Commit Graph

148 Commits

Author SHA1 Message Date
alberth 7134201524 (svn r19399) -Doc: Doxyment enum TownRatingCheckType. 2010-03-13 15:13:19 +00:00
alberth 566f87b2de (svn r19279) -Codechange: CheckIfAuthorityAllowsNewStation() returns CommandCost. 2010-02-27 17:42:55 +00:00
rubidium 82fc28f77f (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 2010-01-15 16:41:15 +00:00
rubidium c2221885f4 (svn r18027) -Codechange: make some unneededly global variables static and remove some unused variables 2009-11-09 09:59:35 +00:00
smatz 1da745c9ad (svn r17612) -Feature: possibility to choose (randomise or enter custom) town name before its creation (original patch by Terkhen) 2009-09-22 13:54:54 +00:00
smatz 93d275f1be (svn r17608) -Codechange: use CmdFoundTown when founding 'Random town' too 2009-09-21 20:22:56 +00:00
alberth 17a52eb852 (svn r17582) -Codechange: Move TownActions and _town_action_costs[] to a header file to allow sharing. 2009-09-20 10:08:10 +00:00
rubidium 7fbc33dae1 (svn r17248) -Fix: add GPL license notice where appropriate 2009-08-21 20:21:05 +00:00
smatz 2a430d981f (svn r17113) -Change [FS#265][FS#2094][FS#2589]: apply the subsidy when subsidy's destination is in station's catchment area and cargo packets originate from subsidy's source
-Change [FS#1134]: subsidies aren't bound to stations after awarding anymore, they still apply to town or industry, no matter what station is used for loading and unloading. Awarded subsidies from older savegames are lost
-Change [NoAI]: due to these changes, AISubsidy::GetSource and AISubsidy::GetDestination now return STATION_INVALID for awarded subsidies
2009-08-08 16:42:55 +00:00
rubidium e067d4a4b8 (svn r16821) -Codechange: unify the naming of type::UpdateVirtCoord and UpdateAll[Type]VirtCoords. 2009-07-13 22:33:25 +00:00
smatz 59f94619c7 (svn r16746) -Codechange: use Town::PostDestructor() instead of not very clean construct for invalidating nearest town for road tiles 2009-07-05 13:21:51 +00:00
smatz ff33ed94ce (svn r16667) -Codechange: replace GetRandomTown() and GetRandomIndustry() by Town::GetRandom() and Industry::GetRandom() 2009-06-26 15:08:54 +00:00
smatz af78d6a9bb (svn r16665) -Codechange: replace GetTownByTile() by Town::GetByTile() 2009-06-26 13:46:23 +00:00
smatz e6a165881c (svn r16664) -Codechange: move house-related stuff from town.h and town_type.h to separate files 2009-06-26 13:44:14 +00:00
smatz a50ba1b8c1 (svn r16632) -Codechange: rename Town::flags12 to Town::flags 2009-06-23 09:52:26 +00:00
smatz 56a7b70591 (svn r16380) -Codechange: rename pool.hpp to pool_type.hpp 2009-05-22 15:39:22 +00:00
smatz 10d1ef5447 (svn r16379) -Codechange: remove GetNumTowns(), GetNumIndustries() and GetActiveCompanyCount(), use PoolItem::GetNumItems() instead 2009-05-22 15:23:47 +00:00
smatz 62a7948af0 (svn r16378) -Codechange: replace OldPool with simpler Pool. Compilation time, binary size and run time (with asserts disabled) should be improved 2009-05-22 15:13:50 +00:00
smatz 04723b240e (svn r16377) -Codechange: unify FOR_ALL_* macros, use separate index variable instead of var->index 2009-05-22 14:23:36 +00:00
rubidium 88201ccd5c (svn r16333) -Cleanup: remove a bunch of unused wrapper functions. 2009-05-17 11:18:34 +00:00
rubidium e7dedf4e1b (svn r16332) -Codechange: replace some -1 + 1 with 'nothing' or <= .. - 1 with < .. - 1 (both caused due to wrapper functions) 2009-05-17 11:17:53 +00:00
rubidium f457cff73c (svn r16329) -Fix: possible desync when removing lots of towns in-game (not that we allow removing towns now, but better not have desync prone code lingering around) 2009-05-17 10:35:13 +00:00
smatz 871107f529 (svn r16327) -Codechange: replace IsValidPoolItemID(index) by PoolItem::IsValidID(index) 2009-05-17 01:00:56 +00:00
smatz ed1e54bd84 (svn r16326) -Codechange: replace GetPoolItemPoolSize() by PoolItem::GetPoolSize() 2009-05-16 23:44:36 +00:00
smatz 6221d74644 (svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index) 2009-05-16 23:34:14 +00:00
smatz e1e6687bfd (svn r16277) -Codechange: enumerize values and remove unneeded values used for testing town rating 2009-05-11 11:55:41 +00:00
frosch 4710c3fe31 (svn r16274) -Fix: Disable multitile houses for which the newgrf does not define proper additional tiles. (instead of crashing later) 2009-05-10 22:16:51 +00:00
frosch c7345c6db0 (svn r15755) -Fix: Number of houses in house variables 0x44, 0x60 and 0x61 were incorrect after 0xFF had been reached and could desync clients joining afterwards. 2009-03-17 19:40:10 +00:00
rubidium 2adbf67968 (svn r15697) -Fix (r15695): warning about comparing signed vs unsigned. 2009-03-13 00:48:03 +00:00
belugas f6e4bc765a (svn r15695) -Feature [FS#2672]: Allow the number of towns that will be generated in the generate world window to be customized.
