Commit Graph

18184 Commits

Author SHA1 Message Date
Matt Kimber eeb88e87d8 Codechange: improve performance for complex vehicle chains by resolving sprites less often 2021-01-05 11:42:25 +01:00
Michael Lutz 979b4af6ca Revert 4ce53cb8: [OSX] Delayed fullscreen switch is not needed anymore.
The fix for #8067 solves the real issue, making this workaround unneeded.
2021-01-03 22:24:04 +01:00
Michael Lutz 6e8be3b03e Fix #8067: [OSX] Calculate title bar height instead of assuming a fixed value. 2021-01-03 22:24:04 +01:00
Andy 0f91cb0479
Fix: GetCurveSpeedLimit needs railtype from current tile (#8466) 2021-01-03 22:19:06 +01:00
Michael Lutz 4ce53cb851 Fix: [OSX] Quitting in fullscreen mode would loose the original window size.
This replicates the behaviour on e.g. Windows, which saves the original window size.
2021-01-03 21:20:28 +01:00
Michael Lutz c860a247d3 Change: [OSX] Hide Dock and menu during fullscreen mode. 2021-01-03 21:20:28 +01:00
translators 784a4ef9b5 Update: Translations from eints
spanish (mexican): 14 changes by absay
finnish: 32 changes by hpiirai
polish: 2 changes by yazalo
2021-01-03 18:25:04 +00:00
frosch b08d8c7edb Cleanup 9f42358: Make also reliability_start randomised independent of introduction date. 2021-01-03 14:56:43 +00:00
frosch d24a9a9df5 Cleanup 8139b14: Move a comment back to the line it belongs to, and add a comment for new code. 2021-01-03 14:56:43 +00:00
Michael Lutz 6ad5489d01 Codechange: [OSX] Silence some annoying warnings. 2021-01-03 13:25:32 +01:00
Michael Lutz 7bdaabf5f1 Cleanup: [OSX] Remove cargo cult back-buffer alpha setting on show/hide and instead simply initialise the buffer on allocation. 2021-01-03 13:25:32 +01:00
Michael Lutz a61a741683 Change: [OSX] Compiling the Cocoa/Quartz video driver cannot be disabled anymore. 2021-01-03 13:25:32 +01:00
Michael Lutz 9ccef816f9 Codechange: [OSX] Re-arrange the OSX video driver code by combining all drawing code and moving the window/event handling to a different file.
This is just a code move/rename, not a functionality change.
2021-01-03 13:25:32 +01:00
Patric Stout ab7da117e0
Add: always set PERSONAL_DIR "/content_download" in search path (#8481)
This means that if you start OpenTTD with "-c" to indicate another
location to store files, it can still read the content you already
downloaded from your PERSONAL_DIR. This folder is, however,
read-only.

This is useful for situations where you downloaded OpenGFX via
the content-service, but want to run the regression or want to
run with a clean configuration. With this change, you no longer
need to download OpenGFX again.
2021-01-03 11:10:56 +01:00
Michael Lutz 8c24b2b6ce Fix: [OSX] Fonts loaded directly from a file have to be registered with CoreText for proper text layout. 2021-01-03 01:00:28 +01:00
Patric Stout 4bd3d18f34 Add: use our search-paths to find fonts based on relative filenames too
This allows "small_font = ./myfont.ttf", with "myfont.ttf" located
in "~/.openttd".
2021-01-02 23:44:37 +01:00
2TallTyler fe51051b7c Change: Default settings improved for new players 2021-01-02 19:50:22 +00:00
Charles Pigott 3dfee979a7 Codechange: Drop libxdg-basedir dependency in favour of finding the directories ourselves 2021-01-02 19:46:08 +00:00
Patric Stout c288eba813
Fix: prevent clients making emergency saves twice if server disconnects (#8477)
This was clearly overlooked during the initial implementation.
2021-01-02 20:34:55 +01:00
translators 46e13e7f0b Update: Translations from eints
finnish: 3 changes by hpiirai
catalan: 29 changes by J0anJosep
2021-01-02 18:24:09 +00:00
Patric Stout 8596b43b2b
Codechange: move some DEBUG-levels and remove some others in saveload routine (#8474)
When running with -dsl=2 it is very easy to miss important information
as there was a lot of noise in between too. This tunes the debug
levels a bit to be less noisy while keeping the important bits.
2021-01-01 14:41:14 +01:00
glx22 7222bc5814 Cleanup 2db88953e7: Remove VL_FIRST_SORT as it's useless 2021-01-01 01:04:27 +01:00
translators a7fee48b7f Update: Translations from eints
finnish: 4 changes by hpiirai
french: 1 change by glx22
2020-12-31 18:27:03 +00:00
SamuXarick 9f423586ad
Change #8325: Make engine reliability independent of introduction date (#8470) 2020-12-31 17:06:48 +01:00
translators 18fccba410 Update: Translations from eints
spanish (mexican): 42 changes by absay
russian: 4 changes by Ln-Wolf
finnish: 2 changes by hpiirai
french: 35 changes by glx22
polish: 25 changes by yazalo
2020-12-30 18:26:18 +00:00
Jonathan G Rennison 15fd63b1b8 Fix: Assert fail when using restart command after opening save/load GUI 2020-12-30 00:57:09 +01:00
translators 80a7d0365b Update: Translations from eints
korean: 4 changes by telk5093
german: 84 changes by UnsuspiciousGooball
finnish: 4 changes by hpiirai
slovak: 7 changes by FuryPapaya
2020-12-29 18:26:06 +00:00
gooball 0125892f04
Fix #8297: Infrastructure counters for road tunnels, bridges, depots … (#8454)
The previous fix 887e9481ff0e70df6bf93ce15a3899a03f124c50 only worked for roads and failed to consider a multiplier used for the infrastructure totals for tunnels/bridges.
Also, depots and bus/truck stops are counted as 2 road pieces on creation but were only counted as 1 road piece on conversion because the function DiagDirToRoadBits() was used, which only ever returns single-piece road segments.

