Commit Graph

742 Commits

Author SHA1 Message Date
Rubidium 921c6591f9 Codechange: do not use interactive random anymore for script configuration 2023-01-14 22:00:11 +01:00
Rubidium c5ff61c5f2 Add: script specific Randomizer instances 2023-01-14 22:00:11 +01:00
Rubidium 6abad681bd Codechange: move choice for randomizer of scripts to a single location 2023-01-14 22:00:11 +01:00
Rubidium 3373128233 Codechange: pass the randomizer directly to the town name generation 2023-01-14 22:00:11 +01:00
Rubidium b3b8c3fd2d Codechange: pass the randomizer to use directly to the company face generation 2023-01-14 22:00:11 +01:00
Rubidium 90f1768006 Codechange: add non-nullptr asserts in cases where it should never be nullptr
Though where similar calls are checked for nullptr as in those instances of
the use of that function it can actually return nullptr. In other words, write
down the assumption that the function never returns nullptr in an assert.
2023-01-14 21:15:23 +01:00
Jonathan G Rennison 10e76b2788 Fix #10032: Capacities of articulated vehicles in build window
See also: #9954
2023-01-14 18:52:01 +01:00
Tyler Trahan 5c64cdcb79
Feature: Press Ctrl to build a diagonal area of trees (#10342) 2023-01-13 18:04:30 -05:00
Rubidium 170f37d07f Codechange: silence some potentially uninitialized local variable errors
In these cases technically they are false positives, however dismissing the
alerts when the underlying code may make them true positives does not seem
like the safest solution.
2023-01-06 19:34:35 +01:00
Michael Lutz 150f05dc15
Change: Heading for 14 now. (#10302) 2023-01-01 22:52:23 +01:00
Loïc Guilloux fe30f66570
Fix #9720: Delay start of GS/AI to after loading of savegame (#9745) 2022-12-28 05:02:26 +01:00
Loïc Guilloux c179c10048
Fix #10263, ccefa76: [scripts] restore tile validation for commands (#10269) 2022-12-21 02:37:59 +01:00
Michael Lutz 1c205b2cda Fix #10212: [Script] Nested ScriptAccounting scopes are not restored properly. 2022-12-04 11:27:24 +01:00
dP 5e14a20b3b
Feature: [GS] Scriptable league tables (#10001) 2022-11-26 18:03:03 +01:00
Peter Nelson f5f035a22b Codechange: Make use of Rect Width/Height helpers. 2022-11-12 18:28:39 +00:00
Joel-Milligan 59645c6733
Change: Remove scrollbar from town authority actions panel (#9928) 2022-11-11 23:52:38 +01:00
Henry Wilson 89cf0d5da8 Codechange: Factor cargotype weight conversion magic numbers 2022-11-08 21:02:08 +01:00
Loïc Guilloux 0afa6f2424
Codechange: [CMake] Auto-fill list of #include in script_window.hpp (#10103) 2022-10-24 12:35:58 +02:00
Nicolas Chappe a9a21e784d Codechange: Always set the ODATFB_NEAREST_DEPOT flag for 'any depot' orders 2022-10-22 14:19:08 +02:00
SamuXarick 8d0d45c431 Add: ScriptCargo::GetWeight to get cargo weights 2022-10-16 18:28:28 +02:00
SamuXarick 3dda8c9bad Fix: ScriptRoad::HasRoadType really check for RoadType
Script::HasRoadType was only checking if the tile had the same RoadTramType as that of the RoadType provided.
Now it really checks RoadType against RoadType.
2022-10-16 18:27:23 +02:00
Tyler Trahan db98cedb7e Fix #9883: Show cost/income float over end tile of rail or road construction 2022-10-16 14:15:31 +02:00
Charles Pigott 9059215b3b Fix #10073: Stop truncating output of list_ai and friends commands 2022-10-10 13:42:07 +01:00
glx22 675cf7a8ee Fix 6fe445e: [Script] Respect joining adjacent when building an airport 2022-05-31 23:14:47 +02:00
glx22 ed1457dca3 Fix 55170ae: [Script] Building two-way signals could end up one-way 2022-05-27 19:57:50 +02:00
Loïc Guilloux 7331149dde
Codechange: [CMake] Pass API files list via a file to minimise command line length (#9874) 2022-05-01 00:39:59 +02:00
Tyler Trahan f4ca94d3f6 Codechange: Revenue is not the same as Income
Income is revenue minus costs. Let's name things correctly (without breaking the script API).
2022-04-25 21:51:51 +02:00
Niels Martin Hansen e68bf58989 Codechange: Use anonymous union for vehicle orders/old orders list 2022-02-15 20:01:10 +01:00
Andy b8a8891a86 Add: [Script] IndustryType::ResolveNewGRFID to resolve industry id from grfid and grf_local_id 2022-01-22 18:15:12 +01:00
Andy 26ac0c48f0 Add: [Script] ObjectType::ResolveNewGRFID to resolve object id from grfid and grf_local_id 2022-01-22 13:12:10 +01:00
Michael Lutz 3fede15940 Codechange: [Script] Prettify squirrel call helpers by using C++17. 2021-12-20 19:25:10 +01:00
