Commit Graph

363 Commits

Author SHA1 Message Date
michi_cc da09fd3077 (svn r25681) -Change: [Win32] Position the IME composition window at the caret position. 2013-08-05 20:37:14 +00:00
michi_cc 21126aec62 (svn r25680) -Codechange: [Win32] Cancel the current IME composition when the input focus changes. 2013-08-05 20:37:11 +00:00
michi_cc 7422120014 (svn r25679) -Codechange: [Win32] Get the result string of an IME input directly without a trip through the window messaging system. 2013-08-05 20:37:06 +00:00
michi_cc 13873d2534 (svn r25678) -Codechange: Notify the video driver when an edit box lost (global) focus so it can abort any current input composition. 2013-08-05 20:37:02 +00:00
michi_cc 63332afcf0 (svn r25675) -Fix: [Win32] Handle DBCS characters correctly in the non-Unicode build. 2013-08-05 20:36:51 +00:00
michi_cc e37968aadd (svn r25673) -Fix: [Win32] Use the right code page for converting ANSI strings into UTF-8 for non-Unicode builds. And don't crap out on DBCS code pages either. 2013-08-05 20:36:43 +00:00
michi_cc fdc436b531 (svn r25672) -Fix: [Win32] Handle Unicode characters from outside the BMP correctly. 2013-08-05 20:36:40 +00:00
michi_cc 019984a14f (svn r25671) -Codechange: Pass character and key code separately to the keyboard handler. 2013-08-05 20:36:36 +00:00
michi_cc 923eb009e8 (svn r25667) -Fix: [Win32] Only forward key presses to the IME system if an edit box has the input focus. 2013-08-05 20:36:20 +00:00
michi_cc 8b476de3bf (svn r25666) -Feature [FS#4760]: [OSX] Pinch gesture support for zooming. (Based on patch by leecbaker) 2013-08-05 20:36:17 +00:00
michi_cc 8003da77aa (svn r25665) -Fix [FS#4689]: [OSX] Crash when unhiding the main window. 2013-08-05 20:36:13 +00:00
michi_cc 1ae357e905 (svn r25664) -Add [FS#4847]: [OSX] Bootstrap downloading of a baseset. (Matthieu) 2013-08-05 20:36:10 +00:00
michi_cc 4ec314989d (svn r25660) -Fix: [OSX] The name's OpenTTD, not OTTD. 2013-08-05 20:35:56 +00:00
michi_cc d23fdfa403 (svn r25659) -Fix [FS#4420]: [OSX] System mouse cursor could become visible during dragging. (Matthieu) 2013-08-05 20:35:53 +00:00
michi_cc 408c595eb8 (svn r25658) -Fix [FS#4392]: [OSX] The mouse cursor would sometimes jump near the window borders. (Matthieu) 2013-08-05 20:35:49 +00:00
michi_cc 7ba4d425c8 (svn r25657) -Fix [FS#4744]: [OSX] The new 10.7 fullscreen code can now also be compiled with older SDK versions. 2013-08-05 20:35:46 +00:00
michi_cc 2702fe88d7 (svn r25656) -Cleanup: Coding style. 2013-08-05 20:35:42 +00:00
michi_cc 6d50b10074 (svn r25655) -Fix: [OSX] Mouse cursor wasn't displayed properly after switching to fullscreen on 10.7+. (Based on patch by Maedhros) 2013-08-05 20:35:38 +00:00
rubidium d9065fbfbe (svn r25550) -Fix [FS#5571]: [Windows] Race condition between two drawing threads could crash OpenTTD 2013-07-01 19:48:52 +00:00
rubidium 4fbcb73166 (svn r25523) -Fix [FS#5587]: SDL does not give an event when an application gets mouse focus while going to full screen, so manually force the mouse-is-in-window state 2013-06-29 18:21:19 +00:00
matthijs 0d28dc92fc (svn r25318) -Fix: [SDL, FS#5580] Keyboard input stopped working after fullscreen toggle 2013-06-04 06:36:59 +00:00
rubidium dcf3df65d3 (svn r25017) -Fix [FS#5466]: crash after bootstrap download of 32bits base set due to referencing a deleted mutex 2013-02-17 20:37:18 +00:00
matthijs 2752dd7bbe (svn r25003) -Fix (r24993): [SDL] Keep a flag to remember if a hardware palette was requested.