Some warnings: 
-the maximum number of towns to be accepted is set to 5000
-the minimum number of towns to be accepted is set to 1
-the number that is specified is NOT guaranteed to be the exact number of towns generated.  The normal mechanism of town creation has not been modified.  So town placement can still fail.
-setting a custom number of town will change your difficulty settings to custom as well
2009-03-12 23:54:20 +00:00
belugas 7f650197d7 (svn r15679) -Cleanup: Little code-style application 2009-03-12 01:35:27 +00:00
smatz 7c8474da13 (svn r15642) -Codechange: use a default parameter value in CalcClosestTownFromTile 2009-03-08 01:20:11 +00:00
yexo fb7b0536e7 (svn r15584) -Codechange: Move several variables from variables.h to more appropriate headers. 2009-02-25 21:45:14 +00:00
smatz 0878541cf2 (svn r15505) -Codechange: pass name of new town as parameter to CMD_BUILD_TOWN 2009-02-16 23:23:33 +00:00
frosch 032346cf8a (svn r15452) -Codechange: Add DC_NO_MODIFY_TOWN_RATING. 2009-02-11 18:50:47 +00:00
rubidium d846eef0b6 (svn r15434) -Codechange: bit of type safety for the DC_xxx flags. 2009-02-09 21:20:05 +00:00
smatz aa692a99a9 (svn r15352) -Codechange: make the arguments passed around while founding a town a bit more readable 2009-02-05 13:33:37 +00:00
smatz df2a387fc3 (svn r15342) -Feature: allow changing town layout in the 'Found new town' window 2009-02-04 22:52:34 +00:00
smatz 832e392855 (svn r15340) -Fix [FS#2121]: changing town road layout in-game caused ugly road networks
-Fix: use a flag instead of TL_NO_ROADS to forbid towns to build roads. The flag is ignored during world generation, so there won't be 'ghost' towns anymore
-Feature: town layout is now stored per town, so it is possible to (manually) set different layout for each town
2009-02-04 20:17:25 +00:00
peter1138 481c2164d0 (svn r15149) -Codechange: GetMaskOfTownActions() is used by a Cmd handler, therefore it does not belong in _gui. 2009-01-19 12:07:01 +00:00
frosch f5cff71284 (svn r14992) -Codechange: Rename 'CheckIfAuthorityAllows' to 'CheckIfAuthorityAllowsNewStation' and unduplicate a tiny bit of code. 2009-01-11 14:26:11 +00:00
rubidium 11da45ee55 (svn r14949) -Cleanup: pointer coding style 2009-01-10 00:31:47 +00:00
smatz 7368c740a6 (svn r14828) -Codechange: move most of save/load-specific code to separate files 2009-01-04 15:32:25 +00:00
smatz 254e19da91 (svn r14807) -Codechange: use INVALID_TILE instead of 0 to mark invalid depots, industries, towns and waypoints 2009-01-03 16:06:58 +00:00
rubidium c3746a55bb (svn r14732) -Codechange: replace some magic number with less magic constants and use the proper type for a few variables. 2008-12-23 21:03:43 +00:00
michi_cc ac722661a5 (svn r14505) -Fix (r14504): Missing include. 2008-10-20 19:46:49 +00:00
michi_cc 02c99bdf66 (svn r14504) -Cleanup: Use the right variable type for tile offsets. 2008-10-20 19:35:48 +00:00
rubidium b650a86e58 (svn r14422) -Codechange: also reflect the changes of r14421 in the filenames. 2008-09-30 20:51:04 +00:00
rubidium 3b798599b6 (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with. 2008-09-30 20:39:50 +00:00
rubidium 1a4ac3ee5c (svn r13821) -Codechange: replace some uint8/bytes with more specificly named typedefs and replace a few magic numbers. 2008-07-25 10:00:03 +00:00
frosch 17de6f9ced (svn r13634) -Codechange: Let house var 0x65 ignore the house, the variable is queried for. 2008-06-25 20:04:27 +00:00
belugas 4f3eb7f3cd (svn r13383) -Codechange: Put the cost of house removal in a class member 2008-06-05 01:43:03 +00:00
belugas 4b4e73c1dd (svn r13368) -Codechange: give house's min/max_date a better name, as it is really year, not date 2008-06-03 03:06:16 +00:00
rubidium 923e21129c (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 2008-05-29 15:13:28 +00:00
peter1138 cfb962c7f1 (svn r13297) -Codechange: Use GUIList for the town directory window 2008-05-27 20:05:36 +00:00
rubidium 8c9cc415e3 (svn r13255) -Codechange: move _opt to _settings. 2008-05-25 22:36:44 +00:00
rubidium 4625695653 (svn r13251) -Codechange: rename _patches to _settings as that is more logic.