Michael Lutz 41fa16f325 Codechange: Don't use globals for return values from vehicle command procs. 2021-12-16 22:28:32 +01:00
Michael Lutz 57b82e2e99 Codechange: Don't use globals for story/goal/sign/group command proc return values. 2021-12-16 22:28:32 +01:00
Michael Lutz 3e85e833a7 Codechange: Add support for additional command result values. 2021-12-16 22:28:32 +01:00
Michael Lutz 8503854655 Codechange: Pass unpacked command arguments to command callbacks (except Script). 2021-12-16 22:28:32 +01:00
Michael Lutz 13528bfcd0 Codechange: Un-bitstuff all remaining commands. 2021-12-16 22:28:32 +01:00
Michael Lutz 58cff7b081 Codechange: Un-bitstuff the remaining on-map commands. 2021-12-16 22:28:32 +01:00
Michael Lutz c6d7b98808 Codechange: Un-bitstuff landscape commands. 2021-12-16 22:28:32 +01:00
Michael Lutz e6e69d5289 Codechange: Un-bitstuff goal and story page commands. 2021-12-16 22:28:32 +01:00
Michael Lutz 1a42a8a5d5 Codechange: Un-bitstuff town-related commands. 2021-12-16 22:28:32 +01:00
Michael Lutz e08b3abe7f Codechange: Un-bitstuff group and autoreplace commands. 2021-12-16 22:28:32 +01:00
Michael Lutz 46bd2f1ced Codechange: Un-bitstuff remaining transport infrastructure commands. 2021-12-16 22:28:32 +01:00
Michael Lutz 55170ae703 Codechange: Un-bitstuff rail commands. 2021-12-16 22:28:32 +01:00
Michael Lutz 6fe445e6c0 Codechange: Un-bitstuff station/depot/waypoint commands. 2021-12-16 22:28:32 +01:00
Michael Lutz 21675ec7e2 Codechange: Un-bitstuff vehicle/engine commands. 2021-12-16 22:28:32 +01:00
Michael Lutz 211c630cbe Codechange: Un-bitstuff order commands. 2021-12-16 22:28:32 +01:00
Michael Lutz 4f3ea3907e Codechange: Un-bitstuff commands taking a ClientID (i.e. CMD_CLIENT_ID). 2021-12-16 22:28:32 +01:00
Michael Lutz ccefa76a46 Codechange: Template DoCommandPInternal. 2021-12-16 22:28:32 +01:00
Michael Lutz 6691ee3b96 Codechange: Template script command calls. 2021-12-16 22:28:32 +01:00
Michael Lutz eab18f06a4 Codechange: Pass additional data as byte stream to command callbacks. 2021-12-16 22:28:32 +01:00
Michael Lutz e740c24eb7 Codechange: Template DoCommand to automagically reflect the parameters of the command proc.
When finished, this will allow each command handler to take individually
different parameters, obliviating the need for bit-packing.
2021-12-16 22:28:32 +01:00
Michael Lutz b0990fcff7 Codechange: Make TileIndex a "strong" typedef to give it a distinct type.
This is accomplished by changing it to a single member struct with the
appropriate operator overloads to make it all work with not too much
source modifications.
2021-12-16 22:28:32 +01:00
Michael Lutz 123c7f99c3 Codechange: Move command callback declarations to the cmd header files. 2021-12-16 22:28:32 +01:00
Michael Lutz a38bbefe1b Codechange: Untangle command code, flags and error string for DoCommand*. 2021-12-16 22:28:32 +01:00
Michael Lutz 549caca39c Codechange: Move command arguments to the back of the networked command function calls. 2021-12-16 22:28:32 +01:00
Michael Lutz b6933a2ebd Codechange: Move command arguments to the back of the DoCommand function call. 2021-12-16 22:28:32 +01:00
Loïc Guilloux eed49d7792
Fix #9626, ddafc0d: Incorrect loading of script saved data (#9629) 2021-10-20 12:23:16 +02:00
Loïc Guilloux a53cfeef13
Fix #9548, e5fedcd: [Squirrel] Crash during engine cleanup after reaching memory limit on realloc (#9592) 2021-10-02 21:08:42 +02:00
Loïc Guilloux ccd586a736
Fix #9588, 140a96b: [Squirrel] Reaching memory limit during script registration could prevent further script detections (#9589)
Also the memory allocation triggering the limit was never freed.
And if the exception was thrown in a constructor using placement new, the pre-allocated memory was not freed either.
2021-10-02 15:13:58 +02:00
Patric Stout 394c749b6b
Change: Heading for 13 now (#9573) 2021-09-25 13:48:03 +02:00
dP 39662aabef
Add: allow gamescripts to build neutral objects (#9568) 2021-09-25 13:39:40 +02:00
SamuXarick 37de878129
Feature: [AI/GS] Missing water related functions and objects (#8390) 2021-09-14 22:06:55 +02:00
Patric Stout eca73a810c Change: rebrand 1.12.0 to 12.0
One question that keeps popping up: "when do we release 2.0?".
NewGRF will force that at least 1.16 will be 2.0, but to not wait
for this, let's drop the "1." and be for ever done with that
conversation.