- Previously, the code would query the SDL_HWPALETTE flag, which doesn't always match the requested value.
  - This would cause SDL to be restarted on every window resize event, effectively breaking resizing.
2013-02-15 11:01:45 +00:00
matthijs afd1e49224 (svn r25002) -Doc: [SDL] Fix typo in comment. 2013-02-15 11:01:43 +00:00
matthijs 328ed1cf94 (svn r24993) -Fix: [SDL] Improve 8bpp hardware palette support. Instead of always requesting SDL_HWPALETTE, it is now only done for 8bp blitters in fullscreen mode.
- This fixes 32bpp blitters on 8bpp X11, which would only render garbage with SDL_HWPALETTE.
  - This prevents the colors of other applications from being messed up when running a 8bpp blitter on a 8bpp system.
  - When running a 8bpp blitter on an 8bpp system without SDL_HWPALETTE (e.g., in windowed mode), this uses a new shadow surface with color approximation.
  - The use of a hardware palette can be forced on and off using -v sdl:hw_palette=1 or -v sdl:hw_palette=0
2013-02-14 11:06:12 +00:00
matthijs afcb4a25b2 (svn r24992) -Codechange: [SDL] Make CreateMainSurface and PollEvent private methods instead of static functions. 2013-02-14 11:06:06 +00:00
planetmaker c24374f99c (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow) 2013-01-08 22:46:42 +00:00
rubidium d5d96ba683 (svn r24877) -Fix: some whitespace "errors" 2013-01-01 10:52:32 +00:00
michi_cc 02f39ab1ee (svn r24781) -Fix (r24762): [Win32] MinGW compiler warning. 2012-12-03 22:08:00 +00:00
michi_cc e67c717c2f (svn r24762) -Fix [FS#5359]: [Win32] Don't crash when switching to an unsupported fullscreen display mode (like 8 bpp modes in Windows 8). 2012-11-25 12:14:13 +00:00
yexo 1f75f81a41 (svn r24524) -Fix [FS#5296]: fix some compile problems in mac-only code (__ln__) 2012-09-13 18:42:33 +00:00
glx ad48f766f7 (svn r24394) -Fix (r24188): changing resolution didn't resize the window 2012-07-10 17:47:03 +00:00
truebrain 353fd97de6 (svn r24189) -Fix: when going to fullscreen and back, restore to the resolution you were, not to the fullscreen resolution (Windows only) 2012-04-30 16:49:26 +00:00
truebrain 39912b7bde (svn r24188) -Fix-ish [FS#5151] (r1): when changing the basics of a window (fullscreen, 8bpp/32bpp), and a window already exists, it was forced out of maximize mode, and its resolution/position was reset, often causing unwanted side-effects. As a "bonus", a WC_SIZE was triggered, and if the system was going from 8bpp to 32pp, this caused a forced window update in a limbo-state of the blitter (not fully 32bpp just yet, but for sure no longer 8bpp); this could cause random memory access which could lead to ACCESS_VIOLATIONS 2012-04-30 16:48:47 +00:00
rubidium 74785478ec (svn r23980) -Fix (r23977): crash when starting with the 32bpp anim blitter 2012-02-23 21:10:08 +00:00
rubidium 4db85fcc4d (svn r23978) -Fix: [SDL] Palette update was done too late making switching from 8bpp -> 32bpp look ugly 2012-02-23 16:23:09 +00:00
matthijs 311413a091 (svn r23910) -Fix: [SDL] Handle the SDL_VIDEOEXPOSE event.
