Commit Graph

112 Commits

Author SHA1 Message Date
tron 7c1f1d823f (svn r5171) Get rid of an ungly hack in the load routine, which temporarily turned house and road tiles into void tiles to calculate the closest town 2006-06-08 18:31:54 +00:00
tron be88e269b9 (svn r5155) - Remove the bridge branch merge (revision r5070) 2006-06-07 19:35:21 +00:00
celestar 25a63ec7af (svn r5070) Merged the bridge branch
-Feature: Bridges can now be placed above:
	Any railway track combination (excluding depots and waypoints)
	Any road combination (excluding depots)
	Clear tiles (duh), including fields
	Tunnel entrances
	Bridge heads

Thanks to Tron for idea and implementation, KUDr for the yapf synchronization and many others for hours of testing

There are still a number of visual problems remaining, especially when electric railways are on or under the bridge.
DO NOT REPORT THOSE BUGS FOR THE TIME BEING please.
2006-06-02 13:05:41 +00:00
KUDr 5e73dce0e7 (svn r4987) Feature: Merged YAPF into trunk. Thanks to devs for continuous support and users for testing. 2006-05-27 16:12:16 +00:00
Darkvater bbfb399c29 (svn r4947) - Fix [FS#145]: Starting scenarios did not adhere to local difficulty settings 2006-05-22 16:44:16 +00:00
rubidium ba6ea3d359 (svn r4945) Fix (r3726): make -t command line option (set starting date/year) work again 2006-05-22 10:08:23 +00:00
peter1138 10992deeb3 (svn r4757) - Newstations: add saveload support for custom station speclists 2006-05-06 21:46:26 +00:00
glx 02d07a056f (svn r4595) - Fix (FS#63) Music volume is now restored to the value saved in openttd.cfg 2006-04-27 21:05:32 +00:00
belugas 187013b6a3 (svn r4593) CodeChange : Renamed spec (when using StationSpec) to statspec.
This is following the same scheme as for IndustrySpec
2006-04-27 18:28:56 +00:00
tron 288f4eed65 (svn r4571) Change the rail type update for electrified rails so it doesn't use bit magic 2006-04-25 07:29:02 +00:00
celestar e75e4e8f74 (svn r4466) -Fix: (FS#71) Game no longer crashes when the last vehicle serving a station has been deleted.
-Negative side effect: upon loading old games, stations whose last vehicle was a station have (temporarily) lower ratings.
   -Positive side effect: station.h no longer includes vehicle.h (breaks the station.h->vehicle.h->rail.h chain)
2006-04-18 08:50:17 +00:00
tron be4293098a (svn r4432) Make use of map access functions 2006-04-15 18:57:58 +00:00
celestar 5931b34aff (svn r4259) -[multistop] Fix/Feature/Codechange:
1) Improved the road vehicle allocation (aka slotting) for multistop. Stops can now accept unlimited, er... 256, vehicles.
2) Removed the "wait for stop" feature, because it did not work in practise.
3) Slotting now ignores unreachable stations. Uses NPF at the moment because the old pathfinder cannot do it (yet)
4) Now matter how many vehicles approach a station, they will always be distributed evenly over existing stops.
5) Hopefully the last fundamental change to multistop
2006-04-03 14:25:32 +00:00
tron d9e705ae52 (svn r4164) Use acessor functions 2006-03-30 09:08:43 +00:00
celestar a7d8ad0004 (svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of code and proofreading, thanks to peter1138 for another lot of code and ideas. 2006-03-29 16:30:26 +00:00
Darkvater ea1adebe31 (svn r4075) - Feature: Undraw the mouse when it leaves the window and Draw it again when it enters. Added both for WIN32 and SDL. Since Win95 has troubles with TrackMouseEvent(), this function was just simply rewritten which was the easiest. Based on a patch by DmitryKo. 2006-03-24 00:42:35 +00:00
tron 75a9419f04 (svn r3986) Add [GS]etCrossingRoadOwner 2006-03-19 19:33:19 +00:00
tron cc4f5b4e6f (svn r3763) Adapt to the new 'map accessors go in foo_map.h'-scheme 2006-03-05 10:19:33 +00:00
Darkvater 42dec88a29 (svn r3726) - [6/6] Finalize conversion, finally save the patches struct.