We are following in the footstep of giants here.
2021-08-15 12:28:51 +02:00
SamuXarick 120d216b0b
Add: [AI] Get the number of vehicles in a given group (#9462) 2021-08-12 21:29:03 +02:00
Michael Lutz b14681891d Fix 8706dcd9: [Script] Byte-swap grfids to match normal expectations. 2021-08-10 21:35:17 +02:00
Loïc Guilloux 4eb368c786
Fix 14f197c: [Script] int64 values don't fit into int (#9465) 2021-08-10 19:00:54 +02:00
Michael Lutz 8706dcd9c1
Add: [Script] Basic information about loaded NewGRFs for scripts. (#9464)
Currently, scripts use various heuristics to detect loaded NewGRFs that are inherently unreliable.
The list of loaded NewGRFs is easily accessible to a human player, and thus giving
scripts the same information is consistent with the current approach to not give scripts
more information than a human player.
2021-08-09 23:34:50 +02:00
Charles Pigott 549a58731f Codechange: Remove (unused) ability to specify min/max of OverflowSafeInt 2021-07-20 10:42:03 +01:00
Rubidium 01139d3368 Codechange: access the name of a setting via an accessor function 2021-07-09 22:53:30 +02:00
Loïc Guilloux ddafc0de05
Fix 39e90ec: Integers for scripts are 64bit, but saved as 32bit (#9415) 2021-07-06 21:09:08 +02:00
Patric Stout 7dd5fd6ed4 Feature: framework to make savegames self-descriptive
We won't be able to make it fully self-descriptive (looking at you
MAP-chunks), but anything else can. With this framework, we can
add headers for each chunk explaining how each chunk looks like
in detail.

They also will all be tables, making it a lot easier to read in
external tooling, and opening the way to consider a database
(like SQLite) to use as savegame format.

Lastly, with the headers in the savegame, you can freely add
fields without needing a savegame version bump; older versions
of OpenTTD will simply ignore the new field. This also means
we can remove all the SLE_CONDNULL, as they are irrelevant.