- It seems this event is never triggered when using 1.2 (it has some
    autorefresh feature which seems to have been removed in 1.3), but in theory
    this event could also trigger on 1.2.
  - Note that this fixes redraw issues when compiling against SDL 1.3, but it
    still uses the "compatibility" rendering API using SDL_SetVideoMode and
    SDL_UpdateRects. Eventually (when 1.3 is stable and released as 2.0), this
    should probably be rewritting to use the new Windows and Renderers
    available in SDL 1.3.
2012-02-07 10:27:48 +00:00
matthijs cba6390973 (svn r23909) -Fix: [SDL] Fix keyboard-related segfault when compiling against SDL 1.3. 2012-02-07 10:12:11 +00:00
rubidium af7ea8c525 (svn r23891) -Fix-ish: compile failures with SDL 1.3 2012-02-04 16:24:25 +00:00
michi_cc 52175a4260 (svn r23749) -Fix: [Win32] Work around a possible deadlock when initialising threaded drawing. 2012-01-04 00:45:36 +00:00
rubidium fd559171b4 (svn r23527) -Codechange: unify colo(u)r as far as it goes 2011-12-15 22:02:00 +00:00
rubidium 7e7c262167 (svn r23488) -Fix [FS#4879] (r23241): artefacts when right click mouse moving with the allegro video driver 2011-12-11 07:26:13 +00:00
michi_cc 7099faba28 (svn r23482) -Change: [Win32] Move re-painting the window and doing palette animation into a separate thread. 2011-12-10 16:54:46 +00:00
rubidium b231e80125 (svn r23470) -Codechange: move declaration of SwitchToMode to a header instead of declaring it in 6 other files 2011-12-10 08:31:14 +00:00
rubidium ccededbf77 (svn r23451) -Codechange: [SDL] Move 32bpp-anim palette animation to the draw thread instead of the single threaded bit of the game loop. This causes a speedup of up to 15% when animation is turned on with the 32bpp-anim blitter 2011-12-08 20:01:31 +00:00
rubidium 61625e53c9 (svn r23448) -Fix: keep a local copy of the palette in the 32bpp animated blitter so changes of the palette data during the game don't influence drawing (with SDL) 2011-12-08 19:37:33 +00:00
rubidium 2ccbd2a6f5 (svn r23446) -Codechange: move _cur_palette and it's related first/count dirty variables into a single structure 2011-12-08 18:13:29 +00:00
rubidium 6e31c2f068 (svn r23241) -Codechange: make the decision when to go to the custom drawn cursor more prominently during the initialisation of OpenTTD 2011-11-17 21:09:08 +00:00
michi_cc 6a2735d24e (svn r23119) -Fix: [Win32] Don't show a crash/assertion message box for a GUI-less video driver. 2011-11-04 23:47:00 +00:00
michi_cc 8c4c616cfe (svn r23003) -Fix (r22999): Missing semicolon. 2011-10-04 22:12:43 +00:00
michi_cc 6dbb050a32 (svn r22999) -Codechange: Allow changing the blitter during the running game. 2011-10-04 21:35:40 +00:00
planetmaker 6a72d64dbe (svn r22943) -Fix: [OSX] Typo broke debug compilation 2011-09-19 05:37:11 +00:00
planetmaker 58f00d786c (svn r22921) -Fix: [OSX] Don't allow the old fullscreen mode also not as fallback on OSX 10.7. Also add a few sprinkles of coding style accross cocoa display drivers 2011-09-11 12:52:44 +00:00
rubidium bffa93a4e9 (svn r22910) -Fix [FS#4617]: icon would (almost) never be shown for SDL builds 2011-09-09 09:13:18 +00:00
planetmaker 20e359acbe (svn r22895) -Add: [OSX] Alternative code for the API calls deprecated in OSX 10.6 in the quartz video driver 2011-09-05 15:52:04 +00:00