- Remove the temporary synchronisation in during the map-transfer as this is no longer needed
- The saved patches work just like the saved gameoptions. You have a _patches and a _patches_newgame struct. The _patches_newgame struct contains the values from the configuration file and thus the defaults for new games. When a new game is started or an older game is loaded, the default values are copied over to _patches to be used. When you load a game that has PATS saved, the default values are also loaded, but immediately overwritten by the values from the savegame. This ensures that player-based values are always taken from your personal preferences.
- The current implementation also changes the default values if you change player-based settings in the game. For example changing window_snap_radius in a certain game will also change it for all next OpenTTD sessions.
- The savegame version has been increased to 22.
- The last 6 orso patches close the following reports:
  [ 1366446 ] different names for patches: all patch settings have the same name as in the configuration file and are reachable from the console.
  [ 1288024 ] Strange string on OTTD initial screen: configuration (and this includes patches) inputs are validated and clamped to their minimum/maximum values.
  [ 1423198 ] Make "Signals on Drive side" player, not server, based: this is only visual so current setting is to save it with the savegame but not synchronise in multiplayer.
  [ 1208070 ] Patches and New GRF options saved: apart from newgrf this is done
2006-03-02 02:22:15 +00:00
tron f369dcef51 (svn r3664) Add a function to turn a tile into a void tile 2006-02-24 19:52:26 +00:00
Darkvater e3f2007da9 (svn r3648) - Fix typo in r3647, don't ask me how it got there s/_/./ 2006-02-21 17:48:40 +00:00
Darkvater 35ce486704 (svn r3647) Some style-changes to the parameter parser 2006-02-21 17:29:53 +00:00
tron 49c7eb934b (svn r3613) Some more const, indentation, whitespace and similar stuff 2006-02-18 14:41:24 +00:00
tron a2acfb51ed (svn r3604) Remove two unnecessary local variables 2006-02-14 07:32:45 +00:00
tron 453b30e387 (svn r3564) Several smaller changes:
- Don't treat non-booleans as booleans
- Reduce variable scope
- Bracing
- Use DeMorgan's law to make conditionals easier to read
- if cascade -> switch
- Replace some magic numbers by symbolic names
- Avoid assignments within other statements
2006-02-06 09:18:04 +00:00
Darkvater 94dfa09424 (svn r3534) - Codechange: remove unused savedump patch-settings. 2006-02-04 15:28:30 +00:00
tron 22dc05faf2 (svn r3510) Fiddle with whitespace and parentheses 2006-02-01 06:32:03 +00:00
tron 8cdd3261fc (svn r3509) Now -p is really gone (fix r3508) 2006-02-01 06:12:02 +00:00
tron 6c1db94a7d (svn r3508) Completly remove the deprecated -p parameter (is superseded by -n) 2006-02-01 06:09:37 +00:00
Darkvater f2448ebfd4 (svn r3500) - Workaround the inaccurate count of spectators/companies that can happen in certain border-cases. For now just dynamically get this value when requested so it is always right. To do properly all player/client creation/destruction needs a hook for networking. 2006-01-31 22:16:15 +00:00
Darkvater 61a7b45dd9 (svn r3485) - [Post-PBS]: when reverting PBS and removing station-tile reservations a station can of course not be a crossing as well. Thanks glx. 2006-01-30 14:03:34 +00:00
bjarni 8c7e594b08 (svn r3484) -fix: fixed issue in last commit where loading savegame versions 18 and 19 didn't init the multiheaded engine pointers 2006-01-29 23:04:51 +00:00
Darkvater 4e09974975 (svn r3472) - [PBS] Remove from trunk. Anyone interested can still find it in branch/pbs. This reverts revisions r3158, r3140, r3075, r2977, r2674, r2625, r2621, r2529, r2528, r2525, r2524, r2519, r2517, r2516, r2507, r2499. (in conjunction with Tron)
- The only change is that the nsignalsw.grf file is kept and that existing nightlies with PBS signals get those signals converted to combo-signals.
