Commit Graph

886 Commits

Author SHA1 Message Date
truelight c5d6230c66 (svn r1370) -Add: added console support for loading maps. Use 'load', 'list_files'
and 'goto_dir' to navigate and load games.
2005-01-04 15:06:08 +00:00
darkvater 4f496b8681 (svn r1369) -Feature(ish): Added sprites for up/down and left/right arrows. Anywhere where there are horizontal scrollers these are now left/right arrows 2005-01-04 14:54:27 +00:00
truelight 86fa7720f9 (svn r1368) -Fix: Disabled dropdown menu options are gray again (instead of blue)
(redid revision 1357)
2005-01-04 13:45:58 +00:00
matthijs a9b3d8c998 (svn r1367) -Fix: Full-Loading trains no longer get "lost" after a while (Hackykid) 2005-01-04 00:54:12 +00:00
darkvater cdfb3d5113 (svn r1366) -Fix: [1093186] rough land in snow upon dying of tree 2005-01-04 00:53:52 +00:00
darkvater 3a48ab4c54 (svn r1365) -Fix: very, very nasty buffer overflow bug introduced with replace vehicles. You CANNOT access the i[255] of an array that only has 255 elements! I will kick the next person that does that so hard...goddammit (I only noticed it because it screwed up my console in the debug build and took me at least an hour to fix) 2005-01-04 00:07:58 +00:00
darkvater 5a9478cdba (svn r1361) -Remove .cod files from VS6 project as well (bociusz) 2005-01-03 22:16:02 +00:00
tron 39bb863024 (svn r1359) Fix typos in last commit 2005-01-03 22:12:36 +00:00
tron 2f2688b829 (svn r1358) Assert bounds of depot list when searching for a depot 2005-01-03 22:07:40 +00:00
darkvater 579d51b1b2 (svn r1357) -Fix: Disabled dropdown menu options are gray again (instead of blue) 2005-01-03 22:04:34 +00:00
darkvater f6c4e3eb1c (svn r1356) -Fix: [1092363] missing GCC_PACK in oldloader.c (thx hafken) 2005-01-03 21:51:24 +00:00
darkvater 9a49fda8e6 (svn r1355) -Fix: [1092473] random trees in scenario editor do not overwrite rocks as well 2005-01-03 21:47:52 +00:00
tron d922ca68e7 (svn r1354) Use WindowClass/WindowNumber to store/pass window class/number, not some arbitrary data types 2005-01-03 21:29:59 +00:00
darkvater 52c87a0330 (svn r1353) -Fix: [1092707] placing rocks in scenario editor. You can place rocks on trees and vice versa 2005-01-03 21:26:09 +00:00
darkvater 1ee725ef35 (svn r1352) -Fix: [1093200] Drive side in new games. Setting the driver side is possible during the game until someone buys road vehicles. In networked games only the server can change it. 2005-01-03 21:05:03 +00:00
bjarni ad24d6cb04 (svn r1351) fixed issue in last commit where it it not update the replace train window properly when changing company colour (the lower two panels stayed the old colour until the window was reopened) 2005-01-03 21:01:37 +00:00
bjarni e0c4e144b9 (svn r1350) Replace Vehicle GUI:
- Replaced "WP(w,replaceveh_d).line_height" with 
"w->resize.step_height" since they needed to be the same anyway
- Cleaned the code a litte for readability (like correct tabbing)
- Added company color to replace vehicle windows to make them look like 
the rest of the vehicle windows and made the caption text white (also to 
fit the standard)