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
2008-05-25 19:17:03 +00:00
belugas fc35ad9ee9 (svn r13226) -Feature: Allow to have more than only two airports per town. The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is.
Initial concept : TTDPatch (moreairpots),  Initial code : Pasky
Thanks to BigBB (help coding), Smatz Skidd13 and frosch for bugcatches and advices
2008-05-24 02:54:47 +00:00
rubidium 3d5567ccf7 (svn r12987) -Codechange: split viewport and tile selection. 2008-05-07 13:10:15 +00:00
rubidium d03994098b (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
rubidium 9c675afb91 (svn r12859) -Fix: make the town rating tests use less memory and much quicker; from 13% to unnoticable in the profile in games with lots of towns and lots of very active AIs. 2008-04-23 22:55:11 +00:00
rubidium 00f0bf98ee (svn r12751) -Codechange: do what has been done in r11862 in a different way so it uses less memory. 2008-04-17 11:47:22 +00:00
rubidium 9d3a08523a (svn r12726) -Fix [FS#1877]: overflow causing strange building behaviour in towns. 2008-04-15 22:27:28 +00:00
smatz 42ed287506 (svn r12560) -Cleanup: town_cmd.cpp and header files - variable scope and a bit of coding style 2008-04-04 14:53:06 +00:00
skidd13 584bbfd7e7 (svn r12534) -Feature: Add a new type of town road layouts - random for each town 2008-04-01 16:27:01 +00:00
skidd13 4cc6140619 (svn r12513) -Codechange: rename OriginalTileRandomiser something more descriptive 2008-03-31 15:10:24 +00:00
skidd13 a887b79f90 (svn r12381) -Fix [FS1835] [FS1535] (r11855): The number of houses wasn't computed right. A few other things regaring the updating had to be changed. Big thanks for support to frosch123 and SmatZ, to name just a few. (Inspired by a patch of bilbo) 2008-03-18 12:28:21 +00:00
belugas 7a66d5e21d (svn r11873) -Codechange: less a few magical numbers and a tiny bit more comments on town zones 2008-01-16 02:53:55 +00:00
rubidium 26c621945d (svn r11862) -Fix [FS#1559]: when two NewGRFs 'fight' to define the same cargo it could happen that the strings are defined by one cargo and the 'action2' by another and when one assumes that both come from the same NewGRF... So store the GRF ID with the strings. To be extra sure add the same protection mechanism to industries and towns too. 2008-01-15 13:19:49 +00:00
rubidium 5c4150d304 (svn r11832) -Codechange: get rid of (quite) some VARDEFs. 2008-01-13 13:36:01 +00:00
rubidium d4e6a6bf57 (svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h. 2008-01-13 01:21:35 +00:00
peter1138 ab8382c0db (svn r11822) -Codechange: Replaced fixed size custom name array. Names are now attached to their object directly and there is
no limit to the amount of names.
-Fix: NewGRF engines could not be renamed.