planetmaker 45b099c655 (svn r22894) -Doc: Some sprinkles of doxygen for the cocoa video driver 2011-09-05 05:31:29 +00:00
planetmaker bce482c76f (svn r22893) -Fix [FS#4744]: [OSX] Compilation on OSX 10.7 was broken (based on patch by leecbaker)
-Add: [OSX] Support for fullscreen mode when compiled against SDK 10.7. Otherwise fullscreen mode is disabled when OpenTTD is run on OSX Lion
2011-09-04 17:49:08 +00:00
rubidium 9fe4b959ac (svn r22818) -Fix [FS#4742] (r22796, rlongago): don't spawn threads for world generation and NewGRF scanning when using the dedicated or null video driver regardless of the used blitter 2011-08-24 12:11:10 +00:00
rubidium 421053a694 (svn r22788) -Codechange: move modal progress related functions and variables to progress.cpp/h 2011-08-21 12:48:46 +00:00
rubidium 37415b9cf7 (svn r22785) -Codechange: rename IsGeneratingWorld to HasModalProgress 2011-08-21 12:46:46 +00:00
planetmaker e3d9879690 (svn r22678) -Doc: More doxygen sprinkles in MacOSX code and cocoa video driver 2011-07-21 16:13:34 +00:00
alberth f1cae9960f (svn r22512) -Add: Save heightmap. 2011-05-28 13:55:34 +00:00
rubidium 4d5dbf5170 (svn r22410) -Document: some more bits ;) 2011-05-02 16:14:23 +00:00
rubidium 1a515e6344 (svn r22405) -Document: some more "random-ish" tidbits 2011-05-01 19:14:12 +00:00
rubidium 3e5924b10f (svn r22149) -Fix [FS#4521]: Windows video driver crashed when it couldn't go to full screen at the resolution of the configuration file when starting OpenTTD 2011-02-26 19:13:58 +00:00
alberth 31386c42a7 (svn r22145) -Codechange: Do explicit test for non-bool values. 2011-02-25 22:04:38 +00:00
alberth 1dbc0a20be (svn r22144) -Codechange: Unify 'while (true)' to 'for (;;)' 2011-02-25 21:53:43 +00:00
glx 1b2ef66416 (svn r22081) -Fix [FS#4489]: if fullscreen fails with current resolution, use desktop resolution 2011-02-14 20:16:36 +00:00
rubidium 1d0d7635e0 (svn r22021) -Fix (r22019): ofcourse make doesn't notice files are gone, so it doesn't recompile everything that needs to be recompiled... 2011-02-07 22:49:38 +00:00
planetmaker 9ddcbaf9b7 (svn r21684) -Fix [FS#4360] (r21573): Silence some compile warnings 2011-01-01 08:23:46 +00:00
planetmaker adc1760b0d (svn r21578) -Fix [FS#2585]: [OSX] A double mouse cursor was shown under certain circumstances (based on patch by matheweis) 2010-12-21 16:05:25 +00:00
planetmaker 30eef98ec0 (svn r21577) -Codechange: [OSX] Deduplicate code by moving the handling of the window class for screen drivers to a common class 2010-12-21 16:02:55 +00:00
planetmaker e38f96d609 (svn r21576) -Codechange: [OSX] Deduplicate code by moving the handling of the view for windowed screen drivers to a common class 2010-12-21 16:00:42 +00:00
planetmaker 26575ab8f8 (svn r21575) -Codechange: [OSX] Use the same class for the window delegate routines in windowed screen drivers 2010-12-21 15:57:55 +00:00
planetmaker 7ab04792c5 (svn r21574) -Codechange: [OSX] Move the variable declaration of the screen drivers to the generic class, deduplicating code 2010-12-21 15:56:02 +00:00
planetmaker 574e0830f1 (svn r21573) -Codechange: [OSX] Unify the naming of variables among different screen drivers a bit 2010-12-21 15:53:20 +00:00