Co-authored-by: A. S <admin-git@sotai.tk>
2020-12-28 22:54:28 +01:00
translators b30c3f6498 Update: Translations from eints
korean: 6 changes by telk5093
finnish: 6 changes by hpiirai
slovak: 47 changes by FuryPapaya
2020-12-28 18:21:37 +00:00
glx22 f7e48cac87 Fix #8453: [Script] Don't truncate loan variation to 32bit 2020-12-28 16:51:15 +01:00
dP 94057e9b18 Change: Add some style to GameScript question windows depending on the type 2020-12-28 11:27:42 +00:00
J0anJosep edbb5f4f73 Doc: Remove some SmallVector references from documentation. 2020-12-27 18:40:18 +00:00
Charles Pigott e0161cf8da Fix b408fe7: Don't try to construct a std::string from nullptr 2020-12-27 18:30:53 +00:00
translators 1bb0e6ed8c Update: Translations from eints
russian: 19 changes by lexuslatvia
finnish: 1 change by hpiirai
latvian: 19 changes by lexuslatvia
2020-12-27 18:18:16 +00:00
Michael Lutz 4f8e7b2a2b
Fix 65f65ad2: Missing path separator that fell over a cliff. 2020-12-27 15:07:06 +01:00
SamuXarick dc5b8020cc
Fix #6452: Reset only editable and visible settings from GUI (#7890)
Also enables the Reset button while in-game for AI configs.
2020-12-27 15:05:47 +01:00
Michael Lutz b408fe77f7 Codechange: Use std::string in file scanners. 2020-12-27 13:19:25 +01:00
Michael Lutz 358056ec42 Codechange: Keep filenames of loaded Fio files in std::strings. 2020-12-27 13:19:25 +01:00
Michael Lutz 024a3f6259 Codechange: Use automatic memory management for language pack reading. 2020-12-27 13:19:25 +01:00
Michael Lutz 5cbb2da794 Codechange: Even more std::string usage in file IO. 2020-12-27 13:19:25 +01:00
Michael Lutz 65f65ad2ad Codechange: Convert some more FIO functions to take std::string. 2020-12-27 13:19:25 +01:00
Michael Lutz f3326d34e7 Codechange: Use std::string in FIO search path handling. 2020-12-27 13:19:25 +01:00
Michael Lutz 0c6e8a8123 Codechange: Store file search paths as std::string. 2020-12-27 13:19:25 +01:00
Michael Lutz dd138fc460 Codechange: Stringify config file paths. 2020-12-27 13:19:25 +01:00
Charles Pigott 860c270c73 Codechange: Replace assert_compile macro with static_assert 2020-12-27 10:55:42 +00:00
cirdan 395a5d9991 Cleanup: Remove unused ChunkType flag CH_AUTO_LENGTH
CH_AUTO_LENGTH is no longer used anywhere, so remove all code
that depends on it.
2020-12-27 10:30:55 +00:00
cirdan 46ff7d918b Cleanup: Remove save-only autolength flag from economy chunk handlers
CH_AUTO_LENGTH is only used when saving chunks; it makes no sense
to set it for chunks without a save handler.
2020-12-27 10:30:55 +00:00
Jonathan G Rennison 0e017f6233 Codechange: Enable FINAL, (un)likely, __attribute__ when building with clang 2020-12-27 10:30:55 +00:00
Jonathan G Rennison fc52d3df50 Codechange: Use likely/__builtin_expect for assertion macros 2020-12-27 10:30:55 +00:00
Jonathan G Rennison 5cf28be742 Codechange: Add support for verbose asserts 2020-12-27 10:30:55 +00:00
Jonathan G Rennison eb74179c6d Codechange: Unconditionally use static_assert
We're well past having to support non-C++11 compliant compilers now.
2020-12-27 10:30:55 +00:00
Charles Pigott 52f3abba6e Cleanup: Remove unnecessary assert_tcompile macro 2020-12-27 10:30:55 +00:00
glx22 d8605ad18d Codechange: Replace FOR_VEHICLE_ORDERS with range-based for loops 2020-12-27 10:28:46 +00:00
Michael Lutz 1478fa93b3 Add: [NewGRF] Patch flag to test if inflation is on or off. 2020-12-27 10:28:39 +00:00
Michael Lutz 5a5d613ee3 Change: Disable changing the inflation setting in network games. 2020-12-27 10:28:39 +00:00
Niels Martin Hansen 2d9fa81bd0 Feature: Plant clumps of trees in editor by dragging on the landscape 2020-12-27 01:03:27 +01:00
Niels Martin Hansen e0ee2d530a Change: Switch tree GUI to use dynamically generated buttons
This makes it look a bit better in climates with fewer tree types.
2020-12-27 01:03:27 +01:00
Niels Martin Hansen 4d0f19406b Fix: Wrong tree sprite in tree toolbar 2020-12-27 01:03:27 +01:00
translators 2c8c6d423c Update: Translations from eints
korean: 18 changes by telk5093
2020-12-26 18:16:26 +00:00
Patric Stout 8fa2a67f6b Fix f66baa44: for-loop is no longer increasing "i"
During conversion it was overlooked that the for-loop used to do
this. Oops.
2020-12-26 13:32:25 +00:00
Patric Stout 6aef1164a4 Fix: [Emscripten] using TIC/TOC on this platform is silly
Stop throwing a warning about this, as it is not likely we will
ever implement it.
2020-12-25 20:56:25 +01:00
Michael Lutz 79cb9efa7f
Change: Always apply inflation from 1920 to 2090, no matter the game start year. (#7589) 2020-12-25 20:36:14 +01:00
Patric Stout e6e91a345c
Fix f66baa44: index was off by one (#8433)
i++ in the 3rd part of a for() is post, not pre. Oops.
2020-12-25 19:57:13 +01:00
Patric Stout f66baa444f
Codechange: use C++11 constructs for for-each loops (#8432) 2020-12-25 19:38:18 +01:00
translators 9add62796c Update: Translations from eints
finnish: 10 changes by hpiirai
2020-12-25 18:16:29 +00:00
Patric Stout 4319d31036 Fix #6468: don't store version of AIs-started-via-console in name
You can do: "startai myai.3", which starts version 3 of "myai".
This is very useful for testing save/load code between different
versions of your AI.

However, when using this syntax, the AI got saved as "myai.3" as
name of the AI, instead of "myai". This caused several problems,
like indicating to the user the AI could not be found, but still
load the AI. But in all cases, the AI never got the chance to
load the saved data, making the whole reason this exists pointless.