 --This line, and those below, will be ignored--

M    vehicle_gui.c
M    lang/english.txt
M    window.h
2005-01-03 20:52:09 +00:00
darkvater 363dd7bdf0 (svn r1349) -Fix: [1093485] Dissappearing rocks in Scenario Editor 2005-01-03 20:20:25 +00:00
truelight a94fe04a9a (svn r1348) -Feature: resizable windows. Read the comment in window.h to find out
how the system works. All useful windows are already made resizable. Enjoy :)
-Fix: fixed some GUI-glitches and flaws along the way
2005-01-03 19:45:18 +00:00
darkvater 5b6be88587 (svn r1347) -Fix: Some were fixed for the trees -> Only copy the lowest two bits (amount of snow/desert) from map5 to map2 when placing trees, before this happened implicitly because map2 was just 8 bits wide; 2005-01-03 19:34:07 +00:00
darkvater 79d29b7633 (svn r1346) -Fix: fix signed/unsigned warnings
-Fix: latent removal of 2 lines from ttd.c which I forgot because the file was not saved :O
2005-01-03 19:09:45 +00:00
tron afb6e5441d (svn r1345) Only copy the lowest two bits (amount of snow/desert) from map5 to map2 when placing trees, before this happened implicitly because map2 was just 8 bits wide 2005-01-03 19:06:16 +00:00
tron c0702318d2 (svn r1344) Use MapSize[XY]() (or MapSize()/MapMax[XY]() where appropriate) instead of TILES_[XY] 2005-01-03 18:59:58 +00:00
truelight d382463f8a (svn r1343) -Fix: [Graphic] Autorail icon is now correct (Darkvater)
-Fix: [Graphic] Added resize icon (tnx tokai)
2005-01-03 18:49:45 +00:00
darkvater a72d993e65 (svn r1342) -Fix: [1094596] Problem with ship depot; upon load it is also given owner OWNER_WATER 2005-01-03 18:40:41 +00:00
darkvater 3ee8697bbf (svn r1341) -Fix: fix WWT_FRAME drawing when there is no text there (STR_NULL)
-Copyright notice is now 2002-2005 for all languages
2005-01-03 17:55:25 +00:00
darkvater ca1b3a80ae (svn r1340) -Feature: scrolling credits list...finally! Hope nobody gets offended if I forgot them. 2005-01-03 16:45:42 +00:00
darkvater d317a93e0f (svn r1339) -Fix: compilation with networking works on MinGW32 again (thx orudge). 2005-01-03 14:33:59 +00:00
darkvater 39f8b82640 (svn r1338) -Fix: fix signed/unsigned warnings introduced when ditching the macros for map querying. 2005-01-03 14:07:49 +00:00
tron 32bfe0dddd (svn r1337) Use MapMax[XY]() (or MapSize[XY]() if appropriate) instead of TILE_MAX_[XY]
While here replace one erroneous TILE_MAX_X with MapMaxY()
2005-01-03 12:56:22 +00:00
dominik 4c14afba4e (svn r1336) Fix: Correct landscaping buttons in monorail and maglev toolbars 2005-01-03 12:15:55 +00:00
dominik 288c52b688 (svn r1335) Removed wrongly renamed STR_TOWNNAME_ADDITIONAL_ENGLISH from all language files 2005-01-03 12:03:24 +00:00
dominik 2cb37408a3 (svn r1334) Fix: [ 1093466 ] no more glitches with many maps in the scenario list when creating server 2005-01-03 11:58:53 +00:00
dominik 60ba9c3280 (svn r1333) Fix: No crash when creating a game with American town names any more 2005-01-03 11:45:11 +00:00
truelight 7e89cd8643 (svn r1332) -Fix: Desert-landscape does no longer crash (protected GetMapExtraBits
from overflowing)
2005-01-03 11:11:16 +00:00
tron 6c4840fa50 (svn r1331) Update map size before sending game info 2005-01-03 09:14:31 +00:00
tron 29e71638ce (svn r1330) Increase size of some vars from int16 to int32 to guard against future overflows 2005-01-03 08:50:44 +00:00
tron 608cdbe3f6 (svn r1329) Remove unused function declaration 2005-01-03 08:34:54 +00:00
tron 09dd8053a9 (svn r1328) Turn loop with explicit terminator element into loop using endof() 2005-01-03 08:33:04 +00:00
darkvater ae336f146d (svn r1327) -Fix: made resource file version independent for windows
-Fix: language file inconsistencies...please update all other language files as well when you rename a string name and do nothing else.
2005-01-03 00:42:43 +00:00
bjarni 6a6cbdd9b4 (svn r1326) fixed compiler warnings in vehicle_gui.c and widget.c 2005-01-02 22:28:56 +00:00
darkvater efc2702491 (svn r1325) -Fixed eol-style properties on new files. Please before adding a new file to svn use: "svn propset svn:eol-style native <filename's>"!!
-Fix: the level land icon no longer flashes (was palette colour)
2005-01-02 21:52:21 +00:00
bjarni 2351271889 (svn r1324) Fixed problem with autoreplace GUI and msvc6 (thanks bociusz) 2005-01-02 17:39:01 +00:00
bjarni 29d8c5bb50 (svn r1323) Adding autoreplace feature
This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once 
ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the 
vehicle overview windows
Note: autorenew is now autoreplace, but to the same engine type
Nice new features, that was added to make this possible
- windows can now have two independant vertical scrollbars
- CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with 
estimated costs even if shift is pressed
- fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
2005-01-02 17:23:04 +00:00
truelight a11f46fed4 (svn r1322) -Add: banning system (mostly tnx to guru3)
A server can ban people via ClientList
  Both server and dedicated can do it via console:
   'ban', 'unban', 'banlist'.
2005-01-02 12:03:43 +00:00
truelight 5d06584545 (svn r1321) -Fix: Revision 1302 partly solved the problem and created an other.
Should now really be solved.. now only MP_WATER is owned by OWNER_WATER
2005-01-01 19:18:48 +00:00
truelight a0716c39de (svn r1320) -Fix: fixed chat-bug (that from a certain moment, nobody could talk).. 1
variable was still byte instead of uint16 (with a very big tnx to guru3!)
2005-01-01 16:34:54 +00:00
truelight 461ca703ff (svn r1318) -Fix: Saving a game fucked up the industries.. sorry ;) 2005-01-01 15:40:44 +00:00
truelight 36333076d5 (svn r1314) -Fix: Population numbers is no longer negative for 32k+ towns 2004-12-31 19:09:03 +00:00
truelight 2ebc5011f3 (svn r1313) -Fix: fixed MSVC problem 2004-12-31 18:59:22 +00:00