:42 +00:00
alberth 732e073261 (svn r24776) -Doc: Typo fixes, additions, and additional dots collected from various sources (including Eagle_rainbow, MinchinWeb) 2012-12-01 13:12:39 +00:00
frosch a443375d44 (svn r24674) -Fix (r24466, r23234) [FS#5358]: Downloaded heightmaps could not be used anymore. (sbr) 2012-11-08 21:41:00 +00:00
rubidium 6247bdbdb4 (svn r24642) -Codechange: add helper function to see if there is anything in the send queue 2012-10-28 21:26:57 +00:00
rubidium 9db98f3b14 (svn r24638) -Codechange: add some #ifndefs so MSU code doesn't need to compile it, and doesn't need all the required dependencies 2012-10-28 19:16:58 +00:00
rubidium 0856668f44 (svn r24571) -Fix: do not cast away const 2012-10-04 15:25:57 +00:00
rubidium 7251fbb514 (svn r24532) -Change: try to read more UDP packets per game loop 2012-09-19 15:15:49 +00:00
frosch e84cf93c98 (svn r24508) -Fix [FS#5281] (24488): Content GUI crashed after downloading a NewGRF while it is selected. 2012-09-02 10:04:28 +00:00
rubidium 4563c50c91 (svn r24491) -Fix: compilation error with networking disabled 2012-08-21 19:03:21 +00:00
yexo 053770d4a6 (svn r24488) -Feature [FS#5236]: add buttons to view textfiles from the online content window (LordAro) 2012-08-20 21:03:50 +00:00
yexo 483d878d5f (svn r24466) -Codechange [FS#5236]: add general function for ContentType -> Subdirectory conversion (LordAro) 2012-08-13 18:49:38 +00:00
truebrain 3a535690d4 (svn r23623) -Add: allow bi-directional communication with the AdminPort and GameScript 2011-12-19 21:00:32 +00:00
truebrain 963802e9a7 (svn r23612) -Add: allow importing libraries in the same way as AI does, only with GS prefix (and in game/library) 2011-12-19 20:56:59 +00:00
truebrain b4f832f29f (svn r23605) -Add: GAME_DIR and CONTENT_TYPE_GAME, and read gamescript from that directory 2011-12-19 20:54:37 +00:00
rubidium df16ebd730 (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
rubidium fefe22b4aa (svn r23590) -Codechange: make the string validation settings better expandable 2011-12-18 18:37:54 +00:00
rubidium 2bf0fc3c5c (svn r23476) -Codechange: use the error queue to replace switch mode error strings, again making it possible to return multiple errors 2011-12-10 15:16:58 +00:00
rubidium 7fd1e1df81 (svn r23198) -Codechange: introduce a free that takes const pointers so we don't need to cast to void/non-const before being able to free 2011-11-12 13:00:29 +00:00
rubidium bd64bf6372 (svn r23193) -Codechange: don't cast away const unneededly 2011-11-12 08:10:22 +00:00
truebrain a4809b0b98 (svn r23047) -Documentation: silly typo in comment 2011-10-21 14:53:21 +00:00
rubidium de27205e6c (svn r23031) -Fix [FS#4804]: for the admin "bots" there was no distinction between bankruptcy and manual removal of companies even though the API suggested that 2011-10-15 20:42:32 +00:00
rubidium 998bbde49e (svn r22934) -Fix [FS#4771]: prevent authentication bypass for the admin port when a new game is started 2011-09-15 18:28:39 +00:00
rubidium 289133be14 (svn r22695) -Fix [FS#4697]: mark addresses that could not be resolved as 'do not resolve anymore' as well, instead of trying to resolve them each and every time the address is accessed 2011-07-30 10:28:52 +00:00
rubidium e95840b6a8 (svn r22536) -Fix [FS#4632]: documentation omission regarding admin protocol 2011-06-04 13:38:54 +00:00
michi_cc 3536f4086a (svn r22431) -Fix (r22399): NETWORK_RECV_STATUS_MALFORMED_PACKET != false. 2011-05-06 22:17:34 +00:00
rubidium 99ec3a044a (svn r22403) -Document: some more network/core code 2011-05-01 13:29:40 +00:00
rubidium 536c581923 (svn r22401) -Codechange: replace some defines in the udp code so doxygen can create better documentation 2011-05-01 12:18:34 +00:00
rubidium 2e572b98de (svn r22400) -Codechange: replace some defines in the tcp/game code so doxygen can create better documentation 2011-05-01 11:30:03 +00:00