By splitting the name and version already in the console command,
the code becomes simpler and AIs started this way now follow the
normal flow after initialization.
2020-12-25 17:03:44 +01:00
Patric Stout 29e3331055 Codechange: move block a bit lower to increase readability
It was rather confusing that "library_name" was calculated, and
then not used to do the FindLibrary() call. Flipping those two
blocks around makes it a bit more sane to read.
2020-12-25 17:03:44 +01:00
Patric Stout 8c0e4ab07f
Doc: for over 10 years now, we do not load the exact AI version first (#8431)
See commit fae34ee7 for details. The documentation simply never
got updated.
2020-12-25 17:03:31 +01:00
translators 7b515fa0e2 Update: Translations from eints 2020-12-25 13:07:40 +00:00
frosch ba49fa3b82 Codechange: Rename strings to match their usage. 2020-12-25 00:40:35 +01:00
frosch 2bb691f50e Change: Remove the LAN/Internet combobox from the server list in favour of adding two separate search buttons. 2020-12-25 00:40:35 +01:00
Tyler Trahan 7bdfb382a8
Change: Towns don't build dead-end road bridges (#8401) 2020-12-25 00:37:13 +01:00
Pavel Stupnikov 22b9dec960
Feature: Add an option to disable tree growth completely (#8415) 2020-12-25 00:36:54 +01:00
Pavel Stupnikov 04e572933d
Fix: Don't lower tree density if spreading is not enabled (#8413) 2020-12-25 00:36:45 +01:00
Jonathan G Rennison 94d629d79b
Change: [Linkgraph] Allow job threads to be aborted early when clearing schedule (#8416)
When link graph jobs are cleared due to abandoning the game or exiting,
flag the job as aborted.
The link graph job running in a separate thread checks the aborted flag
periodically and terminates processing early if set.
This reduces the delay at game abandon or exit if a long-running job
would otherwise still be running.
2020-12-25 00:36:36 +01:00
translators ad47e3d9e6 Update: Translations from eints
finnish: 1 change by hpiirai
2020-12-24 18:19:47 +00:00
translators 2e6f37ecf1 Update: Translations from eints
arabic (egypt): 15 changes by AviationGamerX
korean: 15 changes by telk5093
finnish: 12 changes by hpiirai
2020-12-23 18:17:50 +00:00
translators cc8301449e Update: Translations from eints
korean: 2 changes by telk5093
catalan: 13 changes by perezdidac
2020-12-22 18:13:57 +00:00
Jonathan G Rennison 7f0fefddcf Change: [Linkgraph] Only acquire thread join performance measurements on network clients
Network servers and single player clients do not block on thread joins
due to instead pausing shortly before the join is due.
2020-12-22 15:17:57 +01:00
Jonathan G Rennison 0c5dc5d41e Change: [Linkgraph] Pause the game when linkgraph jobs lag (#6470)
Check if the job is still running two date fract ticks before it is due
to join, and if so pause the game until its done.
When loading a game, check if the game would block immediately due to
a job which is scheduled to be joined within two date fract ticks,
and if so pause the game until its done.
This avoids the main thread being blocked on a thread join, which appears
to the user as if the game is unresponsive, as the UI does not repaint
and cannot be interacted with.
Show if pause is due to link graph job in status bar, update network
messages.
This does not apply for network clients.
2020-12-22 15:17:57 +01:00
Pavel Stupnikov 9a45a0f535
Feature: Set exclusive access to industry from GS (#8115) 2020-12-22 14:29:48 +01:00
Niels Martin Hansen b7751c483e
Feature: Influence industry production changes from GS (#7912) 2020-12-22 14:21:31 +01:00
Patric Stout 547e5fdb65
Fix 86e08aa: STR_CARGO_PLURAL_CANDY with cases was not renamed (#8412) 2020-12-22 13:12:47 +01:00
Patric Stout d8c8f4e72d
Fix: next 67 savegame versions are used in PatchPacks; skip them (#8411)
Various of PatchPacks (Spring 2013, Joker, ChillPP) used versions
slightly higher than ours. Of course, as time went by, this
caught up with us, and we are now almost pushing a new version
that would conflict with them. To avoid users creating unneeded
issues about "why can I not load my savegame", lets be ahead of
the curve and flat-out refuse to load them.

Version-wise, this is totally fine. We have ~32k versions to go
before we run out (0x8000 is masked by JGRPP; we should avoid
using that). At the rate we bump savegames, this is not going to
happen in any sane reality.
2020-12-22 10:44:07 +01:00
Matt Kimber 6c3a5b5b17
Fix c02ef3e4: [NewGRF] Variable 0x44 was always HZB_TOWN_EDGE for road stops. (#8400) 2020-12-21 23:46:38 +01:00
Bernard Teo 981c540201 Change: Place "Group by" above "Sort by" in station window for consistency 2020-12-21 23:15:53 +01:00
Bernard Teo 4af1acfe92 Feature: Drag-and-drop vehicles in group GUI for shared order groups 2020-12-21 23:15:53 +01:00
Bernard Teo a5047b7566 Cleanup: Use range-based for-loop in group_gui.cpp 2020-12-21 23:15:53 +01:00
Bernard Teo 61fb1cac54 Cleanup: Move EndContainer() for empty WWT_PANEL to the same line 2020-12-21 23:15:53 +01:00
Bernard Teo e59c400ca6 Feature: Option to group vehicle lists by shared orders
This applies to all kinds of vehicle lists, as well as the "vehicle groups" window.
2020-12-21 23:15:53 +01:00
Bernard Teo 584df548f1 Codechange: Make vehicle lists internally support grouping of vehicles
This is in preparation for the new UI feature that allows grouping by shared orders.
2020-12-21 23:15:53 +01:00
Xaroth Brook 86e08aa8ef Update: Apply name changes to all languages. 2020-12-21 23:12:58 +01:00
Xaroth Brook d05be2cff5 Cleanup: Rework the CargoSpec macro for improved readability. 2020-12-21 23:12:58 +01:00
Patric Stout 34051c10df
Doc: some comments for the win32 video driver (#8409)
Co-authored-by: Niels Martin Hansen <nielsm@indvikleren.dk>
2020-12-21 22:28:56 +01:00
translators f24bc8b509 Update: Translations from eints
vietnamese: 3 changes by KhoiCanDev
russian: 4 changes by Ln-Wolf
polish: 11 changes by yazalo
2020-12-21 18:08:31 +00:00
Michael Lutz 5575cb9133 Remove: Remnants of PSP support.
No active target is that limited in concurrent file descriptors.
2020-12-21 18:34:19 +01:00
translators 914fb4c987 Update: Translations from eints
korean: 1 change by telk5093
slovak: 6 changes by FuryPapaya
latvian: 9 changes by lexuslatvia
2020-12-20 19:04:18 +00:00
dP e82333cf77 Feature #7962: Improve rendering of large viewports 2020-12-20 10:13:35 +01:00
dP 5ca8a0bda9 Feature #7962: Significantly improve sprite sorter performance 2020-12-20 10:13:35 +01:00
Michael Lutz 4c1ee264a6
Fix: [OSX] Warning about ambiguous method (-Wobjc-multiple-method-names). (#8399) 2020-12-19 21:59:27 +01:00
translators 2714e0a33f Update: Translations from eints
russian: 10 changes by Ln-Wolf
finnish: 4 changes by hpiirai
slovak: 16 changes by FuryPapaya
french: 1 change by glx22
2020-12-18 18:08:06 +00:00
translators 40269f5df2 Update: Translations from eints
finnish: 47 changes by hpiirai
2020-12-17 18:01:12 +00:00
Pavel Stupnikov b2895dfcd0
Change: extend the allowed range for max loan setting (#8386) 2020-12-16 21:56:32 +01:00
Pavel Stupnikov d989fb516b
Change: send network error to the server before making an emergency save (#8387) 2020-12-16 21:23:12 +01:00
frosch d5f05fb781
Fix: [NewGRF] Action 7/9 conditions 0x0F to 0x12 failed, if 'param' was 0x88. (#8382)
Fix: [NewGRF] Action 7/9 conditions 0x0B to 0x12 failed, if 'param' was 0x85.
These conditions are supposed to ignore 'param' entirely.
2020-12-15 22:42:03 +01:00
Byoungchan Lee 0471de2d92
Fix: Remove unnessary reference to suppress warning (#8337)
Apple Clang version 12 (bundled with Xcode 12) complaints about copying
small objects in range loop (-Wrange-loop-analysis introduced by -Wall).
This warning can be easily avoided by removing the reference from
the const pointer type.
2020-12-15 22:39:51 +01:00
SamuXarick 1d85d71d29
Fix: for original terrain generator, keep a single gap of water at the borders (#7883)
This means that for NE/NW, it should have one more in case of
freeform-edges, and in case of SE/SW it should have one less.