2008-01-12 19:58:06 +00:00
rubidium ac528411df (svn r11818) -Codechange: split player.h into smaller pieces. 2008-01-12 14:10:35 +00:00
glx 785572ea32 (svn r11795) -Fix [FS#1616]: take town rating into account when testing if a command can be executed. 2008-01-09 17:47:05 +00:00
rubidium 38115acf5a (svn r11776) -Codechange: more header splittings to reduce the dependencies. 2008-01-07 14:02:26 +00:00
glx 72afdb8d34 (svn r11750) -Revert (r11749): commited too much 2008-01-03 23:54:23 +00:00
glx 42bddcf723 (svn r11749) -Fix (r11352): when a bankrupted company is bought, reset vehicle color mapping so the vehicles use the new owner color 2008-01-03 23:50:58 +00:00
rubidium b9046c97fb (svn r11702) -Codechange: move all date related stuff to date*. 2007-12-26 13:50:40 +00:00
rubidium aac835171e (svn r11700) -Codechange: reduce the amount of unnecessary includes. 2007-12-25 23:42:52 +00:00
rubidium 429521a7d1 (svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h' 2007-12-25 11:26:07 +00:00
rubidium bf98e25e43 (svn r11691) -Codechange: move+rename helpers.hpp and only include it when it is really needed. 2007-12-25 09:48:53 +00:00
rubidium d736a04b59 (svn r11525) -Fix: do not do all kinds of 'updates' for town, waypoint, station and other signs when you haven't converted the map to the 'current' format as that means you are going to read data in the 'old' format when you assume that it is in the 'current' format. 2007-11-25 20:20:16 +00:00
rubidium 8a6cc3aa10 (svn r11009) -Codechange: unvirtualise IsValid as that isn't needed with templates. This gives up to 10% performance increase in games with lots of vehicles. 2007-08-30 20:40:33 +00:00
rubidium 83e1fdcb01 (svn r10799) -Fix: only calling QuickFree and not the destructor on pool cleanups might cause memory leaks due to the way C++ works. 2007-08-05 21:20:55 +00:00
rubidium db374f600c (svn r10755) -Codechange: make the town struct use the pool item class as super class. 2007-08-02 21:05:54 +00:00
glx 23af871615 (svn r10211) -Feature: [NewGRF] Add support for action 0F 2007-06-18 23:00:55 +00:00
maedhros 3cc31aae86 (svn r9823) -Feature: Add support for house property 1F - minimum life span. 2007-05-10 16:03:06 +00:00
maedhros 16a948a463 (svn r9667) -Feature: Add the concept of cities. A (configurable) proportion of towns can
start off larger, and will grow twice as quickly as other towns. They can also
be placed specifically in the scenario editor. Thanks to TheJosh for the
initial patch and the idea.
2007-04-18 14:23:30 +00:00
belugas d6651c1741 (svn r9665) -Documentation: Doxygen corrections,errors, corrections of corrections... 2007-04-18 00:41:09 +00:00
maedhros 61fe356880 (svn r9613) -Feature: Make it possible to have some control over the town growth. The
default rate is TTD's original rate, and to approximate OpenTTD's previous
behaviour the rate should be set to "Fast" or "Very Fast". Town growth can be
switched off entirely, and if so, buildings will not be rebuilt. It is also
possible to specify a proportion of towns that grow twice as fast as the
others.
2007-04-12 17:24:34 +00:00
belugas f81217bcf4 (svn r9558) -Documentation: doxygen and comment changes: 'T' now. Almost done 2007-04-04 03:21:14 +00:00
belugas b82ed41a19 (svn r9366) -Codechange: Unify the different houses acceptances attributes on their cargo counterpart, as well as specifying cargo slot. 2007-03-20 02:24:14 +00:00
maedhros 73ff939ddb (svn r9315) -Merge: The newhouses branch. With this merge comes almost complete support for
the newhouses grf specs, so all newhouses grfs will be playable in the game.

Many thanks to everyone who contributed code and ideas, and all the testers
who found things we missed.
2007-03-19 11:27:30 +00:00
rubidium 36bb92ae24 (svn r9050) -Codechange: Foo(void) -> Foo() 2007-03-07 11:47:46 +00:00
rubidium f8ceee0a34 (svn r8681) -Fix (FS#608): wrong comment (rfalke) 2007-02-11 19:31:29 +00:00
rubidium b0d4ece2ad (svn r8651) -Codechange: group the functions related to getting and setting the town index and move one function that is not related to the map array out of town_map.h. 2007-02-09 16:21:03 +00:00
rubidium f35ed4bbc2 (svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b. 2007-01-10 18:56:51 +00:00
rubidium 66bbf336c6 (svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make.
 - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
 - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
 - Proper support for OSX universal binaries.
 - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
 - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.

Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
2007-01-02 19:19:48 +00:00
Renamed from town.h (Browse further)