rubidium d4737e0724 (svn r22399) -Codechange: replace some defines in the tcp/content code so doxygen can create better documentation 2011-05-01 11:13:11 +00:00
rubidium b2efd73773 (svn r22398) -Codechange: remove some defines from the tcp/admin code, so doxygen can create better documentation 2011-05-01 11:01:57 +00:00
rubidium ce91f6b45e (svn r22370) -Codechange/fix: keep better accounting of the order in which clients joined:
* Clients can't be starved from joining the game
 * Clients will see the amount of clients actually waiting in front of them, instead of the amount of waiting clients in total
2011-04-22 16:07:47 +00:00
rubidium adfd648031 (svn r22068) -Codechange/Fix: return "connection lost" instead of "okay" when SendPackets closed the connection 2011-02-12 21:09:34 +00:00
rubidium 6ff844e7c4 (svn r21887) -Fix-ish: some headers weren't including the headers they depend on 2011-01-22 10:10:03 +00:00
rubidium eb299736c1 (svn r21886) -Codechange: move documentation towards the code to make it more likely to be updated [n]. 2011-01-22 09:53:15 +00:00
smatz 656caf16db (svn r21875) -Codechange: indentation of some comments was wrong 2011-01-21 01:38:30 +00:00
rubidium 6546561360 (svn r21668) -Feature: command logging using the admin interface (dihedral) 2010-12-30 18:14:37 +00:00
alberth 7303f7d199 (svn r21595) -Codechange: Some header files had their name changed, update the ifndef/define/endif lines. 2010-12-22 11:46:41 +00:00
alberth f65a9a5515 (svn r21593) -Codechange: endif comment correcttions. 2010-12-22 10:50:32 +00:00
rubidium 0c23b0b3a4 (svn r21429) -Fix [FS#3771]: the server didn't check for the paused state when allowing to execute commands 2010-12-07 21:12:23 +00:00
rubidium 54f3e04590 (svn r21418) -Fix: core.h needs config.h 2010-12-06 11:53:05 +00:00
rubidium cf61c2f11f (svn r21412) -Codechange: limit company name by amount of characters, not bytes 2010-12-05 22:24:50 +00:00
rubidium 9139a6c858 (svn r21405) -Codechange: prepare sending of company information in the UDP packet for longer company names (in bytes), by truncating the names if needed 2010-12-05 22:21:13 +00:00
rubidium 216e48cd07 (svn r21399) -Change/Feature/Fix [FS#4284]: perform the compression of savegames to send to the client asynchroniously. This will reduce the lag of the other clients to the time it takes to make the memory dump and it will speed up downloading the map as the download starts earlier (possibly with a slightly lower bandwidth due to slow compression). This should also fix the lag message people get when the savegame compression takes more than a few seconds. 2010-12-05 14:48:39 +00:00
rubidium 97434f0e06 (svn r21392) -Change: prepare the network protocol for getting the file size later in the download process 2010-12-05 14:34:19 +00:00
rubidium fd752ca2b0 (svn r21363) -Add: support for limiting the amount of (accepted) incoming data 2010-11-30 20:01:26 +00:00
rubidium 31c8ab0ed8 (svn r21361) -Change: make sure the client is listening, or rather receiving, our frames 2010-11-30 14:18:20 +00:00
rubidium b6c2216749 (svn r21358) -Codechange: make some network function names conform to coding style 2010-11-30 13:38:46 +00:00
rubidium 9c83a8975f (svn r21357) -Codechange: make it possible to resize the packet's buffer 2010-11-30 13:22:29 +00:00
rubidium 374fc308de (svn r21322) -Fix [FS#4268] (r20924): packets were leaked 2010-11-25 16:00:04 +00:00
smatz 3302a520f4 (svn r21302) -Fix (r18994): do not add HTTP connection to list of connections when it fails in the beginning 2010-11-23 22:16:11 +00:00
smatz 752aab7e11 (svn r21285) -Codechange: prevent ICC warning 2010-11-21 16:32:53 +00:00
rubidium 6d09f4a3cb (svn r21254) -Change: show a different "lag" message when a client is lagging because of connection trouble or lagging because the client is just slow 2010-11-19 12:33:19 +00:00
rubidium 673b3711b4 (svn r21182) -Fix: possible just-freed memory reads 2010-11-14 12:05:24 +00:00