Reminder: freeform-edges only adds VOID tiles on X=0 and Y=0.
2020-12-15 21:52:41 +01:00
Patric Stout e07afaeffb
Fix: a cargos sneaked in; should be cargoes for consistency (#8383) 2020-12-15 21:39:29 +01:00
Patric Stout f7b8e7e46c Fix: prefix the Nth vehicle with "#" when ungrouped
This is for consistency; most other objects add a # to indicate
it is the Nth of that object, except for Trains / RVs / Ships /
Aircrafts.
This becomes painfully apparent with unnamed vehicles in groups,
which do get a "#".
2020-12-15 21:18:03 +01:00
stormcone ca65f19b03 Feature: Show group name as part of the default vehicle name.
Only if the vehicle is member of a group and does not have a user defined name.
2020-12-15 21:18:03 +01:00
translators 1a67954ff9 Update: Translations from eints
korean: 29 changes by telk5093
finnish: 8 changes by hpiirai
slovak: 6 changes by FuryPapaya
french: 6 changes by glx22
2020-12-15 17:57:40 +00:00
Patric Stout 8fbf5bef60 Fix: workarounds for two emscripten bugs in the network stack 2020-12-15 15:46:39 +01:00
Patric Stout d5b9f7ac37 Add: [Emscripten] use "relative mouse mode" with SDL2
This mode doesn't wrap the mouse constantly, but requests SDL
to lock the mouse pointer. This is needed, as with Emscripten
you are not allowed to change the mouse poisition (only to lock
it into place).
2020-12-15 15:46:39 +01:00
Patric Stout d15dc9f40f Add: support for emscripten (play-OpenTTD-in-the-browser)
Emscripten compiles to WASM, which can be loaded via
HTML / JavaScript. This allows you to play OpenTTD inside a
browser.

Co-authored-by: milek7 <me@milek7.pl>
2020-12-15 15:46:39 +01:00
Patric Stout 2da07f7615 Codechange: unroll the SDL2 main loop
This commit prepares for the next commit, as Emscripten needs to
have a way to trigger a single iteration of the main loop. To
keep the real changes more clear, this commit only unrolls the
loop, and makes no changes to the logic itself.
2020-12-15 15:46:39 +01:00
Tyler Trahan f2a93dba0d
Change: set the default setting for autorenew to on for new games (#8352) 2020-12-15 09:58:37 +01:00
translators 8c42f3a8d4 Update: Translations from eints
french: 1 change by glx22
2020-12-14 23:45:41 +00:00
jostephd b1cf79da5b
Feature: new velocity unit "tiles/day" (#8278) 2020-12-15 00:39:57 +01:00
Michael Lutz 79240eab1e Codechange: Make use of the improved C++17 emplace_back function. 2020-12-15 00:29:30 +01:00
frosch cc1679e317 Codechange: Apple LLVM fails to implement std::optional::value() also on pretty recent version. Use operator* instead. 2020-12-14 23:50:50 +01:00
frosch 484ea62a62 Cleanup: use std::optional instead of custom implementation. 2020-12-14 23:50:50 +01:00
Pavel Stupnikov c9fd85528a
Add: new economy "frozen" that stops production changes and industry closures (#8282) 2020-12-14 23:35:07 +01:00
Patric Stout 68f9925cd4
Codechange: use \u to indicate unicode chars in strings (#8379)
With \x, we sometimes had to do the "" trick, as the length is not
predefined. With C++11 bringing \u to the specs, which has a preset
length, we no longer need the "" trick.

We set the strings to u8, to ensure all compilers use UTF-8 encoding
for the \u characters.

This was triggered by newer CLangs, which start to warn if you
use "" in the middle of a string, wondering if that was your
intention. It is a good question. And this is our answer :)
2020-12-14 20:25:01 +01:00
glx22 d1fa6b129c Add: [CMake] Option to only build tools/docs 2020-12-13 22:46:46 +01:00
Patric Stout b7851e51ad Fix: set SP_WORKING_DIR earlier with '-c'
On Windows, relative folders don't work so well. So we need to
lookup the full path. This is best done in DetermineBasePaths()
and as a bonus that only sets SP_WORKING_DIR once.
2020-12-13 22:45:50 +01:00
Patric Stout 5d0331ecdc
Fix 8bef06a2: don't use "extern" when you want to implement a global (#8373) 2020-12-13 16:56:33 +01:00
Patric Stout da7c74ba7e Fix: change the working-dir searchpath when using '-c'
Basically, with '-c' you now create a sandbox. It will still use
your personal-dir and global-dir to find files you installed there,
but all new files are stored with a base folder identical to the
folder the configuration is in.

This is a bit of an old bug, that we many have tried to solve in
various of different ways. The code has grown sufficiently complex
that it is hard to see what consequences of actions are. This is
in my opinion the most harmless solution, while increasing the
usefulness of the '-c' flag.

In essence, the problem was that empty folders were always created
in the directory where the configuration was, but as that directory
wasn't added to any searchpath, files weren't stored there, unless
by accident it was a folder already on the searchpath. For example,
if you do './openttd -c local.cfg', it did work as expected. But
in the more generic variant, it did not.

With this patch, you can run './openttd -c /new/folder/local.cfg',
and it will create and prepare that folder to receive new files.

'content_download' is also stored in the directory the
configuration is in; this was already the case. Important to
note that there is only one search-path for 'content_download'.
In other words, when using '-c', it will not look in '~/.openttd'
inside the 'content_download' folder.
2020-12-13 16:40:56 +01:00
Patric Stout 4e12aac9c0 Codechange: to create or not to create a folder, that is the question
This was just weird. With XDG _personal_dir was created already,
but later on it was checked if it was different from config_dir,
and the creation was skipped. All this checking and validation
makes my head spin .. let's make it a bit more simple.
2020-12-13 16:40:56 +01:00
Patric Stout c66bd18a10
Add: save openttd.cfg immediately on changing a setting (#8358)
Formally it was only done on exit. This means that if it crashes
changes in settings were not stored. This is often rather
frustrating. Additionally, targets (like emscripten) where people
are unlike to use "Exit Game", will never see their configuration
stored.

The drawback is that on every setting change there is some minor
I/O of writing the ini file to disk again.
2020-12-13 16:28:06 +01:00
translators 40edc2863c Update: Translations from eints
finnish: 1 change by hpiirai
2020-12-12 17:52:42 +00:00
glx22 6fae0b83d9 Add: [CMake] targets to generate documentation 2020-12-12 15:48:04 +01:00
translators 7f5afbfdf5 Update: Translations from eints
slovak: 2 changes by FuryPapaya
2020-12-10 17:53:08 +00:00
translators 20151e41ea Update: Translations from eints
korean: 1 change by telk5093
french: 1 change by glx22
2020-12-09 17:50:24 +00:00
translators 819ce1bf49 Update: Translations from eints
slovak: 30 changes by FuryPapaya
lithuanian: 37 changes by devastatorius
2020-12-09 13:42:08 +00:00
Owen Rudge 535e18b54e Change: Don't display OS name when the user is exiting the game 2020-12-09 09:21:34 +00:00
Patric Stout 2864d019f0
Fix: useless warning with -snull and no BaseSounds available (#8361)
If I explicitly tell the system I do not want sound, I still get
presented a nice message I do not have any BaseSounds available
on my system, and that I should download one to enjoy sound. Well,
let me tell you, with "-snull" that is really really not going to
help. So please, be quiet, and let me enjoy the game without
"boooooo" and "DING DING DING".