planetmaker 0d3a0bb1c7 (svn r21572) -Codechange: [OSX] One palette is enough, we cannot use two colour depths at once 2010-12-21 15:48:43 +00:00
planetmaker 3448853b55 (svn r21537) -Cleanup: Add a few sprinkles of coding style 2010-12-18 21:54:09 +00:00
planetmaker 832625bb0e (svn r21522) -Fix: [OSX] Silence a warning when compiling without quartz and quickdraw 2010-12-15 01:30:13 +00:00
rubidium 69766049ce (svn r21396) -Codechange: rename SafeSaveOrLoad to SaveLoad (it only did load), and add support for (safe) loading with a LoadFilter 2010-12-05 14:43:10 +00:00
rubidium ab44c91778 (svn r21252) -Codechange: introduce a constant for the number of milliseconds per game tick and use it 2010-11-19 10:35:59 +00:00
planetmaker 94c45d9cc3 (svn r21245) -Fix (r21200): [OSX] Make gcc 4.2 happy 2010-11-18 20:45:27 +00:00
planetmaker 8d42b04e3b (svn r21200) -Fix: [OSX] Don't let the mouse cursor jump when switching to full screen mode 2010-11-15 19:53:15 +00:00
planetmaker 03c012797b (svn r21037) -Fix: [OSX] Mouse cursor would leave footprint with 8bpp blitter when switching to full screen 2010-10-25 06:55:54 +00:00
planetmaker 47523d86fb (svn r21036) -Fix: [OSX] Properly set the palette when using the 8bpp blitter during start-up 2010-10-25 06:50:48 +00:00
rubidium 4173ba76fa (svn r20809) -Fix (r20809): as usual with these user provided Mac OS X patches lately... they either fail to compile or spew warnings 2010-09-15 21:55:55 +00:00
rubidium 4915f47264 (svn r20808) -Add [FS#4110]: [OSX] support for input using dead keys (Zydeco) 2010-09-15 21:19:41 +00:00
rubidium c0ba81e617 (svn r20783) -Change/Fix: do autosave-on-exit as well when using kill/CTRL-C to terminate a dedicated OpenTTD 2010-09-10 20:03:45 +00:00
rubidium 134712ec64 (svn r20619) -Fix [FS#4070]: [OSX] Limit minimum window size to 64x64 like all other platforms (matheweis) 2010-08-25 19:05:34 +00:00
frosch 4bd32799f1 (svn r20286) -Codechange: Unify end of doxygen comments. 2010-08-01 19:44:49 +00:00
frosch ed4f806f1d (svn r20283) -Codechange: Unify start of doygen comments. 2010-08-01 19:22:34 +00:00
rubidium e356cb9405 (svn r20281) -Codechange: unify case scope closure + break coding style 2010-08-01 18:53:30 +00:00
terkhen 88ca183191 (svn r20239) -Doc: Give a common name to all fall throughs (FALL THROUGH). 2010-07-29 14:26:28 +00:00
alberth be6c058424 (svn r20211) -Codechange: Indented code should have curly braces around it. 2010-07-24 10:14:39 +00:00
rubidium b8487afe54 (svn r20192) -Cleanup: bye bye variables.h, bye bye VARDEF... you won't be missed :) 2010-07-19 17:28:27 +00:00
rubidium 34764feac2 (svn r20186) -Codechange: remove VARDEF from _realtime_tick and _rightclick_emulate 2010-07-19 16:21:49 +00:00
rubidium 45213e5708 (svn r20183) -Codechange: make _do_autosave and _dedicated_forks not use VARDEF and put them in a more logical location 2010-07-19 15:44:49 +00:00
glx 4796be85a5 (svn r20084) -Fix [FS#3919] (r7157): don't try to handle mouse events when the cursor ha left the window 2010-07-06 21:10:47 +00:00
peter1138 4b4e97695f (svn r19965) -Cleanup: Use size of buffer, not magic number. 2010-06-12 10:55:13 +00:00
frosch 9e53f1e004 (svn r19933) -Fix [FS#3804]: Keep _current_company and _local_company in sync during GUI operation. 2010-06-05 13:32:42 +00:00