The next few commits will start using this framework.
2021-07-02 22:21:58 +02:00
Rubidium 281a65b3e1 Cleanup: simplify some boolean expressions 2021-06-17 16:18:30 +02:00
Rubidium 3237e97b35 Cleanup: [Script] Use nullptr instead of 0 or NULL 2021-06-17 16:18:30 +02:00
Patric Stout 97b94bdc9a Change: prefix SL_ARR with the length of the array
This means that during loading we can validate that what is saved
is also that what is expected. Additionally, this makes all list
types similar to how they are stored on disk:
First a gamma to indicate length, followed by the data.
The size still depends on the type.
2021-06-15 16:45:04 +02:00
Rubidium d31a535c87 Cleanup: remove some unneeded c_str() calls 2021-06-15 06:13:00 +02:00
rubidium42 55a11710a6 Codechange: convert printf DEBUG statements to fmt Debug statements 2021-06-13 12:45:45 +02:00
rubidium42 bf500c39c9 Codechange: make the name of SettingDesc a std::string 2021-06-13 10:26:58 +02:00
rubidium42 71f3c35288 Fix #9353: [Script] Garbage collecting on priority queues could crash the game 2021-06-12 19:58:14 +02:00
Loïc Guilloux 16ebf7861f
Fix 4079c47: Missed a file when removing generated .sq files from the repo (#9350) 2021-06-11 16:59:19 +02:00
Loïc Guilloux ee5f23382d
Fix: [Script] doxygen_filter is very strict about DOXYGEN_API usage (#9351) 2021-06-11 16:40:04 +02:00
rubidium42 2924ac48c5 Fix: [Script] Ensure the saved script strings are properly validated and terminated when being read from the savegame 2021-06-10 22:03:23 +02:00
Patric Stout 648ee88a02 Codechange: merge guiflags and flags in settings .ini files
It was rather confusing which one was for what, especially as some
SaveLoad flags were settings-only. Clean up this mess a bit by
having only Setting flags.
2021-06-06 21:45:01 +02:00
Patric Stout 28e90769f7 Codechange: use "[[maybe_unused]]" instead of a wide variety of other ways we had
While at it, replace OTTD_ASSERT with WITH_ASSERT, as this
is always set if assert() is valid. No matter if NDEBUG is set
or not.
2021-06-03 17:30:00 +02:00
Patric Stout 9fff00ba20
Codechange: C++-ify lists for SaveLoad (#9323)
Basically, this changes "SaveLoad *" to either:
1) "SaveLoadTable" if a list of SaveLoads was meant
2) "SaveLoad &" if a single entry was meant

As added bonus, this removes SL_END / SLE_END / SLEG_END. This
also adds core/span.hpp, a "std::span"-lite.
2021-05-31 22:26:44 +02:00
Patric Stout 921ab68a48
Codechange: use AsIntSetting()->Read() wrapper if possible (#9324) 2021-05-31 10:56:06 +02:00
rubidium42 e58581f1f8 Codechange: [Network] Let admin-game script use std::string 2021-05-30 10:15:22 +02:00
rubidium42 29f2bd27c4 Codechange: [Game] Pass the length instead of '\0' terminating (and undoing that) in the middle of a C-string 2021-05-30 10:15:22 +02:00
Patric Stout d70fb74ac6
Codechange: use setting name instead of index for CmdChange(Company)Setting (#9306)
This is mostly done as there are now constraints on settings.ini you might not
expected. For example, conditional settings always have to come last, as otherwise
they would influence the index.
2021-05-29 23:27:01 +02:00
glx22 5799402f7a Codechange: Rename window related DeleteXXX to match new behaviour 2021-05-29 21:08:25 +02:00
rubidium42 2e136285e1 Codechange: move from C-string to std::string for DoCommand 2021-05-29 19:02:18 +02:00
Patric Stout 7713c3e3cc Codechange: move casting a "const char *" to "char *" to the caller
It is not nice to have your definition say you won't change a value
while in fact the whole reason for your existance is to change it.
2021-05-29 16:23:59 +02:00
Patric Stout 665e3c1f45 Fix: ScriptObject::DoCommand could modify "text" while defined "const"
This could have unwanted side-effects, as it could change the
source for ever and ever.
2021-05-29 16:23:59 +02:00
Patric Stout ca9a7df752
Codechange: rename str_validate to StrMakeValid(InPlace) (#9304)
This to be more explicit the function changes the value, and not
returns yes/no.
2021-05-29 11:21:38 +02:00
rubidium42 86c9ef8134 Codechange: remove SettingDescType in lieu of the actual classes 2021-05-27 18:49:43 +02:00
rubidium42 425d50372f Codechange: let SettingDesc extend SettingDescBase 2021-05-27 18:49:43 +02:00
rubidium42 8ffb4122df Codechange: just pass the SettingDesc to SetSettingValue and remove distinction between (non)company 2021-05-27 18:49:43 +02:00
rubidium42 4d246cda73 Codechange: [Network] Let NetworkClientInfo use std::string 2021-05-16 10:07:51 +02:00
rubidium42 44ca7d9377 Change: Use gender-neutral pronouns 2021-05-15 10:16:48 +02:00
rubidium42 0f062b3882 Codechange: clean up C-string support from settings 2021-05-13 23:13:17 +02:00
rubidium42 a032714dc4 Codechange: move script settings to std::string 2021-05-13 23:13:17 +02:00