Thank you.
2020-12-08 10:24:59 +01:00
Patric Stout dddf885fb4
Remove: console command "content select all" (#8363)
The intention of this function was that you could download
everything after a filter was applied; but this never really
took off. Instead, a select few people used this functionality
to download every available package on BaNaNaS. This is not in
the spirit of this service. Additionally, these few people were
good for 70% of the consumed bandwidth of BaNaNaS.
2020-12-07 14:48:13 +01:00
frosch 6198a4776b Change: [NewGRF] Use aircraft property 12 also for helicopters.
Due to keeping compatibility we can only do this for NewGRF-defined sound effects.
2020-12-06 20:31:54 +01:00
Charles Pigott cfa1b1e006 Fix: Compile warnings when asserts are disabled 2020-12-06 19:27:39 +00:00
Patric Stout 731af1f1f3 Codechange: don't do work GetVariableAddress() is already doing 2020-12-06 16:10:58 +01:00
Patric Stout c98717cb45 Fix: do not add an offset to a nullptr
This is, by specs, undefined behaviour. See
https://reviews.llvm.org/D67122

In cases where this is done, optimizations done by LLVM can
generate code that causes crashes.

GetVariableAddress() had two (legit) ways this could happen:
- For SaveLoad set to global
- For SaveLoad set to SLE_VAR_NULL, where sld->address is always
  a nullptr, and object could or could not be a nullptr.
2020-12-06 16:10:58 +01:00
Michael Lutz c558936ec3
Fix 63ccb36ef3: Crash trying to load TTO/TTD savegames. (#8356) 2020-12-06 00:29:27 +01:00
Patric Stout 6ad3cca4ca
Fix a49fdb7ebb: bootstrap crash when trying to load new baseset (#8353)
Using nullptr as "name" crashes on "name.empty()". Use an empty
string instead.
2020-12-05 15:03:16 +01:00
glx22 a06fe8e8a7 Fix: [CMake] cross-compiling requires native tools 2020-12-04 09:49:31 +00:00
Rasmus Jonsson 0b2dd2c5cd Fix: [NoAI] don't notify caught exceptions 2020-12-02 17:11:36 +00:00
translators d19f7b94fb Update: Translations from eints
norwegian (bokmal): 8 changes by buzzCraft
lithuanian: 5 changes by devastatorius
2020-11-28 17:51:55 +00:00
Charles Pigott b8ec88f6af Codechange: Suppress compiler warning about signed/unsigned printf values 2020-11-26 19:06:03 +00:00
translators 6ef1eaf1f5 Update: Translations from eints
norwegian (bokmal): 9 changes by buzzCraft
2020-11-26 17:51:49 +00:00
translators 821592ddeb Update: Translations from eints
norwegian (bokmal): 10 changes by buzzCraft
2020-11-25 17:51:48 +00:00
translators 92236ccd2f Update: Translations from eints
indonesian: 117 changes by dimaspaf14
2020-11-12 17:51:47 +00:00
translators 8e4a3a0e76 Update: Translations from eints
danish: 1 change by achton
2020-11-11 17:51:36 +00:00
translators 79f00277c4 Update: Translations from eints
slovak: 16 changes by FuryPapaya
2020-11-10 17:51:54 +00:00
translators 4dc986f32d Update: Translations from eints
slovak: 19 changes by FuryPapaya
2020-11-09 17:51:50 +00:00
translators 918857e03b Update: Translations from eints
korean: 1 change by telk5093
slovak: 86 changes by FuryPapaya
2020-11-08 17:51:33 +00:00
translators f23a7a59b6 Update: Translations from eints
slovak: 26 changes by FuryPapaya
polish: 1 change by yazalo
2020-11-07 17:52:16 +00:00
translators 9bd2e5bf49 Update: Translations from eints
slovak: 86 changes by FuryPapaya
polish: 57 changes by yazalo
2020-11-06 17:51:41 +00:00
Lars Wendler cf29d23ba4 Fix: build with icu-68.1
icu-68.1 removed public macro definitions for TRUE and FALSE

Signed-off-by: Lars Wendler <polynomial-c@gentoo.org>
2020-10-30 18:07:58 +00:00
translators 421304c850 Update: Translations from eints
afrikaans: 3 changes by Gwenney
2020-10-30 17:51:52 +00:00
translators 4797e095d9 Update: Translations from eints
hungarian: 1 change by andrejmoltok
portuguese (brazilian): 64 changes by JuniuSeifero
2020-10-29 17:51:43 +00:00
translators a441973d17 Update: Translations from eints
romanian: 1 change by ALEX11BR
2020-10-27 17:51:56 +00:00
translators 59ae40af53 Update: Translations from eints
vietnamese: 24 changes by KhoiCanDev
2020-10-26 17:52:01 +00:00
translators 97d7c0a8e1 Update: Translations from eints
tamil: 76 changes by Aswn
2020-10-24 17:51:58 +00:00
translators eb01f2e08d Update: Translations from eints
romanian: 10 changes by ALEX11BR
tamil: 26 changes by Aswn
2020-10-18 17:51:49 +00:00
translators d9e7e8cec0 Update: Translations from eints
german: 17 changes by Luensche
2020-10-17 17:51:59 +00:00
translators b3362c526a Update: Translations from eints
german: 5 changes by Luensche
2020-10-16 17:51:43 +00:00
translators 5043f6feff Update: Translations from eints
slovak: 16 changes by FuryPapaya
2020-10-15 17:51:56 +00:00
translators b99fec1e4d Update: Translations from eints
slovak: 29 changes by FuryPapaya
polish: 7 changes by yazalo
2020-10-14 17:51:50 +00:00
translators 313141d2f1 Update: Translations from eints
slovak: 33 changes by FuryPapaya
2020-10-13 17:51:59 +00:00
translators 86ec74347d Update: Translations from eints
german: 4 changes by matthiasradde
slovak: 23 changes by FuryPapaya
2020-10-12 17:51:42 +00:00
translators dcdcf6d57c Update: Translations from eints
slovak: 57 changes by FuryPapaya
tamil: 1 change by Ramesh78dev
2020-10-11 17:53:38 +00:00
translators b607f54462 Update: Translations from eints
slovak: 35 changes by FuryPapaya
tamil: 1 change by Ramesh78dev
2020-10-10 17:51:52 +00:00
FuryPapaya f1ab41e337
Fix: Slovak ownname was using the wrong form (#8326)
Noun vs Adjective
2020-10-10 13:34:21 +01:00
translators 50417ab0c5 Update: Translations from eints
slovak: 131 changes by FuryPapaya
2020-10-09 17:51:37 +00:00
translators 6e53bf00c4 Update: Translations from eints
slovak: 56 changes by FuryPapaya
2020-10-08 17:51:56 +00:00
translators a36a1b5ff5 Update: Translations from eints
slovak: 193 changes by FuryPapaya
spanish: 46 changes by MontyMontana
2020-10-06 17:51:50 +00:00
translators e01143edf8 Update: Translations from eints
italian: 1 change by AlphaJack
romanian: 13 changes by ALEX11BR
finnish: 6 changes by VeeraKoo
slovak: 202 changes by FuryPapaya
spanish: 240 changes by MontyMontana
2020-10-05 17:51:44 +00:00
translators 3723207d64 Update: Translations from eints
slovak: 23 changes by FuryPapaya
turkish: 66 changes by ozcanakdora
2020-10-04 17:51:56 +00:00
translators 80f7937e42 Update: Translations from eints
korean: 8 changes by telk5093
2020-10-03 17:51:47 +00:00
translators 53f36f4afa Update: Translations from eints
czech: 1 change by LubosKolouch
german: 18 changes by matthiasradde
2020-10-01 17:52:06 +00:00
translators bdaf596373 Update: Translations from eints
german: 1 change by matthiasradde
polish: 17 changes by yazalo
2020-09-30 17:52:14 +00:00
translators d9b0e6c550 Update: Translations from eints
romanian: 7 changes by ALEX11BR
portuguese (brazilian): 44 changes by Lucas559-noob
2020-09-28 17:52:03 +00:00
translators 5584bf6bbb Update: Translations from eints
portuguese (brazilian): 22 changes by Lucas559-noob
polish: 6 changes by pAter-exe
2020-09-27 17:51:48 +00:00
translators 4279620aef Update: Translations from eints
turkish: 28 changes by nullaf
dutch: 1 change by rcpaul
2020-09-26 17:51:50 +00:00
translators d58531ec84 Update: Translations from eints
german: 1 change by frosch123
2020-09-26 10:12:43 +00:00
Galigator 933d02dce2 Change: Service depot also reset breakdown chance. 2020-09-25 22:38:58 +02:00
stormcone 49b75d67bd
Fix 70f9c3c6: The *_filter_criteria variables contain an index, not a cargo. (#8320) 2020-09-25 15:35:48 +01:00
Charles Pigott 348c231e12 Codechange: Make codestyle for CMake files consistent for 'control' statements 2020-09-25 14:43:13 +01:00
frosch df5362a008 Fix #8311, b98c7763de4: Industry probability at map generation was scaled differently when set via property or callback. 2020-09-24 19:29:52 +02:00
dP 0110fa12da Feature: Make news and errors close hotkeys configurable 2020-09-24 19:23:12 +02:00
Berbe 8f3d1ec970 Feature: Improve restart command
When the restart command is issued, a normal map is always spawned.