2006-01-29 18:57:26 +00:00
Darkvater b3a2f09ae9 (svn r3454) - Fix: company-count was not updated correctly when loading a saved game with already existing companies for multiplayer. 2006-01-28 01:33:57 +00:00
peter1138 70efa805cb (svn r3421) - Revert r3412 as it didn't work.
- Fix station builder issue by checking the tile is in bounds.
2006-01-23 19:12:35 +00:00
peter1138 935ab76f0f (svn r3412) - Fix: When changing game mode, reset the tile highlight data, as it may now be out of bounds. This fixes (at least) an assertion when opening the station builder window. 2006-01-21 19:39:26 +00:00
bjarni e35a131153 (svn r3403) -Codechange: [multiheaded engines] the references between the front and rear engines are no longer saved
instead the pointers are generated on load
2006-01-18 15:05:01 +00:00
peter1138 90aff7a026 (svn r3396) - Autoreplace changes:
- Change fixed array per player to a single pool. This avoids future problems
    with vehicle numbers and decreases savegame size. Engine replacements from
    previous savegames will be lost.
  - Move engine replacement code from players.c to engine.c.
                                      (thanks to blathijs for rewriting this)
2006-01-12 15:52:18 +00:00
truelight e373bd02ba (svn r3380) -Fix: removed 'size' from r3379, because it was pretty silly
-Note: no longer showhelp publish -p, as it is deprecated
2006-01-07 10:15:46 +00:00
truelight 835cd6ea28 (svn r3379) -Fix: protect showhelp against any possible overflow
-Add: [ FS#15 ] Added revision / version at top of help (./openttd -h)
2006-01-06 22:52:31 +00:00
truelight efd3d42107 (svn r3376) -Codechange: made enums for GenerateWorld and InitializeGame 'mode'
-Fix: [ FS#30 ] don't reset date in SE when pressing RandomLand (rewrote patch of MeusH, but Peter warned me I should put his name in, so... oh well)
2006-01-06 21:57:37 +00:00
tron 5ac1a89f92 (svn r3366) Make an unnecessarily global variable local 2006-01-05 16:51:10 +00:00
tron e272b03fee (svn r3365) Staticise 36 functions 2006-01-05 12:40:50 +00:00
peter1138 4b464093e7 (svn r3362) Fix issue with loading old (TTD) savegames:
- move call to convert from old to new train subtypes.
 - ensure AI is started for AI players.
2006-01-04 20:18:39 +00:00
peter1138 2a94a64711 (svn r3356) - Remove unused parameter of AfterLoadGame().
- Initialize _sl_version after loading an old savegame.
2005-12-29 22:28:19 +00:00
tron 246c126d25 (svn r3353) Simplify the automatic length adjustment algorithm for replacing trains: Use the length of the train before the replacement as reference length 2005-12-29 12:42:59 +00:00
peter1138 3532b91eef (svn r3316) - NewGRF: Unload engine names before loading grf files. This fixes names in climates where the engines don't get loaded. Renamed function to reflect its purpose. 2005-12-18 14:03:28 +00:00
tron b06b3e2ca2 (svn r3313) Remove GPMI related changes from trunk
Revisions in detail: 2542, 3226 (partial), 3229, 3231, 3232, 3238, 3242-3245, 3251, 3253, 3260, 3263, 3265, 3266, 3269, 3277, 3278, 3279, 3283 (partial), 3304, 3305, 3306
2005-12-18 12:10:46 +00:00
tron 560e92aa4a (svn r3301) One more static 2005-12-14 06:51:19 +00:00
tron 4634243110 (svn r3299) Remove the unimplemented -l option, which should select the language 2005-12-14 06:32:06 +00:00