This improvement takes into account the current state of _file_to_saveload to check if a savegame/scenario/heightmap was previously loaded, and loads the same resource again.
2020-09-24 19:17:18 +02:00
dP 3ad4a6e3da Fix 380fd8c: Only check houses for cargo when generating subsidies with towns 2020-09-24 17:57:09 +01:00
translators beaa7c7894 Update: Translations from eints
korean: 1 change by telk5093
2020-09-23 19:45:38 +02:00
translators 53a3d940b1 Update: Translations from eints
ukrainian: 11 changes by Strategy
2020-09-02 19:45:39 +02:00
dP ab420d8cc0 Change: Use key names instead of characters in hotkey.cfg 2020-09-01 09:33:17 +01:00
translators dacec76c1b Update: Translations from eints
catalan: 57 changes by juanjo
2020-08-30 19:45:38 +02:00
translators 9340fe9c7c Update: Translations from eints
ukrainian: 18 changes by Strategy
2020-08-21 19:45:38 +02:00
dP 3db7cf54fd Fix: sprite preview in sprite aligner is too small with scaled UI 2020-08-13 20:50:11 +02:00
translators 2693a901f9 Update: Translations from eints
swedish: 1 change by Joel_A
2020-08-04 19:45:41 +02:00
Niels Martin Hansen 84efde8ee3 Change: Log when rejecting a TAR archive for extraction
Based on report in <https://www.tt-forums.net/viewtopic.php?f=31&t=87374>
2020-07-28 19:20:13 +02:00
Łukasz Hryniuk 3effad0bea
Fix: Properly invalidate mouse-over station coverage highlight (#8263) 2020-07-27 17:37:47 +01:00
dP 452e1e3328 Codechange #8258: Remove unused town cargo caches from the savegame 2020-07-27 17:32:00 +01:00
TechGeekNZ a10013dd00 Codechange: Spell 'Viewport' consistently
Some places in the codebase misspell 'Viewport' as 'ViewPort' or 'view_port'.
This patch makes everything consistent.
2020-07-27 17:31:29 +01:00
TechGeekNZ c0bf7cc840 Fix: GCC warns about possibly uninitialized data in signal.cpp
When compiling with '-Og', GCC warns about variables that are
initialized by reference in the condition of a 'while' loop.

This commit silences the warning by explicitly initializing the
variables in question to their respective 'invalid value' markers,
which will most likely be optimized out when the compiler realizes
the values are never used.
2020-07-27 17:25:58 +01:00
translators a56bf35409 Update: Translations from eints
french: 1 change by glx
2020-07-25 19:45:38 +02:00
translators 82672342b7 Update: Translations from eints
belarusian: 35 changes by KorneySan
2020-07-24 19:45:41 +02:00
translators 663c301e7c Update: Translations from eints
belarusian: 64 changes by KorneySan
russian: 2 changes by KorneySan
2020-07-22 19:45:40 +02:00
translators 808fbaa767 Update: Translations from eints
belarusian: 11 changes by KorneySan
2020-07-21 19:45:40 +02:00
glx 4079c47b6c Change: rewrote squirrel_export in CMake 2020-07-16 00:53:26 +02:00
glx 8794c61f25 Change: rewrote generate_widget in CMake 2020-07-16 00:53:26 +02:00
Pavel Stupnikov 26b91192a3
Feature: Center text and icons in the status bar vertically (#8273) 2020-07-15 16:57:31 +02:00
dP 706c47265e Fix: Set invalid road and tram types for rail tunnel ends 2020-07-13 16:38:21 +02:00
translators 954d0b4e5b Update: Translations from eints
korean: 1 change by telk5093
2020-07-12 19:45:40 +02:00
Abdurrahmaan Iqbal 7d2db99bfd Fix #7772: Show destination on mouseover when vehicle stopped (and not in depot) 2020-07-10 14:48:22 +01:00
TrevorShelton c39d62c245 Update: Disuse of STR_ERROR_INCOMPATIBLE_ROAD 2020-07-10 14:47:55 +01:00
TrevorShelton c7e391da93 Change #8162: Conversion of Town Road, Impr. Error
This changes the error when you attempt to convert a road owned by a town to another road, specifying that it's owned by the town rather than simply being incompatible. As the original poster of the issue pointed out, these seemed to be the only occurences of the incompatible road string, so now it's unused, but they would be left untouched in case of future use or since changing it to a different error would do the work of removing it then. If requested, it likely wouldn't be too difficult to remove the string entirely.
2020-07-10 14:47:55 +01:00
Jonathan G Rennison 053d4f3bff Fix: Thread unsafe use of SendPacket for PACKET_SERVER_MAP_SIZE
NetworkTCPSocketHandler::SendPacket is not thread safe and may not
be used concurrently from multiple threads without suitable locking
2020-07-09 16:08:01 +01:00
TechGeekNZ 716c883737 Fix: Globally apply preprocessor directive coding style
Global; except for the 32-bit SSE blitter, which has some #DEFINEs
in not-very-nice places.
2020-07-03 09:08:46 +02:00
stormcone 816fada2b1
Fix #8250: [NRT] Company infrastructure window always omits last road/tramtype 2020-07-02 12:35:28 +02:00
translators 94d5fcab4b Update: Translations from eints
czech: 3 changes by djst
2020-07-01 19:45:39 +02:00
dP 7045186594 Change #8159: Remove now unused town cargo caches without bumping the savegame version 2020-06-28 18:23:59 +02:00
dP 380fd8cab4 Fix: Make subsidies scan tiles for town acceptance and production instead of using desync-prone town caches 2020-06-28 18:23:59 +02:00
dP ca2604c4e2 Revert #8157: Redundant change 2020-06-28 18:23:59 +02:00
Michael Lutz 6d3c2edc59 Add: [NewGRF] Industry behaviour flag to override second cargo production clamping for water industries when using smooth economy.
Smooth economy is only used when the corresponding setting is enabled and the industries does not use the production callback.
2020-06-28 15:33:37 +02:00
Jonathan G Rennison 7a09413a1a Fix: Incorrect save/load array size of Town::cargo_accepted
In 11ab3c4e the number of cargo types was changed from 32 to 64.
The save/load of Town::cargo_accepted was not updated, such that
only half of the data structure is saved/loaded in savegame versions
199 to 218.
Discard and regenerate data from all savegame versions prior to 219.
2020-06-28 15:32:53 +02:00
Jonathan G Rennison 54237b0e98 Codechange: Move SlSkipBytes to saveload.h 2020-06-28 15:32:53 +02:00
ilayaraja97 cf8ccf4b08 Fix #8131: small bridges also have pillars drawn 2020-06-28 13:54:04 +01:00
TrevorShelton a4a9908a51
Fix #8221: Missing specific error message for bridge too long (#8240) 2020-06-28 12:53:56 +01:00
Charles Pigott 218db00c4c Fix #8216: Don't show floating text on autoreplace if cost is 0 2020-06-28 00:00:28 +01:00
duck 1bc7047af7
Doc: Acknowledge integer type mismatch in certain admin packets using AdminUpdateType (#8238) 2020-06-27 18:21:17 +02:00
Charles Pigott 75a2ae2f48 Change: Also make roadside trees match the tree transparency option 2020-06-27 16:07:17 +01:00
Charles Pigott 4c45448fa9 Fix #8129: Crash if a news message expires while viewing the endgame screen 2020-06-27 16:07:08 +01:00
Charles Pigott dc8d0089e9 Codechange: Make sure script enums are the same size as their normal counterparts 2020-06-27 14:51:14 +01:00
Charles Pigott e5f931ef42 Fix: Warning about using the wrong enum type 2020-06-27 14:51:14 +01:00
Charles Pigott 64b1c70fdd Codechange: Add WARN_FORMAT to vseprintf and fix the cascade of warnings that followed 2020-06-27 14:51:14 +01:00
Charles Pigott 224acb78b0 Fix: Compiler warnings about memsetting non-trivial classes 2020-06-27 14:51:14 +01:00
Abdurrahmaan Iqbal 8a655c7fb6 Fix #8232: 'Huge screenshot' warning being shown incorrectly 2020-06-27 14:19:35 +01:00
TechGeekNZ 3c8d0aa354 Cleanup: Give `TakeScreenshot` a more sensible name 2020-06-27 14:19:35 +01:00
TechGeekNZ ed6f31f601 Cleanup: Remove redundant implementation of TakeScreenshot 2020-06-27 14:19:35 +01:00
dP a2e1102b15 Feature: Increase max possible distance from border for oil refineries and rigs 2020-06-27 14:18:31 +01:00
translators b84d61ef6e Update: Translations from eints
indonesian: 16 changes by adjayanto
2020-06-25 19:45:42 +02:00
translators 78b6587c40 Update: Translations from eints
swedish: 3 changes by Joel_A
2020-06-24 19:45:42 +02:00
translators 6d135d4b01 Update: Translations from eints
ukrainian: 1 change by nsergiy
korean: 1 change by telk5093
2020-06-22 19:45:40 +02:00
glx22 87a069c887
Fix #8230: Resolve ".." when opening files in .tar (#8231) 2020-06-22 14:21:11 +02:00
Jonathan G Rennison e6f3e15c32 Fix 63ccb36e: Incorrect string type for OrderBackup::name save/load
In 63ccb36e BaseConsist::name was changed from a malloced char*
to a std::string.
OrderBackup inherits from BaseConsist.
The saveload of OrderBackup::name was not updated.
2020-06-22 08:02:42 +02:00
Jonathan G Rennison 1ac0d4a5b2 Fix: Thread unsafe use of NetworkAddress::GetAddressAsString
Remove static buffer form of NetworkAddress::GetAddressAsString.
This is used in multiple threads concurrently, and is not thread-safe.

Replace it with a form returning std::string.
2020-06-21 11:47:56 +01:00
translators 9aca6ff971 Update: Translations from eints
swedish: 33 changes by Joel_A
2020-06-19 19:45:40 +02:00
Jonathan G Rennison b0f192abc4 Fix: Racy use of flags in TCPConnecter::CheckCallbacks
conected and aborted flags are used concurrently from multiple threads.
2020-06-18 19:57:34 +02:00
Jonathan G Rennison c167648d75 Fix: Violation of strict weak ordering in group name sorters
This could be caused by a group being renamed, and the old
name being cached from a previous sort.

See: #7838
2020-06-18 12:38:43 +02:00
Jonathan G Rennison d830a34394 Fix: Violation of strict weak ordering in engine name sorter
This could be caused by an engine being renamed, and the old
name being cached from a previous sort.

See: #7838
2020-06-18 12:38:43 +02:00
Jonathan G Rennison 084b073e57 Codechange: Use template type for GUIList::Sort comparator 2020-06-18 12:38:43 +02:00
frosch d8182b7e15 Change: Allow command cost-estimation while paused. 2020-06-18 08:59:27 +01:00
Niels Martin Hansen 9895ced6af Fix: Silence some warnings when building with clang-cl on VS 2019
Clang-cl presents as both _MSC_VER and __clang__ in the preprocessor which makes some things confusing.
2020-06-18 08:56:27 +01:00
nikolas c9aff698d0
Fix #8104: Always add WINDOW_RESIZABLE flag to SDL2 (#8211)
This fixes a bug that can reproduced with these steps:
* Start openttd in fullscreen mode
* Turn off fullscreen mode
* Try to resize the window. The window can't be resized.
2020-06-18 08:53:06 +01:00
translators 208614343f Update: Translations from eints
polish: 1 change by MaksOPENTTD1
danish: 1 change by beruic
2020-06-12 19:45:39 +02:00
TechGeekNZ ee570e1b6d Cleanup: Fix typos in code comments. 2020-06-09 13:15:47 +01:00
TechGeekNZ 8652a4db76 Cleanup: Give `SetDirtyBlocks` a more descriptive name. 2020-06-09 13:15:47 +01:00
arikover caab095e4e Fix: [CMake] SDL2 Sound was not included 2020-06-09 13:06:33 +02:00
Miguel Horta 40436019fd Fix: Display banlist's indexes correctly
Bug introduced via commit ab711e6942
2020-06-08 21:56:57 +01:00
TechGeekNZ fe1925931d Cleanup: Correct typographic errors in code comments. 2020-06-07 01:04:41 +01:00
TechGeekNZ 3d8597d42e Cleanup: Add undocumented parameter to GetSpriteSize. 2020-06-07 01:04:41 +01:00
Patric Stout 4d04009d12 Codechange: remove #ifdef from .cpp files to exclude features
With CMake, these files are simply not compiled to start with.
2020-06-05 19:36:05 +02:00
Patric Stout 56d54cf60e Add: introduce CMake for project management
CMake works on all our supported platforms, like MSVC, Mingw, GCC,
Clang, and many more. It allows for a single way of doing things,
so no longer we need shell scripts and vbs scripts to work on all
our supported platforms.

Additionally, CMake allows to generate project files for like MSVC,
KDevelop, etc.

This heavily reduces the lines of code we need to support multiple
platforms from a project perspective.

Addtiionally, this heavily improves our detection of libraries, etc.
2020-06-05 19:36:05 +02:00
Marcus Calhoun-Lopez eeed3a7613 Fix: unbreak building with ICU on macOS
A symbol clash breaks building ICU on macOS, and although it isn't
necessary, it might as well be possible.
2020-06-05 14:47:33 +01:00
TechGeekNZ 937b366546 Cleanup: StationCargoList::AreMergable doxygen comment references Vehicle instead of Station. 2020-06-05 14:27:09 +01:00
TechGeekNZ 012fea301d Cleanup: Add note explaining how settings.h is generated from source. 2020-06-05 08:38:40 +02:00
TechGeekNZ f246f8faef Cleanup: Fix typo in settings.h.preamble. 2020-06-05 08:38:40 +02:00
TechGeekNZ cdd2892c49 Codechange: Realign SDL driver with SDL2 driver to ease maintenance and emphasise differences. 2020-06-04 09:05:21 +01:00
Yexo 1507902d00 Codechange: remove has_newindustries global 2020-06-01 22:46:06 +02:00
Yexo ce618bf7e9 Codechange: replace custom timer and OnGameTick() with OnHundrethTick() 2020-06-01 22:46:06 +02:00
Yexo a82572d0f5 Codechange: remove has_newhouses global 2020-06-01 22:46:06 +02:00
Michael Lutz 1c0ba07c3c Add: [Script] Native priority queue; useful e.g. for pathfinders. 2020-06-01 21:35:13 +02:00
Niels Martin Hansen 764497206a Fix #8066: Try another fallback colourspace if first one fails 2020-06-01 19:43:37 +02:00
glx b3ddf2c907 Fix: [Win32] Crash message not fitting in crash dialog 2020-06-01 14:09:58 +02:00
glx b5ca2161d9 Fix #7970: [Win32] Disable event loop on crash to prevent recursive faults 2020-06-01 14:09:58 +02:00
Yexo f827bc8c1a Fix #8166: don't crash on loading an invalid roadtype newgrf
Initialization code for GRFFile::roadtype_map was copied from
railtype_map. But while RailType is a byte-sized enum and could thus
be initialized via memset, RoadType doesn't have a defined size.
2020-06-01 12:44:02 +02:00
Yexo a9b3312d1a Fix #8024: make online content gui more responsive while loading
Previously the internal content list was invalidated and sorted for
every new item added. Now the sorting is delayed until the GUI is
drawn, which means we only sort once per GUI tick.

Since the amount of incoming items per GUI tick is not controlled by
the GUI but rather by network speed, we were previously doing a lot
of duplicate work per tick, causing the mouse cursor to lag while
the list was initialized.
2020-06-01 10:59:11 +02:00
translators 281d93f600 Update: Translations from eints
croatian: 1 change by VoyagerOne
2020-05-30 19:45:39 +02:00
TechGeekNZ 16e5f610f7 Cleanup: Correct typographic errors in code comments. 2020-05-28 08:26:41 +01:00
Jonathan G Rennison f11cd8f2d0 Fix: Compilation warnings in story_gui and script_story_page
See: #7896
2020-05-27 22:22:56 +02:00
translators 71e9c2a71b Update: Translations from eints
chinese (traditional): 2 changes by ww9980
chinese (simplified): 1 change by ww9980
2020-05-27 19:45:40 +02:00
Niels Martin Hansen 800ade7702
Feature: Push-buttons on storybook pages (#7896)
Allow more direct player-initiated interaction for Game Scripts, by letting the GS put push-buttons on storybook pages. These buttons can either trigger an immediate event, or require the player to first select a tile on the map, or a vehicle.

Additionally this reworks how the storybook pages are layouted and rendered, to allow for slightly more complex layouts, and maybe speeding drawing up a bit.
2020-05-22 22:22:55 +02:00
Michael Lutz c972a63c8c Codechange: Store info about the dedicated server log file in globals with automatic destruction to simplify control flow in openttd_main. 2020-05-21 20:02:34 +02:00
Michael Lutz 37bc2f8064 Codechange: Use std::string in the driver and blitter selection code. 2020-05-21 20:02:34 +02:00
Michael Lutz a49fdb7ebb Codechange: Store base set related texts in std::strings. 2020-05-21 20:02:34 +02:00
Michael Lutz 715aa67a9c Codechange: Use std::string in INI file parsing. 2020-05-21 20:02:34 +02:00
Michael Lutz 8aef14386f Add: Optional implementation of std::optional for pre-C++17 compilers.
Sourced from https://github.com/akrzemi1/Optional, Boost Software License, Version 1.0.
2020-05-21 20:02:34 +02:00
Michael Lutz 63ccb36ef3 Codechange: Use std::string for most of the user-settable custom names. 2020-05-21 20:02:34 +02:00
Michael Lutz 9b6f5e3bb8 Codechange: Store GS lang texts in std::strings. 2020-05-21 20:02:34 +02:00
Michael Lutz 9c2e47d03c Codechange: Use std::string for storing GRF error messages. 2020-05-21 20:02:34 +02:00
Michael Lutz c082f570ce Codechange: Use std::string when translating TTDP NewGRF string codes. 2020-05-21 20:02:34 +02:00
Michael Lutz 808c8198d5 Codechange: Consistently use WChar when passing characters around, and also define it as char32_t. 2020-05-21 20:02:34 +02:00
Michael Lutz 43cd892e0c Codechange: Replace custom linked list for GRF texts with STL vectors and strings. 2020-05-21 20:02:34 +02:00
Michael Lutz f2b40f40aa Codechange: Replace SmallPair with std::pair.
std::pair is already the smallest possible pair, and it already handles non-POD types correctly.
2020-05-21 20:02:34 +02:00
translators 7309bdec48 Update: Translations from eints
latvian: 9 changes by Tranzistors
2020-05-20 19:45:39 +02:00
dP 82572754dd Fix: Trees disappear completely after a few years when they're not allowed to spread 2020-05-20 13:16:55 +02:00
Yexo 587d8e716b
Fix #8155: Roadtype speed limit in toolbar dropdown in scenario editor was doubled 2020-05-19 20:01:09 +02:00
translators b8a896d52c Update: Translations from eints
latvian: 35 changes by Tranzistors
2020-05-18 19:45:41 +02:00
dP 93d1d8773f Fix: Desync after house replacement 2020-05-18 09:05:39 +01:00
translators d11bae58a0 Update: Translations from eints
spanish (mexican): 7 changes by Absay
2020-05-17 19:45:39 +02:00
translators 70ccd34fa0 Update: Translations from eints
latvian: 13 changes by Tranzistors
2020-05-16 19:45:38 +02:00